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Merge branch 'adaptedStrategy0' into vm

vm
Slash 9 years ago
parent
commit
d54a798f73
8 changed files with 241 additions and 209 deletions
  1. +2
    -2
      icfp2015.cabal
  2. +4
    -4
      src/JSONDeser.hs
  3. +1
    -1
      src/LCG.hs
  4. +158
    -0
      src/Main.hs
  5. +0
    -144
      src/Mainpf.hs
  6. +5
    -5
      src/PowerPhrases.hs
  7. +39
    -28
      src/Strategy0.hs
  8. +32
    -25
      src/StrategyManager.hs

+ 2
- 2
icfp2015.cabal View File

@ -51,7 +51,7 @@ cabal-version: >=1.10
executable icfp2015 executable icfp2015
-- .hs or .lhs file containing the Main module. -- .hs or .lhs file containing the Main module.
main-is: Main0.hs
main-is: Main.hs
-- Modules included in this executable, other than Main. -- Modules included in this executable, other than Main.
other-modules: Datatypes, Datatypes.Board, Datatypes.Cell, Datatypes.Game, Datatypes.Unit other-modules: Datatypes, Datatypes.Board, Datatypes.Cell, Datatypes.Game, Datatypes.Unit
@ -60,7 +60,7 @@ executable icfp2015
other-extensions: OverloadedStrings, DeriveGeneric, DeriveDataTypeable other-extensions: OverloadedStrings, DeriveGeneric, DeriveDataTypeable
-- Other library packages from which modules are imported. -- Other library packages from which modules are imported.
build-depends: base >=4.6 && <4.9, hashable >=1.2 && <1.3, containers >=0.5 && <0.6, QuickCheck >=2.7 && <2.9, bytestring >=0.10 && <0.11, aeson >=0.8 && <0.9, pqueue >=1.3 && <1.4, clock >= 0.1
build-depends: base >=4.6 && <4.9, hashable >=1.2 && <1.3, containers >=0.5 && <0.6, QuickCheck >=2.7 && <2.9, bytestring >=0.10 && <0.11, aeson >=0.8 && <0.9, pqueue >=1.3 && <1.4, clock, random, deepseq >= 1.3 && <1.4
-- Directories containing source files. -- Directories containing source files.
hs-source-dirs: src hs-source-dirs: src


+ 4
- 4
src/JSONDeser.hs View File

@ -1,7 +1,7 @@
{-# LANGUAGE DeriveGeneric #-} {-# LANGUAGE DeriveGeneric #-}
module JSONDeser where module JSONDeser where
import qualified Data.Set as Set
import Data.Set(fromList)
import Data.Maybe import Data.Maybe
import qualified Data.ByteString.Lazy as BS import qualified Data.ByteString.Lazy as BS
import Data.Aeson import Data.Aeson
@ -52,10 +52,10 @@ newGame :: Input -> (Int,[(Int,DT.Game)])
newGame input = (JSONDeser.id input, zip (sourceSeeds input) (map gameFromSeed (sourceSeeds input))) newGame input = (JSONDeser.id input, zip (sourceSeeds input) (map gameFromSeed (sourceSeeds input)))
where where
gameFromSeed seed = DT.Game.new board (seedUnits seed input) gameFromSeed seed = DT.Game.new board (seedUnits seed input)
board = DT.Board w h filledel
board = DT.Board w h filledelement
w = width input w = width input
h = height input h = height input
filledel = Set.fromList (map cellConvVM (filled input))
filledelement = fromList (map cellConvVM (filled input))
seedUnits :: Int -> Input -> [DT.Unit] seedUnits :: Int -> Input -> [DT.Unit]
seedUnits s input = map (\x -> uinput !! x ) unit_index seedUnits s input = map (\x -> uinput !! x ) unit_index
@ -69,5 +69,5 @@ cellConvVM (Cell x y) = (x,y)
unitConvVM :: Unit -> DT.Unit unitConvVM :: Unit -> DT.Unit
unitConvVM unit = DT.Unit (cellConvVM (pivot unit)) setcell unitConvVM unit = DT.Unit (cellConvVM (pivot unit)) setcell
where where
setcell = Set.fromList (map cellConvVM (members unit))
setcell = fromList (map cellConvVM (members unit))

