package statesync
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import (
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"container/heap"
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"fmt"
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"sync"
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"time"
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"github.com/tendermint/tendermint/types"
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)
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type lightBlockResponse struct {
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block *types.LightBlock
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peer types.NodeID
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}
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// a block queue is used for asynchronously fetching and verifying light blocks
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type blockQueue struct {
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mtx sync.Mutex
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// cursors to keep track of which heights need to be fetched and verified
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fetchHeight int64
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verifyHeight int64
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// termination conditions
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stopHeight int64
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stopTime time.Time
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terminal *types.LightBlock
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// track failed heights so we know what blocks to try fetch again
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failed *maxIntHeap
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// also count retries to know when to give up
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retries int
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maxRetries int
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// store inbound blocks and serve them to a verifying thread via a channel
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pending map[int64]lightBlockResponse
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verifyCh chan lightBlockResponse
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// waiters are workers on idle until a height is required
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waiters []chan int64
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// this channel is closed once the verification process is complete
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doneCh chan struct{}
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}
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func newBlockQueue(
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startHeight, stopHeight int64,
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stopTime time.Time,
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maxRetries int,
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) *blockQueue {
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return &blockQueue{
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stopHeight: stopHeight,
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stopTime: stopTime,
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fetchHeight: startHeight,
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verifyHeight: startHeight,
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pending: make(map[int64]lightBlockResponse),
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failed: &maxIntHeap{},
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retries: 0,
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maxRetries: maxRetries,
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waiters: make([]chan int64, 0),
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doneCh: make(chan struct{}),
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}
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}
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// Add adds a block to the queue to be verified and stored
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// CONTRACT: light blocks should have passed basic validation
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func (q *blockQueue) add(l lightBlockResponse) {
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q.mtx.Lock()
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defer q.mtx.Unlock()
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// return early if the process has already finished
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select {
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case <-q.doneCh:
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return
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default:
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}
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// sometimes more blocks are fetched then what is necessary. If we already
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// have what we need then ignore this
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if q.terminal != nil && l.block.Height < q.terminal.Height {
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return
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}
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// if the block that was returned is at the verify height then the verifier
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// is already waiting for this block so we send it directly to them
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if l.block.Height == q.verifyHeight && q.verifyCh != nil {
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q.verifyCh <- l
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close(q.verifyCh)
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q.verifyCh = nil
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} else {
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// else we add it in the pending bucket
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q.pending[l.block.Height] = l
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}
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// Lastly, if the incoming block is past the stop time and stop height then
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// we mark it as the terminal block
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if l.block.Height <= q.stopHeight && l.block.Time.Before(q.stopTime) {
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q.terminal = l.block
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}
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}
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// NextHeight returns the next height that needs to be retrieved.
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// We assume that for every height allocated that the peer will eventually add
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// the block or signal that it needs to be retried
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func (q *blockQueue) nextHeight() <-chan int64 {
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q.mtx.Lock()
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defer q.mtx.Unlock()
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ch := make(chan int64, 1)
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// if a previous process failed then we pick up this one
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if q.failed.Len() > 0 {
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failedHeight := heap.Pop(q.failed)
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ch <- failedHeight.(int64)
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close(ch)
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return ch
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}
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if q.terminal == nil {
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// return and decrement the fetch height
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ch <- q.fetchHeight
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q.fetchHeight--
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close(ch)
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return ch
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}
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// at this point there is no height that we know we need so we create a
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// waiter to hold out for either an outgoing request to fail or a block to
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// fail verification
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q.waiters = append(q.waiters, ch)
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return ch
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}
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// Finished returns true when the block queue has has all light blocks retrieved,
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// verified and stored. There is no more work left to be done
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func (q *blockQueue) done() <-chan struct{} {
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return q.doneCh
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}
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// VerifyNext pulls the next block off the pending queue and adds it to a
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// channel if it's already there or creates a waiter to add it to the
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// channel once it comes in. NOTE: This is assumed to
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// be a single thread as light blocks need to be sequentially verified.
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func (q *blockQueue) verifyNext() <-chan lightBlockResponse {
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q.mtx.Lock()
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defer q.mtx.Unlock()
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ch := make(chan lightBlockResponse, 1)
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select {
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case <-q.doneCh:
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return ch
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default:
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}
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if lb, ok := q.pending[q.verifyHeight]; ok {
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ch <- lb
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close(ch)
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delete(q.pending, q.verifyHeight)
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} else {
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q.verifyCh = ch
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}
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return ch
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}
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// Retry is called when a dispatcher failed to fetch a light block or the
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// fetched light block failed verification. It signals to the queue to add the
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// height back to the request queue
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func (q *blockQueue) retry(height int64) {
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q.mtx.Lock()
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defer q.mtx.Unlock()
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select {
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case <-q.doneCh:
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return
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default:
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}
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// we don't need to retry if this is below the terminal height
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if q.terminal != nil && height < q.terminal.Height {
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return
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}
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q.retries++
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if q.retries >= q.maxRetries {
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q._closeChannels()
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return
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}
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if len(q.waiters) > 0 {
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q.waiters[0] <- height
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close(q.waiters[0])
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q.waiters = q.waiters[1:]
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} else {
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heap.Push(q.failed, height)
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}
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}
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// Success is called when a light block has been successfully verified and
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// processed
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func (q *blockQueue) success(height int64) {
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q.mtx.Lock()
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defer q.mtx.Unlock()
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if q.terminal != nil && q.verifyHeight == q.terminal.Height {
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q._closeChannels()
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}
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q.verifyHeight--
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}
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func (q *blockQueue) error() error {
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q.mtx.Lock()
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defer q.mtx.Unlock()
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if q.retries >= q.maxRetries {
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return fmt.Errorf("max retries to fetch valid blocks exceeded (%d); "+
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"target height: %d, height reached: %d", q.maxRetries, q.stopHeight, q.verifyHeight)
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}
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return nil
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}
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// close the queue and respective channels
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func (q *blockQueue) close() {
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q.mtx.Lock()
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defer q.mtx.Unlock()
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q._closeChannels()
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}
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// CONTRACT: must have a write lock. Use close instead
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func (q *blockQueue) _closeChannels() {
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close(q.doneCh)
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// wait for the channel to be drained
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select {
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case <-q.doneCh:
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return
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default:
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}
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for _, ch := range q.waiters {
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close(ch)
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}
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if q.verifyCh != nil {
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close(q.verifyCh)
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}
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}
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// A max-heap of ints.
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type maxIntHeap []int64
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func (h maxIntHeap) Len() int { return len(h) }
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func (h maxIntHeap) Less(i, j int) bool { return h[i] < h[j] }
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func (h maxIntHeap) Swap(i, j int) { h[i], h[j] = h[j], h[i] }
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func (h *maxIntHeap) Push(x interface{}) {
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*h = append(*h, x.(int64))
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}
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func (h *maxIntHeap) Pop() interface{} {
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old := *h
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n := len(old)
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x := old[n-1]
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*h = old[0 : n-1]
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return x
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}
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