package statesync
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import (
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"bytes"
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"context"
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"errors"
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"fmt"
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"reflect"
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"sort"
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"time"
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abci "github.com/tendermint/tendermint/abci/types"
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"github.com/tendermint/tendermint/config"
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tmsync "github.com/tendermint/tendermint/internal/libs/sync"
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"github.com/tendermint/tendermint/internal/p2p"
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"github.com/tendermint/tendermint/libs/log"
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"github.com/tendermint/tendermint/libs/service"
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ssproto "github.com/tendermint/tendermint/proto/tendermint/statesync"
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"github.com/tendermint/tendermint/proxy"
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sm "github.com/tendermint/tendermint/state"
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"github.com/tendermint/tendermint/store"
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"github.com/tendermint/tendermint/types"
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)
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var (
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_ service.Service = (*Reactor)(nil)
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_ p2p.Wrapper = (*ssproto.Message)(nil)
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// ChannelShims contains a map of ChannelDescriptorShim objects, where each
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// object wraps a reference to a legacy p2p ChannelDescriptor and the corresponding
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// p2p proto.Message the new p2p Channel is responsible for handling.
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//
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//
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// TODO: Remove once p2p refactor is complete.
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// ref: https://github.com/tendermint/tendermint/issues/5670
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ChannelShims = map[p2p.ChannelID]*p2p.ChannelDescriptorShim{
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SnapshotChannel: {
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MsgType: new(ssproto.Message),
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Descriptor: &p2p.ChannelDescriptor{
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ID: byte(SnapshotChannel),
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Priority: 6,
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SendQueueCapacity: 10,
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RecvMessageCapacity: snapshotMsgSize,
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RecvBufferCapacity: 128,
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MaxSendBytes: 400,
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},
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},
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ChunkChannel: {
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MsgType: new(ssproto.Message),
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Descriptor: &p2p.ChannelDescriptor{
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ID: byte(ChunkChannel),
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Priority: 3,
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SendQueueCapacity: 4,
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RecvMessageCapacity: chunkMsgSize,
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RecvBufferCapacity: 128,
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MaxSendBytes: 400,
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},
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},
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LightBlockChannel: {
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MsgType: new(ssproto.Message),
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Descriptor: &p2p.ChannelDescriptor{
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ID: byte(LightBlockChannel),
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Priority: 2,
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SendQueueCapacity: 10,
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RecvMessageCapacity: lightBlockMsgSize,
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RecvBufferCapacity: 128,
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MaxSendBytes: 400,
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},
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},
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}
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)
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const (
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// SnapshotChannel exchanges snapshot metadata
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SnapshotChannel = p2p.ChannelID(0x60)
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// ChunkChannel exchanges chunk contents
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ChunkChannel = p2p.ChannelID(0x61)
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// LightBlockChannel exchanges light blocks
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LightBlockChannel = p2p.ChannelID(0x62)
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// recentSnapshots is the number of recent snapshots to send and receive per peer.
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recentSnapshots = 10
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// snapshotMsgSize is the maximum size of a snapshotResponseMessage
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snapshotMsgSize = int(4e6) // ~4MB
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// chunkMsgSize is the maximum size of a chunkResponseMessage
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chunkMsgSize = int(16e6) // ~16MB
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// lightBlockMsgSize is the maximum size of a lightBlockResponseMessage
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lightBlockMsgSize = int(1e7) // ~10MB
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// lightBlockResponseTimeout is how long the dispatcher waits for a peer to
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// return a light block
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lightBlockResponseTimeout = 10 * time.Second
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// maxLightBlockRequestRetries is the amount of retries acceptable before
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// the backfill process aborts
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maxLightBlockRequestRetries = 20
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)
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// Reactor handles state sync, both restoring snapshots for the local node and
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// serving snapshots for other nodes.
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type Reactor struct {
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service.BaseService
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cfg config.StateSyncConfig
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stateStore sm.Store
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blockStore *store.BlockStore
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conn proxy.AppConnSnapshot
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connQuery proxy.AppConnQuery
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tempDir string
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snapshotCh *p2p.Channel
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chunkCh *p2p.Channel
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blockCh *p2p.Channel
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peerUpdates *p2p.PeerUpdates
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closeCh chan struct{}
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dispatcher *dispatcher
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// This will only be set when a state sync is in progress. It is used to feed
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// received snapshots and chunks into the sync.
