|
|
- package consensus
-
- import (
- "bytes"
- "errors"
- "fmt"
- "reflect"
- "sync"
- "time"
-
- . "github.com/tendermint/go-common"
- "github.com/tendermint/go-wire"
- bc "github.com/tendermint/tendermint/blockchain"
- "github.com/tendermint/tendermint/events"
- mempl "github.com/tendermint/tendermint/mempool"
- "github.com/tendermint/tendermint/proxy"
- sm "github.com/tendermint/tendermint/state"
- "github.com/tendermint/tendermint/types"
- )
-
- var (
- timeoutPropose = 3000 * time.Millisecond // Maximum duration of RoundStepPropose
- timeoutPrevote0 = 1000 * time.Millisecond // After any +2/3 prevotes received, wait this long for stragglers.
- timeoutPrevoteDelta = 0500 * time.Millisecond // timeoutPrevoteN is timeoutPrevote0 + timeoutPrevoteDelta*N
- timeoutPrecommit0 = 1000 * time.Millisecond // After any +2/3 precommits received, wait this long for stragglers.
- timeoutPrecommitDelta = 0500 * time.Millisecond // timeoutPrecommitN is timeoutPrecommit0 + timeoutPrecommitDelta*N
- timeoutCommit = 2000 * time.Millisecond // After +2/3 commits received for committed block, wait this long for stragglers in the next height's RoundStepNewHeight.
-
- )
-
- var (
- ErrInvalidProposalSignature = errors.New("Error invalid proposal signature")
- ErrInvalidProposalPOLRound = errors.New("Error invalid proposal POL round")
- ErrAddingVote = errors.New("Error adding vote")
- ErrVoteHeightMismatch = errors.New("Error vote height mismatch")
- )
-
- //-----------------------------------------------------------------------------
- // RoundStepType enum type
-
- type RoundStepType uint8 // These must be numeric, ordered.
-
- const (
- RoundStepNewHeight = RoundStepType(0x01) // Wait til CommitTime + timeoutCommit
- RoundStepNewRound = RoundStepType(0x02) // Setup new round and go to RoundStepPropose
- RoundStepPropose = RoundStepType(0x03) // Did propose, gossip proposal
- RoundStepPrevote = RoundStepType(0x04) // Did prevote, gossip prevotes
- RoundStepPrevoteWait = RoundStepType(0x05) // Did receive any +2/3 prevotes, start timeout
- RoundStepPrecommit = RoundStepType(0x06) // Did precommit, gossip precommits
- RoundStepPrecommitWait = RoundStepType(0x07) // Did receive any +2/3 precommits, start timeout
- RoundStepCommit = RoundStepType(0x08) // Entered commit state machine
- // NOTE: RoundStepNewHeight acts as RoundStepCommitWait.
- )
-
- func (rs RoundStepType) String() string {
- switch rs {
- case RoundStepNewHeight:
- return "RoundStepNewHeight"
- case RoundStepNewRound:
- return "RoundStepNewRound"
- case RoundStepPropose:
- return "RoundStepPropose"
- case RoundStepPrevote:
- return "RoundStepPrevote"
- case RoundStepPrevoteWait:
- return "RoundStepPrevoteWait"
- case RoundStepPrecommit:
- return "RoundStepPrecommit"
- case RoundStepPrecommitWait:
- return "RoundStepPrecommitWait"
- case RoundStepCommit:
- return "RoundStepCommit"
- default:
- return "RoundStepUnknown" // Cannot panic.
- }
- }
-
- //-----------------------------------------------------------------------------
-
- // Immutable when returned from ConsensusState.GetRoundState()
- type RoundState struct {
- Height int // Height we are working on
- Round int
- Step RoundStepType
- StartTime time.Time
- CommitTime time.Time // Subjective time when +2/3 precommits for Block at Round were found
- Validators *types.ValidatorSet
- Proposal *types.Proposal
- ProposalBlock *types.Block
- ProposalBlockParts *types.PartSet
- LockedRound int
- LockedBlock *types.Block
- LockedBlockParts *types.PartSet
- Votes *HeightVoteSet
- CommitRound int //
- LastCommit *types.VoteSet // Last precommits at Height-1
- LastValidators *types.ValidatorSet
- }
-
- func (rs *RoundState) RoundStateEvent() *types.EventDataRoundState {
- var header types.PartSetHeader
- var parts *BitArray
- if rs.ProposalBlockParts != nil {
- header = rs.ProposalBlockParts.Header()
- parts = rs.ProposalBlockParts.BitArray()
- }
- return &types.EventDataRoundState{
- CurrentTime: time.Now(),
- Height: rs.Height,
- Round: rs.Round,
- Step: int(rs.Step),
- StartTime: rs.StartTime,
- CommitTime: rs.CommitTime,
- Proposal: rs.Proposal,
- ProposalBlock: rs.ProposalBlock,
- LockedRound: rs.LockedRound,
- LockedBlock: rs.LockedBlock,
- POLRound: rs.Votes.POLRound(),
- BlockPartsHeader: header,
- BlockParts: parts,
- }
- }
-
- func (rs *RoundState) String() string {
- return rs.StringIndented("")
- }
-
- func (rs *RoundState) StringIndented(indent string) string {
- return fmt.Sprintf(`RoundState{
- %s H:%v R:%v S:%v
- %s StartTime: %v
- %s CommitTime: %v
- %s Validators: %v
- %s Proposal: %v
- %s ProposalBlock: %v %v
- %s LockedRound: %v
- %s LockedBlock: %v %v
- %s Votes: %v
- %s LastCommit: %v
- %s LastValidators: %v
- %s}`,
- indent, rs.Height, rs.Round, rs.Step,
- indent, rs.StartTime,
- indent, rs.CommitTime,
- indent, rs.Validators.StringIndented(indent+" "),
- indent, rs.Proposal,
- indent, rs.ProposalBlockParts.StringShort(), rs.ProposalBlock.StringShort(),
- indent, rs.LockedRound,
- indent, rs.LockedBlockParts.StringShort(), rs.LockedBlock.StringShort(),
- indent, rs.Votes.StringIndented(indent+" "),
- indent, rs.LastCommit.StringShort(),
- indent, rs.LastValidators.StringIndented(indent+" "),
- indent)
- }
-
- func (rs *RoundState) StringShort() string {
- return fmt.Sprintf(`RoundState{H:%v R:%v S:%v ST:%v}`,
- rs.Height, rs.Round, rs.Step, rs.StartTime)
- }
-
- //-----------------------------------------------------------------------------
-
- var (
- msgQueueSize = 1000
- tickTockBufferSize = 10
- )
-
- // msgs from the reactor which may update the state
- type msgInfo struct {
- msg ConsensusMessage
- peerKey string
- }
-
- // internally generated messages which may update the state
- type timeoutInfo struct {
- duration time.Duration
- height int
- round int
- step RoundStepType
- }
-
- func (ti *timeoutInfo) String() string {
- return fmt.Sprintf("%v ; %d/%d %v", ti.duration, ti.height, ti.round, ti.step)
- }
-
- // Tracks consensus state across block heights and rounds.
- type ConsensusState struct {
- QuitService
-
- proxyAppCtx proxy.AppContext
- blockStore *bc.BlockStore
- mempool *mempl.Mempool
- privValidator *types.PrivValidator
-
- mtx sync.Mutex
- RoundState
- state *sm.State // State until height-1.
- stagedBlock *types.Block // Cache last staged block.
- stagedState *sm.State // Cache result of staged block.