+ 1
- 1
src/LCG.hs View File

@ -1,6 +1,6 @@
module LCG where module LCG where
import Data.Bits
import Data.Bits(shiftR,(.&.))
modulus = 2^32 modulus = 2^32
multiplier = 1103515245 multiplier = 1103515245


+ 158
- 0
src/Main.hs View File

@ -0,0 +1,158 @@
{-# LANGUAGE BangPatterns #-}
{-# LANGUAGE DeriveGeneric #-}
{-# LANGUAGE ExistentialQuantification #-}
{-# OPTIONS -Wall #-}
module Main where
import Control.DeepSeq (deepseq, NFData(..))
import Data.Int
import qualified Data.ByteString.Lazy.Char8 as BS
import System.Environment
import System.Random
import System.Clock
import GHC.Generics
import Data.Aeson
import Data.Maybe
import StrategyManager
import Strategy0
import Datatypes.Game(Game,Command)
import VM
import Opt
import JSONDeser(readInput)
import PowerPhrases
strategyTag :: String
strategyTag = "lilik0"
logFileName :: String
logFileName = "scores"
timeLimitRatio :: Double
timeLimitRatio = 0.96
memLimitRatio :: Double
memLimitRatio = 1.0
computationsPerStep :: Int
computationsPerStep = 10
data JSONSer = JSONSer { problemId :: Int,
problemSeed :: Int,
problemTag :: String,
problemSolution :: String
} deriving (Show, Generic)
instance FromJSON JSONSer
instance ToJSON JSONSer
type Id = Int
type Seed = Int
strategies :: Game -> StdGen -> Maybe [Command] -> GameComputation
strategies g sgen cmd = [MkStrategyWrapper (initst g sgen cmd :: Strategy0)]
-- = [MkStrategyWrapper (initst g sgen cmd :: NullStrategy1),
-- MkStrategyWrapper (initst g sgen cmd :: NullStrategy2)]
-- example ::
-- = [MkStrategyWrapper (init g sgen cmd :: Strat0),
-- MkStrategyWrapper (init g sgen cmd :: Strat1),
-- MkStrategyWrapper (init g sgen cmd :: Strat2)]
main :: IO ()
main = do initTime <- secTime
args <- getArgs
opt <- parseArgs args
let files = optFile opt
let maxTime = optTime opt
let maxMem = optMem opt
let powerPhrase = optPowerPhrase opt
let logFile = optLog opt
rng <- getStdGen
initialData <- createComputationsFromFiles files rng powerPhrase
let (_, _,gameComputations) = unzip3 initialData
commandResults <- iterateGame gameComputations (timeStruct maxTime initTime) maxMem
let stringResults = map (\(cmds,score,algoIdx) -> (cmdToString cmds,score,algoIdx)) commandResults
let outJSONstructs = zipWith jsonBuilder initialData stringResults
BS.putStrLn $ encode outJSONstructs
writeLogFile logFile (zipWith logFileBuilder initialData stringResults)
where
timeStruct Nothing _ = Nothing
timeStruct (Just stopTime) initialTime = Just (fromIntegral stopTime,fromIntegral initialTime)
jsonBuilder (idx, seed, _) (strCmds, _, _) = (JSONSer idx seed strategyTag strCmds)
