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package consensus
import (
"bytes"
"fmt"
"testing"
"time"
_ "github.com/tendermint/tendermint/config/tendermint_test"
//"github.com/tendermint/tendermint/events"
"github.com/tendermint/tendermint/events"
"github.com/tendermint/tendermint/types"
)
/*
ProposeSuite
x * TestProposerSelection0 - round robin ordering, round 0
x * TestProposerSelection2 - round robin ordering, round 2++
x * TestEnterProposeNoValidator - timeout into prevote round
x * TestEnterPropose - finish propose without timing out (we have the proposal)
x * TestBadProposal - 2 vals, bad proposal (bad block state hash), should prevote and precommit nil
FullRoundSuite
x * TestFullRound1 - 1 val, full successful round
x * TestFullRoundNil - 1 val, full round of nil
x * TestFullRound2 - 2 vals, both required for fuill round
LockSuite
x * TestLockNoPOL - 2 vals, 4 rounds. one val locked, precommits nil every round except first.
x * TestLockPOLRelock - 4 vals, one precommits, other 3 polka at next round, so we unlock and precomit the polka
x * TestLockPOLUnlock - 4 vals, one precommits, other 3 polka nil at next round, so we unlock and precomit nil
x * TestLockPOLSafety1 - 4 vals. We shouldn't change lock based on polka at earlier round
x * TestLockPOLSafety2 - 4 vals. After unlocking, we shouldn't relock based on polka at earlier round
* TestNetworkLock - once +1/3 precommits, network should be locked
* TestNetworkLockPOL - once +1/3 precommits, the block with more recent polka is committed
SlashingSuite
x * TestSlashingPrevotes - a validator prevoting twice in a round gets slashed
x * TestSlashingPrecommits - a validator precomitting twice in a round gets slashed
CatchupSuite
* TestCatchup - if we might be behind and we've seen any 2/3 prevotes, round skip to new round, precommit, or prevote
HaltSuite
x * TestHalt1 - if we see +2/3 precommits after timing out into new round, we should still commit
*/
//----------------------------------------------------------------------------------------------------
// ProposeSuite
func init() {
fmt.Println("")
timeoutPropose = 500 * time.Millisecond
}
func TestProposerSelection0(t *testing.T) {
cs1, vss := simpleConsensusState(3) // test needs more work for more than 3 validators
cs1.newStepCh = make(chan *RoundState) // so it blocks
height, round := cs1.Height, cs1.Round
cs1.EnterNewRound(height, round, false)
// lets commit a block and ensure proposer for the next height is correct
prop := cs1.Validators.Proposer()
if !bytes.Equal(prop.Address, cs1.privValidator.Address) {
t.Fatalf("expected proposer to be validator %d. Got %X", 0, prop.Address)
}
waitFor(t, cs1, height, round, RoundStepPrevote)
signAddVoteToFromMany(types.VoteTypePrevote, cs1, cs1.ProposalBlock.Hash(), cs1.ProposalBlockParts.Header(), vss[1:]...)
waitFor(t, cs1, height, round, RoundStepPrecommit)
signAddVoteToFromMany(types.VoteTypePrecommit, cs1, cs1.ProposalBlock.Hash(), cs1.ProposalBlockParts.Header(), vss[1:]...)
waitFor(t, cs1, height, round, RoundStepPrecommit)
waitFor(t, cs1, height, round+1, RoundStepPropose)
prop = cs1.Validators.Proposer()
if !bytes.Equal(prop.Address, vss[1].Address) {
t.Fatalf("expected proposer to be validator %d. Got %X", 1, prop.Address)
}
}
// Now let's do it all again, but starting from round 2 instead of 0
func TestProposerSelection2(t *testing.T) {
cs1, vss := simpleConsensusState(3) // test needs more work for more than 3 validators
cs1.newStepCh = make(chan *RoundState) // so it blocks
// this time we jump in at round 2
incrementRound(vss[1:]...)
incrementRound(vss[1:]...)
cs1.EnterNewRound(cs1.Height, 2, false)
// everyone just votes nil. we get a new proposer each round
for i := 0; i < len(vss); i++ {
prop := cs1.Validators.Proposer()
if !bytes.Equal(prop.Address, vss[(i+2)%len(vss)].Address) {
t.Fatalf("expected proposer to be validator %d. Got %X", (i+2)%len(vss), prop.Address)
}
nilRound(t, 2, cs1, vss[1:]...)
incrementRound(vss[1:]...)
}
}
// a non-validator should timeout into the prevote round
func TestEnterProposeNoPrivValidator(t *testing.T) {
cs, _ := simpleConsensusState(1)
cs.SetPrivValidator(nil)
height, round := cs.Height, cs.Round
// Listen for propose timeout event
timeoutEventReceived := false
evsw := events.NewEventSwitch()
evsw.OnStart()
evsw.AddListenerForEvent("tester", types.EventStringTimeoutPropose(), func(data types.EventData) {
timeoutEventReceived = true
})
cs.SetFireable(evsw)
// starts a go routine for EnterPropose
cs.EnterNewRound(height, round, false)
// Wait until the prevote step
waitFor(t, cs, height, round, RoundStepPrevote)
// if we're not a validator, EnterPropose should timeout
if timeoutEventReceived == false {
t.Fatal("Expected EnterPropose to timeout")
}
if cs.GetRoundState().Proposal != nil {
t.Error("Expected to make no proposal, since no privValidator")
}
}
// a validator should not timeout of the prevote round (TODO: unless the block is really big!)
