package p2p
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import (
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"bufio"
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"fmt"
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"net"
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"sync/atomic"
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"time"
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"github.com/op/go-logging"
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. "github.com/tendermint/tendermint/binary"
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. "github.com/tendermint/tendermint/common"
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)
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const (
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minReadBufferSize = 1024
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minWriteBufferSize = 1024
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flushThrottleMS = 50
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outQueueSize = 50
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idleTimeoutMinutes = 5
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pingTimeoutMinutes = 2
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)
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/*
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A Connection wraps a network connection and handles buffering and multiplexing.
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"Packets" are sent with ".Send(Packet)".
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Packets received are sent to channels as commanded by the ".Start(...)" method.
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*/
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type Connection struct {
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ioStats IOStats
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sendQueue chan Packet // never closes
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conn net.Conn
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bufReader *bufio.Reader
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bufWriter *bufio.Writer
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flushThrottler *Throttler
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quit chan struct{}
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pingRepeatTimer *RepeatTimer
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pong chan struct{}
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channels map[string]*Channel
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onError func(interface{})
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started uint32
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stopped uint32
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errored uint32
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}
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const (
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packetTypePing = UInt8(0x00)
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packetTypePong = UInt8(0x01)
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packetTypeMessage = UInt8(0x10)
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)
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func NewConnection(conn net.Conn) *Connection {
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return &Connection{
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sendQueue: make(chan Packet, outQueueSize),
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conn: conn,
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bufReader: bufio.NewReaderSize(conn, minReadBufferSize),
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bufWriter: bufio.NewWriterSize(conn, minWriteBufferSize),
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flushThrottler: NewThrottler(flushThrottleMS * time.Millisecond),
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quit: make(chan struct{}),
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pingRepeatTimer: NewRepeatTimer(pingTimeoutMinutes * time.Minute),
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pong: make(chan struct{}),
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}
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}
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// .Start() begins multiplexing packets to and from "channels".
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// If an error occurs, the recovered reason is passed to "onError".
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func (c *Connection) Start(channels map[string]*Channel, onError func(interface{})) {
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if atomic.CompareAndSwapUint32(&c.started, 0, 1) {
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log.Debug("Starting %v", c)
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c.channels = channels
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c.onError = onError
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go c.sendHandler()
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go c.recvHandler()
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}
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}
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func (c *Connection) Stop() {
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if atomic.CompareAndSwapUint32(&c.stopped, 0, 1) {
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log.Debug("Stopping %v", c)
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close(c.quit)
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c.conn.Close()
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c.flushThrottler.Stop()
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c.pingRepeatTimer.Stop()
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// We can't close pong safely here because
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// recvHandler may write to it after we've stopped.
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// Though it doesn't need to get closed at all,
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// we close it @ recvHandler.
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// close(c.pong)
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}
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}
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func (c *Connection) LocalAddress() *NetAddress {
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return NewNetAddress(c.conn.LocalAddr())
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}
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func (c *Connection) RemoteAddress() *NetAddress {
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return NewNetAddress(c.conn.RemoteAddr())
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}
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// Returns true if successfully queued,
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// Returns false if connection was closed.
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// Blocks.
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func (c *Connection) Send(pkt Packet) bool {
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select {
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case c.sendQueue <- pkt:
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return true
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case <-c.quit:
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return false
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}
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}
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func (c *Connection) String() string {
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return fmt.Sprintf("Connection{%v}", c.conn.RemoteAddr())
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}
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func (c *Connection) flush() {
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// TODO: this is pretty naive.
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// We end up flushing when we don't have to (yet).
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// A better solution might require us implementing our own buffered writer.
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err := c.bufWriter.Flush()
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if err != nil {
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if atomic.LoadUint32(&c.stopped) != 1 {
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log.Warning("Connection flush failed: %v", err)
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}
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}
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}
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// Catch panics, usually caused by remote disconnects.
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func (c *Connection) _recover() {
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if r := recover(); r != nil {
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c.Stop()
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if atomic.CompareAndSwapUint32(&c.errored, 0, 1) {
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if c.onError != nil {
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c.onError(r)
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}
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}
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}
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}
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// sendHandler pulls from .sendQueue and writes to .bufWriter
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func (c *Connection) sendHandler() {
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log.Debug("%v sendHandler", c)
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defer c._recover()
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FOR_LOOP:
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for {
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var err error
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select {
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case sendPkt := <-c.sendQueue:
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log.Debug("Found pkt from sendQueue. Writing pkt to underlying connection")
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_, err = packetTypeMessage.WriteTo(c.bufWriter)
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if err != nil {
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break
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}
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_, err = sendPkt.WriteTo(c.bufWriter)
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c.flushThrottler.Set()
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case <-c.flushThrottler.Ch:
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c.flush()
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case <-c.pingRepeatTimer.Ch:
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_, err = packetTypePing.WriteTo(c.bufWriter)
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log.Debug("Send [Ping] -> %v", c)
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c.flush()
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case <-c.pong:
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_, err = packetTypePong.WriteTo(c.bufWriter)
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log.Debug("Send [Pong] -> %v", c)
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c.flush()
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case <-c.quit:
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break FOR_LOOP
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}
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if atomic.LoadUint32(&c.stopped) == 1 {
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break FOR_LOOP
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}
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if err != nil {
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log.Info("%v failed @ sendHandler:\n%v", c, err)
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c.Stop()
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break FOR_LOOP
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}
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}
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log.Debug("%v sendHandler done", c)
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// Cleanup
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}
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// recvHandler reads from .bufReader and pushes to the appropriate
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// channel's recvQueue.
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func (c *Connection) recvHandler() {
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log.Debug("%v recvHandler", c)
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defer c._recover()
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FOR_LOOP:
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for {
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pktType, err := ReadUInt8Safe(c.bufReader)
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if log.IsEnabledFor(logging.DEBUG) {
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// peeking into bufReader
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numBytes := c.bufReader.Buffered()
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bytes, err := c.bufReader.Peek(MinInt(numBytes, 100))
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if err != nil {
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log.Debug("recvHandler packet type %X, peeked: %X", pktType, bytes)
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}
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}
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if err != nil {
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if atomic.LoadUint32(&c.stopped) != 1 {
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log.Info("%v failed @ recvHandler with err: %v", c, err)
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c.Stop()
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}
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break FOR_LOOP
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} else {
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log.Debug("Found pktType %v", pktType)
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}
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switch pktType {
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case packetTypePing:
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// TODO: keep track of these, make sure it isn't abused
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// as they cause flush()'s in the send buffer.
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c.pong <- struct{}{}
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case packetTypePong:
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// do nothing
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log.Debug("[%v] Received Pong", c)
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case packetTypeMessage:
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pkt, err := ReadPacketSafe(c.bufReader)
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if err != nil {
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if atomic.LoadUint32(&c.stopped) != 1 {
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log.Info("%v failed @ recvHandler", c)
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c.Stop()
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}
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break FOR_LOOP
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}
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channel := c.channels[string(pkt.Channel)]
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if channel == nil {
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Panicf("Unknown channel %v", pkt.Channel)
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}
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channel.recvQueue <- pkt
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default:
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Panicf("Unknown message type %v", pktType)
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}
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c.pingRepeatTimer.Reset()
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}
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log.Debug("%v recvHandler done", c)
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// Cleanup
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close(c.pong)
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for _ = range c.pong {
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// Drain
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}
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}
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/* IOStats */
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type IOStats struct {
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TimeConnected Time
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LastSent Time
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LastRecv Time
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BytesRecv UInt64
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BytesSent UInt64
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PktsRecv UInt64
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PktsSent UInt64
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}
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