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package main
import (
"container/heap"
"fmt"
"math/rand"
"strings"
)
const seed = 0
const numNodes = 6400 // Total number of nodes to simulate
const numNodes8 = (numNodes + 7) / 8
const minNumPeers = 7 // Each node should be connected to at least this many peers
const maxNumPeers = 10 // ... and at most this many
const latencyMS = int32(500) // One way packet latency
const partTxMS = int32(3) // Transmission time per peer of 100B of data.
const sendQueueCapacity = 40 // Amount of messages to queue between peers.
const maxAllowableRank = 2 // After this, the data is considered waste.
const tryUnsolicited = 0.1 // Chance of sending an unsolicited piece of data.
func init() {
rand.Seed(seed)
}
//-----------------------------------------------------------------------------
type Peer struct {
node *Node // Pointer to node
sent int32 // Time of last packet send, including transmit time.
remote int // SomeNode.peers[x].node.peers[remote].node is SomeNode for all x.
wanted []byte // Bitarray of wanted pieces.
given []byte // Bitarray of given pieces.
}
func newPeer(pNode *Node, remote int) *Peer {
peer := &Peer{
node: pNode,
remote: remote,
wanted: make([]byte, numNodes8),
given: make([]byte, numNodes8),
}
for i := 0; i < numNodes8; i++ {
peer.wanted[i] = byte(0xff)
}
return peer
}
// Send a data event to the peer, or return false if queue is "full".
// Depending on how many event packets are "queued" for peer,
// the actual recvTime may be adjusted to be later.
func (p *Peer) sendEventData(event EventData) bool {
desiredRecvTime := event.RecvTime()
minRecvTime := p.sent + partTxMS + latencyMS
if desiredRecvTime >= minRecvTime {
p.node.sendEvent(event)
p.sent += partTxMS
return true
} else {
if (minRecvTime-desiredRecvTime)/partTxMS > sendQueueCapacity {
return false
} else {
event.SetRecvTime(minRecvTime) // Adjust recvTime
p.node.sendEvent(event)
p.sent += partTxMS
return true
}
}
}
// Returns true if the sendQueue is not "full"
func (p *Peer) canSendData(now int32) bool {
return (p.sent - now) < sendQueueCapacity
}
// Since EventPart events are much smaller, we don't consider the transmit time,
// and assume that the sendQueue is always free.
func (p *Peer) sendEventDataResponse(event EventDataResponse) {
p.node.sendEvent(event)
}
// Does the peer's .wanted (as received by an EventDataResponse event) contain part?
func (p *Peer) wants(part uint16) bool {
return p.wanted[part/8]&(1<<(part%8)) > 0
}
func (p *Peer) setWants(part uint16, want bool) {
if want {
p.wanted[part/8] |= (1 << (part % 8))
} else {
p.wanted[part/8] &= ^(1 << (part % 8))
}
}
// Did we give peer a part
func (p *Peer) gave(part uint16) bool {
return p.given[part/8]&(1<<(part%8)) > 0
}
func (p *Peer) setGave(part uint16) {
p.given[part/8] |= (1 << (part % 8))
}
// Reset state in preparation for new "round"
func (p *Peer) reset() {
for i := 0; i < numNodes8; i++ {
p.given[i] = byte(0x00)
}
p.sent = 0
}
//-----------------------------------------------------------------------------
type Node struct {
index int
peers []*Peer
parts []byte // Bitarray of received parts.
partsCount []uint8 // Count of how many times parts were received.