func TestEnterPropose(t *testing.T) {
cs, _ := simpleConsensusState(1)
height, round := cs.Height, cs.Round
// Listen for propose timeout event
timeoutEventReceived := false
evsw := events.NewEventSwitch()
evsw.OnStart()
evsw.AddListenerForEvent("tester", types.EventStringTimeoutPropose(), func(data types.EventData) {
timeoutEventReceived = true
})
cs.SetFireable(evsw)
// starts a go routine for EnterPropose
cs.EnterNewRound(height, round, false)
// Wait until the prevote step
waitFor(t, cs, height, round, RoundStepPrevote)
// Check that Proposal, ProposalBlock, ProposalBlockParts are set.
rs := cs.GetRoundState()
if rs.Proposal == nil {
t.Error("rs.Proposal should be set")
}
if rs.ProposalBlock == nil {
t.Error("rs.ProposalBlock should be set")
}
if rs.ProposalBlockParts.Total() == 0 {
t.Error("rs.ProposalBlockParts should be set")
}
// if we're not a validator, EnterPropose should timeout
if timeoutEventReceived == true {
t.Fatal("Expected EnterPropose not to timeout")
}
}
func TestBadProposal(t *testing.T) {
cs1, vss := simpleConsensusState(2)
cs1.newStepCh = make(chan *RoundState) // so it blocks
height, round := cs1.Height, cs1.Round
cs2 := vss[1]
timeoutChan := make(chan struct{})
evsw := events.NewEventSwitch()
evsw.OnStart()
evsw.AddListenerForEvent("tester", types.EventStringTimeoutPropose(), func(data types.EventData) {
timeoutChan <- struct{}{}
})
evsw.AddListenerForEvent("tester", types.EventStringTimeoutWait(), func(data types.EventData) {
timeoutChan <- struct{}{}
})
cs1.SetFireable(evsw)
// make the second validator the proposer
propBlock := changeProposer(t, cs1, cs2)
// make the block bad by tampering with statehash
stateHash := propBlock.AppHash
stateHash[0] = byte((stateHash[0] + 1) % 255)
propBlock.AppHash = stateHash
propBlockParts := propBlock.MakePartSet()
proposal := types.NewProposal(cs2.Height, cs2.Round, propBlockParts.Header(), -1)
if err := cs2.SignProposal(chainID, proposal); err != nil {
t.Fatal("failed to sign bad proposal", err)
}
// start round
cs1.EnterNewRound(height, round, false)
// now we're on a new round and not the proposer
waitFor(t, cs1, height, round, RoundStepPropose)
// so set the proposal block (and fix voting power)
cs1.mtx.Lock()
cs1.Proposal, cs1.ProposalBlock, cs1.ProposalBlockParts = proposal, propBlock, propBlockParts
fixVotingPower(t, cs1, vss[1].Address)
cs1.mtx.Unlock()
// and wait for timeout
<-timeoutChan
// go to prevote, prevote for nil (proposal is bad)
waitFor(t, cs1, height, round, RoundStepPrevote)
validatePrevote(t, cs1, round, vss[0], nil)
// add bad prevote from cs2. we should precommit nil
signAddVoteToFrom(types.VoteTypePrevote, cs1, cs2, propBlock.Hash(), propBlock.MakePartSet().Header())
waitFor(t, cs1, height, round, RoundStepPrevoteWait)
<-timeoutChan
waitFor(t, cs1, height, round, RoundStepPrecommit)
validatePrecommit(t, cs1, round, 0, vss[0], nil, nil)
signAddVoteToFrom(types.VoteTypePrecommit, cs1, cs2, propBlock.Hash(), propBlock.MakePartSet().Header())
}
//----------------------------------------------------------------------------------------------------
// FullRoundSuite
// propose, prevote, and precommit a block
func TestFullRound1(t *testing.T) {
cs, vss := simpleConsensusState(1)
height, round := cs.Height, cs.Round
// starts a go routine for EnterPropose
cs.EnterNewRound(height, round, false)
// wait to finish propose and prevote
waitFor(t, cs, height, round, RoundStepPrevote)
// we should now be in precommit
// verify our prevote is there
cs.mtx.Lock()
propBlockHash := cs.ProposalBlock.Hash()
cs.mtx.Unlock()
// Wait until Precommit
waitFor(t, cs, height, round, RoundStepPrecommit)
// the proposed block should be prevoted, precommitted, and locked
validatePrevoteAndPrecommit(t, cs, round, round, vss[0], propBlockHash, propBlockHash)
}
// nil is proposed, so prevote and precommit nil
func TestFullRoundNil(t *testing.T) {
cs, vss := simpleConsensusState(1)
height, round := cs.Height, cs.Round
// Skip the propose step
cs.EnterPrevote(height, round, true)
// Wait until Precommit
waitFor(t, cs, height, round, RoundStepPrecommit)
// should prevote and precommit nil
validatePrevoteAndPrecommit(t, cs, round, 0, vss[0], nil, nil)
}
// run through propose, prevote, precommit commit with two validators
// where the first validator has to wait for votes from the second
func TestFullRound2(t *testing.T) {
cs1, vss := simpleConsensusState(2)
cs2 := vss[1]
cs1.newStepCh = make(chan *RoundState) // so it blocks
height, round := cs1.Height, cs1.Round
// start round and wait for propose and prevote
cs1.EnterNewRound(height, round, false)
waitFor(t, cs1, height, round, RoundStepPrevote)
// we should now be stuck in limbo forever, waiting for more prevotes
ensureNoNewStep(t, cs1)
propBlockHash, propPartsHeader := cs1.ProposalBlock.Hash(), cs1.ProposalBlockParts.Header()
// prevote arrives from cs2:
signAddVoteToFrom(types.VoteTypePrevote, cs1, cs2, propBlockHash, propPartsHeader)
// wait to finish precommit
waitFor(t, cs1, cs1.Height, 0, RoundStepPrecommit)
// the proposed block should now be locked and our precommit added
validatePrecommit(t, cs1, 0, 0, vss[0], propBlockHash, propBlockHash)
// we should now be stuck in limbo forever, waiting for more precommits
ensureNoNewStep(t, cs1)
// precommit arrives from cs2:
signAddVoteToFrom(types.VoteTypePrecommit, cs1, cs2, propBlockHash, propPartsHeader)
// wait to finish commit, propose in next height
waitFor(t, cs1, height+1, 0, RoundStepNewHeight)
}
//------------------------------------------------------------------------------------------
// LockSuite
// two validators, 4 rounds.
