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package consensus
import (
"sync"
"testing"
"time"
"github.com/tendermint/tendermint/p2p"
"github.com/tendermint/tendermint/types"
. "github.com/tendermint/tmlibs/common"
"github.com/tendermint/tmlibs/events"
)
func init() {
config = ResetConfig("consensus_byzantine_test")
}
//----------------------------------------------
// byzantine failures
// 4 validators. 1 is byzantine. The other three are partitioned into A (1 val) and B (2 vals).
// byzantine validator sends conflicting proposals into A and B,
// and prevotes/precommits on both of them.
// B sees a commit, A doesn't.
// Byzantine validator refuses to prevote.
// Heal partition and ensure A sees the commit
func TestByzantine(t *testing.T) {
N := 4
css := randConsensusNet(N, "consensus_byzantine_test", newMockTickerFunc(false), newCounter)
// give the byzantine validator a normal ticker
css[0].SetTimeoutTicker(NewTimeoutTicker())
switches := make([]*p2p.Switch, N)
for i := 0; i < N; i++ {
switches[i] = p2p.NewSwitch(config.P2P)
}
reactors := make([]p2p.Reactor, N)
defer func() {
for _, r := range reactors {
if rr, ok := r.(*ByzantineReactor); ok {
rr.reactor.Switch.Stop()
} else {
r.(*ConsensusReactor).Switch.Stop()
}
}
}()
eventChans := make([]chan interface{}, N)
for i := 0; i < N; i++ {
if i == 0 {
css[i].privValidator = NewByzantinePrivValidator(css[i].privValidator.(*types.PrivValidator))
// make byzantine
css[i].decideProposal = func(j int) func(int, int) {
return func(height, round int) {
byzantineDecideProposalFunc(height, round, css[j], switches[j])
}
}(i)
css[i].doPrevote = func(height, round int) {}
}
eventSwitch := events.NewEventSwitch()
_, err := eventSwitch.Start()
if err != nil {
t.Fatalf("Failed to start switch: %v", err)
}
eventChans[i] = subscribeToEvent(eventSwitch, "tester", types.EventStringNewBlock(), 1)
conR := NewConsensusReactor(css[i], true) // so we dont start the consensus states
conR.SetEventSwitch(eventSwitch)
var conRI p2p.Reactor
conRI = conR
if i == 0 {
conRI = NewByzantineReactor(conR)
}
reactors[i] = conRI
}
p2p.MakeConnectedSwitches(config.P2P, N, func(i int, s *p2p.Switch) *p2p.Switch {
// ignore new switch s, we already made ours
switches[i].AddReactor("CONSENSUS", reactors[i])
return switches[i]
}, func(sws []*p2p.Switch, i, j int) {
// the network starts partitioned with globally active adversary
if i != 0 {
return
}
p2p.Connect2Switches(sws, i, j)
})
// start the state machines
byzR := reactors[0].(*ByzantineReactor)
s := byzR.reactor.conS.GetState()
byzR.reactor.SwitchToConsensus(s)
for i := 1; i < N; i++ {
cr := reactors[i].(*ConsensusReactor)
cr.SwitchToConsensus(cr.conS.GetState())
}
// byz proposer sends one block to peers[0]
// and the other block to peers[1] and peers[2].
// note peers and switches order don't match.
peers := switches[0].Peers().List()
ind0 := getSwitchIndex(switches, peers[0])
ind1 := getSwitchIndex(switches, peers[1])
ind2 := getSwitchIndex(switches, peers[2])
// connect the 2 peers in the larger partition
p2p.Connect2Switches(switches, ind1, ind2)
// wait for someone in the big partition to make a block
select {
case <-eventChans[ind2]:
}
log.Notice("A block has been committed. Healing partition")
// connect the partitions
p2p.Connect2Switches(switches, ind0, ind1)
p2p.Connect2Switches(switches, ind0, ind2)
// wait till everyone makes the first new block
// (one of them already has)
wg := new(sync.WaitGroup)
wg.Add(2)
for i := 1; i < N-1; i++ {
go func(j int) {
<-eventChans[j]
wg.Done()
}(i)
}
done := make(chan struct{})
go func() {
wg.Wait()
close(done)
}()
tick := time.NewTicker(time.Second * 10)
select {
case <-done:
case <-tick.C:
for i, reactor := range reactors {
t.Log(Fmt("Consensus Reactor %v", i))
t.Log(Fmt("%v", reactor))
}
t.Fatalf("Timed out waiting for all validators to commit first block")
}
}
//-------------------------------
// byzantine consensus functions
func byzantineDecideProposalFunc(height, round int, cs *ConsensusState, sw *p2p.Switch) {
// byzantine user should create two proposals and try to split the vote.
// Avoid sending on internalMsgQueue and running consensus state.
