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Add ROI type and shape

zolfa-add_slices_loading
Ruben Verweij 8 years ago
parent
commit
d0bb78f67a
2 changed files with 34 additions and 18 deletions
  1. +33
    -17
      nd2reader/model/roi.py
  2. +1
    -1
      nd2reader/parser/v3.py

+ 33
- 17
nd2reader/model/roi.py View File

@ -5,19 +5,31 @@ import numpy as np
class Roi(object): class Roi(object):
""" """
A ND2 ROI representation. A ND2 ROI representation.
Coordinates are the center coordinates of the ROI in (x, y, z) order.
Sizes are the sizes of the ROI in (x, y, z) order.
Coordinates are the center coordinates of the ROI in (x, y, z) order in micron.
Sizes are the sizes of the ROI in (x, y, z) order in micron.
Shapes are represented by numbers, defined by constants in this class. Shapes are represented by numbers, defined by constants in this class.
All these properties can be set for multiple timepoints.
All these properties can be set for multiple time points (in ms).
""" """
SHAPE_RECTANGLE = 3 SHAPE_RECTANGLE = 3
SHAPE_CIRCLE = 9 SHAPE_CIRCLE = 9
def __init__(self, raw_roi_dict):
TYPE_BACKGROUND = 2
def __init__(self, raw_roi_dict, metadata):
"""
:param raw_roi_dict:
:param metadata
"""
self.timepoints = [] self.timepoints = []
self.positions = [] self.positions = []
self.sizes = [] self.sizes = []
self.shapes = []
self.shape = self.SHAPE_CIRCLE
self.type = self.TYPE_BACKGROUND
self._width_micron = metadata.width * metadata.pixel_microns
self._height_micron = metadata.height * metadata.pixel_microns
self._pixel_microns = metadata.pixel_microns
self._extract_vect_anims(raw_roi_dict) self._extract_vect_anims(raw_roi_dict)
@ -31,33 +43,37 @@ class Roi(object):
number_of_timepoints = raw_roi_dict[six.b('m_vectAnimParams_Size')] number_of_timepoints = raw_roi_dict[six.b('m_vectAnimParams_Size')]
for i in range(number_of_timepoints): for i in range(number_of_timepoints):
shape = raw_roi_dict[six.b('m_sInfo')][six.b('m_uiShapeType')]
self._parse_vect_anim(raw_roi_dict[six.b('m_vectAnimParams_%d') % i], shape)
self._parse_vect_anim(raw_roi_dict[six.b('m_vectAnimParams_%d') % i])
self.shape = raw_roi_dict[six.b('m_sInfo')][six.b('m_uiShapeType')]
self.type = raw_roi_dict[six.b('m_sInfo')][six.b('m_uiInterpType')]
# convert to NumPy arrays # convert to NumPy arrays
self.timepoints = np.array(self.timepoints, dtype=np.float) self.timepoints = np.array(self.timepoints, dtype=np.float)
self.positions = np.array(self.positions, dtype=np.float) self.positions = np.array(self.positions, dtype=np.float)
self.sizes = np.array(self.sizes, dtype=np.float) self.sizes = np.array(self.sizes, dtype=np.float)
self.shapes = np.array(self.shapes, dtype=np.uint)
def _parse_vect_anim(self, animation_dict, shape):
def _parse_vect_anim(self, animation_dict):
""" """
Parses a ROI vector animation object and adds it to the global list of timepoints and positions. Parses a ROI vector animation object and adds it to the global list of timepoints and positions.
:param animation_dict: :param animation_dict:
:return: :return:
""" """
self.timepoints.append(animation_dict[six.b('m_dTimeMs')]) self.timepoints.append(animation_dict[six.b('m_dTimeMs')])
self.positions.append((animation_dict[six.b('m_dCenterX')],
animation_dict[six.b('m_dCenterY')],
animation_dict[six.b('m_dCenterZ')]))
position = np.array((self._width_micron / 2.0 + animation_dict[six.b('m_dCenterX')],
self._height_micron / 2.0 + animation_dict[six.b('m_dCenterY')],
animation_dict[six.b('m_dCenterZ')]))
self.positions.append(position)
size_dict = animation_dict[six.b('m_sBoxShape')] size_dict = animation_dict[six.b('m_sBoxShape')]
self.sizes.append((size_dict[six.b('m_dSizeX')], self.sizes.append((size_dict[six.b('m_dSizeX')],
size_dict[six.b('m_dSizeY')], size_dict[six.b('m_dSizeY')],
size_dict[six.b('m_dSizeZ')])) size_dict[six.b('m_dSizeZ')]))
self.shapes.append(shape)
def is_circle(self, timepoint_id=0):
return self.shapes[timepoint_id] == self.SHAPE_CIRCLE
def is_circle(self):
return self.shape == self.SHAPE_CIRCLE
def is_rectangle(self, timepoint_id=0):
return self.shapes[timepoint_id] == self.SHAPE_RECTANGLE
def is_rectangle(self):
return self.shape == self.SHAPE_RECTANGLE

+ 1
- 1
nd2reader/parser/v3.py View File

@ -324,7 +324,7 @@ class V3Parser(BaseParser):
roi_objects = [] roi_objects = []
for i in range(number_of_rois): for i in range(number_of_rois):
current_roi = raw_roi_data[six.b('m_vectGlobal_%d' % i)] current_roi = raw_roi_data[six.b('m_vectGlobal_%d' % i)]
roi_objects.append(Roi(current_roi))
roi_objects.append(Roi(current_roi, self.metadata))
self.roi_metadata = roi_objects self.roi_metadata = roi_objects


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