- package consensus
-
- import (
- "bytes"
- "context"
- "fmt"
- "testing"
- "time"
-
- "github.com/stretchr/testify/assert"
- "github.com/stretchr/testify/require"
-
- cstypes "github.com/tendermint/tendermint/consensus/types"
- cmn "github.com/tendermint/tendermint/libs/common"
- "github.com/tendermint/tendermint/libs/log"
- tmpubsub "github.com/tendermint/tendermint/libs/pubsub"
- p2pdummy "github.com/tendermint/tendermint/p2p/dummy"
- "github.com/tendermint/tendermint/types"
- )
-
- func init() {
- config = ResetConfig("consensus_state_test")
- }
-
- func ensureProposeTimeout(timeoutPropose time.Duration) time.Duration {
- return time.Duration(timeoutPropose.Nanoseconds()*2) * time.Nanosecond
- }
-
- /*
-
- ProposeSuite
- x * TestProposerSelection0 - round robin ordering, round 0
- x * TestProposerSelection2 - round robin ordering, round 2++
- x * TestEnterProposeNoValidator - timeout into prevote round
- x * TestEnterPropose - finish propose without timing out (we have the proposal)
- x * TestBadProposal - 2 vals, bad proposal (bad block state hash), should prevote and precommit nil
- FullRoundSuite
- x * TestFullRound1 - 1 val, full successful round
- x * TestFullRoundNil - 1 val, full round of nil
- x * TestFullRound2 - 2 vals, both required for full round
- LockSuite
- x * TestLockNoPOL - 2 vals, 4 rounds. one val locked, precommits nil every round except first.
- x * TestLockPOLRelock - 4 vals, one precommits, other 3 polka at next round, so we unlock and precomit the polka
- x * TestLockPOLUnlock - 4 vals, one precommits, other 3 polka nil at next round, so we unlock and precomit nil
- x * TestLockPOLSafety1 - 4 vals. We shouldn't change lock based on polka at earlier round
- x * TestLockPOLSafety2 - 4 vals. After unlocking, we shouldn't relock based on polka at earlier round
- * TestNetworkLock - once +1/3 precommits, network should be locked
- * TestNetworkLockPOL - once +1/3 precommits, the block with more recent polka is committed
- SlashingSuite
- x * TestSlashingPrevotes - a validator prevoting twice in a round gets slashed
- x * TestSlashingPrecommits - a validator precomitting twice in a round gets slashed
- CatchupSuite
- * TestCatchup - if we might be behind and we've seen any 2/3 prevotes, round skip to new round, precommit, or prevote
- HaltSuite
- x * TestHalt1 - if we see +2/3 precommits after timing out into new round, we should still commit
-
- */
-
- //----------------------------------------------------------------------------------------------------
- // ProposeSuite
-
- func TestStateProposerSelection0(t *testing.T) {
- cs1, vss := randConsensusState(4)
- height, round := cs1.Height, cs1.Round
-
- newRoundCh := subscribe(cs1.eventBus, types.EventQueryNewRound)
- proposalCh := subscribe(cs1.eventBus, types.EventQueryCompleteProposal)
-
- startTestRound(cs1, height, round)
-
- // Wait for new round so proposer is set.
- ensureNewRound(newRoundCh, height, round)
-
- // Commit a block and ensure proposer for the next height is correct.
- prop := cs1.GetRoundState().Validators.GetProposer()
- if !bytes.Equal(prop.Address, cs1.privValidator.GetAddress()) {
- t.Fatalf("expected proposer to be validator %d. Got %X", 0, prop.Address)
- }
-
- // Wait for complete proposal.
- ensureNewProposal(proposalCh, height, round)
-
- rs := cs1.GetRoundState()
- signAddVotes(cs1, types.PrecommitType, rs.ProposalBlock.Hash(), rs.ProposalBlockParts.Header(), vss[1:]...)
-
- // Wait for new round so next validator is set.
- ensureNewRound(newRoundCh, height+1, 0)
-
- prop = cs1.GetRoundState().Validators.GetProposer()
- if !bytes.Equal(prop.Address, vss[1].GetAddress()) {
- panic(fmt.Sprintf("expected proposer to be validator %d. Got %X", 1, prop.Address))
- }
- }
-
- // Now let's do it all again, but starting from round 2 instead of 0
- func TestStateProposerSelection2(t *testing.T) {
- cs1, vss := randConsensusState(4) // test needs more work for more than 3 validators
- height := cs1.Height
- newRoundCh := subscribe(cs1.eventBus, types.EventQueryNewRound)
-
- // this time we jump in at round 2
- incrementRound(vss[1:]...)
- incrementRound(vss[1:]...)
-
- round := 2
- startTestRound(cs1, height, round)
-
- ensureNewRound(newRoundCh, height, round) // wait for the new round
-
- // everyone just votes nil. we get a new proposer each round
- for i := 0; i < len(vss); i++ {
- prop := cs1.GetRoundState().Validators.GetProposer()
- correctProposer := vss[(i+round)%len(vss)].GetAddress()
- if !bytes.Equal(prop.Address, correctProposer) {
- panic(fmt.Sprintf("expected RoundState.Validators.GetProposer() to be validator %d. Got %X", (i+2)%len(vss), prop.Address))
- }
-
- rs := cs1.GetRoundState()
- signAddVotes(cs1, types.PrecommitType, nil, rs.ProposalBlockParts.Header(), vss[1:]...)
- ensureNewRound(newRoundCh, height, i+round+1) // wait for the new round event each round
- incrementRound(vss[1:]...)
- }
-
- }
-
- // a non-validator should timeout into the prevote round
- func TestStateEnterProposeNoPrivValidator(t *testing.T) {
- cs, _ := randConsensusState(1)
- cs.SetPrivValidator(nil)
- height, round := cs.Height, cs.Round
-
- // Listen for propose timeout event
- timeoutCh := subscribe(cs.eventBus, types.EventQueryTimeoutPropose)
-
- startTestRound(cs, height, round)
-
- // if we're not a validator, EnterPropose should timeout
- ensureNewTimeout(timeoutCh, height, round, cs.config.TimeoutPropose.Nanoseconds())
-
- if cs.GetRoundState().Proposal != nil {
- t.Error("Expected to make no proposal, since no privValidator")
- }
- }
-
- // a validator should not timeout of the prevote round (TODO: unless the block is really big!)
- func TestStateEnterProposeYesPrivValidator(t *testing.T) {
- cs, _ := randConsensusState(1)
- height, round := cs.Height, cs.Round
-
- // Listen for propose timeout event
-
- timeoutCh := subscribe(cs.eventBus, types.EventQueryTimeoutPropose)
- proposalCh := subscribe(cs.eventBus, types.EventQueryCompleteProposal)
-
- cs.enterNewRound(height, round)
- cs.startRoutines(3)
-
- ensureNewProposal(proposalCh, height, round)
-
- // Check that Proposal, ProposalBlock, ProposalBlockParts are set.
- rs := cs.GetRoundState()
- if rs.Proposal == nil {
- t.Error("rs.Proposal should be set")
- }
- if rs.ProposalBlock == nil {
- t.Error("rs.ProposalBlock should be set")
- }
- if rs.ProposalBlockParts.Total() == 0 {
- t.Error("rs.ProposalBlockParts should be set")
- }
-
- // if we're a validator, enterPropose should not timeout
- ensureNoNewTimeout(timeoutCh, cs.config.TimeoutPropose.Nanoseconds())
- }
-
- func TestStateBadProposal(t *testing.T) {
- cs1, vss := randConsensusState(2)
- height, round := cs1.Height, cs1.Round
- vs2 := vss[1]
-
- partSize := types.BlockPartSizeBytes
-
- proposalCh := subscribe(cs1.eventBus, types.EventQueryCompleteProposal)
- voteCh := subscribe(cs1.eventBus, types.EventQueryVote)
-
- propBlock, _ := cs1.createProposalBlock() //changeProposer(t, cs1, vs2)
-
- // make the second validator the proposer by incrementing round
- round = round + 1
- incrementRound(vss[1:]...)
