|
|
- package main
-
- import (
- "container/heap"
- "fmt"
- "math/rand"
- "strings"
- )
-
- const seed = 0
- const numNodes = 30000 // Total number of nodes to simulate
- const minNumPeers = 7 // Each node should be connected to at least this many peers
- const maxNumPeers = 10 // ... and at most this many
- const latencyMS = int32(500) // One way packet latency
- const partTxMS = int32(100) // Transmission time per peer of 4KB of data.
- const sendQueueCapacity = 5 // Amount of messages to queue between peers.
-
- func init() {
- rand.Seed(seed)
- }
-
- //-----------------------------------------------------------------------------
-
- type Peer struct {
- node *Node // Pointer to node
- sent int32 // Time of last packet send, including transmit time.
- remote int // SomeNode.peers[x].node.peers[remote].node is SomeNode for all x.
- parts []byte // [32]byte{} bitarray of received block pieces.
- }
-
- // Send a data event to the peer, or return false if queue is "full".
- // Depending on how many event packets are "queued" for peer,
- // the actual recvTime may be adjusted to be later.
- func (p *Peer) sendEventData(event EventData) bool {
- desiredRecvTime := event.RecvTime()
- minRecvTime := p.sent + partTxMS + latencyMS
- if desiredRecvTime >= minRecvTime {
- p.node.sendEvent(event)
- // p.sent + latencyMS == desiredRecvTime
- // when desiredRecvTime == minRecvTime,
- // p.sent += partTxMS
- p.sent = desiredRecvTime - latencyMS
- return true
- } else {
- if (minRecvTime-desiredRecvTime)/partTxMS > sendQueueCapacity {
- return false
- } else {
- event.time = minRecvTime // Adjust recvTime
- p.node.sendEvent(event)
- p.sent += partTxMS
- return true
- }
- }
- }
-
- // Returns true if the sendQueue is not "full"
- func (p *Peer) canSendData(now int32) bool {
- return (p.sent - now) < sendQueueCapacity
- }
-
- // Since EventPart events are much smaller, we don't consider the transmit time,
- // and assume that the sendQueue is always free.
- func (p *Peer) sendEventParts(event EventParts) {
- p.node.sendEvent(event)
- }
-
- // Does the peer's .parts (as received by an EventParts event) contain part?
- func (p *Peer) knownToHave(part uint8) bool {
- return p.parts[part/8]&(1<<(part%8)) > 0
- }
-
- //-----------------------------------------------------------------------------
-
- type Node struct {
- index int
- peers []*Peer
- parts []byte
- events *Heap
- }
-
- func (n *Node) sendEvent(event Event) {
- n.events.Push(event, event.RecvTime())
- }
-
- func (n *Node) recvEvent() Event {
- return n.events.Pop().(Event)
- }
-
- func (n *Node) receive(part uint8) bool {
- x := n.parts[part/8]
- nx := x | (1 << (part % 8))
- if x == nx {
- return false
- } else {
- n.parts[part/8] = nx
- return true
- }
- }
-
- // returns false if already connected, or remote node has too many connections.
- func (n *Node) canConnectTo(node *Node) bool {
- if len(n.peers) > maxNumPeers {
- return false
- }
- for _, peer := range n.peers {
- if peer.node == node {
- return false
- }
- }
- return true
- }
-
- func (n *Node) isFull() bool {
- for _, part := range n.parts {
- if part != byte(0xff) {
- return false
- }
- }
- return true
- }
-
- func (n *Node) pickRandomForPeer(peer *Peer) (part uint8, ok bool) {
- peerParts := peer.parts
- nodeParts := n.parts
- randStart := rand.Intn(32)
- for i := 0; i < 32; i++ {
- bytei := uint8((i + randStart) % 32)
- nByte := nodeParts[bytei]
- pByte := peerParts[bytei]
- iHas := nByte & ^pByte
- if iHas > 0 {
- randBitStart := rand.Intn(8)
- //fmt.Println("//--")
- for j := 0; j < 8; j++ {
- biti := uint8((j + randBitStart) % 8)
- //fmt.Printf("%X %v %v %v\n", iHas, j, biti, randBitStart)
- if (iHas & (1 << biti)) > 0 {
- return 8*bytei + biti, true
- }
- }
- panic("should not happen")
- }
- }
- return 0, false
- }
-
- func (n *Node) debug() {
- lines := []string{}
- lines = append(lines, n.String())
- lines = append(lines, fmt.Sprintf("events: %v, parts: %X", n.events.Len(), n.parts))
- for _, p := range n.peers {
- part, ok := n.pickRandomForPeer(p)
- lines = append(lines, fmt.Sprintf("peer sent: %v, parts: %X, (%v/%v)", p.sent, p.parts, part, ok))
- }
- fmt.Println("//---------------")
- fmt.Println(strings.Join(lines, "\n"))
- fmt.Println("//---------------")
- }
-
- func (n *Node) String() string {
- return fmt.Sprintf("{N:%d}", n.index)
- }
-
- //-----------------------------------------------------------------------------
-
- type Event interface {
- RecvTime() int32
- }
-
- type EventData struct {
- time int32 // time of receipt.