// val1 proposes the first 2 rounds, and is locked in the first.
// val2 proposes the next two. val1 should precommit nil on all (except first where he locks)
func TestLockNoPOL(t *testing.T) {
cs1, vss := simpleConsensusState(2)
cs2 := vss[1]
cs1.newStepCh = make(chan *RoundState) // so it blocks
height := cs1.Height
timeoutChan := make(chan struct{})
evsw := events.NewEventSwitch()
evsw.OnStart()
evsw.AddListenerForEvent("tester", types.EventStringTimeoutPropose(), func(data types.EventData) {
timeoutChan <- struct{}{}
})
evsw.AddListenerForEvent("tester", types.EventStringTimeoutWait(), func(data types.EventData) {
timeoutChan <- struct{}{}
})
cs1.SetFireable(evsw)
/*
Round1 (cs1, B) // B B // B B2
*/
// start round and wait for propose and prevote
cs1.EnterNewRound(height, 0, false)
waitFor(t, cs1, height, 0, RoundStepPrevote)
// we should now be stuck in limbo forever, waiting for more prevotes
// prevote arrives from cs2:
signAddVoteToFrom(types.VoteTypePrevote, cs1, cs2, cs1.ProposalBlock.Hash(), cs1.ProposalBlockParts.Header())
cs1.mtx.Lock() // XXX: sigh
theBlockHash := cs1.ProposalBlock.Hash()
cs1.mtx.Unlock()
// wait to finish precommit
waitFor(t, cs1, height, 0, RoundStepPrecommit)
// the proposed block should now be locked and our precommit added
validatePrecommit(t, cs1, 0, 0, vss[0], theBlockHash, theBlockHash)
// we should now be stuck in limbo forever, waiting for more precommits
// lets add one for a different block
// NOTE: in practice we should never get to a point where there are precommits for different blocks at the same round
hash := cs1.ProposalBlock.Hash()
hash[0] = byte((hash[0] + 1) % 255)
signAddVoteToFrom(types.VoteTypePrecommit, cs1, cs2, hash, cs1.ProposalBlockParts.Header())
// (note we're entering precommit for a second time this round)
// but with invalid args. then we EnterPrecommitWait, and the timeout to new round
waitFor(t, cs1, height, 0, RoundStepPrecommitWait)
<-timeoutChan
log.Info("#### ONTO ROUND 2")
/*
Round2 (cs1, B) // B B2
*/
incrementRound(cs2)
// now we're on a new round and not the proposer, so wait for timeout
waitFor(t, cs1, height, 1, RoundStepPropose)
<-timeoutChan
if cs1.ProposalBlock != nil {
t.Fatal("Expected proposal block to be nil")
}
// wait to finish prevote
waitFor(t, cs1, height, 1, RoundStepPrevote)
// we should have prevoted our locked block
validatePrevote(t, cs1, 1, vss[0], cs1.LockedBlock.Hash())
// add a conflicting prevote from the other validator
signAddVoteToFrom(types.VoteTypePrevote, cs1, cs2, hash, cs1.ProposalBlockParts.Header())
// now we're going to enter prevote again, but with invalid args
// and then prevote wait, which should timeout. then wait for precommit
waitFor(t, cs1, height, 1, RoundStepPrevoteWait)
<-timeoutChan
waitFor(t, cs1, height, 1, RoundStepPrecommit)
// the proposed block should still be locked and our precommit added
// we should precommit nil and be locked on the proposal
validatePrecommit(t, cs1, 1, 0, vss[0], nil, theBlockHash)
// add conflicting precommit from cs2
// NOTE: in practice we should never get to a point where there are precommits for different blocks at the same round
signAddVoteToFrom(types.VoteTypePrecommit, cs1, cs2, hash, cs1.ProposalBlockParts.Header())
// (note we're entering precommit for a second time this round, but with invalid args
// then we EnterPrecommitWait and timeout into NewRound
waitFor(t, cs1, height, 1, RoundStepPrecommitWait)
<-timeoutChan
log.Info("#### ONTO ROUND 3")
/*
Round3 (cs2, _) // B, B2
*/
incrementRound(cs2)
waitFor(t, cs1, height, 2, RoundStepPropose)
// now we're on a new round and are the proposer
if cs1.ProposalBlock != cs1.LockedBlock {
t.Fatalf("Expected proposal block to be locked block. Got %v, Expected %v", cs1.ProposalBlock, cs1.LockedBlock)
}
// go to prevote, prevote for locked block
waitFor(t, cs1, height, 2, RoundStepPrevote)
validatePrevote(t, cs1, 0, vss[0], cs1.LockedBlock.Hash())
// TODO: quick fastforward to new round, set proposer
signAddVoteToFrom(types.VoteTypePrevote, cs1, cs2, hash, cs1.ProposalBlockParts.Header())
waitFor(t, cs1, height, 2, RoundStepPrevoteWait)
<-timeoutChan
waitFor(t, cs1, height, 2, RoundStepPrecommit)
validatePrecommit(t, cs1, 2, 0, vss[0], nil, theBlockHash) // precommit nil but be locked on proposal
