* p2p/conn: FlushStop. Use in pex. Closes#2092
In seed mode, we call StopPeer immediately after Send.
Since flushing msgs to the peer happens in the background,
the peer connection is often closed before the messages are
actually sent out. The new FlushStop method allows all msgs
to first be written and flushed out on the conn before it is closed.
* fix dummy peer
* typo
* fixes from review
* more comments
* ensure pex doesn't call FlushStop more than once
FlushStop is not safe to call more than once,
but we call it from Receive in a go-routine so Receive
doesn't block.
To ensure we only call it once, we use the lastReceivedRequests
map - if an entry already exists, then FlushStop should already have
been called and we can return.
* Disable transitioning to new round upon 2/3+ of Precommit nils
Pull in ensureVote test function from https://github.com/tendermint/tendermint/pull/2132
* Add several ensureX test methods to wrap channel read with timeout
* Revert panic in tests
except now we calculate the max size using the maxPacketMsgSize()
function, which frees developers from having to know amino encoding
details.
plus, 10 additional bytes are added to leave the room for amino upgrades
(both making it more efficient / less efficient)
As both configs are concerned with the p2p packaage and PeerConfig is
only used inside of the package there is no good reason to keep the
couple of fields separate, therefore it is collapsed into the more
general P2PConifg. This is a stepping stone towards a setup where the
components inside of p2p do not have any knowledge about the config.
follow-up to #1325
* use increment and decrement operators.
* remove unnecessary else branches.
* fix package comment with leading space.
* fix receiver names.
* fix error strings.
* remove omittable code.
* remove redundant return statement.
* Revert changes (code is generated.)
* use cfg as receiver name for all config-related types.
* use lsi as the receiver name for the LastSignedInfo type.
don't bother with this "only ping when we havent heard from them". lets
just always ping every peer from the sendRoutine every 10s no matter
what. if they dont pong within pongTimeout, disconnect :)