- src int // src node's peer index on destination node
- part uint8
- }
-
- func (e EventData) RecvTime() int32 {
- return e.time
- }
-
- func (e EventData) String() string {
- return fmt.Sprintf("[%d:%d:%d]", e.time, e.src, e.part)
- }
-
- type EventParts struct {
- time int32 // time of receipt.
- src int // src node's peer index on destination node.
- parts []byte
- }
-
- func (e EventParts) RecvTime() int32 {
- return e.time
- }
-
- func (e EventParts) String() string {
- return fmt.Sprintf("[%d:%d:%d]", e.time, e.src, e.parts)
- }
-
- //-----------------------------------------------------------------------------
-
- func createNetwork() []*Node {
- nodes := make([]*Node, numNodes)
- for i := 0; i < numNodes; i++ {
- n := &Node{
- index: i,
- peers: []*Peer{},
- parts: make([]byte, 32),
- events: NewHeap(),
- }
- nodes[i] = n
- }
- for i := 0; i < numNodes; i++ {
- n := nodes[i]
- for j := 0; j < minNumPeers; j++ {
- if len(n.peers) > j {
- // Already set, continue
- continue
- }
- pidx := rand.Intn(numNodes)
- for !n.canConnectTo(nodes[pidx]) {
- pidx = rand.Intn(numNodes)
- }
- // connect to nodes[pidx]
- remote := nodes[pidx]
- remote_j := len(remote.peers)
- n.peers = append(n.peers, &Peer{node: remote, remote: remote_j, parts: make([]byte, 32)})
- remote.peers = append(remote.peers, &Peer{node: n, remote: j, parts: make([]byte, 32)})
- }
- }
- return nodes
- }
-
- func printNodes(nodes []*Node) {
- for _, node := range nodes {
- peerStr := ""
- for _, peer := range node.peers {
- peerStr += fmt.Sprintf(" %v", peer.node.index)
- }
- fmt.Printf("[%v] peers: %v\n", node.index, peerStr)
- }
- }
-
- func countFull(nodes []*Node) (fullCount int) {
- for _, node := range nodes {
- if node.isFull() {
- fullCount += 1
- }
- }
- return fullCount
- }
-
- func main() {
-
- // Global vars
- nodes := createNetwork()
- timeMS := int32(0)
- proposer := nodes[0]
- for i := 0; i < 32; i++ {
- proposer.parts[i] = byte(0xff)
- }
- //printNodes(nodes[:])
-
- // The proposer sends parts to all of its peers.
- for i := 0; i < len(proposer.peers); i++ {
- timeMS := int32(0) // scoped
- peer := proposer.peers[i]
- for j := 0; j < 256; j++ {
- // Send each part to a peer, but each peer starts at a different offset.
- part := uint8((j + i*(256/len(proposer.peers))) % 256)
- recvTime := timeMS + latencyMS + partTxMS
- event := EventData{
- time: recvTime,
- src: peer.remote,
- part: part,
- }
- peer.sendEventData(event)
- timeMS += partTxMS
- }
- }
-
- // Run simulation
- for {
- // Lets run the simulation for each user until endTimeMS
- // We use latencyMS/2 since causality has at least this much lag.
- endTimeMS := timeMS + latencyMS/2
- fmt.Printf("simulating until %v\n", endTimeMS)
-
- // Print out the network for debugging
- if true {
- for i := 0; i < 40; i++ {
- node := nodes[i]
- fmt.Printf("[%v] parts: %X\n", node.index, node.parts)
- }
- }
-
- for _, node := range nodes {
-
- // Iterate over the events of this node until event.time >= endTimeMS
- for {
- _event, ok := node.events.Peek().(Event)
- if !ok || _event.RecvTime() >= endTimeMS {
- break
- } else {
- node.events.Pop()
- }
-
- switch _event.(type) {
- case EventData:
- event := _event.(EventData)
-
- // Process this event
- if !node.receive(event.part) {
- // Already has this part, ignore this event.