events *Heap
}
// Reset state in preparation for new "round"
func (n *Node) reset() {
for i := 0; i < numNodes8; i++ {
n.parts[i] = byte(0x00)
}
for i := 0; i < numNodes; i++ {
n.partsCount[i] = uint8(0)
}
n.events = NewHeap()
for _, peer := range n.peers {
peer.reset()
}
}
func (n *Node) fill() float64 {
gotten := 0
for _, count := range n.partsCount {
if count > 0 {
gotten += 1
}
}
return float64(gotten) / float64(numNodes)
}
func (n *Node) sendEvent(event Event) {
n.events.Push(event, event.RecvTime())
}
func (n *Node) recvEvent() Event {
return n.events.Pop().(Event)
}
func (n *Node) receive(part uint16) uint8 {
/*
defer func() {
e := recover()
if e != nil {
fmt.Println(part, len(n.parts), len(n.partsCount), part/8)
panic(e)
}
}()
*/
n.parts[part/8] |= (1 << (part % 8))
n.partsCount[part] += 1
return n.partsCount[part]
}
// returns false if already connected, or remote node has too many connections.
func (n *Node) canConnectTo(node *Node) bool {
if len(n.peers) > maxNumPeers {
return false
}
for _, peer := range n.peers {
if peer.node == node {
return false
}
}
return true
}
func (n *Node) isFull() bool {
for _, count := range n.partsCount {
if count == 0 {
return false
}
}
return true
}
func (n *Node) pickRandomForPeer(peer *Peer) (part uint16, ok bool) {
// Pick a random piece that node has and give it to peer.
// Do not pick a piece that has already been given.
peerGiven := peer.given
nodeParts := n.parts
randStart := rand.Intn(numNodes8)
for i := 0; i < numNodes8; i++ {
bytei := uint16((i + randStart) % numNodes8)
pByte := peerGiven[bytei]
nByte := nodeParts[bytei]
iHas := nByte & ^pByte // iHas something to give :)
if iHas > 0 {
randBitStart := rand.Intn(8)
//fmt.Println("//--")
for j := 0; j < 8; j++ {
biti := uint16((j + randBitStart) % 8)
//fmt.Printf("%X %v %v %v\n", iHas, j, biti, randBitStart)
if (iHas & (1 << biti)) > 0 {
return 8*bytei + biti, true
}
}
panic("should not happen")
}
}
return 0, false
}
func (n *Node) debug() {
lines := []string{}
lines = append(lines, n.String())
lines = append(lines, fmt.Sprintf("events: %v, parts: %X", n.events.Len(), n.parts))
for _, p := range n.peers {
part, ok := n.pickRandomForPeer(p)
lines = append(lines, fmt.Sprintf("peer sent: %v, given: %X, (%v/%v)", p.sent, p.given, part, ok))
}
fmt.Println("//---------------")
fmt.Println(strings.Join(lines, "\n"))
fmt.Println("//---------------")
}
func (n *Node) String() string {
return fmt.Sprintf("{N:%d}", n.index)
}
//-----------------------------------------------------------------------------
type Event interface {
RecvTime() int32
SetRecvTime(int32)
}
type EventData struct {
time int32 // time of receipt.
src int // src node's peer index on destination node
part uint16
}
func (e EventData) RecvTime() int32 {
return e.time
}
func (e EventData) SetRecvTime(time int32) {
e.time = time
}
func (e EventData) String() string {
return fmt.Sprintf("[%d:%d:%d]", e.time, e.src, e.part)
}
type EventDataResponse struct {
time int32 // time of receipt.
src int // src node's peer index on destination node.
part uint16 // in response to given part
rank uint8 // if this is 1, node was first to give peer part.