-
- peerMsgQueue chan msgInfo // serializes msgs affecting state (proposals, block parts, votes)
- internalMsgQueue chan msgInfo // like peerMsgQueue but for our own proposals, parts, votes
- timeoutTicker *time.Ticker // ticker for timeouts
- tickChan chan timeoutInfo // start the timeoutTicker in the timeoutRoutine
- tockChan chan timeoutInfo // timeouts are relayed on tockChan to the receiveRoutine
-
- evsw events.Fireable
- evc *events.EventCache // set in stageBlock and passed into state
-
- nSteps int // used for testing to limit the number of transitions the state makes
- }
-
- func NewConsensusState(state *sm.State, proxyAppCtx proxy.AppContext, blockStore *bc.BlockStore, mempool *mempl.Mempool) *ConsensusState {
- cs := &ConsensusState{
- proxyAppCtx: proxyAppCtx,
- blockStore: blockStore,
- mempool: mempool,
- peerMsgQueue: make(chan msgInfo, msgQueueSize),
- internalMsgQueue: make(chan msgInfo, msgQueueSize),
- timeoutTicker: new(time.Ticker),
- tickChan: make(chan timeoutInfo, tickTockBufferSize),
- tockChan: make(chan timeoutInfo, tickTockBufferSize),
- }
- cs.updateToState(state)
- // Don't call scheduleRound0 yet.
- // We do that upon Start().
- cs.reconstructLastCommit(state)
- cs.QuitService = *NewQuitService(log, "ConsensusState", cs)
- return cs
- }
-
- //----------------------------------------
- // Public interface
-
- // implements events.Eventable
- func (cs *ConsensusState) SetFireable(evsw events.Fireable) {
- cs.evsw = evsw
- }
-
- func (cs *ConsensusState) String() string {
- return Fmt("ConsensusState(H:%v R:%v S:%v", cs.Height, cs.Round, cs.Step)
- }
-
- func (cs *ConsensusState) GetState() *sm.State {
- cs.mtx.Lock()
- defer cs.mtx.Unlock()
- return cs.state.Copy()
- }
-
- func (cs *ConsensusState) GetRoundState() *RoundState {
- cs.mtx.Lock()
- defer cs.mtx.Unlock()
- return cs.getRoundState()
- }
-
- func (cs *ConsensusState) getRoundState() *RoundState {
- rs := cs.RoundState // copy
- return &rs
- }
-
- func (cs *ConsensusState) SetPrivValidator(priv *types.PrivValidator) {
- cs.mtx.Lock()
- defer cs.mtx.Unlock()
- cs.privValidator = priv
- }
-
- func (cs *ConsensusState) OnStart() error {
- cs.BaseService.OnStart()
-
- // first we schedule the round (no go routines)
- // then we start the timeout and receive routines.
- // tickChan is buffered so scheduleRound0 will finish.
- // Then all further access to the RoundState is through the receiveRoutine
- cs.scheduleRound0(cs.Height)
- cs.startRoutines(0)
- return nil
- }
-
- // timeoutRoutine: receive requests for timeouts on tickChan and fire timeouts on tockChan
- // receiveRoutine: serializes processing of proposoals, block parts, votes; coordinates state transitions
- func (cs *ConsensusState) startRoutines(maxSteps int) {
- go cs.timeoutRoutine()
- go cs.receiveRoutine(maxSteps)
- }
-
- func (cs *ConsensusState) OnStop() {
- cs.QuitService.OnStop()
- }
-
- //------------------------------------------------------------
- // Public interface for passing messages into the consensus state,
- // possibly causing a state transition
- // TODO: should these return anything or let callers just use events?
-
- // May block on send if queue is full.
- func (cs *ConsensusState) AddVote(valIndex int, vote *types.Vote, peerKey string) (added bool, address []byte, err error) {
- if peerKey == "" {
- cs.internalMsgQueue <- msgInfo{&VoteMessage{valIndex, vote}, ""}
- } else {
- cs.peerMsgQueue <- msgInfo{&VoteMessage{valIndex, vote}, peerKey}
- }
-
- // TODO: wait for event?!
- return false, nil, nil
- }
-
- // May block on send if queue is full.
- func (cs *ConsensusState) SetProposal(proposal *types.Proposal, peerKey string) error {
-
- if peerKey == "" {
- cs.internalMsgQueue <- msgInfo{&ProposalMessage{proposal}, ""}
- } else {
- cs.peerMsgQueue <- msgInfo{&ProposalMessage{proposal}, peerKey}
- }
-
- // TODO: wait for event?!
- return nil
- }
-
- // May block on send if queue is full.
- func (cs *ConsensusState) AddProposalBlockPart(height, round int, part *types.Part, peerKey string) error {
-
- if peerKey == "" {
- cs.internalMsgQueue <- msgInfo{&BlockPartMessage{height, round, part}, ""}
- } else {
- cs.peerMsgQueue <- msgInfo{&BlockPartMessage{height, round, part}, peerKey}
- }
-
- // TODO: wait for event?!
- return nil
- }
-
- func (cs *ConsensusState) SetProposalAndBlock(proposal *types.Proposal, block *types.Block, parts *types.PartSet, peerKey string) error {
- cs.SetProposal(proposal, peerKey)
- for i := 0; i < parts.Total(); i++ {
- part := parts.GetPart(i)
- cs.AddProposalBlockPart(proposal.Height, proposal.Round, part, peerKey)
- }
- return nil // TODO errors
- }
-
- //------------------------------------------------------------
- // internal functions for managing the state
-
- func (cs *ConsensusState) updateHeight(height int) {
- cs.Height = height
- }
-
- func (cs *ConsensusState) updateRoundStep(round int, step RoundStepType) {
- cs.Round = round
- cs.Step = step
- }
-
- // enterNewRound(height, 0) at cs.StartTime.
- func (cs *ConsensusState) scheduleRound0(height int) {
- //log.Info("scheduleRound0", "now", time.Now(), "startTime", cs.StartTime)
- sleepDuration := cs.StartTime.Sub(time.Now())
- cs.scheduleTimeout(sleepDuration, height, 0, RoundStepNewHeight)
- }
-
- // Attempt to schedule a timeout by sending timeoutInfo on the tickChan.
- // The timeoutRoutine is alwaya available to read from tickChan (it won't block).
- // The scheduling may fail if the timeoutRoutine has already scheduled a timeout for a later height/round/step.
- func (cs *ConsensusState) scheduleTimeout(duration time.Duration, height, round int, step RoundStepType) {
- cs.tickChan <- timeoutInfo{duration, height, round, step}
- }
-
- // send a msg into the receiveRoutine regarding our own proposal, block part, or vote
- func (cs *ConsensusState) sendInternalMessage(mi msgInfo) {
- select {
- case cs.internalMsgQueue <- mi:
- default:
- // NOTE: using the go-routine means our votes can
- // be processed out of order.