logFileBuilder (idx, seed, _) (_ ,score , algoIdx) = (idx, seed, score, algoIdx)
createComputationsFromFiles :: [String] -> StdGen -> Maybe String -> IO [(Id,Seed,GameComputation)]
createComputationsFromFiles fileNames randomGen powerPhrase = do inputs <- readFiles fileNames
let igames = map readInput inputs
let cstruct = compstruct igames
return (gcstruct cstruct)
where
compstruct ig = concat (map genf ig)
genf (i,g) = zipWith (\x (y,z) -> (x,y,z)) (replicate (length g) i) g
gcstruct cst = map (\(x,y,z) -> (x,y,j z)) cst
where
j game = strategies game randomGen (powerCommands powerPhrase)
powerCommands Nothing = Nothing
powerCommands (Just a) = Just (mapMaybe charToCommand a)
readFiles :: [String] -> IO [BS.ByteString]
readFiles [] = return []
readFiles (x:xs) = do f <- BS.readFile x
fs <- readFiles xs
return (f:fs)
instance NFData Command where rnf x = seq x ()
iterateGame :: [GameComputation] -> Maybe (Double,Double) -> Maybe Int -> IO [FinishedGame]
iterateGame gameComputations timeLimitData memLimitData = do alive <- checkComputationAlive
if alive
then nextPass
else return bestGames
where
nextPass = (bestGames `deepseq` (iterateGame nextGameComputations timeLimitData memLimitData))
nextGameComputations = (applyNtimes computationsPerStep advanceGameComputations gameComputations)
checkComputationAlive = do timeLimitFlag <- timeLimit timeLimitData
memLimitFlag <- memLimit memLimitData
let finishedComputation = (and $ map finishedGameComputation gameComputations)
return $ not (timeLimitFlag || memLimitFlag || finishedComputation)
advanceGameComputations computations = map advanceGameComputation computations
bestGames = map getBestGameComputation gameComputations
timeLimit :: Maybe (Double, Double) -> IO Bool
timeLimit Nothing = return False
timeLimit (Just (initialTime,stopTime)) = do actualTime <- secTime
let actualTimeD = fromIntegral actualTime
let timeDifference = (actualTimeD - initialTime)
return (stopTime <= timeDifference)
memLimit :: Maybe Int -> IO Bool
memLimit _ = return False
secTime :: IO Int64
secTime = do (TimeSpec s _) <- getTime Monotonic
return s
writeLogFile :: Bool -> [(Int,Int,Int,Int)] -> IO ()
writeLogFile False _ = return ()
writeLogFile _ els = writeFile logFileName scoredata
where
scoredata = foldl strlog "\n" els
strlog x (a,b,c,d) = sa ++ sb ++ sc ++ sd ++ x ++ "\n\n"
where
sa = (show a) ++ " "
sb = (show b) ++ " "
sc = (show c) ++ " "
sd = (show d) ++ " "
applyNtimes :: Int -> (a -> a) -> a -> a
applyNtimes 0 _ accum = accum
applyNtimes n f accum = applyNtimes (n - 1) f (f accum)