- continue
- }
-
- // Let's iterate over peers & see which needs this piece.
- for _, peer := range node.peers {
- if !peer.knownToHave(event.part) {
- peer.sendEventData(EventData{
- time: event.time + latencyMS + partTxMS,
- src: peer.remote,
- part: event.part,
- })
- } else {
- continue
- }
- }
-
- case EventParts:
- event := _event.(EventParts)
- node.peers[event.src].parts = event.parts
- peer := node.peers[event.src]
-
- // Lets blast the peer with random parts.
- randomSent := 0
- randomSentErr := 0
- for peer.canSendData(event.time) {
- part, ok := node.pickRandomForPeer(peer)
- if ok {
- randomSent += 1
- sent := peer.sendEventData(EventData{
- time: event.time + latencyMS + partTxMS,
- src: peer.remote,
- part: part,
- })
- if !sent {
- randomSentErr += 1
- }
- } else {
- break
- }
- }
- /*
- if randomSent > 0 {
- fmt.Printf("radom sent: %v %v", randomSent, randomSentErr)
- }
- */
- }
-
- }
- }
-
- // If network is full, quit.
- if countFull(nodes) == numNodes {
- fmt.Printf("Done! took %v ms", timeMS)
- break
- }
-
- // Lets increment the timeMS now
- timeMS += latencyMS / 2
-
- // Debug
- if timeMS >= 25000 {
- nodes[1].debug()
- for e := nodes[1].events.Pop(); e != nil; e = nodes[1].events.Pop() {
- fmt.Println(e)
- }
- return
- }
-
- // Send EventParts rather frequently. It's cheap.
- for _, node := range nodes {
- for _, peer := range node.peers {
- peer.sendEventParts(EventParts{
- time: timeMS + latencyMS,
- src: peer.remote,
- parts: node.parts,
- })
- }
-
- newParts := make([]byte, 32)
- copy(newParts, node.parts)
- node.parts = newParts
- }
-
- }
- }
-
- // ----------------------------------------------------------------------------
-
- type Heap struct {
- pq priorityQueue
- }
-
- func NewHeap() *Heap {
- return &Heap{pq: make([]*pqItem, 0)}
- }
-
- func (h *Heap) Len() int {
- return len(h.pq)
- }
-
- func (h *Heap) Peek() interface{} {
- if len(h.pq) == 0 {
- return nil
- }
- return h.pq[0].value
- }
-
- func (h *Heap) Push(value interface{}, priority int32) {
- heap.Push(&h.pq, &pqItem{value: value, priority: priority})
- }
-
- func (h *Heap) Pop() interface{} {
- item := heap.Pop(&h.pq).(*pqItem)
- return item.value
- }
-
- /*
- func main() {
- h := NewHeap()
-
- h.Push(String("msg1"), 1)
- h.Push(String("msg3"), 3)
- h.Push(String("msg2"), 2)
-
- fmt.Println(h.Pop())
- fmt.Println(h.Pop())
- fmt.Println(h.Pop())
- }
- */
-
- ///////////////////////
- // From: http://golang.org/pkg/container/heap/#example__priorityQueue
-
- type pqItem struct {
- value interface{}
- priority int32
- index int
- }
-
- type priorityQueue []*pqItem
-
- func (pq priorityQueue) Len() int { return len(pq) }
-
- func (pq priorityQueue) Less(i, j int) bool {
- return pq[i].priority < pq[j].priority
- }
-
- func (pq priorityQueue) Swap(i, j int) {
- pq[i], pq[j] = pq[j], pq[i]
- pq[i].index = i
- pq[j].index = j
- }
-
- func (pq *priorityQueue) Push(x interface{}) {
- n := len(*pq)
- item := x.(*pqItem)
- item.index = n
- *pq = append(*pq, item)
- }
-
- func (pq *priorityQueue) Pop() interface{} {
- old := *pq
- n := len(old)
- item := old[n-1]
- item.index = -1 // for safety
- *pq = old[0 : n-1]
- return item
- }
-
- func (pq *priorityQueue) Update(item *pqItem, value interface{}, priority int32) {
- heap.Remove(pq, item.index)
- item.value = value
- item.priority = priority
- heap.Push(pq, item)
- }
|