- // TODO: use CList here for strict determinism and
- // attempt push to internalMsgQueue in receiveRoutine
- log.Debug("Internal msg queue is full. Using a go-routine")
- go func() { cs.internalMsgQueue <- mi }()
- }
- }
-
- // Reconstruct LastCommit from SeenValidation, which we saved along with the block,
- // (which happens even before saving the state)
- func (cs *ConsensusState) reconstructLastCommit(state *sm.State) {
- if state.LastBlockHeight == 0 {
- return
- }
- lastPrecommits := types.NewVoteSet(state.LastBlockHeight, 0, types.VoteTypePrecommit, state.LastValidators)
- seenValidation := cs.blockStore.LoadSeenValidation(state.LastBlockHeight)
- for idx, precommit := range seenValidation.Precommits {
- if precommit == nil {
- continue
- }
- added, _, err := lastPrecommits.AddByIndex(idx, precommit)
- if !added || err != nil {
- PanicCrisis(Fmt("Failed to reconstruct LastCommit: %v", err))
- }
- }
- if !lastPrecommits.HasTwoThirdsMajority() {
- PanicSanity("Failed to reconstruct LastCommit: Does not have +2/3 maj")
- }
- cs.LastCommit = lastPrecommits
- }
-
- // Updates ConsensusState and increments height to match that of state.
- // The round becomes 0 and cs.Step becomes RoundStepNewHeight.
- func (cs *ConsensusState) updateToState(state *sm.State) {
- if cs.CommitRound > -1 && 0 < cs.Height && cs.Height != state.LastBlockHeight {
- PanicSanity(Fmt("updateToState() expected state height of %v but found %v",
- cs.Height, state.LastBlockHeight))
- }
- if cs.state != nil && cs.state.LastBlockHeight+1 != cs.Height {
- // This might happen when someone else is mutating cs.state.
- // Someone forgot to pass in state.Copy() somewhere?!
- PanicSanity(Fmt("Inconsistent cs.state.LastBlockHeight+1 %v vs cs.Height %v",
- cs.state.LastBlockHeight+1, cs.Height))
- }
-
- // If state isn't further out than cs.state, just ignore.
- // This happens when SwitchToConsensus() is called in the reactor.
- // We don't want to reset e.g. the Votes.
- if cs.state != nil && (state.LastBlockHeight <= cs.state.LastBlockHeight) {
- log.Notice("Ignoring updateToState()", "newHeight", state.LastBlockHeight+1, "oldHeight", cs.state.LastBlockHeight+1)
- return
- }
-
- // Reset fields based on state.
- validators := state.Validators
- height := state.LastBlockHeight + 1 // next desired block height
- lastPrecommits := (*types.VoteSet)(nil)
- if cs.CommitRound > -1 && cs.Votes != nil {
- if !cs.Votes.Precommits(cs.CommitRound).HasTwoThirdsMajority() {
- PanicSanity("updateToState(state) called but last Precommit round didn't have +2/3")
- }
- lastPrecommits = cs.Votes.Precommits(cs.CommitRound)
- }
-
- // RoundState fields
- cs.updateHeight(height)
- cs.updateRoundStep(0, RoundStepNewHeight)
- if cs.CommitTime.IsZero() {
- // "Now" makes it easier to sync up dev nodes.
- // We add timeoutCommit to allow transactions
- // to be gathered for the first block.
- // And alternative solution that relies on clocks:
- // cs.StartTime = state.LastBlockTime.Add(timeoutCommit)
- cs.StartTime = time.Now().Add(timeoutCommit)
- } else {
- cs.StartTime = cs.CommitTime.Add(timeoutCommit)
- }
- cs.CommitTime = time.Time{}
- cs.Validators = validators
- cs.Proposal = nil
- cs.ProposalBlock = nil
- cs.ProposalBlockParts = nil
- cs.LockedRound = 0
- cs.LockedBlock = nil
- cs.LockedBlockParts = nil
- cs.Votes = NewHeightVoteSet(height, validators)
- cs.CommitRound = -1
- cs.LastCommit = lastPrecommits
- cs.LastValidators = state.LastValidators
-
- cs.state = state
- cs.stagedBlock = nil
- cs.stagedState = nil
-
- // Finally, broadcast RoundState
- cs.newStep()
- }
-
- func (cs *ConsensusState) newStep() {
- cs.nSteps += 1
- // newStep is called by updateToStep in NewConsensusState before the evsw is set!
- if cs.evsw != nil {
- cs.evsw.FireEvent(types.EventStringNewRoundStep(), cs.RoundStateEvent())
- }
- }
-
- //-----------------------------------------
- // the main go routines
-
- // the state machine sends on tickChan to start a new timer.
- // timers are interupted and replaced by new ticks from later steps
- // timeouts of 0 on the tickChan will be immediately relayed to the tockChan
- func (cs *ConsensusState) timeoutRoutine() {
- log.Debug("Starting timeout routine")
- var ti timeoutInfo
- for {
- select {
- case newti := <-cs.tickChan:
- log.Debug("Received tick", "old_ti", ti, "new_ti", newti)
-
- // ignore tickers for old height/round/step
- if newti.height < ti.height {
- continue
- } else if newti.height == ti.height {
- if newti.round < ti.round {
- continue
- } else if newti.round == ti.round {
- if ti.step > 0 && newti.step <= ti.step {
- continue
- }
- }
- }
-
- ti = newti
-
- // if the newti has duration == 0, we relay to the tockChan immediately (no timeout)
- if ti.duration == time.Duration(0) {
- go func(t timeoutInfo) { cs.tockChan <- t }(ti)
- continue
- }
-
- log.Info("Scheduling timeout", "dur", ti.duration, "height", ti.height, "round", ti.round, "step", ti.step)
- cs.timeoutTicker.Stop()
- cs.timeoutTicker = time.NewTicker(ti.duration)
- case <-cs.timeoutTicker.C:
- log.Info("Timed out", "dur", ti.duration, "height", ti.height, "round", ti.round, "step", ti.step)
- cs.timeoutTicker.Stop()
- // go routine here gaurantees timeoutRoutine doesn't block.
- // Determinism comes from playback in the receiveRoutine.
- // We can eliminate it by merging the timeoutRoutine into receiveRoutine
- // and managing the timeouts ourselves with a millisecond ticker
- go func(t timeoutInfo) { cs.tockChan <- t }(ti)
- case <-cs.Quit:
- return
- }
- }
- }
-
- // a nice idea but probably more trouble than its worth
- func (cs *ConsensusState) stopTimer() {
- cs.timeoutTicker.Stop()
- }
-
- // receiveRoutine handles messages which may cause state transitions.
- // it's argument (n) is the number of messages to process before exiting - use 0 to run forever
- // It keeps the RoundState and is the only thing that updates it.
- // Updates (state transitions) happen on timeouts, complete proposals, and 2/3 majorities
- func (cs *ConsensusState) receiveRoutine(maxSteps int) {
- for {
- if maxSteps > 0 {
- if cs.nSteps >= maxSteps {
- log.Warn("reached max steps. exiting receive routine")
- cs.nSteps = 0
- return
- }
- }
- rs := cs.RoundState
- var mi msgInfo
-
- select {
- case mi = <-cs.peerMsgQueue:
- // handles proposals, block parts, votes
- // may generate internal events (votes, complete proposals, 2/3 majorities)
- cs.handleMsg(mi, rs)
- case mi = <-cs.internalMsgQueue:
- // handles proposals, block parts, votes
- cs.handleMsg(mi, rs)
- case ti := <-cs.tockChan:
- // if the timeout is relevant to the rs
- // go to the next step
- cs.handleTimeout(ti, rs)
- case <-cs.Quit:
- return
- }
- }
- }
-
- // state transitions on complete-proposal, 2/3-any, 2/3-one
- func (cs *ConsensusState) handleMsg(mi msgInfo, rs RoundState) {
- cs.mtx.Lock()
- defer cs.mtx.Unlock()
-
- var err error
- msg, peerKey := mi.msg, mi.peerKey
- switch msg := msg.(type) {
- case *ProposalMessage:
- // will not cause transition.