+ 0
- 144
src/Mainpf.hs View File

@ -1,144 +0,0 @@
{-# LANGUAGE DeriveGeneric #-}
{-# LANGUAGE ExistentialQuantification #-}
{-# OPTIONS -Wall #-}
module Mainf where
import Data.Int
import Data.List
import qualified Data.ByteString.Lazy.Char8 as BS
import System.Environment
import System.Random
import System.Clock
import GHC.Generics
import Data.Aeson
import Data.Maybe
import StrategyManager
import Datatypes
import Datatypes.Game
import VM
import Opt
import JSONDeser(readInput)
import PowerPhrases
ptag :: String
ptag = "lilik0"
logfilename :: String
logfilename = "scores"
timelimitratio :: Double
timelimitratio = 0.9
memlimitratio :: Double
memlimitratio = 0.9
gccompperstep :: Integer
gccompperstep = 10
data JSONSer = JSONSer { problemId :: Int,
seed :: Int,
tag :: String,
solution :: String
} deriving (Show, Generic)
instance FromJSON JSONSer
instance ToJSON JSONSer
type Id = Int
type Seed = Int
strategies :: Game -> StdGen -> Maybe [Command] -> GameComputation
strategies g sgen cmd = [MkStrategyWrapper (initst g sgen cmd :: NullStrategy1),
MkStrategyWrapper (initst g sgen cmd :: NullStrategy2)]
-- example ::
-- = [MkStrategyWrapper (init g sgen cmd :: Strat0),
-- MkStrategyWrapper (init g sgen cmd :: Strat1),
-- MkStrategyWrapper (init g sgen cmd :: Strat2)]
main :: IO ()
main = do args <- getArgs
opt <- parseArgs args
let files = optFile opt
let timelimit = optTime opt
let memlimit = optMem opt
let powerp = optPowerPhrase opt
let cores = optCores opt
let logf = optLog opt
rng <- getStdGen
loaddata <- createComputationsFromFiles files rng powerp
let (ids,seeds,gamecomputations) = unzip3 loaddata
inittime <- secTime
results <- iterategc gamecomputations (timestruct timelimit inittime) memlimit
let (commandswpoints,strat) = unzip results
let (commandlists, points) = unzip commandswpoints
let wordlists = map cmdToString commandlists
let outJSONstructs = zipWith3 (\x y z -> (JSONSer x y ptag z)) ids seeds wordlists
BS.putStrLn $ encode outJSONstructs
writelogfile logf (zip4 ids seeds points strat)
where
timestruct Nothing _ = Nothing
timestruct (Just maxtime) intime = Just (maxtime, intime)
createComputationsFromFiles :: [String] -> StdGen -> Maybe String -> IO [(Id,Seed,GameComputation)]
createComputationsFromFiles fns sg pp = do inputs <- readFiles fns
let igames = map readInput inputs
let cstruct = compstruct igames
return (gcstruct cstruct)
where
compstruct ig = concat (map genf ig)
genf (i,g) = zipWith (\x (y,z) -> (x,y,z)) (replicate (length g) i) g
gcstruct cst = map (\(x,y,z) -> (x,y,j z))cst
where
j z = strategies z sg (ppascommands pp)
ppascommands Nothing = Nothing
ppascommands (Just a) = Just (mapMaybe charToCommand a)
readFiles :: [String] -> IO [BS.ByteString]
readFiles [] = return []
readFiles (x:xs) = do f <- BS.readFile x
fs <- readFiles xs
return (f:fs)
iterategc :: [GameComputation] -> Maybe (Int,Int64) -> Maybe Int -> IO [(([Command], Int), Int)]
iterategc gcs tlimit mlimit = do rtl <- timeLimit tlimit
rml <- memLimit mlimit
(gcresult rtl rml)
where
gcresult True _ = return best
gcresult _ True = return best
gcresult _ _ = if (and $ map finishedGameComputation gcs)
then return best
else iterategc (applyNtimes gccompperstep itf gcs) tlimit mlimit
where
itf gcs1 = map (\x -> advanceGameComputation x) gcs1
applyNtimes 1 f x = f x
applyNtimes n f x = f (applyNtimes (n-1) f x)
best = map getBestGameComputation gcs
timeLimit :: Maybe (Int,Int64) -> IO Bool
timeLimit Nothing = return False
timeLimit (Just (itime,limit)) = do atime <- secTime
let diff = (atime - (fromIntegral itime))
return (((fromIntegral limit) * timelimitratio) < (fromIntegral diff))
memLimit :: Maybe Int -> IO Bool
memLimit _ = return False
secTime :: IO Int64
secTime = do (TimeSpec s _) <- getTime Monotonic
return s
writelogfile :: Bool -> [(Int,Int,Int,Int)] -> IO ()
writelogfile False _ = return ()
writelogfile _ els = writeFile logfilename scoredata
where
scoredata = foldl strlog "\n" els
strlog x (a,b,c,d) = sa ++ sb ++ sc ++ sd ++ x ++ "\n"
where
sa = (show a) ++ " "
sb = (show b) ++ " "
sc = (show c) ++ " "
sd = (show d) ++ " "

+ 5
- 5
src/PowerPhrases.hs View File

@ -1,8 +1,11 @@
{-# OPTIONS -Wall #-}
module PowerPhrases where module PowerPhrases where
import Data.Maybe
import Data.Maybe(mapMaybe)
import Datatypes.Game (Command(..)) import Datatypes.Game (Command(..))
listToCommand :: String -> [Command]
listToCommand str = mapMaybe charToCommand str
charToCommand :: Char -> Maybe Command charToCommand :: Char -> Maybe Command
@ -48,8 +51,5 @@ charToCommand 'u' = Just RotateCounterclockwise
charToCommand 'w' = Just RotateCounterclockwise charToCommand 'w' = Just RotateCounterclockwise
charToCommand 'x' = Just RotateCounterclockwise charToCommand 'x' = Just RotateCounterclockwise
charToCommand '\t' = Nothing
charToCommand '\n' = Nothing
charToCommand '\r' = Nothing
charToCommand _ = Nothing

