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package main
import (
"fmt"
"math/rand"
"sort"
"strconv"
"strings"
e2e "github.com/tendermint/tendermint/test/e2e/pkg"
)
var (
// testnetCombinations defines global testnet options, where we generate a
// separate testnet for each combination (Cartesian product) of options.
testnetCombinations = map[string][]interface{}{
"topology": {"single", "quad", "large"},
"ipv6": {false, true},
"initialHeight": {0, 1000},
"initialState": {
map[string]string{},
map[string]string{"initial01": "a", "initial02": "b", "initial03": "c"},
},
"validators": {"genesis", "initchain"},
}
// The following specify randomly chosen values for testnet nodes.
nodeDatabases = uniformChoice{"goleveldb", "cleveldb", "rocksdb", "boltdb", "badgerdb"}
nodeABCIProtocols = uniformChoice{"unix", "tcp", "grpc", "builtin"}
nodePrivvalProtocols = uniformChoice{"file", "unix", "tcp"}
// FIXME v1 disabled due to https://github.com/tendermint/tendermint/issues/5444
// FIXME v2 disabled due to:
// https://github.com/tendermint/tendermint/issues/5513
// https://github.com/tendermint/tendermint/issues/5541
nodeFastSyncs = uniformChoice{"", "v0"} // "v1", "v2"
nodeStateSyncs = uniformChoice{false, true}
nodePersistIntervals = uniformChoice{0, 1, 5}
nodeSnapshotIntervals = uniformChoice{0, 3}
nodeRetainBlocks = uniformChoice{0, 1, 5}
nodePerturbations = probSetChoice{
"disconnect": 0.1,
"pause": 0.1,
"kill": 0.1,
"restart": 0.1,
}
nodeMisbehaviors = weightedChoice{
misbehaviorOption{"double-prevote"}: 1,
misbehaviorOption{}: 9,
}
)
// Generate generates random testnets using the given RNG.
func Generate(r *rand.Rand) ([]e2e.Manifest, error) {
manifests := []e2e.Manifest{}
for _, opt := range combinations(testnetCombinations) {
manifest, err := generateTestnet(r, opt)
if err != nil {
return nil, err
}
manifests = append(manifests, manifest)
}
return manifests, nil
}
// generateTestnet generates a single testnet with the given options.
func generateTestnet(r *rand.Rand, opt map[string]interface{}) (e2e.Manifest, error) {
manifest := e2e.Manifest{
IPv6: opt["ipv6"].(bool),
InitialHeight: int64(opt["initialHeight"].(int)),
InitialState: opt["initialState"].(map[string]string),
Validators: &map[string]int64{},
ValidatorUpdates: map[string]map[string]int64{},
Nodes: map[string]*e2e.ManifestNode{},
}
var numSeeds, numValidators, numFulls int
switch opt["topology"].(string) {
case "single":
numValidators = 1
case "quad":
numValidators = 4
case "large":
// FIXME Networks are kept small since large ones use too much CPU.
numSeeds = r.Intn(4)
numValidators = 4 + r.Intn(7)
numFulls = r.Intn(5)
default:
return manifest, fmt.Errorf("unknown topology %q", opt["topology"])
}
// First we generate seed nodes, starting at the initial height.
for i := 1; i <= numSeeds; i++ {
manifest.Nodes[fmt.Sprintf("seed%02d", i)] = generateNode(
r, e2e.ModeSeed, 0, manifest.InitialHeight, false)
}
// Next, we generate validators. We make sure a BFT quorum of validators start
// at the initial height, and that we have two archive nodes. We also set up
// the initial validator set, and validator set updates for delayed nodes.
nextStartAt := manifest.InitialHeight + 5
quorum := numValidators*2/3 + 1
for i := 1; i <= numValidators; i++ {
startAt := int64(0)
if i > quorum {
startAt = nextStartAt
nextStartAt += 5
}
name := fmt.Sprintf("validator%02d", i)
manifest.Nodes[name] = generateNode(
r, e2e.ModeValidator, startAt, manifest.InitialHeight, i <= 2)
if startAt == 0 {
(*manifest.Validators)[name] = int64(30 + r.Intn(71))
} else {
manifest.ValidatorUpdates[fmt.Sprint(startAt+5)] = map[string]int64{
name: int64(30 + r.Intn(71)),
}
}
}
// Move validators to InitChain if specified.
switch opt["validators"].(string) {
case "genesis":
case "initchain":
manifest.ValidatorUpdates["0"] = *manifest.Validators
manifest.Validators = &map[string]int64{}
default:
return manifest, fmt.Errorf("invalid validators option %q", opt["validators"])
}
// Finally, we generate random full nodes.