- // once proposal is set, we can receive block parts
- err = cs.setProposal(msg.Proposal)
- case *BlockPartMessage:
- // if the proposal is complete, we'll enterPrevote or tryFinalizeCommit
- // if we're the only validator, the enterPrevote may take us through to the next round
- _, err = cs.addProposalBlockPart(msg.Height, msg.Part)
- case *VoteMessage:
- // attempt to add the vote and dupeout the validator if its a duplicate signature
- // if the vote gives us a 2/3-any or 2/3-one, we transition
- err := cs.tryAddVote(msg.ValidatorIndex, msg.Vote, peerKey)
- if err == ErrAddingVote {
- // TODO: punish peer
- }
-
- // NOTE: the vote is broadcast to peers by the reactor listening
- // for vote events
-
- // TODO: If rs.Height == vote.Height && rs.Round < vote.Round,
- // the peer is sending us CatchupCommit precommits.
- // We could make note of this and help filter in broadcastHasVoteMessage().
- default:
- log.Warn("Unknown msg type", reflect.TypeOf(msg))
- }
- if err != nil {
- log.Error("error with msg", "error", err)
- }
- }
-
- func (cs *ConsensusState) handleTimeout(ti timeoutInfo, rs RoundState) {
- log.Debug("Received tock", "timeout", ti.duration, "height", ti.height, "round", ti.round, "step", ti.step)
-
- // timeouts must be for current height, round, step
- if ti.height != rs.Height || ti.round < rs.Round || (ti.round == rs.Round && ti.step < rs.Step) {
- log.Debug("Ignoring tock because we're ahead", "height", rs.Height, "round", rs.Round, "step", rs.Step)
- return
- }
-
- // the timeout will now cause a state transition
- cs.mtx.Lock()
- defer cs.mtx.Unlock()
-
- switch ti.step {
- case RoundStepNewHeight:
- // NewRound event fired from enterNewRound.
- // Do we want a timeout event too?
- cs.enterNewRound(ti.height, 0)
- case RoundStepPropose:
- cs.evsw.FireEvent(types.EventStringTimeoutPropose(), cs.RoundStateEvent())
- cs.enterPrevote(ti.height, ti.round)
- case RoundStepPrevoteWait:
- cs.evsw.FireEvent(types.EventStringTimeoutWait(), cs.RoundStateEvent())
- cs.enterPrecommit(ti.height, ti.round)
- case RoundStepPrecommitWait:
- cs.evsw.FireEvent(types.EventStringTimeoutWait(), cs.RoundStateEvent())
- cs.enterNewRound(ti.height, ti.round+1)
- default:
- panic(Fmt("Invalid timeout step: %v", ti.step))
- }
-
- }
-
- //-----------------------------------------------------------------------------
- // State functions
- // Many of these functions are capitalized but are not really meant to be used
- // by external code as it will cause race conditions with running timeout/receiveRoutine.
- // Use AddVote, SetProposal, AddProposalBlockPart instead
-
- // Enter: +2/3 precommits for nil at (height,round-1)
- // Enter: `timeoutPrecommits` after any +2/3 precommits from (height,round-1)
- // Enter: `startTime = commitTime+timeoutCommit` from NewHeight(height)
- // NOTE: cs.StartTime was already set for height.
- func (cs *ConsensusState) enterNewRound(height int, round int) {
- if cs.Height != height || round < cs.Round || (cs.Round == round && cs.Step != RoundStepNewHeight) {
- log.Debug(Fmt("enterNewRound(%v/%v): Invalid args. Current step: %v/%v/%v", height, round, cs.Height, cs.Round, cs.Step))
- return
- }
-
- if now := time.Now(); cs.StartTime.After(now) {
- log.Warn("Need to set a buffer and log.Warn() here for sanity.", "startTime", cs.StartTime, "now", now)
- }
- // cs.stopTimer()
-
- log.Notice(Fmt("enterNewRound(%v/%v). Current: %v/%v/%v", height, round, cs.Height, cs.Round, cs.Step))
-
- // Increment validators if necessary
- validators := cs.Validators
- if cs.Round < round {
- validators = validators.Copy()
- validators.IncrementAccum(round - cs.Round)
- }
-
- // Setup new round
- // we don't fire newStep for this step,
- // but we fire an event, so update the round step first
- cs.updateRoundStep(round, RoundStepNewRound)
- cs.Validators = validators
- if round == 0 {
- // We've already reset these upon new height,
- // and meanwhile we might have received a proposal
- // for round 0.
- } else {
- cs.Proposal = nil
- cs.ProposalBlock = nil
- cs.ProposalBlockParts = nil
- }
- cs.Votes.SetRound(round + 1) // also track next round (round+1) to allow round-skipping
-
- cs.evsw.FireEvent(types.EventStringNewRound(), cs.RoundStateEvent())
-
- // Immediately go to enterPropose.
- cs.enterPropose(height, round)
- }
-
- // Enter: from NewRound(height,round).
- func (cs *ConsensusState) enterPropose(height int, round int) {
- // cs.mtx.Lock()
- // cs.mtx.Unlock()
-
- if cs.Height != height || round < cs.Round || (cs.Round == round && RoundStepPropose <= cs.Step) {
- log.Debug(Fmt("enterPropose(%v/%v): Invalid args. Current step: %v/%v/%v", height, round, cs.Height, cs.Round, cs.Step))
- return
- }
- log.Info(Fmt("enterPropose(%v/%v). Current: %v/%v/%v", height, round, cs.Height, cs.Round, cs.Step))
-
- defer func() {
- // Done enterPropose:
- cs.updateRoundStep(round, RoundStepPropose)
- cs.newStep()
- }()
-
- // This step times out after `timeoutPropose`
- cs.scheduleTimeout(timeoutPropose, height, round, RoundStepPropose)
-
- // Nothing more to do if we're not a validator
- if cs.privValidator == nil {
- return
- }
-
- if !bytes.Equal(cs.Validators.Proposer().Address, cs.privValidator.Address) {
- log.Info("enterPropose: Not our turn to propose", "proposer", cs.Validators.Proposer().Address, "privValidator", cs.privValidator)
- } else {
- log.Info("enterPropose: Our turn to propose", "proposer", cs.Validators.Proposer().Address, "privValidator", cs.privValidator)
- cs.decideProposal(height, round)
- }
-
- // If we have the whole proposal + POL, then goto Prevote now.
- // else, we'll enterPrevote when the rest of the proposal is received (in AddProposalBlockPart),
- // or else after timeoutPropose
- if cs.isProposalComplete() {
- cs.enterPrevote(height, cs.Round)
- }
- }
-
- func (cs *ConsensusState) decideProposal(height, round int) {
- var block *types.Block
- var blockParts *types.PartSet
-
- // Decide on block
- if cs.LockedBlock != nil {
- // If we're locked onto a block, just choose that.
- block, blockParts = cs.LockedBlock, cs.LockedBlockParts
- } else {
- // Create a new proposal block from state/txs from the mempool.
