You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
 
Ethan Buchman 75b97a5a65 PrivValidatorFS is like old PrivValidator, for now 7 years ago
..
test_data fix replay tests and update test wals for InitChain 8 years ago
README.md some comments 8 years ago
byzantine_test.go PrivValidatorFS is like old PrivValidator, for now 7 years ago
common.go fixes from review 8 years ago
common_test.go PrivValidatorFS is like old PrivValidator, for now 7 years ago
height_vote_set.go new logging 8 years ago
height_vote_set_test.go PrivValidatorFS is like old PrivValidator, for now 7 years ago
mempool_test.go test CreateEmptyBlocksInterval 7 years ago
reactor.go peer interface 7 years ago
reactor_test.go PrivValidatorFS is like old PrivValidator, for now 7 years ago
replay.go consensus: remove support for replay by #HEIGHT. closes #567 7 years ago
replay_file.go node: NewNode takes DBProvider and GenDocProvider 7 years ago
replay_test.go PrivValidatorFS is like old PrivValidator, for now 7 years ago
state.go PrivValidatorFS is like old PrivValidator, for now 7 years ago
state_test.go PrivValidatorFS is like old PrivValidator, for now 7 years ago
ticker.go consensus: more comments 7 years ago
version.go use tmlibs 8 years ago
wal.go changes as per Bucky's review 8 years ago

README.md

The core consensus algorithm.

  • state.go - The state machine as detailed in the whitepaper
  • reactor.go - A reactor that connects the state machine to the gossip network

Go-routine summary

The reactor runs 2 go-routines for each added peer: gossipDataRoutine and gossipVotesRoutine.

The consensus state runs two persistent go-routines: timeoutRoutine and receiveRoutine. Go-routines are also started to trigger timeouts and to avoid blocking when the internalMsgQueue is really backed up.

Replay/WAL

A write-ahead log is used to record all messages processed by the receiveRoutine, which amounts to all inputs to the consensus state machine: messages from peers, messages from ourselves, and timeouts. They can be played back deterministically at startup or using the replay console.