package common
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import (
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"fmt"
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"strings"
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)
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const (
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ANSIReset = "\x1b[0m"
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ANSIBright = "\x1b[1m"
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ANSIDim = "\x1b[2m"
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ANSIUnderscore = "\x1b[4m"
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ANSIBlink = "\x1b[5m"
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ANSIReverse = "\x1b[7m"
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ANSIHidden = "\x1b[8m"
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ANSIFgBlack = "\x1b[30m"
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ANSIFgRed = "\x1b[31m"
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ANSIFgGreen = "\x1b[32m"
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ANSIFgYellow = "\x1b[33m"
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ANSIFgBlue = "\x1b[34m"
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ANSIFgMagenta = "\x1b[35m"
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ANSIFgCyan = "\x1b[36m"
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ANSIFgWhite = "\x1b[37m"
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ANSIBgBlack = "\x1b[40m"
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ANSIBgRed = "\x1b[41m"
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ANSIBgGreen = "\x1b[42m"
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ANSIBgYellow = "\x1b[43m"
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ANSIBgBlue = "\x1b[44m"
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ANSIBgMagenta = "\x1b[45m"
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ANSIBgCyan = "\x1b[46m"
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ANSIBgWhite = "\x1b[47m"
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)
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// color the string s with color 'color'
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// unless s is already colored
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func treat(s string, color string) string {
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if len(s) > 2 && s[:2] == "\x1b[" {
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return s
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}
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return color + s + ANSIReset
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}
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func treatAll(color string, args ...interface{}) string {
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var parts []string
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for _, arg := range args {
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parts = append(parts, treat(fmt.Sprintf("%v", arg), color))
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}
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return strings.Join(parts, "")
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}
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func Black(args ...interface{}) string {
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return treatAll(ANSIFgBlack, args...)
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}
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func Red(args ...interface{}) string {
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return treatAll(ANSIFgRed, args...)
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}
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func Green(args ...interface{}) string {
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return treatAll(ANSIFgGreen, args...)
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}
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func Yellow(args ...interface{}) string {
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return treatAll(ANSIFgYellow, args...)
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}
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func Blue(args ...interface{}) string {
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return treatAll(ANSIFgBlue, args...)
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}
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func Magenta(args ...interface{}) string {
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return treatAll(ANSIFgMagenta, args...)
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}
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func Cyan(args ...interface{}) string {
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return treatAll(ANSIFgCyan, args...)
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}
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func White(args ...interface{}) string {
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return treatAll(ANSIFgWhite, args...)
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}
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func ColoredBytes(data []byte, textColor, bytesColor func(...interface{}) string) string {
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s := ""
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for _, b := range data {
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if 0x21 <= b && b < 0x7F {
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s += textColor(string(b))
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} else {
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s += bytesColor(fmt.Sprintf("%02X", b))
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}
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}
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return s
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}
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