+ 39
- 28
src/Strategy0.hs View File

@ -1,37 +1,65 @@
module Strategy0 where
module Strategy0(Strategy0) where
import qualified Data.PQueue.Prio.Max as PQ import qualified Data.PQueue.Prio.Max as PQ
import System.Random(StdGen)
import Data.Maybe (isJust) import Data.Maybe (isJust)
import Datatypes import Datatypes
import Datatypes.Game (Command(..)) import Datatypes.Game (Command(..))
import qualified Datatypes.Unit as Unit import qualified Datatypes.Unit as Unit
import qualified Datatypes.Game as Game import qualified Datatypes.Game as Game
import VM import VM
import StrategyManager
commandsList :: [Command] commandsList :: [Command]
commandsList = [MoveSE, MoveSW, MoveW, MoveE, RotateClockwise, RotateCounterclockwise] commandsList = [MoveSE, MoveSW, MoveW, MoveE, RotateClockwise, RotateCounterclockwise]
type Queue = PQ.MaxPQueue (Int, Int, Int) Game type Queue = PQ.MaxPQueue (Int, Int, Int) Game
data Strategy0 = Strategy0 (Queue, [Game])
instance Strategy Strategy0 where
initst = strategy0initst
advance = strategy0advance
getbest = strategy0getbest
strategy0initst :: Game -> StdGen -> Maybe [Command] -> Strategy0
strategy0initst game _ _ = (Strategy0 (firstQueue, firstList)) where
firstQueue = PQ.singleton (fullScore game, -(length $ Game.units game), snd . Unit.pivot . head . Game.units $ game) game
firstList = []
strategy0advance :: Strategy0 -> Either Strategy0 ([Command],Int)
strategy0advance (Strategy0 (queue,completed)) =
let candidates = (tryPowerPhrases game) ++ (map (step game) commandsList)
(newQueue, newCompleted) = updateCollections candidates remQueue (game:completed)
in Left (Strategy0 (newQueue, newCompleted))
where
((score, game), remQueue) = PQ.deleteFindMax queue
updateCollections [] q l = (q, l)
updateCollections ((g, n):rs) q l = case n of
OK -> updateCollections rs (pushToQueue q g) l
Lock _ -> updateCollections rs (pushToQueue q g) l
GameOver -> updateCollections rs q (pushToList l g)
_ -> updateCollections rs q l
pushToQueue q x = PQ.insert (fullScore x, -(length $ Game.units x), snd . Unit.pivot . head . Game.units $ x) x q
pushToList c x = x : c
strategy0getbest :: Strategy0 -> ([Command], Int)
strategy0getbest (Strategy0 (incomplete,completed)) =
let (_, bestIncomplete) = PQ.findMax incomplete
resultGame = findListMax (bestIncomplete:completed)
in (reverse (Game.history resultGame), fullScore resultGame)
fullScore :: Game -> Int fullScore :: Game -> Int
fullScore game = Game.score game + (Game.powerCounterToScore $ Game.powerCounter game) fullScore game = Game.score game + (Game.powerCounterToScore $ Game.powerCounter game)
strat0 :: Game -> ([Command],Int)
strat0 game = let firstQueue = PQ.singleton (fullScore game, -(length $ Game.units game), snd . Unit.pivot . head . Game.units $ game) game
(incomplete, completed) = findBest maxIter firstQueue []
(_, bestIncomplete) = PQ.findMax incomplete
resultGame = findListMax (bestIncomplete:completed)
in (reverse (Game.history resultGame), fullScore resultGame)
where
maxIter = 300000
findListMax :: [Game] -> Game findListMax :: [Game] -> Game
findListMax (x:xs) = innerFindListMax x xs where findListMax (x:xs) = innerFindListMax x xs where
innerFindListMax currentMax [] = currentMax innerFindListMax currentMax [] = currentMax
innerFindListMax currentMax (y:ys) = innerFindListMax (if (fullScore currentMax) > (fullScore y) then currentMax else y) ys innerFindListMax currentMax (y:ys) = innerFindListMax (if (fullScore currentMax) > (fullScore y) then currentMax else y) ys
partition :: (a -> Bool) -> [a] -> ([a], [a]) partition :: (a -> Bool) -> [a] -> ([a], [a])
partition p items = innerPartition items [] [] where partition p items = innerPartition items [] [] where
innerPartition [] ts fs = (ts, fs) innerPartition [] ts fs = (ts, fs)
@ -55,20 +83,3 @@ tryPowerPhrases game = validResults where
OK -> innerExpand nn ps OK -> innerExpand nn ps
Lock _ -> innerExpand nn ps Lock _ -> innerExpand nn ps
_ -> Nothing _ -> Nothing
findBest :: Int -> Queue -> [Game] -> (Queue, [Game])
findBest 0 queue completed = (queue, completed)
findBest i queue completed =
let candidates = (tryPowerPhrases game) ++ (map (step game) commandsList)
(newQueue, newCompleted) = updateCollections candidates remQueue (game:completed)
in findBest (i - 1) newQueue newCompleted
where
((score, game), remQueue) = PQ.deleteFindMax queue
updateCollections [] q l = (q, l)
updateCollections ((g, n):rs) q l = case n of
OK -> updateCollections rs (pushToQueue q g) l
Lock _ -> updateCollections rs (pushToQueue q g) l
GameOver -> updateCollections rs q (pushToList l g)
_ -> updateCollections rs q l
pushToQueue q x = PQ.insert (fullScore x, -(length $ Game.units x), snd . Unit.pivot . head . Game.units $ x) x q
pushToList c x = x : c