}
func (e EventDataResponse) RecvTime() int32 {
return e.time
}
func (e EventDataResponse) SetRecvTime(time int32) {
e.time = time
}
func (e EventDataResponse) String() string {
return fmt.Sprintf("[%d:%d:%d:%d]", e.time, e.src, e.part, e.rank)
}
//-----------------------------------------------------------------------------
func createNetwork() []*Node {
nodes := make([]*Node, numNodes)
for i := 0; i < numNodes; i++ {
n := &Node{
index: i,
peers: []*Peer{},
parts: make([]byte, numNodes8),
partsCount: make([]uint8, numNodes),
events: NewHeap(),
}
nodes[i] = n
}
for i := 0; i < numNodes; i++ {
n := nodes[i]
for j := 0; j < minNumPeers; j++ {
if len(n.peers) > j {
// Already set, continue
continue
}
pidx := rand.Intn(numNodes)
for !n.canConnectTo(nodes[pidx]) {
pidx = rand.Intn(numNodes)
}
// connect to nodes[pidx]
remote := nodes[pidx]
remote_j := len(remote.peers)
n.peers = append(n.peers, newPeer(remote, remote_j))
remote.peers = append(remote.peers, newPeer(n, j))
}
}
return nodes
}
func printNodes(nodes []*Node) {
for _, node := range nodes {
peerStr := ""
for _, peer := range node.peers {
peerStr += fmt.Sprintf(" %v", peer.node.index)
}
fmt.Printf("[%v] peers: %v\n", node.index, peerStr)
}
}
func countFull(nodes []*Node) (fullCount int) {
for _, node := range nodes {
if node.isFull() {
fullCount += 1
}
}
return fullCount
}
type runStat struct {
time int32 // time for all events to propagate
fill float64 // avg % of pieces gotten
full float64 // % of times the sendQueue was full
}
func (s runStat) String() string {
return fmt.Sprintf("{t:%v/fi:%.5f/fu:%.5f}", s.time, s.fill, s.full)
}
func main() {
// Global vars
nodes := createNetwork()
runStats := []runStat{}
//printNodes(nodes[:])
// Keep iterating and improving .wanted
for {
timeMS := int32(0)
// Each node sends a part to its peers.
for _, node := range nodes {
// reset all node state.
node.reset()
}
// Each node sends a part to its peers.
for i, node := range nodes {
// TODO: make it staggered.
timeMS := int32(0) // scoped
for _, peer := range node.peers {
recvTime := timeMS + latencyMS + partTxMS
event := EventData{
time: recvTime,
src: peer.remote,
part: uint16(i),
}
peer.sendEventData(event)
//timeMS += partTxMS
}
}
numEventsZero := 0 // times no events have occured
numSendSuccess := 0 // times data send was successful
numSendFailure := 0 // times data send failed due to queue being full
// Run simulation
for {
// Lets run the simulation for each user until endTimeMS
// We use latencyMS/2 since causality has at least this much lag.
endTimeMS := timeMS + latencyMS/2
// Print out the network for debugging
/*
fmt.Printf("simulating until %v\n", endTimeMS)
if true {
for i := 0; i < 40; i++ {
node := nodes[i]
fmt.Printf("[%v] parts: %X\n", node.index, node.parts)
}
}
*/
numEvents := 0
for _, node := range nodes {
// Iterate over the events of this node until event.time >= endTimeMS
for {
_event, ok := node.events.Peek().(Event)
if !ok || _event.RecvTime() >= endTimeMS {
break
} else {
node.events.Pop()
}
switch _event.(type) {
case EventData:
event := _event.(EventData)
// Process this event
rank := node.receive(event.part)
// Send rank back to peer
// NOTE: in reality, maybe this doesn't always happen.
srcPeer := node.peers[event.src]
srcPeer.setGave(event.part) // HACK
srcPeer.sendEventDataResponse(EventDataResponse{
time: event.time + latencyMS, // TODO: responseTxMS ?
src: srcPeer.remote,
part: event.part,
rank: rank,
})
numEvents++
if rank > 1 {
// Already has this part, ignore this event.
continue
}
// Let's iterate over peers & see which wants this piece.
for _, peer := range node.peers {
if peer.wants(event.part) {
//fmt.Print("w")
sent := peer.sendEventData(EventData{
time: event.time + latencyMS + partTxMS,
src: peer.remote,
part: event.part,
})
if sent {
peer.setGave(event.part)
numSendSuccess++
} else {
numSendFailure++
}
} else {
//fmt.Print("!")