-
- // make the block bad by tampering with statehash
- stateHash := propBlock.AppHash
- if len(stateHash) == 0 {
- stateHash = make([]byte, 32)
- }
- stateHash[0] = byte((stateHash[0] + 1) % 255)
- propBlock.AppHash = stateHash
- propBlockParts := propBlock.MakePartSet(partSize)
- proposal := types.NewProposal(
- vs2.Height, round, -1,
- types.BlockID{propBlock.Hash(), propBlockParts.Header()})
- if err := vs2.SignProposal(config.ChainID(), proposal); err != nil {
- t.Fatal("failed to sign bad proposal", err)
- }
-
- // set the proposal block
- if err := cs1.SetProposalAndBlock(proposal, propBlock, propBlockParts, "some peer"); err != nil {
- t.Fatal(err)
- }
-
- // start the machine
- startTestRound(cs1, height, round)
-
- // wait for proposal
- ensureNewProposal(proposalCh, height, round)
-
- // wait for prevote
- ensurePrevote(voteCh, height, round)
- validatePrevote(t, cs1, round, vss[0], nil)
-
- // add bad prevote from vs2 and wait for it
- signAddVotes(cs1, types.PrevoteType, propBlock.Hash(), propBlock.MakePartSet(partSize).Header(), vs2)
- ensurePrevote(voteCh, height, round)
-
- // wait for precommit
- ensurePrecommit(voteCh, height, round)
- validatePrecommit(t, cs1, round, -1, vss[0], nil, nil)
- signAddVotes(cs1, types.PrecommitType, propBlock.Hash(), propBlock.MakePartSet(partSize).Header(), vs2)
- }
-
- //----------------------------------------------------------------------------------------------------
- // FullRoundSuite
-
- // propose, prevote, and precommit a block
- func TestStateFullRound1(t *testing.T) {
- cs, vss := randConsensusState(1)
- height, round := cs.Height, cs.Round
-
- // NOTE: buffer capacity of 0 ensures we can validate prevote and last commit
- // before consensus can move to the next height (and cause a race condition)
- cs.eventBus.Stop()
- eventBus := types.NewEventBusWithBufferCapacity(0)
- eventBus.SetLogger(log.TestingLogger().With("module", "events"))
- cs.SetEventBus(eventBus)
- eventBus.Start()
-
- voteCh := subscribe(cs.eventBus, types.EventQueryVote)
- propCh := subscribe(cs.eventBus, types.EventQueryCompleteProposal)
- newRoundCh := subscribe(cs.eventBus, types.EventQueryNewRound)
-
- // Maybe it would be better to call explicitly startRoutines(4)
- startTestRound(cs, height, round)
-
- ensureNewRound(newRoundCh, height, round)
-
- ensureNewProposal(propCh, height, round)
- propBlockHash := cs.GetRoundState().ProposalBlock.Hash()
-
- ensurePrevote(voteCh, height, round) // wait for prevote
- validatePrevote(t, cs, round, vss[0], propBlockHash)
-
- ensurePrecommit(voteCh, height, round) // wait for precommit
-
- // we're going to roll right into new height
- ensureNewRound(newRoundCh, height+1, 0)
-
- validateLastPrecommit(t, cs, vss[0], propBlockHash)
- }
-
- // nil is proposed, so prevote and precommit nil
- func TestStateFullRoundNil(t *testing.T) {
- cs, vss := randConsensusState(1)
- height, round := cs.Height, cs.Round
-
- voteCh := subscribe(cs.eventBus, types.EventQueryVote)
-
- cs.enterPrevote(height, round)
- cs.startRoutines(4)
-
- ensurePrevote(voteCh, height, round) // prevote
- ensurePrecommit(voteCh, height, round) // precommit
-
- // should prevote and precommit nil
- validatePrevoteAndPrecommit(t, cs, round, -1, vss[0], nil, nil)
- }
-
- // run through propose, prevote, precommit commit with two validators
- // where the first validator has to wait for votes from the second
- func TestStateFullRound2(t *testing.T) {
- cs1, vss := randConsensusState(2)
- vs2 := vss[1]
- height, round := cs1.Height, cs1.Round
-
- voteCh := subscribe(cs1.eventBus, types.EventQueryVote)
- newBlockCh := subscribe(cs1.eventBus, types.EventQueryNewBlock)
-
- // start round and wait for propose and prevote
- startTestRound(cs1, height, round)
-
- ensurePrevote(voteCh, height, round) // prevote
-
- // we should be stuck in limbo waiting for more prevotes
- rs := cs1.GetRoundState()
- propBlockHash, propPartsHeader := rs.ProposalBlock.Hash(), rs.ProposalBlockParts.Header()
-
- // prevote arrives from vs2:
- signAddVotes(cs1, types.PrevoteType, propBlockHash, propPartsHeader, vs2)
- ensurePrevote(voteCh, height, round) // prevote
-
- ensurePrecommit(voteCh, height, round) //precommit
- // the proposed block should now be locked and our precommit added
- validatePrecommit(t, cs1, 0, 0, vss[0], propBlockHash, propBlockHash)
-
- // we should be stuck in limbo waiting for more precommits
-
- // precommit arrives from vs2:
- signAddVotes(cs1, types.PrecommitType, propBlockHash, propPartsHeader, vs2)
- ensurePrecommit(voteCh, height, round)
-
- // wait to finish commit, propose in next height
- ensureNewBlock(newBlockCh, height)
- }
-
- //------------------------------------------------------------------------------------------
- // LockSuite
-
- // two validators, 4 rounds.
- // two vals take turns proposing. val1 locks on first one, precommits nil on everything else
- func TestStateLockNoPOL(t *testing.T) {
- cs1, vss := randConsensusState(2)
- vs2 := vss[1]
- height, round := cs1.Height, cs1.Round
-
- partSize := types.BlockPartSizeBytes
-
- timeoutProposeCh := subscribe(cs1.eventBus, types.EventQueryTimeoutPropose)
- timeoutWaitCh := subscribe(cs1.eventBus, types.EventQueryTimeoutWait)
- voteCh := subscribe(cs1.eventBus, types.EventQueryVote)
- proposalCh := subscribe(cs1.eventBus, types.EventQueryCompleteProposal)
- newRoundCh := subscribe(cs1.eventBus, types.EventQueryNewRound)
-
- /*
- Round1 (cs1, B) // B B // B B2
- */
-
- // start round and wait for prevote
- cs1.enterNewRound(height, round)
- cs1.startRoutines(0)
-
- ensureNewRound(newRoundCh, height, round)
-
- ensureNewProposal(proposalCh, height, round)
- roundState := cs1.GetRoundState()
- theBlockHash := roundState.ProposalBlock.Hash()
- thePartSetHeader := roundState.ProposalBlockParts.Header()
-
- ensurePrevote(voteCh, height, round) // prevote
-
- // we should now be stuck in limbo forever, waiting for more prevotes
- // prevote arrives from vs2:
- signAddVotes(cs1, types.PrevoteType, theBlockHash, thePartSetHeader, vs2)
- ensurePrevote(voteCh, height, round) // prevote
-
- ensurePrecommit(voteCh, height, round) // precommit
- // the proposed block should now be locked and our precommit added
- validatePrecommit(t, cs1, round, round, vss[0], theBlockHash, theBlockHash)
-
- // we should now be stuck in limbo forever, waiting for more precommits
- // lets add one for a different block
- hash := make([]byte, len(theBlockHash))
- copy(hash, theBlockHash)
- hash[0] = byte((hash[0] + 1) % 255)
- signAddVotes(cs1, types.PrecommitType, hash, thePartSetHeader, vs2)
- ensurePrecommit(voteCh, height, round) // precommit
-
- // (note we're entering precommit for a second time this round)
- // but with invalid args. then we enterPrecommitWait, and the timeout to new round
- ensureNewTimeout(timeoutWaitCh, height, round, cs1.config.TimeoutPrecommit.Nanoseconds())
-
- ///
-
- round = round + 1 // moving to the next round