signAddVoteToFrom(types.VoteTypePrecommit, cs1, cs2, hash, cs1.ProposalBlockParts.Header()) // NOTE: conflicting precommits at same height
waitFor(t, cs1, height, 2, RoundStepPrecommitWait)
// before we time out into new round, set next proposal block
prop, propBlock := decideProposal(cs1, cs2, cs2.Height, cs2.Round+1)
if prop == nil || propBlock == nil {
t.Fatal("Failed to create proposal block with cs2")
}
incrementRound(cs2)
<-timeoutChan
log.Info("#### ONTO ROUND 4")
/*
Round4 (cs2, C) // B C // B C
*/
// now we're on a new round and not the proposer
waitFor(t, cs1, height, 3, RoundStepPropose)
// so set the proposal block
cs1.mtx.Lock()
cs1.Proposal, cs1.ProposalBlock = prop, propBlock
cs1.mtx.Unlock()
// and wait for timeout
<-timeoutChan
// go to prevote, prevote for locked block (not proposal)
waitFor(t, cs1, height, 3, RoundStepPrevote)
validatePrevote(t, cs1, 0, vss[0], cs1.LockedBlock.Hash())
signAddVoteToFrom(types.VoteTypePrevote, cs1, cs2, propBlock.Hash(), propBlock.MakePartSet().Header())
waitFor(t, cs1, height, 3, RoundStepPrevoteWait)
<-timeoutChan
waitFor(t, cs1, height, 3, RoundStepPrecommit)
validatePrecommit(t, cs1, 2, 0, vss[0], nil, theBlockHash) // precommit nil but locked on proposal
signAddVoteToFrom(types.VoteTypePrecommit, cs1, cs2, propBlock.Hash(), propBlock.MakePartSet().Header()) // NOTE: conflicting precommits at same height
}
// 4 vals, one precommits, other 3 polka at next round, so we unlock and precomit the polka
func TestLockPOLRelock(t *testing.T) {
cs1, vss := simpleConsensusState(4)
cs2, cs3, cs4 := vss[1], vss[2], vss[3]
cs1.newStepCh = make(chan *RoundState) // so it blocks
timeoutChan := make(chan *types.EventDataRoundState)
voteChan := make(chan *types.EventDataVote)
evsw := events.NewEventSwitch()
evsw.OnStart()
evsw.AddListenerForEvent("tester", types.EventStringTimeoutPropose(), func(data types.EventData) {
timeoutChan <- data.(*types.EventDataRoundState)
})
evsw.AddListenerForEvent("tester", types.EventStringTimeoutWait(), func(data types.EventData) {
timeoutChan <- data.(*types.EventDataRoundState)
})
evsw.AddListenerForEvent("tester", types.EventStringVote(), func(data types.EventData) {
vote := data.(*types.EventDataVote)
// we only fire for our own votes
if bytes.Equal(cs1.privValidator.Address, vote.Address) {
voteChan <- vote
}
})
cs1.SetFireable(evsw)
// everything done from perspective of cs1
/*
Round1 (cs1, B) // B B B B// B nil B nil
eg. cs2 and cs4 didn't see the 2/3 prevotes
*/
// start round and wait for propose and prevote
cs1.EnterNewRound(cs1.Height, 0, false)
_, _, _ = <-cs1.NewStepCh(), <-voteChan, <-cs1.NewStepCh()
theBlockHash := cs1.ProposalBlock.Hash()
// wait to finish precommit after prevotes done
// we do this in a go routine with another channel since otherwise
// we may get deadlock with EnterPrecommit waiting to send on newStepCh and the final
// signAddVoteToFrom waiting for the cs.mtx.Lock
donePrecommit := make(chan struct{})
go func() {
<-voteChan
<-cs1.NewStepCh()
donePrecommit <- struct{}{}
}()
signAddVoteToFromMany(types.VoteTypePrevote, cs1, cs1.ProposalBlock.Hash(), cs1.ProposalBlockParts.Header(), cs2, cs3, cs4)
<-donePrecommit
// the proposed block should now be locked and our precommit added
validatePrecommit(t, cs1, 0, 0, vss[0], theBlockHash, theBlockHash)
donePrecommitWait := make(chan struct{})
go func() {
// (note we're entering precommit for a second time this round)
// but with invalid args. then we EnterPrecommitWait, twice (?)
<-cs1.NewStepCh()
donePrecommitWait <- struct{}{}
}()
// add precommits from the rest
signAddVoteToFromMany(types.VoteTypePrecommit, cs1, nil, types.PartSetHeader{}, cs2, cs4)
signAddVoteToFrom(types.VoteTypePrecommit, cs1, cs3, cs1.ProposalBlock.Hash(), cs1.ProposalBlockParts.Header())
<-donePrecommitWait
// before we time out into new round, set next proposer
// and next proposal block
_, v1 := cs1.Validators.GetByAddress(vss[0].Address)
v1.VotingPower = 1
if updated := cs1.Validators.Update(v1); !updated {
t.Fatal("failed to update validator")
}
prop, propBlock := decideProposal(cs1, cs2, cs2.Height, cs2.Round+1)
incrementRound(cs2, cs3, cs4)
// timeout to new round
te := <-timeoutChan
if te.Step != RoundStepPrecommitWait.String() {
t.Fatalf("expected to timeout of precommit into new round. got %v", te.Step)
}
log.Info("### ONTO ROUND 2")
/*
Round2 (cs2, C) // B C C C // C C C _)
cs1 changes lock!