for i := 1; i <= numFulls; i++ {
startAt := int64(0)
if r.Float64() >= 0.5 {
startAt = nextStartAt
nextStartAt += 5
}
manifest.Nodes[fmt.Sprintf("full%02d", i)] = generateNode(
r, e2e.ModeFull, startAt, manifest.InitialHeight, false)
}
// We now set up peer discovery for nodes. Seed nodes are fully meshed with
// each other, while non-seed nodes either use a set of random seeds or a
// set of random peers that start before themselves.
var seedNames, peerNames []string
for name, node := range manifest.Nodes {
if node.Mode == string(e2e.ModeSeed) {
seedNames = append(seedNames, name)
} else {
peerNames = append(peerNames, name)
}
}
for _, name := range seedNames {
for _, otherName := range seedNames {
if name != otherName {
manifest.Nodes[name].Seeds = append(manifest.Nodes[name].Seeds, otherName)
}
}
}
sort.Slice(peerNames, func(i, j int) bool {
iName, jName := peerNames[i], peerNames[j]
switch {
case manifest.Nodes[iName].StartAt < manifest.Nodes[jName].StartAt:
return true
case manifest.Nodes[iName].StartAt > manifest.Nodes[jName].StartAt:
return false
default:
return strings.Compare(iName, jName) == -1
}
})
for i, name := range peerNames {
if len(seedNames) > 0 && (i == 0 || r.Float64() >= 0.5) {
manifest.Nodes[name].Seeds = uniformSetChoice(seedNames).Choose(r)
} else if i > 0 {
manifest.Nodes[name].PersistentPeers = uniformSetChoice(peerNames[:i]).Choose(r)
}
}
return manifest, nil
}
// generateNode randomly generates a node, with some constraints to avoid
// generating invalid configurations. We do not set Seeds or PersistentPeers
// here, since we need to know the overall network topology and startup
// sequencing.
func generateNode(
r *rand.Rand, mode e2e.Mode, startAt int64, initialHeight int64, forceArchive bool,
) *e2e.ManifestNode {
node := e2e.ManifestNode{
Mode: string(mode),
StartAt: startAt,
Database: nodeDatabases.Choose(r).(string),
ABCIProtocol: nodeABCIProtocols.Choose(r).(string),
PrivvalProtocol: nodePrivvalProtocols.Choose(r).(string),
FastSync: nodeFastSyncs.Choose(r).(string),
StateSync: nodeStateSyncs.Choose(r).(bool) && startAt > 0,
PersistInterval: ptrUint64(uint64(nodePersistIntervals.Choose(r).(int))),
SnapshotInterval: uint64(nodeSnapshotIntervals.Choose(r).(int)),
RetainBlocks: uint64(nodeRetainBlocks.Choose(r).(int)),
Perturb: nodePerturbations.Choose(r),
}
// If this node is forced to be an archive node, retain all blocks and
// enable state sync snapshotting.
if forceArchive {
node.RetainBlocks = 0
node.SnapshotInterval = 3
}
if node.Mode == "validator" {
misbehaveAt := startAt + 5 + int64(r.Intn(10))
if startAt == 0 {
misbehaveAt += initialHeight - 1
}
node.Misbehaviors = nodeMisbehaviors.Choose(r).(misbehaviorOption).atHeight(misbehaveAt)
if len(node.Misbehaviors) != 0 {
node.PrivvalProtocol = "file"
}
}
// If a node which does not persist state also does not retain blocks, randomly
// choose to either persist state or retain all blocks.
if node.PersistInterval != nil && *node.PersistInterval == 0 && node.RetainBlocks > 0 {
if r.Float64() > 0.5 {
node.RetainBlocks = 0
} else {
node.PersistInterval = ptrUint64(node.RetainBlocks)
}
}
// If either PersistInterval or SnapshotInterval are greater than RetainBlocks,
// expand the block retention time.
if node.RetainBlocks > 0 {
if node.PersistInterval != nil && node.RetainBlocks < *node.PersistInterval {
node.RetainBlocks = *node.PersistInterval
}
if node.RetainBlocks < node.SnapshotInterval {
node.RetainBlocks = node.SnapshotInterval
}
}
return &node
}
func ptrUint64(i uint64) *uint64 {
return &i
}
type misbehaviorOption struct {
misbehavior string
}
func (m misbehaviorOption) atHeight(height int64) map[string]string {
misbehaviorMap := make(map[string]string)
if m.misbehavior == "" {
return misbehaviorMap
}
misbehaviorMap[strconv.Itoa(int(height))] = m.misbehavior
return misbehaviorMap
}