// Create a new proposal block from state/txs from the mempool.
block1, blockParts1 := cs.createProposalBlock()
polRound, polBlockID := cs.Votes.POLInfo()
proposal1 := types.NewProposal(height, round, blockParts1.Header(), polRound, polBlockID)
cs.privValidator.SignProposal(cs.state.ChainID, proposal1) // byzantine doesnt err
// Create a new proposal block from state/txs from the mempool.
block2, blockParts2 := cs.createProposalBlock()
polRound, polBlockID = cs.Votes.POLInfo()
proposal2 := types.NewProposal(height, round, blockParts2.Header(), polRound, polBlockID)
cs.privValidator.SignProposal(cs.state.ChainID, proposal2) // byzantine doesnt err
block1Hash := block1.Hash()
block2Hash := block2.Hash()
// broadcast conflicting proposals/block parts to peers
peers := sw.Peers().List()
log.Notice("Byzantine: broadcasting conflicting proposals", "peers", len(peers))
for i, peer := range peers {
if i < len(peers)/2 {
go sendProposalAndParts(height, round, cs, peer, proposal1, block1Hash, blockParts1)
} else {
go sendProposalAndParts(height, round, cs, peer, proposal2, block2Hash, blockParts2)
}
}
}
func sendProposalAndParts(height, round int, cs *ConsensusState, peer *p2p.Peer, proposal *types.Proposal, blockHash []byte, parts *types.PartSet) {
// proposal
msg := &ProposalMessage{Proposal: proposal}
peer.Send(DataChannel, struct{ ConsensusMessage }{msg})
// parts
for i := 0; i < parts.Total(); i++ {
part := parts.GetPart(i)
msg := &BlockPartMessage{
Height: height, // This tells peer that this part applies to us.
Round: round, // This tells peer that this part applies to us.
Part: part,
}
peer.Send(DataChannel, struct{ ConsensusMessage }{msg})
}
// votes
cs.mtx.Lock()
prevote, _ := cs.signVote(types.VoteTypePrevote, blockHash, parts.Header())
precommit, _ := cs.signVote(types.VoteTypePrecommit, blockHash, parts.Header())
cs.mtx.Unlock()
peer.Send(VoteChannel, struct{ ConsensusMessage }{&VoteMessage{prevote}})
peer.Send(VoteChannel, struct{ ConsensusMessage }{&VoteMessage{precommit}})
}
//----------------------------------------
// byzantine consensus reactor
type ByzantineReactor struct {
Service
reactor *ConsensusReactor
}
func NewByzantineReactor(conR *ConsensusReactor) *ByzantineReactor {
return &ByzantineReactor{
Service: conR,
reactor: conR,
}
}
func (br *ByzantineReactor) SetSwitch(s *p2p.Switch) { br.reactor.SetSwitch(s) }
func (br *ByzantineReactor) GetChannels() []*p2p.ChannelDescriptor { return br.reactor.GetChannels() }
func (br *ByzantineReactor) AddPeer(peer *p2p.Peer) {
if !br.reactor.IsRunning() {
return
}
// Create peerState for peer
peerState := NewPeerState(peer)
peer.Data.Set(types.PeerStateKey, peerState)
// Send our state to peer.
// If we're fast_syncing, broadcast a RoundStepMessage later upon SwitchToConsensus().
if !br.reactor.fastSync {
br.reactor.sendNewRoundStepMessages(peer)
}
}
func (br *ByzantineReactor) RemovePeer(peer *p2p.Peer, reason interface{}) {
br.reactor.RemovePeer(peer, reason)
}
func (br *ByzantineReactor) Receive(chID byte, peer *p2p.Peer, msgBytes []byte) {
br.reactor.Receive(chID, peer, msgBytes)
}
//----------------------------------------
// byzantine privValidator
type ByzantinePrivValidator struct {
Address []byte `json:"address"`
types.Signer `json:"-"`
mtx sync.Mutex
}
// Return a priv validator that will sign anything
func NewByzantinePrivValidator(pv *types.PrivValidator) *ByzantinePrivValidator {
return &ByzantinePrivValidator{
Address: pv.Address,
Signer: pv.Signer,
}
}
func (privVal *ByzantinePrivValidator) GetAddress() []byte {
return privVal.Address
}
func (privVal *ByzantinePrivValidator) SignVote(chainID string, vote *types.Vote) error {
privVal.mtx.Lock()
defer privVal.mtx.Unlock()
// Sign
vote.Signature = privVal.Sign(types.SignBytes(chainID, vote))
return nil
}
func (privVal *ByzantinePrivValidator) SignProposal(chainID string, proposal *types.Proposal) error {
privVal.mtx.Lock()
defer privVal.mtx.Unlock()
// Sign
proposal.Signature = privVal.Sign(types.SignBytes(chainID, proposal))
return nil
}
func (privVal *ByzantinePrivValidator) String() string {
return Fmt("PrivValidator{%X}", privVal.Address)
}