- block, blockParts = cs.createProposalBlock()
- if block == nil { // on error
- return
- }
- }
-
- // Make proposal
- proposal := types.NewProposal(height, round, blockParts.Header(), cs.Votes.POLRound())
- err := cs.privValidator.SignProposal(cs.state.ChainID, proposal)
- if err == nil {
- // Set fields
- /* fields set by setProposal and addBlockPart
- cs.Proposal = proposal
- cs.ProposalBlock = block
- cs.ProposalBlockParts = blockParts
- */
-
- // send proposal and block parts on internal msg queue
- cs.sendInternalMessage(msgInfo{&ProposalMessage{proposal}, ""})
- for i := 0; i < blockParts.Total(); i++ {
- part := blockParts.GetPart(i)
- cs.sendInternalMessage(msgInfo{&BlockPartMessage{cs.Height, cs.Round, part}, ""})
- }
- log.Notice("Signed and sent proposal", "height", height, "round", round, "proposal", proposal)
- log.Debug(Fmt("Signed and sent proposal block: %v", block))
- } else {
- log.Warn("enterPropose: Error signing proposal", "height", height, "round", round, "error", err)
- }
-
- }
-
- // Returns true if the proposal block is complete &&
- // (if POLRound was proposed, we have +2/3 prevotes from there).
- func (cs *ConsensusState) isProposalComplete() bool {
- if cs.Proposal == nil || cs.ProposalBlock == nil {
- return false
- }
- // we have the proposal. if there's a POLRound,
- // make sure we have the prevotes from it too
- if cs.Proposal.POLRound < 0 {
- return true
- } else {
- // if this is false the proposer is lying or we haven't received the POL yet
- return cs.Votes.Prevotes(cs.Proposal.POLRound).HasTwoThirdsMajority()
- }
- }
-
- // Create the next block to propose and return it.
- // Returns nil block upon error.
- // NOTE: keep it side-effect free for clarity.
- func (cs *ConsensusState) createProposalBlock() (block *types.Block, blockParts *types.PartSet) {
- var validation *types.Validation
- if cs.Height == 1 {
- // We're creating a proposal for the first block.
- // The validation is empty, but not nil.
- validation = &types.Validation{}
- } else if cs.LastCommit.HasTwoThirdsMajority() {
- // Make the validation from LastCommit
- validation = cs.LastCommit.MakeValidation()
- } else {
- // This shouldn't happen.
- log.Error("enterPropose: Cannot propose anything: No validation for the previous block.")
- return
- }
-
- // Mempool run transactions and the resulting hash
- txs, hash, err := cs.mempool.Reap()
- if err != nil {
- log.Warn("createProposalBlock: Error getting proposal txs", "error", err)
- return nil, nil
- }
-
- block = &types.Block{
- Header: &types.Header{
- ChainID: cs.state.ChainID,
- Height: cs.Height,
- Time: time.Now(),
- Fees: 0, // TODO fees
- NumTxs: len(txs),
- LastBlockHash: cs.state.LastBlockHash,
- LastBlockParts: cs.state.LastBlockParts,
- ValidatorsHash: cs.state.Validators.Hash(),
- AppHash: hash,
- },
- LastValidation: validation,
- Data: &types.Data{
- Txs: txs,
- },
- }
- block.FillHeader()
- blockParts = block.MakePartSet()
-
- return block, blockParts
- }
-
- // Enter: `timeoutPropose` after entering Propose.
- // Enter: proposal block and POL is ready.
- // Enter: any +2/3 prevotes for future round.
- // Prevote for LockedBlock if we're locked, or ProposalBlock if valid.
- // Otherwise vote nil.
- func (cs *ConsensusState) enterPrevote(height int, round int) {
- //cs.mtx.Lock()
- //defer cs.mtx.Unlock()
- if cs.Height != height || round < cs.Round || (cs.Round == round && RoundStepPrevote <= cs.Step) {
- log.Debug(Fmt("enterPrevote(%v/%v): Invalid args. Current step: %v/%v/%v", height, round, cs.Height, cs.Round, cs.Step))
- return
- }
-
- defer func() {
- // Done enterPrevote:
- cs.updateRoundStep(round, RoundStepPrevote)
- cs.newStep()
- }()
-
- // fire event for how we got here
- if cs.isProposalComplete() {
- cs.evsw.FireEvent(types.EventStringCompleteProposal(), cs.RoundStateEvent())
- } else {
- // we received +2/3 prevotes for a future round
- // TODO: catchup event?
- }
-
- // cs.stopTimer()
-
- log.Info(Fmt("enterPrevote(%v/%v). Current: %v/%v/%v", height, round, cs.Height, cs.Round, cs.Step))
-
- // Sign and broadcast vote as necessary
- cs.doPrevote(height, round)
-
- // Once `addVote` hits any +2/3 prevotes, we will go to PrevoteWait
- // (so we have more time to try and collect +2/3 prevotes for a single block)
- }
-
- func (cs *ConsensusState) doPrevote(height int, round int) {
- // If a block is locked, prevote that.
- if cs.LockedBlock != nil {
- log.Info("enterPrevote: Block was locked")
- cs.signAddVote(types.VoteTypePrevote, cs.LockedBlock.Hash(), cs.LockedBlockParts.Header())
- return
- }
-
- // If ProposalBlock is nil, prevote nil.
- if cs.ProposalBlock == nil {
- log.Warn("enterPrevote: ProposalBlock is nil")
- cs.signAddVote(types.VoteTypePrevote, nil, types.PartSetHeader{})
- return
- }
-
- // Try staging cs.ProposalBlock
- err := cs.stageBlock(cs.ProposalBlock, cs.ProposalBlockParts)
- if err != nil {
- // ProposalBlock is invalid, prevote nil.
- log.Warn("enterPrevote: ProposalBlock is invalid", "error", err)
- cs.signAddVote(types.VoteTypePrevote, nil, types.PartSetHeader{})
- return
- }
-
- // Prevote cs.ProposalBlock
- // NOTE: the proposal signature is validated when it is received,
- // and the proposal block parts are validated as they are received (against the merkle hash in the proposal)
- cs.signAddVote(types.VoteTypePrevote, cs.ProposalBlock.Hash(), cs.ProposalBlockParts.Header())
- return
- }
-
- // Enter: any +2/3 prevotes at next round.
- func (cs *ConsensusState) enterPrevoteWait(height int, round int) {
- //cs.mtx.Lock()
- //defer cs.mtx.Unlock()
- if cs.Height != height || round < cs.Round || (cs.Round == round && RoundStepPrevoteWait <= cs.Step) {
- log.Debug(Fmt("enterPrevoteWait(%v/%v): Invalid args. Current step: %v/%v/%v", height, round, cs.Height, cs.Round, cs.Step))
- return
- }
- if !cs.Votes.Prevotes(round).HasTwoThirdsAny() {
- PanicSanity(Fmt("enterPrevoteWait(%v/%v), but Prevotes does not have any +2/3 votes", height, round))
- }
- log.Info(Fmt("enterPrevoteWait(%v/%v). Current: %v/%v/%v", height, round, cs.Height, cs.Round, cs.Step))
-
- defer func() {
- // Done enterPrevoteWait:
- cs.updateRoundStep(round, RoundStepPrevoteWait)
- cs.newStep()
- }()
-
- // After `timeoutPrevote0+timeoutPrevoteDelta*round`, enterPrecommit()
- cs.scheduleTimeout(timeoutPrevote0+timeoutPrevoteDelta*time.Duration(round), height, round, RoundStepPrevoteWait)
- }
-
- // Enter: +2/3 precomits for block or nil.
- // Enter: `timeoutPrevote` after any +2/3 prevotes.
- // Enter: any +2/3 precommits for next round.
- // Lock & precommit the ProposalBlock if we have enough prevotes for it (a POL in this round)
- // else, unlock an existing lock and precommit nil if +2/3 of prevotes were nil,
- // else, precommit nil otherwise.
