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@ -12,6 +12,14 @@ import qualified Datatypes.Game as Game |
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import Datatypes.Unit (Unit(..)) |
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import Datatypes.Unit (Unit(..)) |
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import qualified Datatypes.Unit as Unit |
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import qualified Datatypes.Unit as Unit |
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data Command = MoveW |
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| MoveE |
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| MoveSW |
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| MoveSE |
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| RotateClockwise |
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| RotateCounterclockwise |
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deriving (Show,Eq) |
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data Notes = OK |
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data Notes = OK |
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| GameOver |
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| GameOver |
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| Lock { rowsCleaned :: Int } |
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| Lock { rowsCleaned :: Int } |
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@ -28,14 +36,6 @@ cmdToString (RotateClockwise:cs) = 'd' : cmdToString cs |
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cmdToString (RotateCounterclockwise:cs) = 'k' : cmdToString cs |
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cmdToString (RotateCounterclockwise:cs) = 'k' : cmdToString cs |
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cmdToString [] = [] |
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cmdToString [] = [] |
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data Command = MoveW |
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| MoveE |
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| MoveSW |
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| MoveSE |
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| RotateClockwise |
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| RotateCounterclockwise |
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deriving (Show,Eq) |
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moveScore :: Int -> Int -> Int -> Int |
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moveScore :: Int -> Int -> Int -> Int |
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moveScore size lines linesOld = points + lineBonus where |
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moveScore size lines linesOld = points + lineBonus where |
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points = size + 100 * ((1 + lines) * lines) `div` 2 |
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points = size + 100 * ((1 + lines) * lines) `div` 2 |
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@ -44,28 +44,29 @@ moveScore size lines linesOld = points + lineBonus where |
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else 0 |
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else 0 |
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checkSpawn :: Game -> Game |
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checkSpawn :: Game -> Game |
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checkSpawn game@(Game _ [] _ _ _) = game |
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checkSpawn game@(Game board (u:us) oldPos _ _) = if u `Unit.collidesWith` board |
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then game { Game.units = [] } |
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else game |
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checkSpawn game@(Game { units = [] }) = game |
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checkSpawn game@(Game { units = (u:us), board = b }) = |
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if u `Unit.collidesWith` b |
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then game { Game.units = [] } |
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else game |
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lockUnit :: Game -> Game |
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lockUnit :: Game -> Game |
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lockUnit game = game { |
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lockUnit game = game { |
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board = newBoard, |
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board = newBoard, |
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units = us, |
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units = otherUnits, |
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visitedUnits = Set.empty, |
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visitedUnits = Set.empty, |
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oldLines = clearedLines, |
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oldLines = clearedLines, |
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score = Game.score game + newScore |
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score = Game.score game + newScore |
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} where |
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} where |
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(u:us) = Game.units game |
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mergedBoard = u `Unit.mergeWith` (Game.board game) |
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(currentUnit:otherUnits) = Game.units game |
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mergedBoard = currentUnit `Unit.mergeWith` (Game.board game) |
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(newBoard, clearedLines) = Board.clearLines mergedBoard |
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(newBoard, clearedLines) = Board.clearLines mergedBoard |
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size = Set.size $ Unit.members u |
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size = Set.size $ Unit.members currentUnit |
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newScore = moveScore size clearedLines (Game.oldLines game) |
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newScore = moveScore size clearedLines (Game.oldLines game) |
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testStep = let unit = Unit (0, 0) (Set.fromList [(2,9)]) |
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testStep = let unit = Unit (0, 0) (Set.fromList [(2,9)]) |
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board = Board 5 10 (Set.fromList [(0,8),(1,8),(0,9),(1,9),(4,8),(3,9),(4,9)]) |
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board = Board 5 10 (Set.fromList [(0,8),(1,8),(0,9),(1,9),(4,8),(3,9),(4,9)]) |
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in step (Game board [unit] (Set.fromList []) 0 0) MoveSW |
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in step (Game board [unit] (Set.fromList []) 0 0) MoveSW |
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testStep2 = let unit = Unit (2, 4) (Set.fromList [(0,3),(1,3),(2,3),(3,3),(1,4),(2,4),(3,4), (1,5),(2,5),(2,6)]) |
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testStep2 = let unit = Unit (2, 4) (Set.fromList [(0,3),(1,3),(2,3),(3,3),(1,4),(2,4),(3,4), (1,5),(2,5),(2,6)]) |
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board = Board 6 10 (Set.fromList [(0,8),(0,9),(4,6),(3,7),(4,7),(3,8),(4,8),(2,9),(3,9),(4,9),(5,8),(5,9)]) |
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board = Board 6 10 (Set.fromList [(0,8),(0,9),(4,6),(3,7),(4,7),(3,8),(4,8),(2,9),(3,9),(4,9),(5,8),(5,9)]) |
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@ -77,21 +78,27 @@ testStep2 = let unit = Unit (2, 4) (Set.fromList [(0,3),(1,3),(2,3),(3,3),(1,4), |
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testStep3 = let unit = Unit (0, 0) (Set.fromList [(2,9)]) |
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testStep3 = let unit = Unit (0, 0) (Set.fromList [(2,9)]) |
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board = Board 5 10 (Set.fromList [(0,8),(1,8),(0,9),(1,9),(4,8),(3,9),(4,9)]) |
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board = Board 5 10 (Set.fromList [(0,8),(1,8),(0,9),(1,9),(4,8),(3,9),(4,9)]) |
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in step (Game board [unit] (Set.fromList []) 0 0) MoveSW |
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in step (Game board [unit] (Set.fromList []) 0 0) MoveSW |
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step :: Game -> Command -> (Game, Notes) |
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step :: Game -> Command -> (Game, Notes) |
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step game@(Game _ [] _ _ _) command = (game, ErrorGameEnded) |
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step game@(Game board (unit:us) oldPositions o l) command = |
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if newUnit `Unit.collidesWith` board || newUnit `Unit.isOutsideOf` board |
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then let final = checkSpawn (lockUnit game) in |
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(if Game.completed final then (final, GameOver) else (final, Lock 0)) |
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else |
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if Set.member (hash newUnit) oldPositions |
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then (Game board (newUnit:us) oldPositions o l, ErrorSamePosition) |
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else (Game board (newUnit:us) newOldPositions o l, OK) |
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where |
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newUnit = applyCommand unit command |
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newOldPositions = Set.insert (hash newUnit) oldPositions |
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step game@(Game { units = [] }) command = (game, ErrorGameEnded) |
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step game command = |
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if shouldLock |
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then |
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if Game.completed updatedGame |
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then (updatedGame, GameOver) |
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else (updatedGame, Lock (Game.oldLines updatedGame)) |
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else |
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if Set.member (hash newUnit) (Game.visitedUnits game) |
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then (game { units = newUnit:otherUnits }, ErrorSamePosition) |
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else (game { units = newUnit:otherUnits, visitedUnits = newVisitedUnits }, OK) |
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where |
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(unit:otherUnits) = Game.units game |
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newUnit = applyCommand unit command |
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board = Game.board game |
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shouldLock = newUnit `Unit.collidesWith` board || newUnit `Unit.isOutsideOf` board |
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newVisitedUnits = Set.insert (hash newUnit) (Game.visitedUnits game) |
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updatedGame = checkSpawn $ lockUnit game |
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applyCommand :: Unit -> Command -> Unit |
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applyCommand :: Unit -> Command -> Unit |
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applyCommand unit MoveW = Unit.map move unit where |
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applyCommand unit MoveW = Unit.map move unit where |
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