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mtx tmsync.RWMutex
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syncer *syncer
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}
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// NewReactor returns a reference to a new state sync reactor, which implements
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// the service.Service interface. It accepts a logger, connections for snapshots
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// and querying, references to p2p Channels and a channel to listen for peer
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// updates on. Note, the reactor will close all p2p Channels when stopping.
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func NewReactor(
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cfg config.StateSyncConfig,
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logger log.Logger,
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conn proxy.AppConnSnapshot,
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connQuery proxy.AppConnQuery,
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snapshotCh, chunkCh, blockCh *p2p.Channel,
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peerUpdates *p2p.PeerUpdates,
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stateStore sm.Store,
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blockStore *store.BlockStore,
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tempDir string,
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) *Reactor {
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r := &Reactor{
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cfg: cfg,
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conn: conn,
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connQuery: connQuery,
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snapshotCh: snapshotCh,
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chunkCh: chunkCh,
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blockCh: blockCh,
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peerUpdates: peerUpdates,
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closeCh: make(chan struct{}),
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tempDir: tempDir,
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dispatcher: newDispatcher(blockCh.Out, lightBlockResponseTimeout),
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stateStore: stateStore,
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blockStore: blockStore,
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}
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r.BaseService = *service.NewBaseService(logger, "StateSync", r)
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return r
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}
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// OnStart starts separate go routines for each p2p Channel and listens for
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// envelopes on each. In addition, it also listens for peer updates and handles
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// messages on that p2p channel accordingly. The caller must be sure to execute
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// OnStop to ensure the outbound p2p Channels are closed. No error is returned.
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func (r *Reactor) OnStart() error {
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// Listen for envelopes on the snapshot p2p Channel in a separate go-routine
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// as to not block or cause IO contention with the chunk p2p Channel. Note,
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// we do not launch a go-routine to handle individual envelopes as to not
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// have to deal with bounding workers or pools.
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go r.processSnapshotCh()
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// Listen for envelopes on the chunk p2p Channel in a separate go-routine
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// as to not block or cause IO contention with the snapshot p2p Channel. Note,
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// we do not launch a go-routine to handle individual envelopes as to not
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// have to deal with bounding workers or pools.
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go r.processChunkCh()
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go r.processBlockCh()
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go r.processPeerUpdates()
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r.dispatcher.start()
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return nil
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}
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// OnStop stops the reactor by signaling to all spawned goroutines to exit and
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// blocking until they all exit.
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func (r *Reactor) OnStop() {
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// tell the dispatcher to stop sending any more requests
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r.dispatcher.stop()
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// Close closeCh to signal to all spawned goroutines to gracefully exit. All
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// p2p Channels should execute Close().
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close(r.closeCh)
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// Wait for all p2p Channels to be closed before returning. This ensures we
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// can easily reason about synchronization of all p2p Channels and ensure no
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// panics will occur.
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<-r.snapshotCh.Done()
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<-r.chunkCh.Done()
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<-r.blockCh.Done()
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<-r.peerUpdates.Done()
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}
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// Sync runs a state sync, fetching snapshots and providing chunks to the
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// application. It also saves tendermint state and runs a backfill process to
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// retrieve the necessary amount of headers, commits and validators sets to be
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// able to process evidence and participate in consensus.
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func (r *Reactor) Sync(
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ctx context.Context,
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stateProvider StateProvider,
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discoveryTime time.Duration,
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) (sm.State, error) {
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r.mtx.Lock()
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if r.syncer != nil {
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r.mtx.Unlock()
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return sm.State{}, errors.New("a state sync is already in progress")
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}
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r.syncer = newSyncer(
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r.cfg,
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r.Logger,
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r.conn,
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r.connQuery,
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stateProvider,
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r.snapshotCh.Out,
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r.chunkCh.Out,
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r.tempDir,
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)
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r.mtx.Unlock()
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requestSnapshotsHook := func() {
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// request snapshots from all currently connected peers
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r.snapshotCh.Out <- p2p.Envelope{
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Broadcast: true,
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Message: &ssproto.SnapshotsRequest{},
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}
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}
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state, commit, err := r.syncer.SyncAny(ctx, discoveryTime, requestSnapshotsHook)
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if err != nil {
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return sm.State{}, err
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}
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r.mtx.Lock()
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r.syncer = nil
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r.mtx.Unlock()
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err = r.stateStore.Bootstrap(state)
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if err != nil {
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return sm.State{}, fmt.Errorf("failed to bootstrap node with new state: %w", err)
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}
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err = r.blockStore.SaveSeenCommit(state.LastBlockHeight, commit)
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if err != nil {
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return sm.State{}, fmt.Errorf("failed to store last seen commit: %w", err)
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}
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return state, nil
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}
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// Backfill sequentially fetches, verifies and stores light blocks in reverse
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// order. It does not stop verifying blocks until reaching a block with a height
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// and time that is less or equal to the stopHeight and stopTime. The
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// trustedBlockID should be of the header at startHeight.