- func (cs *ConsensusState) enterPrecommit(height int, round int) {
- //cs.mtx.Lock()
- // defer cs.mtx.Unlock()
- if cs.Height != height || round < cs.Round || (cs.Round == round && RoundStepPrecommit <= cs.Step) {
- log.Debug(Fmt("enterPrecommit(%v/%v): Invalid args. Current step: %v/%v/%v", height, round, cs.Height, cs.Round, cs.Step))
- return
- }
-
- // cs.stopTimer()
-
- log.Info(Fmt("enterPrecommit(%v/%v). Current: %v/%v/%v", height, round, cs.Height, cs.Round, cs.Step))
-
- defer func() {
- // Done enterPrecommit:
- cs.updateRoundStep(round, RoundStepPrecommit)
- cs.newStep()
- }()
-
- hash, partsHeader, ok := cs.Votes.Prevotes(round).TwoThirdsMajority()
-
- // If we don't have a polka, we must precommit nil
- if !ok {
- if cs.LockedBlock != nil {
- log.Info("enterPrecommit: No +2/3 prevotes during enterPrecommit while we're locked. Precommitting nil")
- } else {
- log.Info("enterPrecommit: No +2/3 prevotes during enterPrecommit. Precommitting nil.")
- }
- cs.signAddVote(types.VoteTypePrecommit, nil, types.PartSetHeader{})
- return
- }
-
- // At this point +2/3 prevoted for a particular block or nil
- cs.evsw.FireEvent(types.EventStringPolka(), cs.RoundStateEvent())
-
- // the latest POLRound should be this round
- if cs.Votes.POLRound() < round {
- PanicSanity(Fmt("This POLRound should be %v but got %", round, cs.Votes.POLRound()))
- }
-
- // +2/3 prevoted nil. Unlock and precommit nil.
- if len(hash) == 0 {
- if cs.LockedBlock == nil {
- log.Info("enterPrecommit: +2/3 prevoted for nil.")
- } else {
- log.Info("enterPrecommit: +2/3 prevoted for nil. Unlocking")
- cs.LockedRound = 0
- cs.LockedBlock = nil
- cs.LockedBlockParts = nil
- cs.evsw.FireEvent(types.EventStringUnlock(), cs.RoundStateEvent())
- }
- cs.signAddVote(types.VoteTypePrecommit, nil, types.PartSetHeader{})
- return
- }
-
- // At this point, +2/3 prevoted for a particular block.
-
- // If we're already locked on that block, precommit it, and update the LockedRound
- if cs.LockedBlock.HashesTo(hash) {
- log.Info("enterPrecommit: +2/3 prevoted locked block. Relocking")
- cs.LockedRound = round
- cs.evsw.FireEvent(types.EventStringRelock(), cs.RoundStateEvent())
- cs.signAddVote(types.VoteTypePrecommit, hash, partsHeader)
- return
- }
-
- // If +2/3 prevoted for proposal block, stage and precommit it
- if cs.ProposalBlock.HashesTo(hash) {
- log.Info("enterPrecommit: +2/3 prevoted proposal block. Locking", "hash", hash)
- // Validate the block.
- if err := cs.stageBlock(cs.ProposalBlock, cs.ProposalBlockParts); err != nil {
- PanicConsensus(Fmt("enterPrecommit: +2/3 prevoted for an invalid block: %v", err))
- }
- cs.LockedRound = round
- cs.LockedBlock = cs.ProposalBlock
- cs.LockedBlockParts = cs.ProposalBlockParts
- cs.evsw.FireEvent(types.EventStringLock(), cs.RoundStateEvent())
- cs.signAddVote(types.VoteTypePrecommit, hash, partsHeader)
- return
- }
-
- // There was a polka in this round for a block we don't have.
- // Fetch that block, unlock, and precommit nil.
- // The +2/3 prevotes for this round is the POL for our unlock.
- // TODO: In the future save the POL prevotes for justification.
- cs.LockedRound = 0
- cs.LockedBlock = nil
- cs.LockedBlockParts = nil
- if !cs.ProposalBlockParts.HasHeader(partsHeader) {
- cs.ProposalBlock = nil
- cs.ProposalBlockParts = types.NewPartSetFromHeader(partsHeader)
- }
- cs.evsw.FireEvent(types.EventStringUnlock(), cs.RoundStateEvent())
- cs.signAddVote(types.VoteTypePrecommit, nil, types.PartSetHeader{})
- return
- }
-
- // Enter: any +2/3 precommits for next round.
- func (cs *ConsensusState) enterPrecommitWait(height int, round int) {
- //cs.mtx.Lock()
- //defer cs.mtx.Unlock()
- if cs.Height != height || round < cs.Round || (cs.Round == round && RoundStepPrecommitWait <= cs.Step) {
- log.Debug(Fmt("enterPrecommitWait(%v/%v): Invalid args. Current step: %v/%v/%v", height, round, cs.Height, cs.Round, cs.Step))
- return
- }
- if !cs.Votes.Precommits(round).HasTwoThirdsAny() {
- PanicSanity(Fmt("enterPrecommitWait(%v/%v), but Precommits does not have any +2/3 votes", height, round))
- }
- log.Info(Fmt("enterPrecommitWait(%v/%v). Current: %v/%v/%v", height, round, cs.Height, cs.Round, cs.Step))
-
- defer func() {
- // Done enterPrecommitWait:
- cs.updateRoundStep(round, RoundStepPrecommitWait)
- cs.newStep()
- }()
-
- // After `timeoutPrecommit0+timeoutPrecommitDelta*round`, enterNewRound()
- cs.scheduleTimeout(timeoutPrecommit0+timeoutPrecommitDelta*time.Duration(round), height, round, RoundStepPrecommitWait)
-
- }
-
- // Enter: +2/3 precommits for block
- func (cs *ConsensusState) enterCommit(height int, commitRound int) {
- //cs.mtx.Lock()
- //defer cs.mtx.Unlock()
- if cs.Height != height || RoundStepCommit <= cs.Step {
- log.Debug(Fmt("enterCommit(%v/%v): Invalid args. Current step: %v/%v/%v", height, commitRound, cs.Height, cs.Round, cs.Step))
- return
- }
- log.Info(Fmt("enterCommit(%v/%v). Current: %v/%v/%v", height, commitRound, cs.Height, cs.Round, cs.Step))
-
- defer func() {
- // Done enterCommit:
- // keep ca.Round the same, it points to the right Precommits set.
- cs.updateRoundStep(cs.Round, RoundStepCommit)
- cs.CommitRound = commitRound
- cs.newStep()
-
- // Maybe finalize immediately.
- cs.tryFinalizeCommit(height)
- }()
-
- hash, partsHeader, ok := cs.Votes.Precommits(commitRound).TwoThirdsMajority()
- if !ok {
- PanicSanity("RunActionCommit() expects +2/3 precommits")
- }
-
- // The Locked* fields no longer matter.
- // Move them over to ProposalBlock if they match the commit hash,
- // otherwise they'll be cleared in updateToState.
- if cs.LockedBlock.HashesTo(hash) {
- cs.ProposalBlock = cs.LockedBlock
- cs.ProposalBlockParts = cs.LockedBlockParts
- }
-
- // If we don't have the block being committed, set up to get it.
- if !cs.ProposalBlock.HashesTo(hash) {
- if !cs.ProposalBlockParts.HasHeader(partsHeader) {
- // We're getting the wrong block.
- // Set up ProposalBlockParts and keep waiting.
- cs.ProposalBlock = nil
- cs.ProposalBlockParts = types.NewPartSetFromHeader(partsHeader)
- } else {
- // We just need to keep waiting.