+ 32
- 25
src/StrategyManager.hs View File

@ -2,32 +2,21 @@
{-# OPTIONS -Wall #-} {-# OPTIONS -Wall #-}
module StrategyManager where module StrategyManager where
import System.Random
import Datatypes
import Datatypes.Game
import System.Random(StdGen)
import Datatypes.Game(Game,Command)
type Score = Int
type StrategyIdx = Int
type FinishedGame = ([Command], Score, StrategyIdx)
type GameComputation = [StrategyWrapper] type GameComputation = [StrategyWrapper]
data StrategyWrapper = forall a . Strategy a => MkStrategyWrapper a data StrategyWrapper = forall a . Strategy a => MkStrategyWrapper a
| FinishedGame ([Command], Int) | FinishedGame ([Command], Int)
data NullStrategy1 = NullS1 data NullStrategy1 = NullS1
instance Strategy NullStrategy1 where
initst _ _ _ = NullS1
advance _ = Left NullS1
getbest _ = ([],0)
data NullStrategy2 = NullS2
instance Strategy NullStrategy2 where
initst _ _ _ = NullS2
advance _ = Left NullS2
getbest _ = ([],0)
initWrapper :: Strategy a => a -> StrategyWrapper initWrapper :: Strategy a => a -> StrategyWrapper
@ -41,9 +30,9 @@ class Strategy a where
advanceWrapper :: StrategyWrapper -> StrategyWrapper advanceWrapper :: StrategyWrapper -> StrategyWrapper
advanceWrapper (FinishedGame result) = (FinishedGame result) advanceWrapper (FinishedGame result) = (FinishedGame result)
advanceWrapper (MkStrategyWrapper st) = wrapResult $ advance st
advanceWrapper (MkStrategyWrapper strategy) = wrapResult $ advance strategy
where where
wrapResult (Left nst) = MkStrategyWrapper nst
wrapResult (Left nextStrategy) = MkStrategyWrapper nextStrategy
wrapResult (Right result) = FinishedGame result wrapResult (Right result) = FinishedGame result
finishedWrapper :: StrategyWrapper -> Bool finishedWrapper :: StrategyWrapper -> Bool
@ -59,13 +48,31 @@ finishedGameComputation :: GameComputation -> Bool
finishedGameComputation gc = and $ map finishedWrapper gc finishedGameComputation gc = and $ map finishedWrapper gc
-- Ritorna i comandi con i punti piu l indice della strategia -- Ritorna i comandi con i punti piu l indice della strategia
getBestGameComputation :: GameComputation -> (([Command], Int),Int)
getBestGameComputation gc = foldl bestgame (([], 0), 0) (map getbestWrapper gc)
getBestGameComputation :: GameComputation -> FinishedGame
getBestGameComputation gameComputation = bestGame
where where
bestgame (b,i) a = if (snd a) > (snd b)
then (a,i+1)
else (b,i)
resultsFromAlgorithms = (map getbestWrapper gameComputation)
algoIdxs = take (length resultsFromAlgorithms) [ i | i <- [0..]]
bestGames = zipWith (\(a,b) c -> (a,b,c)) resultsFromAlgorithms algoIdxs
bestGame = foldl findBest ([], 0, 0) bestGames
findBest best nextBest = if ((bestScore best) > (bestScore nextBest))
then best
else nextBest
bestScore (_, score, _) = score
advanceGameComputation :: GameComputation -> GameComputation advanceGameComputation :: GameComputation -> GameComputation
advanceGameComputation gc = map advanceWrapper gc advanceGameComputation gc = map advanceWrapper gc
instance Strategy NullStrategy1 where
initst _ _ _ = NullS1
advance _ = Left NullS1
getbest _ = ([],0)
data NullStrategy2 = NullS2
instance Strategy NullStrategy2 where
initst _ _ _ = NullS2
advance _ = Left NullS2
getbest _ = ([],0)

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