- ensureNewRound(newRoundCh, height, round)
- t.Log("#### ONTO ROUND 1")
- /*
- Round2 (cs1, B) // B B2
- */
-
- incrementRound(vs2)
-
- // now we're on a new round and not the proposer, so wait for timeout
- ensureNewTimeout(timeoutProposeCh, height, round, cs1.config.TimeoutPropose.Nanoseconds())
-
- rs := cs1.GetRoundState()
-
- if rs.ProposalBlock != nil {
- panic("Expected proposal block to be nil")
- }
-
- // wait to finish prevote
- ensurePrevote(voteCh, height, round)
- // we should have prevoted our locked block
- validatePrevote(t, cs1, round, vss[0], rs.LockedBlock.Hash())
-
- // add a conflicting prevote from the other validator
- signAddVotes(cs1, types.PrevoteType, hash, rs.LockedBlock.MakePartSet(partSize).Header(), vs2)
- ensurePrevote(voteCh, height, round)
-
- // now we're going to enter prevote again, but with invalid args
- // and then prevote wait, which should timeout. then wait for precommit
- ensureNewTimeout(timeoutWaitCh, height, round, cs1.config.TimeoutPrevote.Nanoseconds())
-
- ensurePrecommit(voteCh, height, round) // precommit
- // the proposed block should still be locked and our precommit added
- // we should precommit nil and be locked on the proposal
- validatePrecommit(t, cs1, round, 0, vss[0], nil, theBlockHash)
-
- // add conflicting precommit from vs2
- signAddVotes(cs1, types.PrecommitType, hash, rs.LockedBlock.MakePartSet(partSize).Header(), vs2)
- ensurePrecommit(voteCh, height, round)
-
- // (note we're entering precommit for a second time this round, but with invalid args
- // then we enterPrecommitWait and timeout into NewRound
- ensureNewTimeout(timeoutWaitCh, height, round, cs1.config.TimeoutPrecommit.Nanoseconds())
-
- round = round + 1 // entering new round
- ensureNewRound(newRoundCh, height, round)
- t.Log("#### ONTO ROUND 2")
- /*
- Round3 (vs2, _) // B, B2
- */
-
- incrementRound(vs2)
-
- ensureNewProposal(proposalCh, height, round)
- rs = cs1.GetRoundState()
-
- // now we're on a new round and are the proposer
- if !bytes.Equal(rs.ProposalBlock.Hash(), rs.LockedBlock.Hash()) {
- panic(fmt.Sprintf("Expected proposal block to be locked block. Got %v, Expected %v", rs.ProposalBlock, rs.LockedBlock))
- }
-
- ensurePrevote(voteCh, height, round) // prevote
- validatePrevote(t, cs1, round, vss[0], rs.LockedBlock.Hash())
-
- signAddVotes(cs1, types.PrevoteType, hash, rs.ProposalBlock.MakePartSet(partSize).Header(), vs2)
- ensurePrevote(voteCh, height, round)
-
- ensureNewTimeout(timeoutWaitCh, height, round, cs1.config.TimeoutPrevote.Nanoseconds())
- ensurePrecommit(voteCh, height, round) // precommit
-
- validatePrecommit(t, cs1, round, 0, vss[0], nil, theBlockHash) // precommit nil but be locked on proposal
-
- signAddVotes(cs1, types.PrecommitType, hash, rs.ProposalBlock.MakePartSet(partSize).Header(), vs2) // NOTE: conflicting precommits at same height
- ensurePrecommit(voteCh, height, round)
-
- ensureNewTimeout(timeoutWaitCh, height, round, cs1.config.TimeoutPrecommit.Nanoseconds())
-
- cs2, _ := randConsensusState(2) // needed so generated block is different than locked block
- // before we time out into new round, set next proposal block
- prop, propBlock := decideProposal(cs2, vs2, vs2.Height, vs2.Round+1)
- if prop == nil || propBlock == nil {
- t.Fatal("Failed to create proposal block with vs2")
- }
-
- incrementRound(vs2)
-
- round = round + 1 // entering new round
- ensureNewRound(newRoundCh, height, round)
- t.Log("#### ONTO ROUND 3")
- /*
- Round4 (vs2, C) // B C // B C
- */
-
- // now we're on a new round and not the proposer
- // so set the proposal block
- if err := cs1.SetProposalAndBlock(prop, propBlock, propBlock.MakePartSet(partSize), ""); err != nil {
- t.Fatal(err)
- }
-
- ensureNewProposal(proposalCh, height, round)
- ensurePrevote(voteCh, height, round) // prevote
- // prevote for locked block (not proposal)
- validatePrevote(t, cs1, 3, vss[0], cs1.LockedBlock.Hash())
-
- // prevote for proposed block
- signAddVotes(cs1, types.PrevoteType, propBlock.Hash(), propBlock.MakePartSet(partSize).Header(), vs2)
- ensurePrevote(voteCh, height, round)
-
- ensureNewTimeout(timeoutWaitCh, height, round, cs1.config.TimeoutPrevote.Nanoseconds())
- ensurePrecommit(voteCh, height, round)
- validatePrecommit(t, cs1, round, 0, vss[0], nil, theBlockHash) // precommit nil but locked on proposal
-
- signAddVotes(cs1, types.PrecommitType, propBlock.Hash(), propBlock.MakePartSet(partSize).Header(), vs2) // NOTE: conflicting precommits at same height
- ensurePrecommit(voteCh, height, round)
- }
-
- // 4 vals, one precommits, other 3 polka at next round, so we unlock and precomit the polka
- func TestStateLockPOLRelock(t *testing.T) {
- cs1, vss := randConsensusState(4)
- vs2, vs3, vs4 := vss[1], vss[2], vss[3]
- height, round := cs1.Height, cs1.Round
-
- partSize := types.BlockPartSizeBytes
-
- timeoutWaitCh := subscribe(cs1.eventBus, types.EventQueryTimeoutWait)
- proposalCh := subscribe(cs1.eventBus, types.EventQueryCompleteProposal)
- voteCh := subscribeToVoter(cs1, cs1.privValidator.GetAddress())
- newRoundCh := subscribe(cs1.eventBus, types.EventQueryNewRound)
- newBlockCh := subscribe(cs1.eventBus, types.EventQueryNewBlockHeader)
-
- // everything done from perspective of cs1
-
- /*
- Round1 (cs1, B) // B B B B// B nil B nil
-
- eg. vs2 and vs4 didn't see the 2/3 prevotes
- */
-
- // start round and wait for propose and prevote
- startTestRound(cs1, height, round)
-
- ensureNewRound(newRoundCh, height, round)
- ensureNewProposal(proposalCh, height, round)
- rs := cs1.GetRoundState()
- theBlockHash := rs.ProposalBlock.Hash()
- theBlockParts := rs.ProposalBlockParts.Header()
-
- ensurePrevote(voteCh, height, round) // prevote
-
- signAddVotes(cs1, types.PrevoteType, theBlockHash, theBlockParts, vs2, vs3, vs4)
-
- ensurePrecommit(voteCh, height, round) // our precommit
- // the proposed block should now be locked and our precommit added
- validatePrecommit(t, cs1, round, round, vss[0], theBlockHash, theBlockHash)
-
- // add precommits from the rest
- signAddVotes(cs1, types.PrecommitType, nil, types.PartSetHeader{}, vs2, vs4)
- signAddVotes(cs1, types.PrecommitType, theBlockHash, theBlockParts, vs3)
-
- // before we timeout to the new round set the new proposal
- prop, propBlock := decideProposal(cs1, vs2, vs2.Height, vs2.Round+1)
- propBlockParts := propBlock.MakePartSet(partSize)
- propBlockHash := propBlock.Hash()
-
- incrementRound(vs2, vs3, vs4)
-
- // timeout to new round
- ensureNewTimeout(timeoutWaitCh, height, round, cs1.config.TimeoutPrecommit.Nanoseconds())
-
- round = round + 1 // moving to the next round
- //XXX: this isnt guaranteed to get there before the timeoutPropose ...
- if err := cs1.SetProposalAndBlock(prop, propBlock, propBlockParts, "some peer"); err != nil {
- t.Fatal(err)
- }
-
- ensureNewRound(newRoundCh, height, round)
- t.Log("### ONTO ROUND 1")
-
- /*
- Round2 (vs2, C) // B C C C // C C C _)
-
- cs1 changes lock!
