package client
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import (
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"context"
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"errors"
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"fmt"
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"sync"
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"time"
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"github.com/tendermint/tendermint/libs/log"
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"github.com/tendermint/tendermint/types"
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)
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// Waiter is informed of current height, decided whether to quit early
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type Waiter func(delta int64) (abort error)
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// DefaultWaitStrategy is the standard backoff algorithm,
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// but you can plug in another one
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func DefaultWaitStrategy(delta int64) (abort error) {
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if delta > 10 {
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return fmt.Errorf("waiting for %d blocks... aborting", delta)
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} else if delta > 0 {
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// estimate of wait time....
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// wait half a second for the next block (in progress)
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// plus one second for every full block
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delay := time.Duration(delta-1)*time.Second + 500*time.Millisecond
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time.Sleep(delay)
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}
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return nil
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}
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// Wait for height will poll status at reasonable intervals until
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// the block at the given height is available.
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//
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// If waiter is nil, we use DefaultWaitStrategy, but you can also
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// provide your own implementation
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func WaitForHeight(c StatusClient, h int64, waiter Waiter) error {
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if waiter == nil {
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waiter = DefaultWaitStrategy
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}
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delta := int64(1)
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for delta > 0 {
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s, err := c.Status(context.Background())
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if err != nil {
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return err
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}
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delta = h - s.SyncInfo.LatestBlockHeight
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// wait for the time, or abort early
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if err := waiter(delta); err != nil {
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return err
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}
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}
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return nil
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}
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// WaitForOneEvent subscribes to a websocket event for the given
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// event time and returns upon receiving it one time, or
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// when the timeout duration has expired.
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//
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// This handles subscribing and unsubscribing under the hood
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func WaitForOneEvent(c EventsClient, eventValue string, timeout time.Duration) (types.TMEventData, error) {
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const subscriber = "helpers"
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ctx, cancel := context.WithTimeout(context.Background(), timeout)
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defer cancel()
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// register for the next event of this type
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eventCh, err := c.Subscribe(ctx, subscriber, types.QueryForEvent(eventValue).String())
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if err != nil {
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return nil, fmt.Errorf("failed to subscribe: %w", err)
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}
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// make sure to un-register after the test is over
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defer func() {
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if deferErr := c.UnsubscribeAll(ctx, subscriber); deferErr != nil {
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panic(err)
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}
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}()
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select {
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case event := <-eventCh:
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return event.Data.(types.TMEventData), nil
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case <-ctx.Done():
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return nil, errors.New("timed out waiting for event")
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}
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}
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var (
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// ErrClientRunning is returned by Start when the client is already running.
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ErrClientRunning = errors.New("client already running")
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// ErrClientNotRunning is returned by Stop when the client is not running.
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ErrClientNotRunning = errors.New("client is not running")
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)
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// RunState is a helper that a client implementation can embed to implement
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// common plumbing for keeping track of run state and logging.
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//
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// TODO(creachadair): This type is a temporary measure, and will be removed.
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// See the discussion on #6971.
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type RunState struct {
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Logger log.Logger
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mu sync.Mutex
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name string
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isRunning bool
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quit chan struct{}
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}
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// NewRunState returns a new unstarted run state tracker with the given logging
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// label and log sink. If logger == nil, a no-op logger is provided by default.
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func NewRunState(name string, logger log.Logger) *RunState {
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if logger == nil {
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logger = log.NewNopLogger()
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}
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return &RunState{
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name: name,
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Logger: logger,
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}
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}
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// Start sets the state to running, or reports an error.
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func (r *RunState) Start() error {
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r.mu.Lock()
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defer r.mu.Unlock()
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if r.isRunning {
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r.Logger.Error("not starting client, it is already started", "client", r.name)
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return ErrClientRunning
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}
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r.Logger.Info("starting client", "client", r.name)
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r.isRunning = true
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r.quit = make(chan struct{})
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return nil
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}
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// Stop sets the state to not running, or reports an error.
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func (r *RunState) Stop() error {
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r.mu.Lock()
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defer r.mu.Unlock()
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if !r.isRunning {
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r.Logger.Error("not stopping client; it is already stopped", "client", r.name)
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return ErrClientNotRunning
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}
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r.Logger.Info("stopping client", "client", r.name)
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r.isRunning = false
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close(r.quit)
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return nil
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}
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// SetLogger updates the log sink.
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func (r *RunState) SetLogger(logger log.Logger) {
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r.mu.Lock()
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defer r.mu.Unlock()
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r.Logger = logger
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}
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// IsRunning reports whether the state is running.
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func (r *RunState) IsRunning() bool {
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r.mu.Lock()
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defer r.mu.Unlock()
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return r.isRunning
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}
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// Quit returns a channel that is closed when a call to Stop succeeds.
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func (r *RunState) Quit() <-chan struct{} {
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r.mu.Lock()
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defer r.mu.Unlock()
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return r.quit
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}
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