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package types
import (
"fmt"
"time"
"github.com/tendermint/tendermint/types"
)
//-----------------------------------------------------------------------------
// RoundStepType enum type
// RoundStepType enumerates the state of the consensus state machine
type RoundStepType uint8 // These must be numeric, ordered.
const (
RoundStepNewHeight = RoundStepType(0x01) // Wait til CommitTime + timeoutCommit
RoundStepNewRound = RoundStepType(0x02) // Setup new round and go to RoundStepPropose
RoundStepPropose = RoundStepType(0x03) // Did propose, gossip proposal
RoundStepPrevote = RoundStepType(0x04) // Did prevote, gossip prevotes
RoundStepPrevoteWait = RoundStepType(0x05) // Did receive any +2/3 prevotes, start timeout
RoundStepPrecommit = RoundStepType(0x06) // Did precommit, gossip precommits
RoundStepPrecommitWait = RoundStepType(0x07) // Did receive any +2/3 precommits, start timeout
RoundStepCommit = RoundStepType(0x08) // Entered commit state machine
// NOTE: RoundStepNewHeight acts as RoundStepCommitWait.
)
// String returns a string
func (rs RoundStepType) String() string {
switch rs {
case RoundStepNewHeight:
return "RoundStepNewHeight"
case RoundStepNewRound:
return "RoundStepNewRound"
case RoundStepPropose:
return "RoundStepPropose"
case RoundStepPrevote:
return "RoundStepPrevote"
case RoundStepPrevoteWait:
return "RoundStepPrevoteWait"
case RoundStepPrecommit:
return "RoundStepPrecommit"
case RoundStepPrecommitWait:
return "RoundStepPrecommitWait"
case RoundStepCommit:
return "RoundStepCommit"
default:
return "RoundStepUnknown" // Cannot panic.
}
}
//-----------------------------------------------------------------------------
// RoundState defines the internal consensus state.
// It is Immutable when returned from ConsensusState.GetRoundState()
// TODO: Actually, only the top pointer is copied,
// so access to field pointers is still racey
// NOTE: Not thread safe. Should only be manipulated by functions downstream
// of the cs.receiveRoutine
type RoundState struct {
Height int64 // Height we are working on
Round int
Step RoundStepType
StartTime time.Time
CommitTime time.Time // Subjective time when +2/3 precommits for Block at Round were found
Validators *types.ValidatorSet
Proposal *types.Proposal
ProposalBlock *types.Block
ProposalBlockParts *types.PartSet
LockedRound int
LockedBlock *types.Block
LockedBlockParts *types.PartSet
ValidRound int
ValidBlock *types.Block
ValidBlockParts *types.PartSet
Votes *HeightVoteSet
CommitRound int //
LastCommit *types.VoteSet // Last precommits at Height-1
LastValidators *types.ValidatorSet
}
// RoundStateEvent returns the H/R/S of the RoundState as an event.
func (rs *RoundState) RoundStateEvent() types.EventDataRoundState {
// XXX: copy the RoundState
// if we want to avoid this, we may need synchronous events after all
rs_ := *rs
edrs := types.EventDataRoundState{
Height: rs.Height,
Round: rs.Round,
Step: rs.Step.String(),
RoundState: &rs_,
}
return edrs
}
// String returns a string
func (rs *RoundState) String() string {
return rs.StringIndented("")
}
// StringIndented returns a string
func (rs *RoundState) StringIndented(indent string) string {
return fmt.Sprintf(`RoundState{
%s H:%v R:%v S:%v
%s StartTime: %v
%s CommitTime: %v
%s Validators: %v
%s Proposal: %v
%s ProposalBlock: %v %v
%s LockedRound: %v
%s LockedBlock: %v %v
%s ValidRound: %v
%s ValidBlock: %v %v
%s Votes: %v
%s LastCommit: %v
%s LastValidators:%v
%s}`,
indent, rs.Height, rs.Round, rs.Step,
indent, rs.StartTime,
indent, rs.CommitTime,
indent, rs.Validators.StringIndented(indent+" "),
indent, rs.Proposal,
indent, rs.ProposalBlockParts.StringShort(), rs.ProposalBlock.StringShort(),
indent, rs.LockedRound,
indent, rs.LockedBlockParts.StringShort(), rs.LockedBlock.StringShort(),
indent, rs.ValidRound,
indent, rs.ValidBlockParts.StringShort(), rs.ValidBlock.StringShort(),
indent, rs.Votes.StringIndented(indent+" "),
indent, rs.LastCommit.StringShort(),
indent, rs.LastValidators.StringIndented(indent+" "),
indent)
}
// StringShort returns a string
func (rs *RoundState) StringShort() string {
return fmt.Sprintf(`RoundState{H:%v R:%v S:%v ST:%v}`,
rs.Height, rs.Round, rs.Step, rs.StartTime)
}