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package common
import (
"time"
)
/*
ThrottleTimer fires an event at most "dur" after each .Set() call.
If a short burst of .Set() calls happens, ThrottleTimer fires once.
If a long continuous burst of .Set() calls happens, ThrottleTimer fires
at most once every "dur".
*/
type ThrottleTimer struct {
Name string
Ch <-chan struct{}
input chan command
output chan<- struct{}
dur time.Duration
timer *time.Timer
isSet bool
}
type command int32
const (
Set command = iota
Unset
Quit
)
// NewThrottleTimer creates a new ThrottleTimer.
func NewThrottleTimer(name string, dur time.Duration) *ThrottleTimer {
c := make(chan struct{})
var t = &ThrottleTimer{
Name: name,
Ch: c,
dur: dur,
input: make(chan command),
output: c,
timer: time.NewTimer(dur),
}
t.timer.Stop()
go t.run()
return t
}
func (t *ThrottleTimer) run() {
for {
select {
case cmd := <-t.input:
// stop goroutine if the input says so
// don't close channels, as closed channels mess up select reads
if t.processInput(cmd) {
return
}
case <-t.timer.C:
t.trySend()
}
}
}
// trySend performs non-blocking send on t.Ch
func (t *ThrottleTimer) trySend() {
select {
case t.output <- struct{}{}:
t.isSet = false
default:
// if we just want to drop, replace this with t.isSet = false
t.timer.Reset(t.dur)
}
}
// all modifications of the internal state of ThrottleTimer
// happen in this method. It is only called from the run goroutine
// so we avoid any race conditions
func (t *ThrottleTimer) processInput(cmd command) (shutdown bool) {
switch cmd {
case Set:
if !t.isSet {
t.isSet = true
t.timer.Reset(t.dur)
}
case Quit:
shutdown = true
fallthrough
case Unset:
if t.isSet {
t.isSet = false
t.timer.Stop()
}
default:
panic("unknown command!")
}
return shutdown
}
func (t *ThrottleTimer) Set() {
t.input <- Set
}
func (t *ThrottleTimer) Unset() {
t.input <- Unset
}
// Stop prevents the ThrottleTimer from firing. It always returns true. Stop does not
// close the channel, to prevent a read from the channel succeeding
// incorrectly.
//
// To prevent a timer created with NewThrottleTimer from firing after a call to
// Stop, check the return value and drain the channel.
//
// For example, assuming the program has not received from t.C already:
//
// if !t.Stop() {
// <-t.C
// }
//
// For ease of stopping services before starting them, we ignore Stop on nil
// ThrottleTimers.
func (t *ThrottleTimer) Stop() bool {
if t == nil {
return false
}
t.input <- Quit
return true
}