*/
// now we're on a new round and not the proposer
<-cs1.NewStepCh()
cs1.mtx.Lock()
// so set the proposal block
propBlockHash, propBlockParts := propBlock.Hash(), propBlock.MakePartSet()
cs1.Proposal, cs1.ProposalBlock, cs1.ProposalBlockParts = prop, propBlock, propBlockParts
cs1.mtx.Unlock()
// and wait for timeout
te = <-timeoutChan
if te.Step != RoundStepPropose.String() {
t.Fatalf("expected to timeout of propose. got %v", te.Step)
}
// go to prevote, prevote for locked block (not proposal), move on
_, _ = <-voteChan, <-cs1.NewStepCh()
validatePrevote(t, cs1, 0, vss[0], theBlockHash)
donePrecommit = make(chan struct{})
go func() {
// we need this go routine because if we go into PrevoteWait it has to pull on newStepCh
// before the final vote will get added (because it holds the mutex).
select {
case <-cs1.NewStepCh(): // we're in PrevoteWait, go to Precommit
<-voteChan
case <-voteChan: // we went straight to Precommit
}
donePrecommit <- struct{}{}
}()
// now lets add prevotes from everyone else for the new block
signAddVoteToFromMany(types.VoteTypePrevote, cs1, propBlockHash, propBlockParts.Header(), cs2, cs3, cs4)
<-donePrecommit
// we should have unlocked and locked on the new block
validatePrecommit(t, cs1, 1, 1, vss[0], propBlockHash, propBlockHash)
donePrecommitWait = make(chan struct{})
go func() {
// (note we're entering precommit for a second time this round)
// but with invalid args. then we EnterPrecommitWait,
<-cs1.NewStepCh()
donePrecommitWait <- struct{}{}
}()
signAddVoteToFromMany(types.VoteTypePrecommit, cs1, propBlockHash, propBlockParts.Header(), cs2, cs3)
<-donePrecommitWait
<-cs1.NewStepCh()
rs := <-cs1.NewStepCh()
if rs.Height != 2 {
t.Fatal("Expected height to increment")
}
if hash, _, ok := rs.LastCommit.TwoThirdsMajority(); !ok || !bytes.Equal(hash, propBlockHash) {
t.Fatal("Expected block to get committed")
}
}
// 4 vals, one precommits, other 3 polka at next round, so we unlock and precomit the polka
func TestLockPOLUnlock(t *testing.T) {
cs1, vss := simpleConsensusState(4)
cs2, cs3, cs4 := vss[1], vss[2], vss[3]
cs1.newStepCh = make(chan *RoundState) // so it blocks
timeoutChan := make(chan *types.EventDataRoundState)
voteChan := make(chan *types.EventDataVote)
evsw := events.NewEventSwitch()
evsw.OnStart()
evsw.AddListenerForEvent("tester", types.EventStringTimeoutPropose(), func(data types.EventData) {
timeoutChan <- data.(*types.EventDataRoundState)
})
evsw.AddListenerForEvent("tester", types.EventStringTimeoutWait(), func(data types.EventData) {
timeoutChan <- data.(*types.EventDataRoundState)
})
evsw.AddListenerForEvent("tester", types.EventStringVote(), func(data types.EventData) {
vote := data.(*types.EventDataVote)
// we only fire for our own votes
if bytes.Equal(cs1.privValidator.Address, vote.Address) {
voteChan <- vote
}
})
cs1.SetFireable(evsw)
// everything done from perspective of cs1
/*
Round1 (cs1, B) // B B B B // B nil B nil
eg. didn't see the 2/3 prevotes
*/
// start round and wait for propose and prevote
cs1.EnterNewRound(cs1.Height, 0, false)
_, _, _ = <-cs1.NewStepCh(), <-voteChan, <-cs1.NewStepCh()
theBlockHash := cs1.ProposalBlock.Hash()
donePrecommit := make(chan struct{})
go func() {
<-voteChan
<-cs1.NewStepCh()
donePrecommit <- struct{}{}
}()
signAddVoteToFromMany(types.VoteTypePrevote, cs1, cs1.ProposalBlock.Hash(), cs1.ProposalBlockParts.Header(), cs2, cs3, cs4)
<-donePrecommit
// the proposed block should now be locked and our precommit added
validatePrecommit(t, cs1, 0, 0, vss[0], theBlockHash, theBlockHash)
donePrecommitWait := make(chan struct{})
go func() {
<-cs1.NewStepCh()
donePrecommitWait <- struct{}{}
}()
// add precommits from the rest
signAddVoteToFromMany(types.VoteTypePrecommit, cs1, nil, types.PartSetHeader{}, cs2, cs4)
signAddVoteToFrom(types.VoteTypePrecommit, cs1, cs3, cs1.ProposalBlock.Hash(), cs1.ProposalBlockParts.Header())
<-donePrecommitWait
// before we time out into new round, set next proposer
// and next proposal block
_, v1 := cs1.Validators.GetByAddress(vss[0].Address)
v1.VotingPower = 1
if updated := cs1.Validators.Update(v1); !updated {
t.Fatal("failed to update validator")
}
prop, propBlock := decideProposal(cs1, cs2, cs2.Height, cs2.Round+1)
incrementRound(cs2, cs3, cs4)
// timeout to new round
<-timeoutChan
log.Info("#### ONTO ROUND 2")
/*
Round2 (cs2, C) // B nil nil nil // nil nil nil _
cs1 unlocks!