- */
-
- // now we're on a new round and not the proposer
- // but we should receive the proposal
- ensureNewProposal(proposalCh, height, round)
-
- // go to prevote, prevote for locked block (not proposal), move on
- ensurePrevote(voteCh, height, round)
- validatePrevote(t, cs1, round, vss[0], theBlockHash)
-
- // now lets add prevotes from everyone else for the new block
- signAddVotes(cs1, types.PrevoteType, propBlockHash, propBlockParts.Header(), vs2, vs3, vs4)
-
- ensurePrecommit(voteCh, height, round)
- // we should have unlocked and locked on the new block
- validatePrecommit(t, cs1, round, round, vss[0], propBlockHash, propBlockHash)
-
- signAddVotes(cs1, types.PrecommitType, propBlockHash, propBlockParts.Header(), vs2, vs3)
- ensureNewBlockHeader(newBlockCh, height, propBlockHash)
-
- ensureNewRound(newRoundCh, height+1, 0)
- }
-
- // 4 vals, one precommits, other 3 polka at next round, so we unlock and precomit the polka
- func TestStateLockPOLUnlock(t *testing.T) {
- cs1, vss := randConsensusState(4)
- vs2, vs3, vs4 := vss[1], vss[2], vss[3]
- height, round := cs1.Height, cs1.Round
-
- partSize := types.BlockPartSizeBytes
-
- proposalCh := subscribe(cs1.eventBus, types.EventQueryCompleteProposal)
- timeoutWaitCh := subscribe(cs1.eventBus, types.EventQueryTimeoutWait)
- newRoundCh := subscribe(cs1.eventBus, types.EventQueryNewRound)
- unlockCh := subscribe(cs1.eventBus, types.EventQueryUnlock)
- voteCh := subscribeToVoter(cs1, cs1.privValidator.GetAddress())
-
- // everything done from perspective of cs1
-
- /*
- Round1 (cs1, B) // B B B B // B nil B nil
-
- eg. didn't see the 2/3 prevotes
- */
-
- // start round and wait for propose and prevote
- startTestRound(cs1, height, round)
- ensureNewRound(newRoundCh, height, round)
-
- ensureNewProposal(proposalCh, height, round)
- rs := cs1.GetRoundState()
- theBlockHash := rs.ProposalBlock.Hash()
- theBlockParts := rs.ProposalBlockParts.Header()
-
- ensurePrevote(voteCh, height, round)
- validatePrevote(t, cs1, round, vss[0], theBlockHash)
-
- signAddVotes(cs1, types.PrevoteType, theBlockHash, theBlockParts, vs2, vs3, vs4)
-
- ensurePrecommit(voteCh, height, round)
- // the proposed block should now be locked and our precommit added
- validatePrecommit(t, cs1, round, round, vss[0], theBlockHash, theBlockHash)
-
- rs = cs1.GetRoundState()
-
- // add precommits from the rest
- signAddVotes(cs1, types.PrecommitType, nil, types.PartSetHeader{}, vs2, vs4)
- signAddVotes(cs1, types.PrecommitType, theBlockHash, theBlockParts, vs3)
-
- // before we time out into new round, set next proposal block
- prop, propBlock := decideProposal(cs1, vs2, vs2.Height, vs2.Round+1)
- propBlockParts := propBlock.MakePartSet(partSize)
-
- // timeout to new round
- ensureNewTimeout(timeoutWaitCh, height, round, cs1.config.TimeoutPrecommit.Nanoseconds())
- rs = cs1.GetRoundState()
- lockedBlockHash := rs.LockedBlock.Hash()
-
- incrementRound(vs2, vs3, vs4)
- round = round + 1 // moving to the next round
-
- ensureNewRound(newRoundCh, height, round)
- t.Log("#### ONTO ROUND 1")
- /*
- Round2 (vs2, C) // B nil nil nil // nil nil nil _
-
- cs1 unlocks!
- */
- //XXX: this isnt guaranteed to get there before the timeoutPropose ...
- if err := cs1.SetProposalAndBlock(prop, propBlock, propBlockParts, "some peer"); err != nil {
- t.Fatal(err)
- }
-
- ensureNewProposal(proposalCh, height, round)
-
- // go to prevote, prevote for locked block (not proposal)
- ensurePrevote(voteCh, height, round)
- validatePrevote(t, cs1, round, vss[0], lockedBlockHash)
- // now lets add prevotes from everyone else for nil (a polka!)
- signAddVotes(cs1, types.PrevoteType, nil, types.PartSetHeader{}, vs2, vs3, vs4)
-
- // the polka makes us unlock and precommit nil
- ensureNewUnlock(unlockCh, height, round)
- ensurePrecommit(voteCh, height, round)
-
- // we should have unlocked and committed nil
- // NOTE: since we don't relock on nil, the lock round is -1
- validatePrecommit(t, cs1, round, -1, vss[0], nil, nil)
-
- signAddVotes(cs1, types.PrecommitType, nil, types.PartSetHeader{}, vs2, vs3)
- ensureNewRound(newRoundCh, height, round+1)
- }
-
- // 4 vals
- // a polka at round 1 but we miss it
- // then a polka at round 2 that we lock on
- // then we see the polka from round 1 but shouldn't unlock
- func TestStateLockPOLSafety1(t *testing.T) {
- cs1, vss := randConsensusState(4)
- vs2, vs3, vs4 := vss[1], vss[2], vss[3]
- height, round := cs1.Height, cs1.Round
-
- partSize := types.BlockPartSizeBytes
-
- proposalCh := subscribe(cs1.eventBus, types.EventQueryCompleteProposal)
- timeoutProposeCh := subscribe(cs1.eventBus, types.EventQueryTimeoutPropose)
- timeoutWaitCh := subscribe(cs1.eventBus, types.EventQueryTimeoutWait)
- newRoundCh := subscribe(cs1.eventBus, types.EventQueryNewRound)
- voteCh := subscribeToVoter(cs1, cs1.privValidator.GetAddress())
-
- // start round and wait for propose and prevote
- startTestRound(cs1, cs1.Height, round)
- ensureNewRound(newRoundCh, height, round)
-
- ensureNewProposal(proposalCh, height, round)
- rs := cs1.GetRoundState()
- propBlock := rs.ProposalBlock
-
- ensurePrevote(voteCh, height, round)
- validatePrevote(t, cs1, round, vss[0], propBlock.Hash())
-
- // the others sign a polka but we don't see it
- prevotes := signVotes(types.PrevoteType, propBlock.Hash(), propBlock.MakePartSet(partSize).Header(), vs2, vs3, vs4)
-
- t.Logf("old prop hash %v", fmt.Sprintf("%X", propBlock.Hash()))
-
- // we do see them precommit nil
- signAddVotes(cs1, types.PrecommitType, nil, types.PartSetHeader{}, vs2, vs3, vs4)
-
- // cs1 precommit nil
- ensurePrecommit(voteCh, height, round)
- ensureNewTimeout(timeoutWaitCh, height, round, cs1.config.TimeoutPrecommit.Nanoseconds())
-
- t.Log("### ONTO ROUND 1")
-
- prop, propBlock := decideProposal(cs1, vs2, vs2.Height, vs2.Round+1)
- propBlockHash := propBlock.Hash()
- propBlockParts := propBlock.MakePartSet(partSize)
-
- incrementRound(vs2, vs3, vs4)
-
- round = round + 1 // moving to the next round
- ensureNewRound(newRoundCh, height, round)
-
- //XXX: this isnt guaranteed to get there before the timeoutPropose ...
- if err := cs1.SetProposalAndBlock(prop, propBlock, propBlockParts, "some peer"); err != nil {
- t.Fatal(err)
- }
- /*Round2
- // we timeout and prevote our lock
- // a polka happened but we didn't see it!
- */
-
- ensureNewProposal(proposalCh, height, round)
-
- rs = cs1.GetRoundState()
-
- if rs.LockedBlock != nil {
- panic("we should not be locked!")
- }
- t.Logf("new prop hash %v", fmt.Sprintf("%X", propBlockHash))
-
- // go to prevote, prevote for proposal block
- ensurePrevote(voteCh, height, round)
- validatePrevote(t, cs1, round, vss[0], propBlockHash)
-
- // now we see the others prevote for it, so we should lock on it
- signAddVotes(cs1, types.PrevoteType, propBlockHash, propBlockParts.Header(), vs2, vs3, vs4)
-
- ensurePrecommit(voteCh, height, round)
- // we should have precommitted
- validatePrecommit(t, cs1, round, round, vss[0], propBlockHash, propBlockHash)
-
- signAddVotes(cs1, types.PrecommitType, nil, types.PartSetHeader{}, vs2, vs3, vs4)
-
- ensureNewTimeout(timeoutWaitCh, height, round, cs1.config.TimeoutPrecommit.Nanoseconds())
-
- incrementRound(vs2, vs3, vs4)
- round = round + 1 // moving to the next round
-
- ensureNewRound(newRoundCh, height, round)
-
- t.Log("### ONTO ROUND 2")
- /*Round3
- we see the polka from round 1 but we shouldn't unlock!