- }
- }
- }
-
- // If we have the block AND +2/3 commits for it, finalize.
- func (cs *ConsensusState) tryFinalizeCommit(height int) {
- if cs.Height != height {
- PanicSanity(Fmt("tryFinalizeCommit() cs.Height: %v vs height: %v", cs.Height, height))
- }
-
- hash, _, ok := cs.Votes.Precommits(cs.CommitRound).TwoThirdsMajority()
- if !ok || len(hash) == 0 {
- log.Warn("Attempt to finalize failed. There was no +2/3 majority, or +2/3 was for <nil>.")
- return
- }
- if !cs.ProposalBlock.HashesTo(hash) {
- log.Warn("Attempt to finalize failed. We don't have the commit block.")
- return
- }
- // go
- cs.FinalizeCommit(height)
- }
-
- // Increment height and goto RoundStepNewHeight
- func (cs *ConsensusState) FinalizeCommit(height int) {
- //cs.mtx.Lock()
- //defer cs.mtx.Unlock()
-
- if cs.Height != height || cs.Step != RoundStepCommit {
- log.Debug(Fmt("FinalizeCommit(%v): Invalid args. Current step: %v/%v/%v", height, cs.Height, cs.Round, cs.Step))
- return
- }
-
- hash, header, ok := cs.Votes.Precommits(cs.CommitRound).TwoThirdsMajority()
-
- if !ok {
- PanicSanity(Fmt("Cannot FinalizeCommit, commit does not have two thirds majority"))
- }
- if !cs.ProposalBlockParts.HasHeader(header) {
- PanicSanity(Fmt("Expected ProposalBlockParts header to be commit header"))
- }
- if !cs.ProposalBlock.HashesTo(hash) {
- PanicSanity(Fmt("Cannot FinalizeCommit, ProposalBlock does not hash to commit hash"))
- }
- if err := cs.stageBlock(cs.ProposalBlock, cs.ProposalBlockParts); err != nil {
- PanicConsensus(Fmt("+2/3 committed an invalid block: %v", err))
- }
-
- log.Info(Fmt("Finalizing commit of block: %v", cs.ProposalBlock))
- // We have the block, so stage/save/commit-vote.
- cs.saveBlock(cs.ProposalBlock, cs.ProposalBlockParts, cs.Votes.Precommits(cs.CommitRound))
-
- // NewHeightStep!
- cs.updateToState(cs.stagedState)
-
- // cs.StartTime is already set.
- // Schedule Round0 to start soon.
- cs.scheduleRound0(height + 1)
-
- // By here,
- // * cs.Height has been increment to height+1
- // * cs.Step is now RoundStepNewHeight
- // * cs.StartTime is set to when we will start round0.
- return
- }
-
- //-----------------------------------------------------------------------------
-
- func (cs *ConsensusState) setProposal(proposal *types.Proposal) error {
- //cs.mtx.Lock()
- //defer cs.mtx.Unlock()
-
- // Already have one
- if cs.Proposal != nil {
- return nil
- }
-
- // Does not apply
- if proposal.Height != cs.Height || proposal.Round != cs.Round {
- return nil
- }
-
- // We don't care about the proposal if we're already in RoundStepCommit.
- if RoundStepCommit <= cs.Step {
- return nil
- }
-
- // Verify POLRound, which must be -1 or between 0 and proposal.Round exclusive.
- if proposal.POLRound != -1 &&
- (proposal.POLRound < 0 || proposal.Round <= proposal.POLRound) {
- return ErrInvalidProposalPOLRound
- }
-
- // Verify signature
- if !cs.Validators.Proposer().PubKey.VerifyBytes(types.SignBytes(cs.state.ChainID, proposal), proposal.Signature) {
- return ErrInvalidProposalSignature
- }
-
- cs.Proposal = proposal
- cs.ProposalBlockParts = types.NewPartSetFromHeader(proposal.BlockPartsHeader)
- return nil
- }
-
- // NOTE: block is not necessarily valid.
- // This can trigger us to go into enterPrevote asynchronously (before we timeout of propose) or to attempt to commit
- func (cs *ConsensusState) addProposalBlockPart(height int, part *types.Part) (added bool, err error) {
- //cs.mtx.Lock()
- //defer cs.mtx.Unlock()
-
- // Blocks might be reused, so round mismatch is OK
- if cs.Height != height {
- return false, nil
- }
-
- // We're not expecting a block part.
- if cs.ProposalBlockParts == nil {
- return false, nil // TODO: bad peer? Return error?
- }
-
- added, err = cs.ProposalBlockParts.AddPart(part)
- if err != nil {
- return added, err
- }
- if added && cs.ProposalBlockParts.IsComplete() {
- // Added and completed!
- var n int
- var err error
- cs.ProposalBlock = wire.ReadBinary(&types.Block{}, cs.ProposalBlockParts.GetReader(), types.MaxBlockSize, &n, &err).(*types.Block)
- log.Info("Received complete proposal", "hash", cs.ProposalBlock.Hash(), "round", cs.Proposal.Round)
- if cs.Step == RoundStepPropose && cs.isProposalComplete() {
- // Move onto the next step
- cs.enterPrevote(height, cs.Round)
- } else if cs.Step == RoundStepCommit {
- // If we're waiting on the proposal block...
- cs.tryFinalizeCommit(height)
- }
- return true, err
- }
- return added, nil
- }
-
- // Attempt to add the vote. if its a duplicate signature, dupeout the validator
- func (cs *ConsensusState) tryAddVote(valIndex int, vote *types.Vote, peerKey string) error {
- _, _, err := cs.addVote(valIndex, vote, peerKey)
- if err != nil {
- // If the vote height is off, we'll just ignore it,
- // But if it's a conflicting sig, broadcast evidence tx for slashing.
- // If it's otherwise invalid, punish peer.
- if err == ErrVoteHeightMismatch {
- return err
- } else if _, ok := err.(*types.ErrVoteConflictingSignature); ok {
- log.Warn("Found conflicting vote. Publish evidence")
- /* TODO
- evidenceTx := &types.DupeoutTx{
- Address: address,
- VoteA: *errDupe.VoteA,
- VoteB: *errDupe.VoteB,
- }
- cs.mempool.BroadcastTx(evidenceTx) // shouldn't need to check returned err
- */
- return err
- } else {
- // Probably an invalid signature. Bad peer.
- log.Warn("Error attempting to add vote", "error", err)
- return ErrAddingVote
- }
- }
- return nil
- }
-
- //-----------------------------------------------------------------------------
-
- func (cs *ConsensusState) addVote(valIndex int, vote *types.Vote, peerKey string) (added bool, address []byte, err error) {
- log.Debug("addVote", "voteHeight", vote.Height, "voteType", vote.Type, "csHeight", cs.Height)
-
- // A precommit for the previous height?
- if vote.Height+1 == cs.Height {
- if !(cs.Step == RoundStepNewHeight && vote.Type == types.VoteTypePrecommit) {
- // TODO: give the reason ..
- // fmt.Errorf("tryAddVote: Wrong height, not a LastCommit straggler commit.")
- return added, nil, ErrVoteHeightMismatch
- }
- added, address, err = cs.LastCommit.AddByIndex(valIndex, vote)
- if added {
- log.Info(Fmt("Added to lastPrecommits: %v", cs.LastCommit.StringShort()))
- cs.evsw.FireEvent(types.EventStringVote(), &types.EventDataVote{valIndex, address, vote})
-
- }
- return
- }
-
- // A prevote/precommit for this height?