*/
// now we're on a new round and not the proposer,
<-cs1.NewStepCh()
cs1.mtx.Lock()
// so set the proposal block
cs1.Proposal, cs1.ProposalBlock, cs1.ProposalBlockParts = prop, propBlock, propBlock.MakePartSet()
lockedBlockHash := cs1.LockedBlock.Hash()
cs1.mtx.Unlock()
// and wait for timeout
<-timeoutChan
// go to prevote, prevote for locked block (not proposal)
_, _ = <-voteChan, <-cs1.NewStepCh()
validatePrevote(t, cs1, 0, vss[0], lockedBlockHash)
donePrecommit = make(chan struct{})
go func() {
select {
case <-cs1.NewStepCh(): // we're in PrevoteWait, go to Precommit
<-voteChan
case <-voteChan: // we went straight to Precommit
}
donePrecommit <- struct{}{}
}()
// now lets add prevotes from everyone else for the new block
signAddVoteToFromMany(types.VoteTypePrevote, cs1, nil, types.PartSetHeader{}, cs2, cs3, cs4)
<-donePrecommit
// we should have unlocked
// NOTE: we don't lock on nil, so LockedRound is still 0
validatePrecommit(t, cs1, 1, 0, vss[0], nil, nil)
donePrecommitWait = make(chan struct{})
go func() {
// the votes will bring us to new round right away
// we should timeout of it
_, _, _ = <-cs1.NewStepCh(), <-cs1.NewStepCh(), <-timeoutChan
donePrecommitWait <- struct{}{}
}()
signAddVoteToFromMany(types.VoteTypePrecommit, cs1, nil, types.PartSetHeader{}, cs2, cs3)
<-donePrecommitWait
}
// 4 vals
// a polka at round 1 but we miss it
// then a polka at round 2 that we lock on
// then we see the polka from round 1 but shouldn't unlock
func TestLockPOLSafety1(t *testing.T) {
cs1, vss := simpleConsensusState(4)
cs2, cs3, cs4 := vss[1], vss[2], vss[3]
cs1.newStepCh = make(chan *RoundState) // so it blocks
timeoutChan := make(chan *types.EventDataRoundState)
voteChan := make(chan *types.EventDataVote)
evsw := events.NewEventSwitch()
evsw.OnStart()
evsw.AddListenerForEvent("tester", types.EventStringTimeoutPropose(), func(data types.EventData) {
timeoutChan <- data.(*types.EventDataRoundState)
})
evsw.AddListenerForEvent("tester", types.EventStringTimeoutWait(), func(data types.EventData) {
timeoutChan <- data.(*types.EventDataRoundState)
})
evsw.AddListenerForEvent("tester", types.EventStringVote(), func(data types.EventData) {
vote := data.(*types.EventDataVote)
// we only fire for our own votes
if bytes.Equal(cs1.privValidator.Address, vote.Address) {
voteChan <- vote
}
})
cs1.SetFireable(evsw)
// start round and wait for propose and prevote
cs1.EnterNewRound(cs1.Height, 0, false)
_, _, _ = <-cs1.NewStepCh(), <-voteChan, <-cs1.NewStepCh()
propBlock := cs1.ProposalBlock
validatePrevote(t, cs1, 0, vss[0], cs1.ProposalBlock.Hash())
// the others sign a polka but we don't see it
prevotes := signVoteMany(types.VoteTypePrevote, propBlock.Hash(), propBlock.MakePartSet().Header(), cs2, cs3, cs4)
// before we time out into new round, set next proposer
// and next proposal block
_, v1 := cs1.Validators.GetByAddress(vss[0].Address)
v1.VotingPower = 1
if updated := cs1.Validators.Update(v1); !updated {
t.Fatal("failed to update validator")
}
log.Warn("old prop", "hash", fmt.Sprintf("%X", propBlock.Hash()))
// we do see them precommit nil
signAddVoteToFromMany(types.VoteTypePrecommit, cs1, nil, types.PartSetHeader{}, cs2, cs3, cs4)
prop, propBlock := decideProposal(cs1, cs2, cs2.Height, cs2.Round+1)
incrementRound(cs2, cs3, cs4)
log.Info("### ONTO ROUND 2")
/*Round2
// we timeout and prevote our lock
// a polka happened but we didn't see it!
*/
// now we're on a new round and not the proposer,
<-cs1.NewStepCh()
// so set proposal
cs1.mtx.Lock()
propBlockHash, propBlockParts := propBlock.Hash(), propBlock.MakePartSet()
cs1.Proposal, cs1.ProposalBlock, cs1.ProposalBlockParts = prop, propBlock, propBlockParts
cs1.mtx.Unlock()
// and wait for timeout
<-timeoutChan
if cs1.LockedBlock != nil {
t.Fatal("we should not be locked!")
}
log.Warn("new prop", "hash", fmt.Sprintf("%X", propBlockHash))
// go to prevote, prevote for proposal block
_, _ = <-voteChan, <-cs1.NewStepCh()
validatePrevote(t, cs1, 1, vss[0], propBlockHash)
// now we see the others prevote for it, so we should lock on it
donePrecommit := make(chan struct{})
go func() {
select {
case <-cs1.NewStepCh(): // we're in PrevoteWait, go to Precommit
<-voteChan
case <-voteChan: // we went straight to Precommit
}
<-cs1.NewStepCh()
donePrecommit <- struct{}{}
}()
// now lets add prevotes from everyone else for nil
signAddVoteToFromMany(types.VoteTypePrevote, cs1, propBlockHash, propBlockParts.Header(), cs2, cs3, cs4)
<-donePrecommit
// we should have precommitted
validatePrecommit(t, cs1, 1, 1, vss[0], propBlockHash, propBlockHash)
// now we see precommits for nil
donePrecommitWait := make(chan struct{})
go func() {
// the votes will bring us to new round
// we should timeut of it and go to prevote
<-cs1.NewStepCh()
<-timeoutChan
donePrecommitWait <- struct{}{}
}()
signAddVoteToFromMany(types.VoteTypePrecommit, cs1, nil, types.PartSetHeader{}, cs2, cs3)
<-donePrecommitWait
incrementRound(cs2, cs3, cs4)
log.Info("### ONTO ROUND 3")
/*Round3
we see the polka from round 1 but we shouldn't unlock!
*/
// timeout of propose
_, _ = <-cs1.NewStepCh(), <-timeoutChan
// finish prevote
_, _ = <-voteChan, <-cs1.NewStepCh()
// we should prevote what we're locked on
validatePrevote(t, cs1, 2, vss[0], propBlockHash)
// add prevotes from the earlier round
addVoteToFromMany(cs1, prevotes, cs2, cs3, cs4)
log.Warn("Done adding prevotes!")
ensureNoNewStep(t, cs1)
}
// 4 vals.