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func (r *Reactor) Backfill(state sm.State) error {
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params := state.ConsensusParams.Evidence
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stopHeight := state.LastBlockHeight - params.MaxAgeNumBlocks
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stopTime := state.LastBlockTime.Add(-params.MaxAgeDuration)
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// ensure that stop height doesn't go below the initial height
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if stopHeight < state.InitialHeight {
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stopHeight = state.InitialHeight
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// this essentially makes stop time a void criteria for termination
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stopTime = state.LastBlockTime
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}
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return r.backfill(
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context.Background(),
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state.ChainID,
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state.LastBlockHeight, stopHeight,
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state.LastBlockID,
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stopTime,
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)
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}
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func (r *Reactor) backfill(
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ctx context.Context,
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chainID string,
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startHeight, stopHeight int64,
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trustedBlockID types.BlockID,
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stopTime time.Time,
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) error {
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r.Logger.Info("starting backfill process...", "startHeight", startHeight,
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"stopHeight", stopHeight, "trustedBlockID", trustedBlockID)
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const sleepTime = 1 * time.Second
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var (
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lastValidatorSet *types.ValidatorSet
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lastChangeHeight int64 = startHeight
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)
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queue := newBlockQueue(startHeight, stopHeight, stopTime, maxLightBlockRequestRetries)
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// fetch light blocks across four workers. The aim with deploying concurrent
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// workers is to equate the network messaging time with the verification
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// time. Ideally we want the verification process to never have to be
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// waiting on blocks. If it takes 4s to retrieve a block and 1s to verify
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// it, then steady state involves four workers.
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for i := 0; i < int(r.cfg.Fetchers); i++ {
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go func() {
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for {
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select {
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case height := <-queue.nextHeight():
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r.Logger.Debug("fetching next block", "height", height)
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lb, peer, err := r.dispatcher.LightBlock(ctx, height)
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if err != nil {
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queue.retry(height)
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if errors.Is(err, errNoConnectedPeers) {
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r.Logger.Info("backfill: no connected peers to fetch light blocks from; sleeping...",
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"sleepTime", sleepTime)
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time.Sleep(sleepTime)
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} else {
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// we don't punish the peer as it might just have not responded in time
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r.Logger.Info("backfill: error with fetching light block",
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"height", height, "err", err)
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}
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continue
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}
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if lb == nil {
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r.Logger.Info("backfill: peer didn't have block, fetching from another peer", "height", height)
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queue.retry(height)
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// as we are fetching blocks backwards, if this node doesn't have the block it likely doesn't
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// have any prior ones, thus we remove it from the peer list
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r.dispatcher.removePeer(peer)
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continue
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}
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// run a validate basic. This checks the validator set and commit
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// hashes line up
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err = lb.ValidateBasic(chainID)
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if err != nil || lb.Height != height {
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r.Logger.Info("backfill: fetched light block failed validate basic, removing peer...",
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"err", err, "height", height)
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queue.retry(height)
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r.blockCh.Error <- p2p.PeerError{
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NodeID: peer,
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Err: fmt.Errorf("received invalid light block: %w", err),
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}
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continue
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}
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// add block to queue to be verified
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queue.add(lightBlockResponse{
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block: lb,
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peer: peer,
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})
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r.Logger.Debug("backfill: added light block to processing queue", "height", height)
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case <-queue.done():
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return
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}