- if vote.Height == cs.Height {
- height := cs.Height
- added, address, err = cs.Votes.AddByIndex(valIndex, vote, peerKey)
- if added {
- cs.evsw.FireEvent(types.EventStringVote(), &types.EventDataVote{valIndex, address, vote})
-
- switch vote.Type {
- case types.VoteTypePrevote:
- prevotes := cs.Votes.Prevotes(vote.Round)
- log.Info("Added to prevote", "vote", vote, "prevotes", prevotes.StringShort())
- // First, unlock if prevotes is a valid POL.
- // >> lockRound < POLRound <= unlockOrChangeLockRound (see spec)
- // NOTE: If (lockRound < POLRound) but !(POLRound <= unlockOrChangeLockRound),
- // we'll still enterNewRound(H,vote.R) and enterPrecommit(H,vote.R) to process it
- // there.
- if (cs.LockedBlock != nil) && (cs.LockedRound < vote.Round) && (vote.Round <= cs.Round) {
- hash, _, ok := prevotes.TwoThirdsMajority()
- if ok && !cs.LockedBlock.HashesTo(hash) {
- log.Notice("Unlocking because of POL.", "lockedRound", cs.LockedRound, "POLRound", vote.Round)
- cs.LockedRound = 0
- cs.LockedBlock = nil
- cs.LockedBlockParts = nil
- cs.evsw.FireEvent(types.EventStringUnlock(), cs.RoundStateEvent())
- }
- }
- if cs.Round <= vote.Round && prevotes.HasTwoThirdsAny() {
- // Round-skip over to PrevoteWait or goto Precommit.
- cs.enterNewRound(height, vote.Round) // if the vote is ahead of us
- if prevotes.HasTwoThirdsMajority() {
- cs.enterPrecommit(height, vote.Round)
- } else {
- cs.enterPrevote(height, vote.Round) // if the vote is ahead of us
- cs.enterPrevoteWait(height, vote.Round)
- }
- } else if cs.Proposal != nil && 0 <= cs.Proposal.POLRound && cs.Proposal.POLRound == vote.Round {
- // If the proposal is now complete, enter prevote of cs.Round.
- if cs.isProposalComplete() {
- cs.enterPrevote(height, cs.Round)
- }
- }
- case types.VoteTypePrecommit:
- precommits := cs.Votes.Precommits(vote.Round)
- log.Info("Added to precommit", "vote", vote, "precommits", precommits.StringShort())
- hash, _, ok := precommits.TwoThirdsMajority()
- if ok {
- if len(hash) == 0 {
- cs.enterNewRound(height, vote.Round+1)
- } else {
- cs.enterNewRound(height, vote.Round)
- cs.enterPrecommit(height, vote.Round)
- cs.enterCommit(height, vote.Round)
- }
- } else if cs.Round <= vote.Round && precommits.HasTwoThirdsAny() {
- cs.enterNewRound(height, vote.Round)
- cs.enterPrecommit(height, vote.Round)
- cs.enterPrecommitWait(height, vote.Round)
- //}()
- }
- default:
- PanicSanity(Fmt("Unexpected vote type %X", vote.Type)) // Should not happen.
- }
- }
- // Either duplicate, or error upon cs.Votes.AddByIndex()
- return
- } else {
- err = ErrVoteHeightMismatch
- }
-
- // Height mismatch, bad peer?
- log.Info("Vote ignored and not added", "voteHeight", vote.Height, "csHeight", cs.Height)
- return
- }
-
- func (cs *ConsensusState) stageBlock(block *types.Block, blockParts *types.PartSet) error {
- if block == nil {
- PanicSanity("Cannot stage nil block")
- }
-
- // Already staged?
- blockHash := block.Hash()
- if cs.stagedBlock != nil && len(blockHash) != 0 && bytes.Equal(cs.stagedBlock.Hash(), blockHash) {
- return nil
- }
-
- // Create a new event cache to cache all events.
- cs.evc = events.NewEventCache(cs.evsw)
-
- // Create a copy of the state for staging
- stateCopy := cs.state.Copy()
- stateCopy.SetFireable(cs.evc)
-
- // Run the block on the State:
- // + update validator sets
- // + first rolls back proxyAppCtx
- // + run txs on the proxyAppCtx or rollback
- err := stateCopy.ExecBlock(cs.proxyAppCtx, block, blockParts.Header())
- if err != nil {
- return err
- }
-
- // Everything looks good!
- cs.stagedBlock = block
- cs.stagedState = stateCopy
- return nil
- }
-
- func (cs *ConsensusState) signVote(type_ byte, hash []byte, header types.PartSetHeader) (*types.Vote, error) {
- vote := &types.Vote{
- Height: cs.Height,
- Round: cs.Round,
- Type: type_,
- BlockHash: hash,
- BlockPartsHeader: header,
- }
- err := cs.privValidator.SignVote(cs.state.ChainID, vote)
- return vote, err
- }
-
- // signs the vote, publishes on internalMsgQueue
- func (cs *ConsensusState) signAddVote(type_ byte, hash []byte, header types.PartSetHeader) *types.Vote {
- if cs.privValidator == nil || !cs.Validators.HasAddress(cs.privValidator.Address) {
- return nil
- }
- vote, err := cs.signVote(type_, hash, header)
- if err == nil {
- // TODO: store our index in the cs so we don't have to do this every time
- valIndex, _ := cs.Validators.GetByAddress(cs.privValidator.Address)
- cs.sendInternalMessage(msgInfo{&VoteMessage{valIndex, vote}, ""})
- log.Notice("Signed and pushed vote", "height", cs.Height, "round", cs.Round, "vote", vote, "error", err)
- return vote
- } else {
- log.Warn("Error signing vote", "height", cs.Height, "round", cs.Round, "vote", vote, "error", err)
- return nil
- }
- }
-
- // Save Block, save the +2/3 Commits we've seen
- func (cs *ConsensusState) saveBlock(block *types.Block, blockParts *types.PartSet, commits *types.VoteSet) {
-
- // The proposal must be valid.
- if err := cs.stageBlock(block, blockParts); err != nil {
- PanicSanity(Fmt("saveBlock() an invalid block: %v", err))
- }
-
- // Save to blockStore.
- if cs.blockStore.Height() < block.Height {
- seenValidation := commits.MakeValidation()
- cs.blockStore.SaveBlock(block, blockParts, seenValidation)
- }
-
- // Commit to proxyAppCtx
- err := cs.stagedState.Commit(cs.proxyAppCtx)
- if err != nil {
- // TODO: handle this gracefully.
- PanicQ(Fmt("Commit failed for applicaiton"))
- }
-
- // Save the state.
- cs.stagedState.Save()
-
- // Update mempool.
- cs.mempool.Update(block)
-
- // Fire off event
- if cs.evsw != nil && cs.evc != nil {
- cs.evsw.FireEvent(types.EventStringNewBlock(), types.EventDataNewBlock{block})
- go cs.evc.Flush()
- }
-
- }
-
- //---------------------------------------------------------
-
- func CompareHRS(h1, r1 int, s1 RoundStepType, h2, r2 int, s2 RoundStepType) int {
- if h1 < h2 {
- return -1
- } else if h1 > h2 {
- return 1
- }
- if r1 < r2 {
- return -1
- } else if r1 > r2 {
- return 1
- }
- if s1 < s2 {
- return -1
- } else if s1 > s2 {
- return 1
- }
- return 0
- }
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