// polka P1 at R1, P2 at R2, and P3 at R3,
// we lock on P1 at R1, don't see P2, and unlock using P3 at R3
// then we should make sure we don't lock using P2
func TestLockPOLSafety2(t *testing.T) {
cs1, vss := simpleConsensusState(4)
cs2, cs3, cs4 := vss[1], vss[2], vss[3]
cs1.newStepCh = make(chan *RoundState) // so it blocks
timeoutChan := make(chan *types.EventDataRoundState)
voteChan := make(chan *types.EventDataVote)
evsw := events.NewEventSwitch()
evsw.OnStart()
evsw.AddListenerForEvent("tester", types.EventStringTimeoutPropose(), func(data types.EventData) {
timeoutChan <- data.(*types.EventDataRoundState)
})
evsw.AddListenerForEvent("tester", types.EventStringTimeoutWait(), func(data types.EventData) {
timeoutChan <- data.(*types.EventDataRoundState)
})
evsw.AddListenerForEvent("tester", types.EventStringVote(), func(data types.EventData) {
vote := data.(*types.EventDataVote)
// we only fire for our own votes
if bytes.Equal(cs1.privValidator.Address, vote.Address) {
voteChan <- vote
}
})
cs1.SetFireable(evsw)
// start round and wait for propose and prevote
cs1.EnterNewRound(cs1.Height, 0, false)
_, _, _ = <-cs1.NewStepCh(), <-voteChan, <-cs1.NewStepCh()
theBlockHash := cs1.ProposalBlock.Hash()
donePrecommit := make(chan struct{})
go func() {
<-voteChan
<-cs1.NewStepCh()
donePrecommit <- struct{}{}
}()
signAddVoteToFromMany(types.VoteTypePrevote, cs1, cs1.ProposalBlock.Hash(), cs1.ProposalBlockParts.Header(), cs2, cs3, cs4)
<-donePrecommit
// the proposed block should now be locked and our precommit added
validatePrecommit(t, cs1, 0, 0, vss[0], theBlockHash, theBlockHash)
donePrecommitWait := make(chan struct{})
go func() {
<-cs1.NewStepCh()
donePrecommitWait <- struct{}{}
}()
// add precommits from the rest
signAddVoteToFromMany(types.VoteTypePrecommit, cs1, nil, types.PartSetHeader{}, cs2, cs4)
signAddVoteToFrom(types.VoteTypePrecommit, cs1, cs3, cs1.ProposalBlock.Hash(), cs1.ProposalBlockParts.Header())
<-donePrecommitWait
// before we time out into new round, set next proposer
// and next proposal block
_, v1 := cs1.Validators.GetByAddress(vss[0].Address)
v1.VotingPower = 1
if updated := cs1.Validators.Update(v1); !updated {
t.Fatal("failed to update validator")
}
prop, propBlock := decideProposal(cs1, cs2, cs2.Height, cs2.Round+1)
incrementRound(cs2, cs3, cs4)
// timeout to new round
<-timeoutChan
log.Info("### ONTO Round 2")
/*Round2
// we timeout and prevote our lock
// a polka happened but we didn't see it!
*/
// now we're on a new round and not the proposer, so wait for timeout
_, _ = <-cs1.NewStepCh(), <-timeoutChan
// go to prevote, prevote for locked block
_, _ = <-voteChan, <-cs1.NewStepCh()
validatePrevote(t, cs1, 0, vss[0], cs1.LockedBlock.Hash())
// the others sign a polka but we don't see it
prevotes := signVoteMany(types.VoteTypePrevote, propBlock.Hash(), propBlock.MakePartSet().Header(), cs2, cs3, cs4)
// once we see prevotes for the next round we'll skip ahead
incrementRound(cs2, cs3, cs4)
log.Info("### ONTO Round 3")
/*Round3
a polka for nil causes us to unlock
*/
// these prevotes will send us straight to precommit at the higher round
donePrecommit = make(chan struct{})
go func() {
select {
case <-cs1.NewStepCh(): // we're in PrevoteWait, go to Precommit
<-voteChan
case <-voteChan: // we went straight to Precommit
}
<-cs1.NewStepCh()
donePrecommit <- struct{}{}
}()
// now lets add prevotes from everyone else for nil
signAddVoteToFromMany(types.VoteTypePrevote, cs1, nil, types.PartSetHeader{}, cs2, cs3, cs4)
<-donePrecommit
// we should have unlocked
// NOTE: we don't lock on nil, so LockedRound is still 0
validatePrecommit(t, cs1, 2, 0, vss[0], nil, nil)
donePrecommitWait = make(chan struct{})
go func() {
// the votes will bring us to new round right away
// we should timeut of it and go to prevote
<-cs1.NewStepCh()
// set the proposal block to be that which got a polka in R2
cs1.mtx.Lock()
cs1.Proposal, cs1.ProposalBlock, cs1.ProposalBlockParts = prop, propBlock, propBlock.MakePartSet()
cs1.mtx.Unlock()
// timeout into prevote, finish prevote
_, _, _ = <-timeoutChan, <-voteChan, <-cs1.NewStepCh()
donePrecommitWait <- struct{}{}
}()
signAddVoteToFromMany(types.VoteTypePrecommit, cs1, nil, types.PartSetHeader{}, cs2, cs3)
<-donePrecommitWait
log.Info("### ONTO ROUND 4")
/*Round4
we see the polka from R2
make sure we don't lock because of it!
*/
// new round and not proposer
// (we already timed out and stepped into prevote)
log.Warn("adding prevotes from round 2")
addVoteToFromMany(cs1, prevotes, cs2, cs3, cs4)
log.Warn("Done adding prevotes!")