- */
-
- // timeout of propose
- ensureNewTimeout(timeoutProposeCh, height, round, cs1.config.TimeoutPropose.Nanoseconds())
-
- // finish prevote
- ensurePrevote(voteCh, height, round)
- // we should prevote what we're locked on
- validatePrevote(t, cs1, round, vss[0], propBlockHash)
-
- newStepCh := subscribe(cs1.eventBus, types.EventQueryNewRoundStep)
-
- // before prevotes from the previous round are added
- // add prevotes from the earlier round
- addVotes(cs1, prevotes...)
-
- t.Log("Done adding prevotes!")
-
- ensureNoNewRoundStep(newStepCh)
- }
-
- // 4 vals.
- // polka P0 at R0, P1 at R1, and P2 at R2,
- // we lock on P0 at R0, don't see P1, and unlock using P2 at R2
- // then we should make sure we don't lock using P1
-
- // What we want:
- // dont see P0, lock on P1 at R1, dont unlock using P0 at R2
- func TestStateLockPOLSafety2(t *testing.T) {
- cs1, vss := randConsensusState(4)
- vs2, vs3, vs4 := vss[1], vss[2], vss[3]
- height, round := cs1.Height, cs1.Round
-
- partSize := types.BlockPartSizeBytes
-
- proposalCh := subscribe(cs1.eventBus, types.EventQueryCompleteProposal)
- timeoutWaitCh := subscribe(cs1.eventBus, types.EventQueryTimeoutWait)
- newRoundCh := subscribe(cs1.eventBus, types.EventQueryNewRound)
- unlockCh := subscribe(cs1.eventBus, types.EventQueryUnlock)
- voteCh := subscribeToVoter(cs1, cs1.privValidator.GetAddress())
-
- // the block for R0: gets polkad but we miss it
- // (even though we signed it, shhh)
- _, propBlock0 := decideProposal(cs1, vss[0], height, round)
- propBlockHash0 := propBlock0.Hash()
- propBlockParts0 := propBlock0.MakePartSet(partSize)
- propBlockID0 := types.BlockID{propBlockHash0, propBlockParts0.Header()}
-
- // the others sign a polka but we don't see it
- prevotes := signVotes(types.PrevoteType, propBlockHash0, propBlockParts0.Header(), vs2, vs3, vs4)
-
- // the block for round 1
- prop1, propBlock1 := decideProposal(cs1, vs2, vs2.Height, vs2.Round+1)
- propBlockHash1 := propBlock1.Hash()
- propBlockParts1 := propBlock1.MakePartSet(partSize)
-
- incrementRound(vs2, vs3, vs4)
-
- round = round + 1 // moving to the next round
- t.Log("### ONTO Round 1")
- // jump in at round 1
- startTestRound(cs1, height, round)
- ensureNewRound(newRoundCh, height, round)
-
- if err := cs1.SetProposalAndBlock(prop1, propBlock1, propBlockParts1, "some peer"); err != nil {
- t.Fatal(err)
- }
- ensureNewProposal(proposalCh, height, round)
-
- ensurePrevote(voteCh, height, round)
- validatePrevote(t, cs1, round, vss[0], propBlockHash1)
-
- signAddVotes(cs1, types.PrevoteType, propBlockHash1, propBlockParts1.Header(), vs2, vs3, vs4)
-
- ensurePrecommit(voteCh, height, round)
- // the proposed block should now be locked and our precommit added
- validatePrecommit(t, cs1, round, round, vss[0], propBlockHash1, propBlockHash1)
-
- // add precommits from the rest
- signAddVotes(cs1, types.PrecommitType, nil, types.PartSetHeader{}, vs2, vs4)
- signAddVotes(cs1, types.PrecommitType, propBlockHash1, propBlockParts1.Header(), vs3)
-
- incrementRound(vs2, vs3, vs4)
-
- // timeout of precommit wait to new round
- ensureNewTimeout(timeoutWaitCh, height, round, cs1.config.TimeoutPrecommit.Nanoseconds())
-
- round = round + 1 // moving to the next round
- // in round 2 we see the polkad block from round 0
- newProp := types.NewProposal(height, round, 0, propBlockID0)
- if err := vs3.SignProposal(config.ChainID(), newProp); err != nil {
- t.Fatal(err)
- }
- if err := cs1.SetProposalAndBlock(newProp, propBlock0, propBlockParts0, "some peer"); err != nil {
- t.Fatal(err)
- }
-
- // Add the pol votes
- addVotes(cs1, prevotes...)
-
- ensureNewRound(newRoundCh, height, round)
- t.Log("### ONTO Round 2")
- /*Round2
- // now we see the polka from round 1, but we shouldnt unlock
- */
- ensureNewProposal(proposalCh, height, round)
-
- ensureNoNewUnlock(unlockCh)
- ensurePrevote(voteCh, height, round)
- validatePrevote(t, cs1, round, vss[0], propBlockHash1)
-
- }
-
- // 4 vals.
- // polka P0 at R0 for B0. We lock B0 on P0 at R0. P0 unlocks value at R1.
-
- // What we want:
- // P0 proposes B0 at R3.
- func TestProposeValidBlock(t *testing.T) {
- cs1, vss := randConsensusState(4)
- vs2, vs3, vs4 := vss[1], vss[2], vss[3]
- height, round := cs1.Height, cs1.Round
-
- partSize := types.BlockPartSizeBytes
-
- proposalCh := subscribe(cs1.eventBus, types.EventQueryCompleteProposal)
- timeoutWaitCh := subscribe(cs1.eventBus, types.EventQueryTimeoutWait)
- timeoutProposeCh := subscribe(cs1.eventBus, types.EventQueryTimeoutPropose)
- newRoundCh := subscribe(cs1.eventBus, types.EventQueryNewRound)
- unlockCh := subscribe(cs1.eventBus, types.EventQueryUnlock)
- voteCh := subscribeToVoter(cs1, cs1.privValidator.GetAddress())
-
- // start round and wait for propose and prevote
- startTestRound(cs1, cs1.Height, round)
- ensureNewRound(newRoundCh, height, round)
-
- ensureNewProposal(proposalCh, height, round)
- rs := cs1.GetRoundState()
- propBlock := rs.ProposalBlock
- propBlockHash := propBlock.Hash()
-
- ensurePrevote(voteCh, height, round)
- validatePrevote(t, cs1, round, vss[0], propBlockHash)
-
- // the others sign a polka
- signAddVotes(cs1, types.PrevoteType, propBlockHash, propBlock.MakePartSet(partSize).Header(), vs2, vs3, vs4)
-
- ensurePrecommit(voteCh, height, round)
- // we should have precommitted
- validatePrecommit(t, cs1, round, round, vss[0], propBlockHash, propBlockHash)
-
- signAddVotes(cs1, types.PrecommitType, nil, types.PartSetHeader{}, vs2, vs3, vs4)
-
- ensureNewTimeout(timeoutWaitCh, height, round, cs1.config.TimeoutPrecommit.Nanoseconds())
-
- incrementRound(vs2, vs3, vs4)
- round = round + 1 // moving to the next round
-
- ensureNewRound(newRoundCh, height, round)
-
- t.Log("### ONTO ROUND 2")
-
- // timeout of propose
- ensureNewTimeout(timeoutProposeCh, height, round, cs1.config.TimeoutPropose.Nanoseconds())
-
- ensurePrevote(voteCh, height, round)
- validatePrevote(t, cs1, round, vss[0], propBlockHash)
-
- signAddVotes(cs1, types.PrevoteType, nil, types.PartSetHeader{}, vs2, vs3, vs4)
-
- ensureNewUnlock(unlockCh, height, round)
-
- ensurePrecommit(voteCh, height, round)
- // we should have precommitted
- validatePrecommit(t, cs1, round, -1, vss[0], nil, nil)
-
- incrementRound(vs2, vs3, vs4)
- incrementRound(vs2, vs3, vs4)
-
- signAddVotes(cs1, types.PrecommitType, nil, types.PartSetHeader{}, vs2, vs3, vs4)
-
- round = round + 2 // moving to the next round
-
- ensureNewRound(newRoundCh, height, round)
- t.Log("### ONTO ROUND 3")
-
- ensureNewTimeout(timeoutWaitCh, height, round, cs1.config.TimeoutPrecommit.Nanoseconds())
-
- round = round + 1 // moving to the next round
-
- ensureNewRound(newRoundCh, height, round)
-
- t.Log("### ONTO ROUND 4")
-
- ensureNewProposal(proposalCh, height, round)
-
- rs = cs1.GetRoundState()
- assert.True(t, bytes.Equal(rs.ProposalBlock.Hash(), propBlockHash))
- assert.True(t, bytes.Equal(rs.ProposalBlock.Hash(), rs.ValidBlock.Hash()))
- assert.True(t, rs.Proposal.POLRound == rs.ValidRound)
- assert.True(t, bytes.Equal(rs.Proposal.BlockID.Hash, rs.ValidBlock.Hash()))
- }
-
- // What we want:
- // P0 miss to lock B but set valid block to B after receiving delayed prevote.