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}
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}()
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}
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// verify all light blocks
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for {
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select {
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case <-r.closeCh:
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queue.close()
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return nil
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case <-ctx.Done():
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queue.close()
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return nil
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case resp := <-queue.verifyNext():
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// validate the header hash. We take the last block id of the
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// previous header (i.e. one height above) as the trusted hash which
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// we equate to. ValidatorsHash and CommitHash have already been
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// checked in the `ValidateBasic`
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if w, g := trustedBlockID.Hash, resp.block.Hash(); !bytes.Equal(w, g) {
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r.Logger.Info("received invalid light block. header hash doesn't match trusted LastBlockID",
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"trustedHash", w, "receivedHash", g, "height", resp.block.Height)
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r.blockCh.Error <- p2p.PeerError{
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NodeID: resp.peer,
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Err: fmt.Errorf("received invalid light block. Expected hash %v, got: %v", w, g),
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}
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queue.retry(resp.block.Height)
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continue
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}
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|
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// save the signed headers
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err := r.blockStore.SaveSignedHeader(resp.block.SignedHeader, trustedBlockID)
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if err != nil {
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return err
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}
|
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|
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// check if there has been a change in the validator set
|
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if lastValidatorSet != nil && !bytes.Equal(resp.block.Header.ValidatorsHash, resp.block.Header.NextValidatorsHash) {
|
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// save all the heights that the last validator set was the same
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err = r.stateStore.SaveValidatorSets(resp.block.Height+1, lastChangeHeight, lastValidatorSet)
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if err != nil {
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return err
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}
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|
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// update the lastChangeHeight
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lastChangeHeight = resp.block.Height
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}
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|
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trustedBlockID = resp.block.LastBlockID
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queue.success(resp.block.Height)
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r.Logger.Info("backfill: verified and stored light block", "height", resp.block.Height)
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|
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lastValidatorSet = resp.block.ValidatorSet
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|
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case <-queue.done():
|
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if err := queue.error(); err != nil {
|
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return err
|
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}
|
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|
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// save the final batch of validators
|
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if err := r.stateStore.SaveValidatorSets(queue.terminal.Height, lastChangeHeight, lastValidatorSet); err != nil {
|
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return err
|
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}
|
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|
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r.Logger.Info("successfully completed backfill process", "endHeight", queue.terminal.Height)
|
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return nil
|
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}
|
|
}
|
|
}
|
|
|
|
// Dispatcher exposes the dispatcher so that a state provider can use it for
|
|
// light client verification
|
|
func (r *Reactor) Dispatcher() *dispatcher { //nolint:golint
|
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return r.dispatcher
|
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}
|
|
|
|
// handleSnapshotMessage handles envelopes sent from peers on the
|
|
// SnapshotChannel. It returns an error only if the Envelope.Message is unknown
|
|
// for this channel. This should never be called outside of handleMessage.
|
|
func (r *Reactor) handleSnapshotMessage(envelope p2p.Envelope) error {
|
|
logger := r.Logger.With("peer", envelope.From)
|
|
|
|
switch msg := envelope.Message.(type) {
|
|
case *ssproto.SnapshotsRequest:
|
|
snapshots, err := r.recentSnapshots(recentSnapshots)
|
|
if err != nil {
|
|
logger.Error("failed to fetch snapshots", "err", err)
|
|
return nil
|
|
}
|
|
|
|
for _, snapshot := range snapshots {
|
|
logger.Debug(
|
|
"advertising snapshot",
|
|
"height", snapshot.Height,
|
|
"format", snapshot.Format,
|
|
)
|
|
r.snapshotCh.Out <- p2p.Envelope{
|
|
To: envelope.From,
|
|
Message: &ssproto.SnapshotsResponse{
|
|
Height: snapshot.Height,
|
|
Format: snapshot.Format,
|
|
Chunks: snapshot.Chunks,
|
|
Hash: snapshot.Hash,
|
|
Metadata: snapshot.Metadata,
|
|
},
|
|
}
|
|
}
|
|
|
|
case *ssproto.SnapshotsResponse:
|
|
r.mtx.RLock()
|
|
defer r.mtx.RUnlock()
|
|
|
|
if r.syncer == nil {
|
|
logger.Debug("received unexpected snapshot; no state sync in progress")
|
|
return nil
|
|
}
|
|
|
|
logger.Debug("received snapshot", "height", msg.Height, "format", msg.Format)
|
|
_, err := r.syncer.AddSnapshot(envelope.From, &snapshot{
|
|
Height: msg.Height,
|
|
Format: msg.Format,
|
|
Chunks: msg.Chunks,
|
|
Hash: msg.Hash,
|
|
Metadata: msg.Metadata,
|
|
})
|
|
if err != nil {
|
|
logger.Error(
|
|
"failed to add snapshot",
|
|
"height", msg.Height,
|
|
"format", msg.Format,
|
|
"err", err,
|
|
"channel", r.snapshotCh.ID,
|
|
)
|
|
return nil
|
|
}
|
|
|
|
default:
|
|
return fmt.Errorf("received unknown message: %T", msg)
|
|
}
|
|
|
|
return nil
|
|
}
|
|
|
|
// handleChunkMessage handles envelopes sent from peers on the ChunkChannel.
