package v2
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import (
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"fmt"
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"github.com/tendermint/tendermint/p2p"
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tdState "github.com/tendermint/tendermint/state"
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"github.com/tendermint/tendermint/types"
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)
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type peerError struct {
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priorityHigh
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peerID p2p.ID
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}
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type pcDuplicateBlock struct {
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priorityNormal
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}
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type pcShortBlock struct {
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priorityNormal
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}
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type pcBlockVerificationFailure struct {
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priorityNormal
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height int64
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firstPeerID p2p.ID
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secondPeerID p2p.ID
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}
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type pcBlockProcessed struct {
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priorityNormal
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height int64
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peerID p2p.ID
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}
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type pcProcessBlock struct {
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priorityNormal
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}
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type pcStop struct {
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priorityNormal
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}
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type pcFinished struct {
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priorityNormal
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height int64
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blocksSynced int64
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}
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func (p pcFinished) Error() string {
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return "finished"
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}
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type queueItem struct {
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block *types.Block
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peerID p2p.ID
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}
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type blockQueue map[int64]queueItem
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type pcState struct {
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height int64 // height of the last synced block
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queue blockQueue // blocks waiting to be processed
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chainID string
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blocksSynced int64
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draining bool
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tdState tdState.State
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context processorContext
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}
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func (state *pcState) String() string {
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return fmt.Sprintf("height: %d queue length: %d draining: %v blocks synced: %d",
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state.height, len(state.queue), state.draining, state.blocksSynced)
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}
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// newPcState returns a pcState initialized with the last verified block enqueued
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func newPcState(initHeight int64, tdState tdState.State, chainID string, context processorContext) *pcState {
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return &pcState{
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height: initHeight,
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queue: blockQueue{},
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chainID: chainID,
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draining: false,
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blocksSynced: 0,
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context: context,
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tdState: tdState,
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}
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}
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// nextTwo returns the next two unverified blocks
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func (state *pcState) nextTwo() (queueItem, queueItem, error) {
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if first, ok := state.queue[state.height+1]; ok {
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if second, ok := state.queue[state.height+2]; ok {
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return first, second, nil
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}
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}
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return queueItem{}, queueItem{}, fmt.Errorf("not found")
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}
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// synced returns true when at most the last verified block remains in the queue
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func (state *pcState) synced() bool {
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return len(state.queue) <= 1
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}
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func (state *pcState) advance() {
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state.height++
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delete(state.queue, state.height)
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state.blocksSynced++
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}
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func (state *pcState) enqueue(peerID p2p.ID, block *types.Block, height int64) error {
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if _, ok := state.queue[height]; ok {
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return fmt.Errorf("duplicate queue item")
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}
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state.queue[height] = queueItem{block: block, peerID: peerID}
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return nil
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}
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// purgePeer moves all unprocessed blocks from the queue
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func (state *pcState) purgePeer(peerID p2p.ID) {
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// what if height is less than state.height?
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for height, item := range state.queue {
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if item.peerID == peerID {
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delete(state.queue, height)
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}
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}
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}
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// handle processes FSM events
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func (state *pcState) handle(event Event) (Event, error) {
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switch event := event.(type) {
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case *scBlockReceived:
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if event.block == nil {
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panic("processor received an event with a nil block")
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}
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if event.block.Height <= state.height {
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return pcShortBlock{}, nil
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}
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err := state.enqueue(event.peerID, event.block, event.block.Height)
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if err != nil {
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return pcDuplicateBlock{}, nil
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}
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case pcProcessBlock:
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firstItem, secondItem, err := state.nextTwo()
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if err != nil {
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if state.draining {
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return noOp, pcFinished{height: state.height}
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}
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return noOp, nil
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}
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first, second := firstItem.block, secondItem.block
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firstParts := first.MakePartSet(types.BlockPartSizeBytes)
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firstPartsHeader := firstParts.Header()
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firstID := types.BlockID{Hash: first.Hash(), PartsHeader: firstPartsHeader}
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err = state.context.verifyCommit(state.chainID, firstID, first.Height, second.LastCommit)
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if err != nil {
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state.purgePeer(firstItem.peerID)
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state.purgePeer(secondItem.peerID)
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return pcBlockVerificationFailure{
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height: first.Height, firstPeerID: firstItem.peerID, secondPeerID: secondItem.peerID},
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nil
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}
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state.context.saveBlock(first, firstParts, second.LastCommit)
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state.tdState, err = state.context.applyBlock(state.tdState, firstID, first)
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if err != nil {
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panic(fmt.Sprintf("failed to process committed block (%d:%X): %v", first.Height, first.Hash(), err))
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}
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state.advance()
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return pcBlockProcessed{height: first.Height, peerID: firstItem.peerID}, nil
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case *peerError:
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state.purgePeer(event.peerID)
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case pcStop:
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if state.synced() {
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return noOp, pcFinished{height: state.height, blocksSynced: state.blocksSynced}
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}
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state.draining = true
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}
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return noOp, nil
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}
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