// we should prevote it now
validatePrevote(t, cs1, 3, vss[0], cs1.ProposalBlock.Hash())
// but we shouldn't precommit it
precommits := cs1.Votes.Precommits(3)
vote := precommits.GetByIndex(0)
if vote != nil {
t.Fatal("validator precommitted at round 4 based on an old polka")
}
}
//------------------------------------------------------------------------------------------
// SlashingSuite
func TestSlashingPrevotes(t *testing.T) {
cs1, vss := simpleConsensusState(2)
cs2 := vss[1]
cs1.newStepCh = make(chan *RoundState) // so it blocks
// start round and wait for propose and prevote
cs1.EnterNewRound(cs1.Height, 0, false)
_, _ = <-cs1.NewStepCh(), <-cs1.NewStepCh()
// we should now be stuck in limbo forever, waiting for more prevotes
// add one for a different block should cause us to go into prevote wait
hash := cs1.ProposalBlock.Hash()
hash[0] = byte(hash[0]+1) % 255
signAddVoteToFrom(types.VoteTypePrevote, cs1, cs2, hash, cs1.ProposalBlockParts.Header())
// pass prevote wait
<-cs1.NewStepCh()
// NOTE: we have to send the vote for different block first so we don't just go into precommit round right
// away and ignore more prevotes (and thus fail to slash!)
// add the conflicting vote
signAddVoteToFrom(types.VoteTypePrevote, cs1, cs2, cs1.ProposalBlock.Hash(), cs1.ProposalBlockParts.Header())
// XXX: Check for existence of Dupeout info
}
func TestSlashingPrecommits(t *testing.T) {
cs1, vss := simpleConsensusState(2)
cs2 := vss[1]
cs1.newStepCh = make(chan *RoundState) // so it blocks
// start round and wait for propose and prevote
cs1.EnterNewRound(cs1.Height, 0, false)
_, _ = <-cs1.NewStepCh(), <-cs1.NewStepCh()
// add prevote from cs2
signAddVoteToFrom(types.VoteTypePrevote, cs1, cs2, cs1.ProposalBlock.Hash(), cs1.ProposalBlockParts.Header())
// wait to finish precommit
<-cs1.NewStepCh()
// we should now be stuck in limbo forever, waiting for more prevotes
// add one for a different block should cause us to go into prevote wait
hash := cs1.ProposalBlock.Hash()
hash[0] = byte(hash[0]+1) % 255
signAddVoteToFrom(types.VoteTypePrecommit, cs1, cs2, hash, cs1.ProposalBlockParts.Header())
// pass prevote wait
<-cs1.NewStepCh()
// NOTE: we have to send the vote for different block first so we don't just go into precommit round right
// away and ignore more prevotes (and thus fail to slash!)
// add precommit from cs2
signAddVoteToFrom(types.VoteTypePrecommit, cs1, cs2, cs1.ProposalBlock.Hash(), cs1.ProposalBlockParts.Header())
// XXX: Check for existence of Dupeout info
}
//------------------------------------------------------------------------------------------
// CatchupSuite
//------------------------------------------------------------------------------------------
// HaltSuite
// 4 vals.
// we receive a final precommit after going into next round, but others might have gone to commit already!
func TestHalt1(t *testing.T) {
cs1, vss := simpleConsensusState(4)
cs2, cs3, cs4 := vss[1], vss[2], vss[3]
cs1.newStepCh = make(chan *RoundState) // so it blocks
timeoutChan := make(chan struct{})
evsw := events.NewEventSwitch()
evsw.OnStart()
evsw.AddListenerForEvent("tester", types.EventStringTimeoutWait(), func(data types.EventData) {
timeoutChan <- struct{}{}
})
cs1.SetFireable(evsw)
// start round and wait for propose and prevote
cs1.EnterNewRound(cs1.Height, 0, false)
_, _ = <-cs1.NewStepCh(), <-cs1.NewStepCh()
theBlockHash := cs1.ProposalBlock.Hash()
donePrecommit := make(chan struct{})
go func() {
<-cs1.NewStepCh()
donePrecommit <- struct{}{}
}()
signAddVoteToFromMany(types.VoteTypePrevote, cs1, cs1.ProposalBlock.Hash(), cs1.ProposalBlockParts.Header(), cs3, cs4)
<-donePrecommit
// the proposed block should now be locked and our precommit added
validatePrecommit(t, cs1, 0, 0, vss[0], theBlockHash, theBlockHash)
donePrecommitWait := make(chan struct{})
go func() {
<-cs1.NewStepCh()
donePrecommitWait <- struct{}{}
}()
// add precommits from the rest
signAddVoteToFrom(types.VoteTypePrecommit, cs1, cs2, nil, types.PartSetHeader{}) // didnt receive proposal
signAddVoteToFrom(types.VoteTypePrecommit, cs1, cs3, cs1.ProposalBlock.Hash(), cs1.ProposalBlockParts.Header())
// we receive this later, but cs3 might receive it earlier and with ours will go to commit!
precommit4 := signVote(cs4, types.VoteTypePrecommit, cs1.ProposalBlock.Hash(), cs1.ProposalBlockParts.Header())
<-donePrecommitWait
incrementRound(cs2, cs3, cs4)
// timeout to new round
<-timeoutChan
log.Info("### ONTO ROUND 2")
/*Round2
// we timeout and prevote our lock
// a polka happened but we didn't see it!
*/
// go to prevote, prevote for locked block
_, _ = <-cs1.NewStepCh(), <-cs1.NewStepCh()
validatePrevote(t, cs1, 0, vss[0], cs1.LockedBlock.Hash())
// now we receive the precommit from the previous round
addVoteToFrom(cs1, cs4, precommit4)
// receiving that precommit should take us straight to commit
ensureNewStep(t, cs1)
log.Warn("done enter commit!")
// update to state
ensureNewStep(t, cs1)
if cs1.Height != 2 {
t.Fatal("expected height to increment")
}
}