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package events
const (
eventsBufferSize = 1000
)
// An EventCache buffers events for a Fireable
// All events are cached. Filtering happens on Flush
type EventCache struct {
evsw Fireable
events []eventInfo
}
// Create a new EventCache with an EventSwitch as backend
func NewEventCache(evsw Fireable) *EventCache {
return &EventCache{
evsw: evsw,
events: make([]eventInfo, eventsBufferSize),
}
}
// a cached event
type eventInfo struct {
event string
msg interface{}
}
// Cache an event to be fired upon finality.
func (evc *EventCache) FireEvent(event string, msg interface{}) {
// append to list
evc.events = append(evc.events, eventInfo{event, msg})
}
// Fire events by running evsw.FireEvent on all cached events. Blocks.
func (evc *EventCache) Flush() {
for _, ei := range evc.events {
evc.evsw.FireEvent(ei.event, ei.msg)
}
}