package v2
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import (
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"fmt"
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"github.com/tendermint/tendermint/p2p"
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tmState "github.com/tendermint/tendermint/state"
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"github.com/tendermint/tendermint/types"
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)
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// Events generated by the processor:
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// block execution failure, event will indicate the peer(s) that caused the error
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type pcBlockVerificationFailure struct {
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priorityNormal
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height int64
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firstPeerID p2p.ID
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secondPeerID p2p.ID
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}
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// successful block execution
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type pcBlockProcessed struct {
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priorityNormal
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height int64
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peerID p2p.ID
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}
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// processor has finished
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type pcFinished struct {
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priorityNormal
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blocksSynced int
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tmState tmState.State
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}
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func (p pcFinished) Error() string {
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return "finished"
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}
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type queueItem struct {
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block *types.Block
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peerID p2p.ID
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}
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type blockQueue map[int64]queueItem
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type pcState struct {
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// blocks waiting to be processed
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queue blockQueue
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// draining indicates that the next rProcessBlock event with a queue miss constitutes completion
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draining bool
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// the number of blocks successfully synced by the processor
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blocksSynced int
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// the processorContext which contains the processor dependencies
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context processorContext
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}
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func (state *pcState) String() string {
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return fmt.Sprintf("height: %d queue length: %d draining: %v blocks synced: %d",
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state.height(), len(state.queue), state.draining, state.blocksSynced)
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}
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// newPcState returns a pcState initialized with the last verified block enqueued
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func newPcState(context processorContext) *pcState {
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return &pcState{
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queue: blockQueue{},
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draining: false,
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blocksSynced: 0,
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context: context,
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}
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}
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// nextTwo returns the next two unverified blocks
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func (state *pcState) nextTwo() (queueItem, queueItem, error) {
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if first, ok := state.queue[state.height()+1]; ok {
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if second, ok := state.queue[state.height()+2]; ok {
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return first, second, nil
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}
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}
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return queueItem{}, queueItem{}, fmt.Errorf("not found")
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}
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// synced returns true when at most the last verified block remains in the queue
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func (state *pcState) synced() bool {
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return len(state.queue) <= 1
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}
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func (state *pcState) enqueue(peerID p2p.ID, block *types.Block, height int64) {
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if _, ok := state.queue[height]; ok {
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panic("duplicate block enqueued by processor")
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}
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state.queue[height] = queueItem{block: block, peerID: peerID}
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}
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func (state *pcState) height() int64 {
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return state.context.tmState().LastBlockHeight
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}
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// purgePeer moves all unprocessed blocks from the queue
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func (state *pcState) purgePeer(peerID p2p.ID) {
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// what if height is less than state.height?
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for height, item := range state.queue {
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if item.peerID == peerID {
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delete(state.queue, height)
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}
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}
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}
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// handle processes FSM events
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func (state *pcState) handle(event Event) (Event, error) {
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switch event := event.(type) {
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case bcResetState:
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state.context.setState(event.state)
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return noOp, nil
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case scFinishedEv:
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if state.synced() {
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return pcFinished{tmState: state.context.tmState(), blocksSynced: state.blocksSynced}, nil
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}
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state.draining = true
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return noOp, nil
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case scPeerError:
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state.purgePeer(event.peerID)
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return noOp, nil
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case scBlockReceived:
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if event.block == nil {
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return noOp, nil
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}
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// enqueue block if height is higher than state height, else ignore it
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if event.block.Height > state.height() {
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state.enqueue(event.peerID, event.block, event.block.Height)
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}
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return noOp, nil
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case rProcessBlock:
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tmState := state.context.tmState()
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firstItem, secondItem, err := state.nextTwo()
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if err != nil {
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if state.draining {
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return pcFinished{tmState: tmState, blocksSynced: state.blocksSynced}, nil
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}
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return noOp, nil
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}
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first, second := firstItem.block, secondItem.block
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firstParts := first.MakePartSet(types.BlockPartSizeBytes)
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firstPartsHeader := firstParts.Header()
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firstID := types.BlockID{Hash: first.Hash(), PartsHeader: firstPartsHeader}
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err = state.context.verifyCommit(tmState.ChainID, firstID, first.Height, second.LastCommit)
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if err != nil {
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state.purgePeer(firstItem.peerID)
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state.purgePeer(secondItem.peerID)
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return pcBlockVerificationFailure{
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height: first.Height, firstPeerID: firstItem.peerID, secondPeerID: secondItem.peerID},
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nil
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}
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state.context.saveBlock(first, firstParts, second.LastCommit)
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if err := state.context.applyBlock(firstID, first); err != nil {
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panic(fmt.Sprintf("failed to process committed block (%d:%X): %v", first.Height, first.Hash(), err))
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}
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delete(state.queue, first.Height)
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state.blocksSynced++
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return pcBlockProcessed{height: first.Height, peerID: firstItem.peerID}, nil
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}
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return noOp, nil
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}
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