|
|
// It returns an error only if the Envelope.Message is unknown for this channel.
|
|
// This should never be called outside of handleMessage.
|
|
func (r *Reactor) handleChunkMessage(envelope p2p.Envelope) error {
|
|
switch msg := envelope.Message.(type) {
|
|
case *ssproto.ChunkRequest:
|
|
r.Logger.Debug(
|
|
"received chunk request",
|
|
"height", msg.Height,
|
|
"format", msg.Format,
|
|
"chunk", msg.Index,
|
|
"peer", envelope.From,
|
|
)
|
|
resp, err := r.conn.LoadSnapshotChunkSync(context.Background(), abci.RequestLoadSnapshotChunk{
|
|
Height: msg.Height,
|
|
Format: msg.Format,
|
|
Chunk: msg.Index,
|
|
})
|
|
if err != nil {
|
|
r.Logger.Error(
|
|
"failed to load chunk",
|
|
"height", msg.Height,
|
|
"format", msg.Format,
|
|
"chunk", msg.Index,
|
|
"err", err,
|
|
"peer", envelope.From,
|
|
)
|
|
return nil
|
|
}
|
|
|
|
r.Logger.Debug(
|
|
"sending chunk",
|
|
"height", msg.Height,
|
|
"format", msg.Format,
|
|
"chunk", msg.Index,
|
|
"peer", envelope.From,
|
|
)
|
|
r.chunkCh.Out <- p2p.Envelope{
|
|
To: envelope.From,
|
|
Message: &ssproto.ChunkResponse{
|
|
Height: msg.Height,
|
|
Format: msg.Format,
|
|
Index: msg.Index,
|
|
Chunk: resp.Chunk,
|
|
Missing: resp.Chunk == nil,
|
|
},
|
|
}
|
|
|
|
case *ssproto.ChunkResponse:
|
|
r.mtx.RLock()
|
|
defer r.mtx.RUnlock()
|
|
|
|
if r.syncer == nil {
|
|
r.Logger.Debug("received unexpected chunk; no state sync in progress", "peer", envelope.From)
|
|
return nil
|
|
}
|
|
|
|
r.Logger.Debug(
|
|
"received chunk; adding to sync",
|
|
"height", msg.Height,
|
|
"format", msg.Format,
|
|
"chunk", msg.Index,
|
|
"peer", envelope.From,
|
|
)
|
|
_, err := r.syncer.AddChunk(&chunk{
|
|
Height: msg.Height,
|
|
Format: msg.Format,
|
|
Index: msg.Index,
|
|
Chunk: msg.Chunk,
|
|
Sender: envelope.From,
|
|
})
|
|
if err != nil {
|
|
r.Logger.Error(
|
|
"failed to add chunk",
|
|
"height", msg.Height,
|
|
"format", msg.Format,
|
|
"chunk", msg.Index,
|
|
"err", err,
|
|
"peer", envelope.From,
|
|
)
|
|
return nil
|
|
}
|
|
|
|
default:
|
|
return fmt.Errorf("received unknown message: %T", msg)
|
|
}
|
|
|
|
return nil
|
|
}
|
|
|
|
func (r *Reactor) handleLightBlockMessage(envelope p2p.Envelope) error {
|
|
switch msg := envelope.Message.(type) {
|
|
case *ssproto.LightBlockRequest:
|
|
r.Logger.Info("received light block request", "height", msg.Height)
|
|
lb, err := r.fetchLightBlock(msg.Height)
|
|
if err != nil {
|
|
r.Logger.Error("failed to retrieve light block", "err", err, "height", msg.Height)
|
|
return err
|
|
}
|
|
|
|
lbproto, err := lb.ToProto()
|
|
if err != nil {
|
|
r.Logger.Error("marshaling light block to proto", "err", err)
|
|
return nil
|
|
}
|
|
|
|
// NOTE: If we don't have the light block we will send a nil light block
|
|
// back to the requested node, indicating that we don't have it.
|
|
r.blockCh.Out <- p2p.Envelope{
|
|
To: envelope.From,
|
|
Message: &ssproto.LightBlockResponse{
|
|
LightBlock: lbproto,
|
|
},
|
|
}
|
|
|
|
case *ssproto.LightBlockResponse:
|
|
if err := r.dispatcher.respond(msg.LightBlock, envelope.From); err != nil {
|
|
r.Logger.Error("error processing light block response", "err", err)
|
|
return err
|
|
}
|
|
|
|
default:
|
|
return fmt.Errorf("received unknown message: %T", msg)
|
|
}
|
|
|
|
return nil
|
|
}
|
|
|
|
// handleMessage handles an Envelope sent from a peer on a specific p2p Channel.
|
|
// It will handle errors and any possible panics gracefully. A caller can handle
|
|
// any error returned by sending a PeerError on the respective channel.
|
|
func (r *Reactor) handleMessage(chID p2p.ChannelID, envelope p2p.Envelope) (err error) {
|
|
defer func() {
|
|
if e := recover(); e != nil {
|
|
err = fmt.Errorf("panic in processing message: %v", e)
|
|
}
|
|
}()
|
|
|
|
r.Logger.Debug("received message", "message", reflect.TypeOf(envelope.Message), "peer", envelope.From)
|
|
|
|
switch chID {
|
|
case SnapshotChannel:
|
|
err = r.handleSnapshotMessage(envelope)
|
|
|
|
case ChunkChannel:
|
|
err = r.handleChunkMessage(envelope)
|
|
|
|
case LightBlockChannel:
|
|
err = r.handleLightBlockMessage(envelope)
|
|
|
|
default:
|
|
err = fmt.Errorf("unknown channel ID (%d) for envelope (%v)", chID, envelope)
|
|
}
|
|
|
|
return err
|
|
}
|
|
|
|
// processSnapshotCh initiates a blocking process where we listen for and handle
|
|
// envelopes on the SnapshotChannel.
|
|
func (r *Reactor) processSnapshotCh() {
|
|
r.processCh(r.snapshotCh, "snapshot")
|
|
}
|
|
|
|
// processChunkCh initiates a blocking process where we listen for and handle
|
|
// envelopes on the ChunkChannel.
|
|
func (r *Reactor) processChunkCh() {
|
|
r.processCh(r.chunkCh, "chunk")
|
|
}
|
|
|
|
// processBlockCh initiates a blocking process where we listen for and handle
|
|
// envelopes on the LightBlockChannel.
|
|
func (r *Reactor) processBlockCh() {
|
|
r.processCh(r.blockCh, "light block")
|
|
}
|
|
|
|
// processCh routes state sync messages to their respective handlers. Any error
|
|
// encountered during message execution will result in a PeerError being sent on
|
|
// the respective channel. When the reactor is stopped, we will catch the signal
|
|
// and close the p2p Channel gracefully.
|
|
func (r *Reactor) processCh(ch *p2p.Channel, chName string) {
|
|
defer ch.Close()
|
|
|
|
for {
|
|
select {
|
|
case envelope := <-ch.In:
|
|
if err := r.handleMessage(ch.ID, envelope); err != nil {
|
|
r.Logger.Error(fmt.Sprintf("failed to process %s message", chName),
|
|
"ch_id", ch.ID, "envelope", envelope, "err", err)
|
|
ch.Error <- p2p.PeerError{
|
|
NodeID: envelope.From,
|
|
Err: err,
|
|
}
|
|
}
|
|
|
|
case <-r.closeCh:
|
|
r.Logger.Debug(fmt.Sprintf("stopped listening on %s channel; closing...", chName))
|
|
return
|
|
}
|
|
}
|
|
}
|
|
|
|
// processPeerUpdate processes a PeerUpdate, returning an error upon failing to
|
|
// handle the PeerUpdate or if a panic is recovered.
