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package blocks
import (
"bytes"
"errors"
"sync"
)
// Helper for keeping track of block parts.
type BlockPartSet struct {
mtx sync.Mutex
signer *Account
height uint32
round uint16 // Not used
total uint16
numParts uint16
parts []*BlockPart
_block *Block // cache
}
var (
ErrInvalidBlockPartSignature = errors.New("Invalid block part signature") // Peer gave us a fake part
ErrInvalidBlockPartConflict = errors.New("Invalid block part conflict") // Signer signed conflicting parts
)
// Signer may be nil if signer is unknown beforehand.
func NewBlockPartSet(height uint32, round uint16, signer *Account) *BlockPartSet {
return &BlockPartSet{
signer: signer,
height: height,
round: round,
}
}
// In the case where the signer wasn't known prior to NewBlockPartSet(),
// user should call SetSigner() prior to AddBlockPart().
func (bps *BlockPartSet) SetSigner(signer *Account) {
bps.mtx.Lock()
defer bps.mtx.Unlock()
if bps.signer != nil {
panic("BlockPartSet signer already set.")
}
bps.signer = signer
}
func (bps *BlockPartSet) BlockParts() []*BlockPart {
bps.mtx.Lock()
defer bps.mtx.Unlock()
return bps.parts
}
func (bps *BlockPartSet) BitArray() []byte {
bps.mtx.Lock()
defer bps.mtx.Unlock()
if bps.parts == nil {
return nil
}
bitArray := make([]byte, (len(bps.parts)+7)/8)
for i, part := range bps.parts {
if part != nil {
bitArray[i/8] |= 1 << uint(i%8)
}
}
return bitArray
}
// If the part isn't valid, returns an error.
// err can be ErrInvalidBlockPart[Conflict|Signature]
func (bps *BlockPartSet) AddBlockPart(part *BlockPart) (added bool, err error) {
bps.mtx.Lock()
defer bps.mtx.Unlock()
// If part is invalid, return an error.
err = part.ValidateWithSigner(bps.signer)
if err != nil {
return false, err
}
if bps.parts == nil {
// First received part for this round.
bps.parts = make([]*BlockPart, part.Total)
bps.total = uint16(part.Total)
bps.parts[int(part.Index)] = part
bps.numParts++
return true, nil
} else {
// Check part.Index and part.Total
if uint16(part.Index) >= bps.total {
return false, ErrInvalidBlockPartConflict
}
if uint16(part.Total) != bps.total {
return false, ErrInvalidBlockPartConflict
}
// Check for existing parts.
existing := bps.parts[part.Index]
if existing != nil {
if bytes.Equal(existing.Bytes, part.Bytes) {
// Ignore duplicate
return false, nil
} else {
return false, ErrInvalidBlockPartConflict
}
} else {
bps.parts[int(part.Index)] = part
bps.numParts++
return true, nil
}
}
}
func (bps *BlockPartSet) IsComplete() bool {
bps.mtx.Lock()
defer bps.mtx.Unlock()
return bps.total > 0 && bps.total == bps.numParts
}
func (bps *BlockPartSet) Block() *Block {
if !bps.IsComplete() {
return nil
}
bps.mtx.Lock()
defer bps.mtx.Unlock()
if bps._block == nil {
blockBytes := []byte{}
for _, part := range bps.parts {
blockBytes = append(blockBytes, part.Bytes...)
}
var n int64
var err error
block := ReadBlock(bytes.NewReader(blockBytes), &n, &err)
bps._block = block
}
return bps._block
}