- func TestSetValidBlockOnDelayedPrevote(t *testing.T) {
- cs1, vss := randConsensusState(4)
- vs2, vs3, vs4 := vss[1], vss[2], vss[3]
- height, round := cs1.Height, cs1.Round
-
- partSize := types.BlockPartSizeBytes
-
- proposalCh := subscribe(cs1.eventBus, types.EventQueryCompleteProposal)
- timeoutWaitCh := subscribe(cs1.eventBus, types.EventQueryTimeoutWait)
- newRoundCh := subscribe(cs1.eventBus, types.EventQueryNewRound)
- validBlockCh := subscribe(cs1.eventBus, types.EventQueryValidBlock)
- voteCh := subscribeToVoter(cs1, cs1.privValidator.GetAddress())
-
- // start round and wait for propose and prevote
- startTestRound(cs1, cs1.Height, round)
- ensureNewRound(newRoundCh, height, round)
-
- ensureNewProposal(proposalCh, height, round)
- rs := cs1.GetRoundState()
- propBlock := rs.ProposalBlock
- propBlockHash := propBlock.Hash()
- propBlockParts := propBlock.MakePartSet(partSize)
-
- ensurePrevote(voteCh, height, round)
- validatePrevote(t, cs1, round, vss[0], propBlockHash)
-
- // vs2 send prevote for propBlock
- signAddVotes(cs1, types.PrevoteType, propBlockHash, propBlockParts.Header(), vs2)
-
- // vs3 send prevote nil
- signAddVotes(cs1, types.PrevoteType, nil, types.PartSetHeader{}, vs3)
-
- ensureNewTimeout(timeoutWaitCh, height, round, cs1.config.TimeoutPrevote.Nanoseconds())
-
- ensurePrecommit(voteCh, height, round)
- // we should have precommitted
- validatePrecommit(t, cs1, round, -1, vss[0], nil, nil)
-
- rs = cs1.GetRoundState()
-
- assert.True(t, rs.ValidBlock == nil)
- assert.True(t, rs.ValidBlockParts == nil)
- assert.True(t, rs.ValidRound == -1)
-
- // vs2 send (delayed) prevote for propBlock
- signAddVotes(cs1, types.PrevoteType, propBlockHash, propBlockParts.Header(), vs4)
-
- ensureNewValidBlock(validBlockCh, height, round)
-
- rs = cs1.GetRoundState()
-
- assert.True(t, bytes.Equal(rs.ValidBlock.Hash(), propBlockHash))
- assert.True(t, rs.ValidBlockParts.Header().Equals(propBlockParts.Header()))
- assert.True(t, rs.ValidRound == round)
- }
-
- // What we want:
- // P0 miss to lock B as Proposal Block is missing, but set valid block to B after
- // receiving delayed Block Proposal.
- func TestSetValidBlockOnDelayedProposal(t *testing.T) {
- cs1, vss := randConsensusState(4)
- vs2, vs3, vs4 := vss[1], vss[2], vss[3]
- height, round := cs1.Height, cs1.Round
-
- partSize := types.BlockPartSizeBytes
-
- timeoutWaitCh := subscribe(cs1.eventBus, types.EventQueryTimeoutWait)
- timeoutProposeCh := subscribe(cs1.eventBus, types.EventQueryTimeoutPropose)
- newRoundCh := subscribe(cs1.eventBus, types.EventQueryNewRound)
- validBlockCh := subscribe(cs1.eventBus, types.EventQueryValidBlock)
- voteCh := subscribeToVoter(cs1, cs1.privValidator.GetAddress())
- proposalCh := subscribe(cs1.eventBus, types.EventQueryCompleteProposal)
-
- round = round + 1 // move to round in which P0 is not proposer
- incrementRound(vs2, vs3, vs4)
-
- startTestRound(cs1, cs1.Height, round)
- ensureNewRound(newRoundCh, height, round)
-
- ensureNewTimeout(timeoutProposeCh, height, round, cs1.config.TimeoutPropose.Nanoseconds())
-
- ensurePrevote(voteCh, height, round)
- validatePrevote(t, cs1, round, vss[0], nil)
-
- prop, propBlock := decideProposal(cs1, vs2, vs2.Height, vs2.Round+1)
- propBlockHash := propBlock.Hash()
- propBlockParts := propBlock.MakePartSet(partSize)
-
- // vs2, vs3 and vs4 send prevote for propBlock
- signAddVotes(cs1, types.PrevoteType, propBlockHash, propBlockParts.Header(), vs2, vs3, vs4)
- ensureNewValidBlock(validBlockCh, height, round)
-
- ensureNewTimeout(timeoutWaitCh, height, round, cs1.config.TimeoutPrevote.Nanoseconds())
-
- ensurePrecommit(voteCh, height, round)
- validatePrecommit(t, cs1, round, -1, vss[0], nil, nil)
-
- if err := cs1.SetProposalAndBlock(prop, propBlock, propBlockParts, "some peer"); err != nil {
- t.Fatal(err)
- }
-
- ensureNewProposal(proposalCh, height, round)
- rs := cs1.GetRoundState()
-
- assert.True(t, bytes.Equal(rs.ValidBlock.Hash(), propBlockHash))
- assert.True(t, rs.ValidBlockParts.Header().Equals(propBlockParts.Header()))
- assert.True(t, rs.ValidRound == round)
- }
-
- // 4 vals, 3 Nil Precommits at P0
- // What we want:
- // P0 waits for timeoutPrecommit before starting next round
- func TestWaitingTimeoutOnNilPolka(t *testing.T) {
- cs1, vss := randConsensusState(4)
- vs2, vs3, vs4 := vss[1], vss[2], vss[3]
- height, round := cs1.Height, cs1.Round
-
- timeoutWaitCh := subscribe(cs1.eventBus, types.EventQueryTimeoutWait)
- newRoundCh := subscribe(cs1.eventBus, types.EventQueryNewRound)
-
- // start round
- startTestRound(cs1, height, round)
- ensureNewRound(newRoundCh, height, round)
-
- signAddVotes(cs1, types.PrecommitType, nil, types.PartSetHeader{}, vs2, vs3, vs4)
-
- ensureNewTimeout(timeoutWaitCh, height, round, cs1.config.TimeoutPrecommit.Nanoseconds())
- ensureNewRound(newRoundCh, height, round+1)
- }
-
- // 4 vals, 3 Prevotes for nil from the higher round.
- // What we want:
- // P0 waits for timeoutPropose in the next round before entering prevote
- func TestWaitingTimeoutProposeOnNewRound(t *testing.T) {
- cs1, vss := randConsensusState(4)
- vs2, vs3, vs4 := vss[1], vss[2], vss[3]
- height, round := cs1.Height, cs1.Round
-
- timeoutWaitCh := subscribe(cs1.eventBus, types.EventQueryTimeoutPropose)
- newRoundCh := subscribe(cs1.eventBus, types.EventQueryNewRound)
- voteCh := subscribeToVoter(cs1, cs1.privValidator.GetAddress())
-
- // start round
- startTestRound(cs1, height, round)
- ensureNewRound(newRoundCh, height, round)
-
- ensurePrevote(voteCh, height, round)
-
- incrementRound(vss[1:]...)
