The blockchain reactor is responsible for two high level processes:sending/receiving blocks from peers and FastSync-ing blocks to catch upnode who is far behind. The goal of ADR-40 was to refactor these two processes by separating business logic currently wrapped up in go-channels into pure handle*
functions. While the ADR specified what the final form of the reactor might look like it lacked guidance on intermediary steps to get there.
The following diagram illustrates the state of the blockchain-reorg reactor which will be referred to as v1
.
While v1
of the blockchain reactor has shown significant improvements in terms of simplifying the concurrency model, the current PR has run into few roadblocks.
Pool
data structure.This ADR is meant to specify the missing components and control necessary to achieve ADR-40.
Partition the responsibilities of the blockchain reactor into a set of components which communicate exclusively with events. Events will contain timestamps allowing each component to track time as internal state. The internal state will be mutated by a set of handle*
which will produce event(s). The integration between components will happen in the reactor and reactor tests will then become integration tests between components. This design will be known as v2
.
The diagram below shows the fast sync routines and the types of channels and queues used to communicate with each other. In addition the per reactor channels used by the sendRoutine to send messages over the Peer MConnection are shown.
The reactor will include a demultiplexing routine which will send each message to each sub routine for independent processing. Each sub routine will then select the messages it's interested in and call the handle specific function specified in ADR-40. The demuxRoutine acts as "pacemaker" setting the time in which events are expected to be handled.
func demuxRoutine(msgs, scheduleMsgs, processorMsgs, ioMsgs) {
timer := time.NewTicker(interval)
for {
select {
case <-timer.C:
now := evTimeCheck{time.Now()}
schedulerMsgs <- now
processorMsgs <- now
ioMsgs <- now
case msg:= <- msgs:
msg.time = time.Now()
// These channels should produce backpressure before
// being full to avoid starving each other
schedulerMsgs <- msg
processorMsgs <- msg
ioMesgs <- msg
if msg == stop {
break;
}
}
}
}
func processRoutine(input chan Message, output chan Message) {
processor := NewProcessor(..)
for {
msg := <- input
switch msg := msg.(type) {
case bcBlockRequestMessage:
output <- processor.handleBlockRequest(msg))
...
case stop:
processor.stop()
break;
}
}
func scheduleRoutine(input chan Message, output chan Message) {
schelduer = NewScheduler(...)
for {
msg := <-msgs
switch msg := input.(type) {
case bcBlockResponseMessage:
output <- scheduler.handleBlockResponse(msg)
...
case stop:
schedule.stop()
break;
}
}
}
A set of routines for individual processes allow processes to run in parallel with clear lifecycle management. Start
, Stop
, and AddPeer
hooks currently present in the reactor will delegate to the sub-routines allowing them to manage internal state independent without further coupling to the reactor.
func (r *BlockChainReactor) Start() {
r.msgs := make(chan Message, maxInFlight)
schedulerMsgs := make(chan Message)
processorMsgs := make(chan Message)
ioMsgs := make(chan Message)
go processorRoutine(processorMsgs, r.msgs)
go scheduleRoutine(schedulerMsgs, r.msgs)
go ioRoutine(ioMsgs, r.msgs)
...
}
func (bcR *BlockchainReactor) Receive(...) {
...
r.msgs <- msg
...
}
func (r *BlockchainReactor) Stop() {
...
r.msgs <- stop
...
}
...
func (r *BlockchainReactor) Stop() {
...
r.msgs <- stop
...
}
...
func (r *BlockchainReactor) AddPeer(peer p2p.Peer) {
...
r.msgs <- bcAddPeerEv{peer.ID}
...
}
An io handling routine within the reactor will isolate peer communication. Message going through the ioRoutine will usually be one way, using p2p
APIs. In the case in which the p2p
API such as trySend
return errors, the ioRoutine can funnel those message back to the demuxRoutine for distribution to the other routines. For instance errors from the ioRoutine can be consumed by the scheduler to inform better peer selection implementations.
func (r *BlockchainReacor) ioRoutine(ioMesgs chan Message, outMsgs chan Message) {
...
for {
msg := <-ioMsgs
switch msg := msg.(type) {
case scBlockRequestMessage:
queued := r.sendBlockRequestToPeer(...)
if queued {
outMsgs <- ioSendQueued{...}
}
case scStatusRequestMessage
r.sendStatusRequestToPeer(...)
case bcPeerError
r.Swtich.StopPeerForError(msg.src)
...
