* add time warping lunatic attack test
* create too high and connecton refused errors and add to the light client provider
* add height check to provider
* introduce block lag
* add detection logic for processing forward lunatic attack
* add node-side verification logic
* clean up tests and formatting
* update adr's
* update testing
* fix fetching the latest block
* format
* update changelog
* implement suggestions
* modify ADR's
* format
* clean up node evidence verification
Introduces heuristics that track the amount of no responses or unavailable blocks a provider has for more robust provider handling by the light client. Use concurrent calls to all witnesses when a new primary is needed.
also
- replace `MaxReconnectAttempts`, `ReadWait`, `WriteWait` and `PingPeriod` options with `WSOptions` in `WSClient` (rpc/jsonrpc/client/ws_client.go).
- set default write wait to 10s for `WSClient`(rpc/jsonrpc/client/ws_client.go)
- unexpose `WSEvents`(rpc/client/http.go)
Closes#6162
## Description
I'm just doing a self audit of the light client. There's a few things I've changed
- Validate trust level in `VerifyNonAdjacent` function
- Make errNoWitnesses public (it's something people running software on top of a light client should be able to parse)
- Remove `ChainID` check of witnesses on start up. We do this already when we compare the first header with witnesses
- Remove `ChainID()` from provider interface
Closes: #4538
This is the first iteration of model-based testing in Go Tendermint. The test runner is using the static JSON fixtures located under the ./json directory. In the future, the Rust tensgen binary will be used to generate those (given the static intermediate scenarios and the test seed, which will be published along with each testgen release).
Closes: #5322
## Description
Check block protocol version in header validate basic.
I tried searching for where we check the P2P protocol version but was unable to find it. When we check compatibility with a node we check we both have the same block protocol and are on the same network, but we do not check if we are on the same P2P protocol. It makes sense if there is a handshake change because we would not be able to establish a secure connection, but a p2p protocol version bump may be because of a p2p message change, which would go unnoticed until that message is sent over the wire. Is this purposeful?
Closes: #4790
## Description
This PR wraps the stdlib sync.(RW)Mutex & godeadlock.(RW)Mutex. This enables using go-deadlock via a build flag instead of using sed to replace sync with godeadlock in all files
Closes: #3242
Closes#4934
* light: do not compare trusted header w/ witnesses
we don't have trusted state to bisect from
* check header before checking height
otherwise you can get nil panic