- signAddVotes(cs1, types.PrevoteType, nil, types.PartSetHeader{}, vs2, vs3, vs4)
-
- round = round + 1 // moving to the next round
- ensureNewRound(newRoundCh, height, round)
-
- rs := cs1.GetRoundState()
- assert.True(t, rs.Step == cstypes.RoundStepPropose) // P0 does not prevote before timeoutPropose expires
-
- ensureNewTimeout(timeoutWaitCh, height, round, cs1.config.TimeoutPropose.Nanoseconds())
-
- ensurePrevote(voteCh, height, round)
- validatePrevote(t, cs1, round, vss[0], nil)
- }
-
- // 4 vals, 3 Precommits for nil from the higher round.
- // What we want:
- // P0 jump to higher round, precommit and start precommit wait
- func TestRoundSkipOnNilPolkaFromHigherRound(t *testing.T) {
- cs1, vss := randConsensusState(4)
- vs2, vs3, vs4 := vss[1], vss[2], vss[3]
- height, round := cs1.Height, cs1.Round
-
- timeoutWaitCh := subscribe(cs1.eventBus, types.EventQueryTimeoutWait)
- newRoundCh := subscribe(cs1.eventBus, types.EventQueryNewRound)
- voteCh := subscribeToVoter(cs1, cs1.privValidator.GetAddress())
-
- // start round
- startTestRound(cs1, height, round)
- ensureNewRound(newRoundCh, height, round)
-
- ensurePrevote(voteCh, height, round)
-
- incrementRound(vss[1:]...)
- signAddVotes(cs1, types.PrecommitType, nil, types.PartSetHeader{}, vs2, vs3, vs4)
-
- round = round + 1 // moving to the next round
- ensureNewRound(newRoundCh, height, round)
-
- ensurePrecommit(voteCh, height, round)
- validatePrecommit(t, cs1, round, -1, vss[0], nil, nil)
-
- ensureNewTimeout(timeoutWaitCh, height, round, cs1.config.TimeoutPrecommit.Nanoseconds())
-
- round = round + 1 // moving to the next round
- ensureNewRound(newRoundCh, height, round)
- }
-
- // 4 vals, 3 Prevotes for nil in the current round.
- // What we want:
- // P0 wait for timeoutPropose to expire before sending prevote.
- func TestWaitTimeoutProposeOnNilPolkaForTheCurrentRound(t *testing.T) {
- cs1, vss := randConsensusState(4)
- vs2, vs3, vs4 := vss[1], vss[2], vss[3]
- height, round := cs1.Height, 1
-
- timeoutProposeCh := subscribe(cs1.eventBus, types.EventQueryTimeoutPropose)
- newRoundCh := subscribe(cs1.eventBus, types.EventQueryNewRound)
- voteCh := subscribeToVoter(cs1, cs1.privValidator.GetAddress())
-
- // start round in which PO is not proposer
- startTestRound(cs1, height, round)
- ensureNewRound(newRoundCh, height, round)
-
- incrementRound(vss[1:]...)
- signAddVotes(cs1, types.PrevoteType, nil, types.PartSetHeader{}, vs2, vs3, vs4)
-
- ensureNewTimeout(timeoutProposeCh, height, round, cs1.config.TimeoutPropose.Nanoseconds())
-
- ensurePrevote(voteCh, height, round)
- validatePrevote(t, cs1, round, vss[0], nil)
- }
-
- // What we want:
- // P0 emit NewValidBlock event upon receiving 2/3+ Precommit for B but hasn't received block B yet
- func TestEmitNewValidBlockEventOnCommitWithoutBlock(t *testing.T) {
- cs1, vss := randConsensusState(4)
- vs2, vs3, vs4 := vss[1], vss[2], vss[3]
- height, round := cs1.Height, 1
-
- incrementRound(vs2, vs3, vs4)
-
- partSize := types.BlockPartSizeBytes
-
- newRoundCh := subscribe(cs1.eventBus, types.EventQueryNewRound)
- validBlockCh := subscribe(cs1.eventBus, types.EventQueryValidBlock)
-
- _, propBlock := decideProposal(cs1, vs2, vs2.Height, vs2.Round)
- propBlockHash := propBlock.Hash()
- propBlockParts := propBlock.MakePartSet(partSize)
-
- // start round in which PO is not proposer
- startTestRound(cs1, height, round)
- ensureNewRound(newRoundCh, height, round)
-
- // vs2, vs3 and vs4 send precommit for propBlock
- signAddVotes(cs1, types.PrecommitType, propBlockHash, propBlockParts.Header(), vs2, vs3, vs4)
- ensureNewValidBlock(validBlockCh, height, round)
-
- rs := cs1.GetRoundState()
- assert.True(t, rs.Step == cstypes.RoundStepCommit)
- assert.True(t, rs.ProposalBlock == nil)
- assert.True(t, rs.ProposalBlockParts.Header().Equals(propBlockParts.Header()))
-
- }
-
- // What we want:
- // P0 receives 2/3+ Precommit for B for round 0, while being in round 1. It emits NewValidBlock event.
- // After receiving block, it executes block and moves to the next height.
- func TestCommitFromPreviousRound(t *testing.T) {
- cs1, vss := randConsensusState(4)
- vs2, vs3, vs4 := vss[1], vss[2], vss[3]
- height, round := cs1.Height, 1
-
- partSize := types.BlockPartSizeBytes
-
- newRoundCh := subscribe(cs1.eventBus, types.EventQueryNewRound)
- validBlockCh := subscribe(cs1.eventBus, types.EventQueryValidBlock)
- proposalCh := subscribe(cs1.eventBus, types.EventQueryCompleteProposal)
-
- prop, propBlock := decideProposal(cs1, vs2, vs2.Height, vs2.Round)
- propBlockHash := propBlock.Hash()
- propBlockParts := propBlock.MakePartSet(partSize)
-
- // start round in which PO is not proposer
- startTestRound(cs1, height, round)
- ensureNewRound(newRoundCh, height, round)
-
- // vs2, vs3 and vs4 send precommit for propBlock for the previous round
- signAddVotes(cs1, types.PrecommitType, propBlockHash, propBlockParts.Header(), vs2, vs3, vs4)
-
- ensureNewValidBlock(validBlockCh, height, round)
-
- rs := cs1.GetRoundState()
- assert.True(t, rs.Step == cstypes.RoundStepCommit)
- assert.True(t, rs.CommitRound == vs2.Round)
- assert.True(t, rs.ProposalBlock == nil)
- assert.True(t, rs.ProposalBlockParts.Header().Equals(propBlockParts.Header()))
-
- if err := cs1.SetProposalAndBlock(prop, propBlock, propBlockParts, "some peer"); err != nil {
- t.Fatal(err)
- }
-
- ensureNewProposal(proposalCh, height, round)
- ensureNewRound(newRoundCh, height+1, 0)
- }
-
- //------------------------------------------------------------------------------------------
- // SlashingSuite
- // TODO: Slashing
-
- /*
- func TestStateSlashingPrevotes(t *testing.T) {
- cs1, vss := randConsensusState(2)
- vs2 := vss[1]
-
-
- proposalCh := subscribe(cs1.eventBus, types.EventQueryCompleteProposal)
- timeoutWaitCh := subscribe(cs1.eventBus, types.EventQueryTimeoutWait)
- newRoundCh := subscribe(cs1.eventBus, types.EventQueryNewRound)
- voteCh := subscribeToVoter(cs1, cs1.privValidator.GetAddress())
-
- // start round and wait for propose and prevote
- startTestRound(cs1, cs1.Height, 0)
- <-newRoundCh
- re := <-proposalCh
- <-voteCh // prevote
-
- rs := re.(types.EventDataRoundState).RoundState.(*cstypes.RoundState)
-
- // we should now be stuck in limbo forever, waiting for more prevotes
- // add one for a different block should cause us to go into prevote wait
- hash := rs.ProposalBlock.Hash()
- hash[0] = byte(hash[0]+1) % 255
- signAddVotes(cs1, types.PrevoteType, hash, rs.ProposalBlockParts.Header(), vs2)
-
- <-timeoutWaitCh
-
- // NOTE: we have to send the vote for different block first so we don't just go into precommit round right
- // away and ignore more prevotes (and thus fail to slash!)