|
|
func (r *Reactor) processPeerUpdate(peerUpdate p2p.PeerUpdate) {
|
|
r.Logger.Debug("received peer update", "peer", peerUpdate.NodeID, "status", peerUpdate.Status)
|
|
|
|
r.mtx.RLock()
|
|
defer r.mtx.RUnlock()
|
|
|
|
switch peerUpdate.Status {
|
|
case p2p.PeerStatusUp:
|
|
if r.syncer != nil {
|
|
r.syncer.AddPeer(peerUpdate.NodeID)
|
|
}
|
|
r.dispatcher.addPeer(peerUpdate.NodeID)
|
|
|
|
case p2p.PeerStatusDown:
|
|
if r.syncer != nil {
|
|
r.syncer.RemovePeer(peerUpdate.NodeID)
|
|
}
|
|
r.dispatcher.removePeer(peerUpdate.NodeID)
|
|
}
|
|
}
|
|
|
|
// processPeerUpdates initiates a blocking process where we listen for and handle
|
|
// PeerUpdate messages. When the reactor is stopped, we will catch the signal and
|
|
// close the p2p PeerUpdatesCh gracefully.
|
|
func (r *Reactor) processPeerUpdates() {
|
|
defer r.peerUpdates.Close()
|
|
|
|
for {
|
|
select {
|
|
case peerUpdate := <-r.peerUpdates.Updates():
|
|
r.processPeerUpdate(peerUpdate)
|
|
|
|
case <-r.closeCh:
|
|
r.Logger.Debug("stopped listening on peer updates channel; closing...")
|
|
return
|
|
}
|
|
}
|
|
}
|
|
|
|
// recentSnapshots fetches the n most recent snapshots from the app
|
|
func (r *Reactor) recentSnapshots(n uint32) ([]*snapshot, error) {
|
|
resp, err := r.conn.ListSnapshotsSync(context.Background(), abci.RequestListSnapshots{})
|
|
if err != nil {
|
|
return nil, err
|
|
}
|
|
|
|
sort.Slice(resp.Snapshots, func(i, j int) bool {
|
|
a := resp.Snapshots[i]
|
|
b := resp.Snapshots[j]
|
|
|
|
switch {
|
|
case a.Height > b.Height:
|
|
return true
|
|
case a.Height == b.Height && a.Format > b.Format:
|
|
return true
|
|
default:
|
|
return false
|
|
}
|
|
})
|
|
|
|
snapshots := make([]*snapshot, 0, n)
|
|
for i, s := range resp.Snapshots {
|
|
if i >= recentSnapshots {
|
|
break
|
|
}
|
|
|
|
snapshots = append(snapshots, &snapshot{
|
|
Height: s.Height,
|
|
Format: s.Format,
|
|
Chunks: s.Chunks,
|
|
Hash: s.Hash,
|
|
Metadata: s.Metadata,
|
|
})
|
|
}
|
|
|
|
return snapshots, nil
|
|
}
|
|
|
|
// fetchLightBlock works out whether the node has a light block at a particular
|
|
// height and if so returns it so it can be gossiped to peers
|
|
func (r *Reactor) fetchLightBlock(height uint64) (*types.LightBlock, error) {
|
|
h := int64(height)
|
|
|
|
blockMeta := r.blockStore.LoadBlockMeta(h)
|
|
if blockMeta == nil {
|
|
return nil, nil
|
|
}
|
|
|
|
commit := r.blockStore.LoadBlockCommit(h)
|
|
if commit == nil {
|
|
return nil, nil
|
|
}
|
|
|
|
vals, err := r.stateStore.LoadValidators(h)
|
|
if err != nil {
|
|
return nil, err
|
|
}
|
|
if vals == nil {
|
|
return nil, nil
|
|
}
|
|
|
|
return &types.LightBlock{
|
|
SignedHeader: &types.SignedHeader{
|
|
Header: &blockMeta.Header,
|
|
Commit: commit,
|
|
},
|
|
ValidatorSet: vals,
|
|
}, nil
|
|
|
|
}
|