// Peer doesn't want it, but sporadically we'll try sending it anyways.
if peer.canSendData(event.time) &&
rand.Float32() < tryUnsolicited {
sent := peer.sendEventData(EventData{
time: event.time + latencyMS + partTxMS,
src: peer.remote,
part: event.part,
})
if sent {
peer.setGave(event.part)
numSendSuccess++
} else {
numSendFailure++
}
}
}
}
case EventDataResponse:
event := _event.(EventDataResponse)
peer := node.peers[event.src]
// Adjust peer.wanted accordingly
if event.rank <= maxAllowableRank {
peer.setWants(event.part, true)
} else {
peer.setWants(event.part, false)
}
}
}
}
if numEvents == 0 {
numEventsZero++
} else {
numEventsZero = 0
}
// If network is full or numEventsZero > 3, quit.
if countFull(nodes) == numNodes || numEventsZero > 3 {
fmt.Printf("Done! took %v ms. Past: %v\n", timeMS, runStats)
fillSum := 0.0
for _, node := range nodes {
fillSum += node.fill()
}
runStats = append(runStats, runStat{timeMS, fillSum / float64(numNodes), float64(numSendSuccess) / float64(numSendSuccess+numSendFailure)})
for i := 0; i < 20; i++ {
node := nodes[i]
fmt.Printf("[%v] parts: %X (%f)\n", node.index, node.parts[:80], node.fill())
}
break
} else {
fmt.Printf("simulated %v ms. numEvents: %v Past: %v\n", timeMS, numEvents, runStats)
for i := 0; i < 2; i++ {
peer := nodes[0].peers[i]
fmt.Printf("[0].[%v] wanted: %X\n", i, peer.wanted[:80])
fmt.Printf("[0].[%v] given: %X\n", i, peer.given[:80])
}
for i := 0; i < 5; i++ {
node := nodes[i]
fmt.Printf("[%v] parts: %X (%f)\n", node.index, node.parts[:80], node.fill())
}
}
// Lets increment the timeMS now
timeMS += latencyMS / 2
/*
// Debug
if timeMS >= 25000 {
nodes[1].debug()
for e := nodes[1].events.Pop(); e != nil; e = nodes[1].events.Pop() {
fmt.Println(e)
}
return
} */
} // end simulation
} // forever loop
}
// ----------------------------------------------------------------------------
type Heap struct {
pq priorityQueue
}
func NewHeap() *Heap {
return &Heap{pq: make([]*pqItem, 0)}
}
func (h *Heap) Len() int {
return len(h.pq)
}
func (h *Heap) Peek() interface{} {
if len(h.pq) == 0 {
return nil
}
return h.pq[0].value
}
func (h *Heap) Push(value interface{}, priority int32) {
heap.Push(&h.pq, &pqItem{value: value, priority: priority})
}
func (h *Heap) Pop() interface{} {
if len(h.pq) == 0 {
return nil
}
item := heap.Pop(&h.pq).(*pqItem)
return item.value
}
/*
func main() {
h := NewHeap()
h.Push(String("msg1"), 1)
h.Push(String("msg3"), 3)
h.Push(String("msg2"), 2)
fmt.Println(h.Pop())
fmt.Println(h.Pop())
fmt.Println(h.Pop())
}
*/
///////////////////////
// From: http://golang.org/pkg/container/heap/#example__priorityQueue
type pqItem struct {
value interface{}
priority int32
index int
}
type priorityQueue []*pqItem
func (pq priorityQueue) Len() int { return len(pq) }
func (pq priorityQueue) Less(i, j int) bool {
return pq[i].priority < pq[j].priority
}
func (pq priorityQueue) Swap(i, j int) {
pq[i], pq[j] = pq[j], pq[i]
pq[i].index = i
pq[j].index = j
}
func (pq *priorityQueue) Push(x interface{}) {
n := len(*pq)
item := x.(*pqItem)
item.index = n
*pq = append(*pq, item)
}
func (pq *priorityQueue) Pop() interface{} {
old := *pq
n := len(old)
item := old[n-1]
item.index = -1 // for safety
*pq = old[0 : n-1]
return item
}
func (pq *priorityQueue) Update(item *pqItem, value interface{}, priority int32) {
heap.Remove(pq, item.index)
item.value = value
item.priority = priority
heap.Push(pq, item)
}