-
- // add the conflicting vote
- signAddVotes(cs1, types.PrevoteType, rs.ProposalBlock.Hash(), rs.ProposalBlockParts.Header(), vs2)
-
- // XXX: Check for existence of Dupeout info
- }
-
- func TestStateSlashingPrecommits(t *testing.T) {
- cs1, vss := randConsensusState(2)
- vs2 := vss[1]
-
-
- proposalCh := subscribe(cs1.eventBus, types.EventQueryCompleteProposal)
- timeoutWaitCh := subscribe(cs1.eventBus, types.EventQueryTimeoutWait)
- newRoundCh := subscribe(cs1.eventBus, types.EventQueryNewRound)
- voteCh := subscribeToVoter(cs1, cs1.privValidator.GetAddress())
-
- // start round and wait for propose and prevote
- startTestRound(cs1, cs1.Height, 0)
- <-newRoundCh
- re := <-proposalCh
- <-voteCh // prevote
-
- // add prevote from vs2
- signAddVotes(cs1, types.PrevoteType, rs.ProposalBlock.Hash(), rs.ProposalBlockParts.Header(), vs2)
-
- <-voteCh // precommit
-
- // we should now be stuck in limbo forever, waiting for more prevotes
- // add one for a different block should cause us to go into prevote wait
- hash := rs.ProposalBlock.Hash()
- hash[0] = byte(hash[0]+1) % 255
- signAddVotes(cs1, types.PrecommitType, hash, rs.ProposalBlockParts.Header(), vs2)
-
- // NOTE: we have to send the vote for different block first so we don't just go into precommit round right
- // away and ignore more prevotes (and thus fail to slash!)
-
- // add precommit from vs2
- signAddVotes(cs1, types.PrecommitType, rs.ProposalBlock.Hash(), rs.ProposalBlockParts.Header(), vs2)
-
- // XXX: Check for existence of Dupeout info
- }
- */
-
- //------------------------------------------------------------------------------------------
- // CatchupSuite
-
- //------------------------------------------------------------------------------------------
- // HaltSuite
-
- // 4 vals.
- // we receive a final precommit after going into next round, but others might have gone to commit already!
- func TestStateHalt1(t *testing.T) {
- cs1, vss := randConsensusState(4)
- vs2, vs3, vs4 := vss[1], vss[2], vss[3]
- height, round := cs1.Height, cs1.Round
- partSize := types.BlockPartSizeBytes
-
- proposalCh := subscribe(cs1.eventBus, types.EventQueryCompleteProposal)
- timeoutWaitCh := subscribe(cs1.eventBus, types.EventQueryTimeoutWait)
- newRoundCh := subscribe(cs1.eventBus, types.EventQueryNewRound)
- newBlockCh := subscribe(cs1.eventBus, types.EventQueryNewBlock)
- voteCh := subscribeToVoter(cs1, cs1.privValidator.GetAddress())
-
- // start round and wait for propose and prevote
- startTestRound(cs1, height, round)
- ensureNewRound(newRoundCh, height, round)
-
- ensureNewProposal(proposalCh, height, round)
- rs := cs1.GetRoundState()
- propBlock := rs.ProposalBlock
- propBlockParts := propBlock.MakePartSet(partSize)
-
- ensurePrevote(voteCh, height, round)
-
- signAddVotes(cs1, types.PrevoteType, propBlock.Hash(), propBlockParts.Header(), vs2, vs3, vs4)
-
- ensurePrecommit(voteCh, height, round)
- // the proposed block should now be locked and our precommit added
- validatePrecommit(t, cs1, round, round, vss[0], propBlock.Hash(), propBlock.Hash())
-
- // add precommits from the rest
- signAddVotes(cs1, types.PrecommitType, nil, types.PartSetHeader{}, vs2) // didnt receive proposal
- signAddVotes(cs1, types.PrecommitType, propBlock.Hash(), propBlockParts.Header(), vs3)
- // we receive this later, but vs3 might receive it earlier and with ours will go to commit!
- precommit4 := signVote(vs4, types.PrecommitType, propBlock.Hash(), propBlockParts.Header())
-
- incrementRound(vs2, vs3, vs4)
-
- // timeout to new round
- ensureNewTimeout(timeoutWaitCh, height, round, cs1.config.TimeoutPrecommit.Nanoseconds())
-
- round = round + 1 // moving to the next round
-
- ensureNewRound(newRoundCh, height, round)
- rs = cs1.GetRoundState()
-
- t.Log("### ONTO ROUND 1")
- /*Round2
- // we timeout and prevote our lock
- // a polka happened but we didn't see it!
- */
-
- // go to prevote, prevote for locked block
- ensurePrevote(voteCh, height, round)
- validatePrevote(t, cs1, round, vss[0], rs.LockedBlock.Hash())
-
- // now we receive the precommit from the previous round
- addVotes(cs1, precommit4)
-
- // receiving that precommit should take us straight to commit
- ensureNewBlock(newBlockCh, height)
-
- ensureNewRound(newRoundCh, height+1, 0)
- }
-
- func TestStateOutputsBlockPartsStats(t *testing.T) {
- // create dummy peer
- cs, _ := randConsensusState(1)
- peer := p2pdummy.NewPeer()
-
- // 1) new block part
- parts := types.NewPartSetFromData(cmn.RandBytes(100), 10)
- msg := &BlockPartMessage{
- Height: 1,
- Round: 0,
- Part: parts.GetPart(0),
- }
-
- cs.ProposalBlockParts = types.NewPartSetFromHeader(parts.Header())
- cs.handleMsg(msgInfo{msg, peer.ID()})
-
- statsMessage := <-cs.statsMsgQueue
- require.Equal(t, msg, statsMessage.Msg, "")
- require.Equal(t, peer.ID(), statsMessage.PeerID, "")
-
- // sending the same part from different peer
- cs.handleMsg(msgInfo{msg, "peer2"})
-
- // sending the part with the same height, but different round
- msg.Round = 1
- cs.handleMsg(msgInfo{msg, peer.ID()})
-
- // sending the part from the smaller height
- msg.Height = 0
- cs.handleMsg(msgInfo{msg, peer.ID()})
-
- // sending the part from the bigger height
- msg.Height = 3
- cs.handleMsg(msgInfo{msg, peer.ID()})
-
- select {
- case <-cs.statsMsgQueue:
- t.Errorf("Should not output stats message after receiving the known block part!")
- case <-time.After(50 * time.Millisecond):
- }
-
- }
-
- func TestStateOutputVoteStats(t *testing.T) {
- cs, vss := randConsensusState(2)
- // create dummy peer
- peer := p2pdummy.NewPeer()
-
- vote := signVote(vss[1], types.PrecommitType, []byte("test"), types.PartSetHeader{})
-
- voteMessage := &VoteMessage{vote}
- cs.handleMsg(msgInfo{voteMessage, peer.ID()})
-
- statsMessage := <-cs.statsMsgQueue
- require.Equal(t, voteMessage, statsMessage.Msg, "")
- require.Equal(t, peer.ID(), statsMessage.PeerID, "")
-
- // sending the same part from different peer
- cs.handleMsg(msgInfo{&VoteMessage{vote}, "peer2"})
-
- // sending the vote for the bigger height
- incrementHeight(vss[1])
- vote = signVote(vss[1], types.PrecommitType, []byte("test"), types.PartSetHeader{})
-
- cs.handleMsg(msgInfo{&VoteMessage{vote}, peer.ID()})
-
- select {
- case <-cs.statsMsgQueue:
- t.Errorf("Should not output stats message after receiving the known vote or vote from bigger height")
- case <-time.After(50 * time.Millisecond):
- }
-
- }
-
- // subscribe subscribes test client to the given query and returns a channel with cap = 1.
- func subscribe(eventBus *types.EventBus, q tmpubsub.Query) <-chan interface{} {
- out := make(chan interface{}, 1)
- err := eventBus.Subscribe(context.Background(), testSubscriber, q, out)
- if err != nil {
- panic(fmt.Sprintf("failed to subscribe %s to %v", testSubscriber, q))
- }
- return out
- }
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