...
case bcFinished
break;
}
}
}
The processor is responsible for ordering, verifying and executing blocks. The Processor will maintain an internal cursor height
refering to the last processed block. As a set of blocks arrive unordered, the Processor will check if it has height+1
necessary to process the next block. The processor also maintains the map blockPeers
of peers to height, to keep track of which peer provided the block at height
. blockPeers
can be used inhandleRemovePeer(...)
to reschedule all unprocessed blocks provided by a peer who has errored.
type Processor struct {
height int64 // the height cursor
state ...
blocks [height]*Block // keep a set of blocks in memory until they are processed
blockPeers [height]PeerID // keep track of which heights came from which peerID
lastTouch timestamp
}
func (proc *Processor) handleBlockResponse(peerID, block) {
if block.height <= height || block[block.height] {
} else if blocks[block.height] {
return errDuplicateBlock{}
} else {
blocks[block.height] = block
}
if blocks[height] && blocks[height+1] {
... = state.Validators.VerifyCommit(...)
... = store.SaveBlock(...)
state, err = blockExec.ApplyBlock(...)
...
if err == nil {
delete blocks[height]
height++
lastTouch = msg.time
return pcBlockProcessed{height-1}
} else {
... // Delete all unprocessed block from the peer
return pcBlockProcessError{peerID, height}
}
}
}
func (proc *Processor) handleRemovePeer(peerID) {
events = []
// Delete all unprocessed blocks from peerID
for i = height; i < len(blocks); i++ {
if blockPeers[i] == peerID {
events = append(events, pcBlockReschedule{height})
delete block[height]
}
}
return events
}
func handleTimeCheckEv(time) {
if time - lastTouch > timeout {
// Timeout the processor
...
}
}
The Schedule maintains the internal state used for scheduling blockRequestMessages based on some scheduling algorithm. The schedule needs to maintain state on:
blockState
of every block seem up to height of maxHeightpeerState
type blockState int
const (
blockStateNew = iota
blockStatePending,
blockStateReceived,
blockStateProcessed
)
type schedule {
// a list of blocks in which blockState
blockStates map[height]blockState
// a map of which blocks are available from which peers
blockPeers map[height]map[p2p.ID]scPeer
// a map of peerID to schedule specific peer struct `scPeer`
peers map[p2p.ID]scPeer
// a map of heights to the peer we are waiting for a response from
pending map[height]scPeer
targetPending int // the number of blocks we want in blockStatePending
targetReceived int // the number of blocks we want in blockStateReceived
peerTimeout int
peerMinSpeed int
}
func (sc *schedule) numBlockInState(state blockState) uint32 {
num := 0
for i := sc.minHeight(); i <= sc.maxHeight(); i++ {
if sc.blockState[i] == state {
num++
}
}
return num
}
func (sc *schedule) popSchedule(maxRequest int) []scBlockRequestMessage {
// We only want to schedule requests such that we have less than sc.targetPending and sc.targetReceived
// This ensures we don't saturate the network or flood the processor with unprocessed blocks
todo := min(sc.targetPending - sc.numBlockInState(blockStatePending), sc.numBlockInState(blockStateReceived))
events := []scBlockRequestMessage{}
for i := sc.minHeight(); i < sc.maxMaxHeight(); i++ {
if todo == 0 {
break
}
if blockStates[i] == blockStateNew {
peer = sc.selectPeer(blockPeers[i])
sc.blockStates[i] = blockStatePending
sc.pending[i] = peer
events = append(events, scBlockRequestMessage{peerID: peer.peerID, height: i})
todo--
}
}
return events
}
...
type scPeer struct {
peerID p2p.ID
numOustandingRequest int
lastTouched time.Time
monitor flow.Monitor
}
The scheduler is configured to maintain a target n
of in flight
messages and will use feedback from _blockResponseMessage
,
_statusResponseMessage
and _peerError
produce an optimal assignment
of scBlockRequestMessage at each timeCheckEv
.
func handleStatusResponse(peerID, height, time) {
schedule.touchPeer(peerID, time)
schedule.setPeerHeight(peerID, height)
}
func handleBlockResponseMessage(peerID, height, block, time) {
schedule.touchPeer(peerID, time)
schedule.markReceived(peerID, height, size(block))
}
func handleNoBlockResponseMessage(peerID, height, time) {
schedule.touchPeer(peerID, time)
// reschedule that block, punish peer...
...
}
func handlePeerError(peerID) {
// Remove the peer, reschedule the requests
...
}
func handleTimeCheckEv(time) {
// clean peer list
events = []
for peerID := range schedule.peersNotTouchedSince(time) {
pending = schedule.pendingFrom(peerID)
schedule.setPeerState(peerID, timedout)
schedule.resetBlocks(pending)
events = append(events, peerTimeout{peerID})
}
events = append(events, schedule.popSchedule())
return events
}
The Peer Stores per peer state based on messages received by the scheduler.
type Peer struct {
lastTouched timestamp
lastDownloaded timestamp
pending map[height]struct{}
height height // max height for the peer
state {
pending, // we know the peer but not the height
active, // we know the height
timeout // the peer has timed out
}
}
This design is under active development. The Implementation has been staged in the following PRs: