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package consensus
import (
"bytes"
"context"
"fmt"
"testing"
"time"
"github.com/stretchr/testify/assert"
"github.com/stretchr/testify/require"
cstypes "github.com/tendermint/tendermint/consensus/types"
cmn "github.com/tendermint/tendermint/libs/common"
"github.com/tendermint/tendermint/libs/log"
tmpubsub "github.com/tendermint/tendermint/libs/pubsub"
p2pdummy "github.com/tendermint/tendermint/p2p/dummy"
"github.com/tendermint/tendermint/types"
)
func init() {
config = ResetConfig("consensus_state_test")
}
/*
ProposeSuite
x * TestProposerSelection0 - round robin ordering, round 0
x * TestProposerSelection2 - round robin ordering, round 2++
x * TestEnterProposeNoValidator - timeout into prevote round
x * TestEnterPropose - finish propose without timing out (we have the proposal)
x * TestBadProposal - 2 vals, bad proposal (bad block state hash), should prevote and precommit nil
FullRoundSuite
x * TestFullRound1 - 1 val, full successful round
x * TestFullRoundNil - 1 val, full round of nil
x * TestFullRound2 - 2 vals, both required for full round
LockSuite
x * TestLockNoPOL - 2 vals, 4 rounds. one val locked, precommits nil every round except first.
x * TestLockPOLRelock - 4 vals, one precommits, other 3 polka at next round, so we unlock and precomit the polka
x * TestLockPOLUnlock - 4 vals, one precommits, other 3 polka nil at next round, so we unlock and precomit nil
x * TestLockPOLSafety1 - 4 vals. We shouldn't change lock based on polka at earlier round
x * TestLockPOLSafety2 - 4 vals. After unlocking, we shouldn't relock based on polka at earlier round
* TestNetworkLock - once +1/3 precommits, network should be locked
* TestNetworkLockPOL - once +1/3 precommits, the block with more recent polka is committed
SlashingSuite
x * TestSlashingPrevotes - a validator prevoting twice in a round gets slashed
x * TestSlashingPrecommits - a validator precomitting twice in a round gets slashed
CatchupSuite
* TestCatchup - if we might be behind and we've seen any 2/3 prevotes, round skip to new round, precommit, or prevote
HaltSuite
x * TestHalt1 - if we see +2/3 precommits after timing out into new round, we should still commit
*/
//----------------------------------------------------------------------------------------------------
// ProposeSuite
func TestStateProposerSelection0(t *testing.T) {
cs1, vss := randConsensusState(4)
height, round := cs1.Height, cs1.Round
newRoundCh := subscribe(cs1.eventBus, types.EventQueryNewRound)
proposalCh := subscribe(cs1.eventBus, types.EventQueryCompleteProposal)
startTestRound(cs1, height, round)
// Wait for new round so proposer is set.
ensureNewRound(newRoundCh, height, round)
// Commit a block and ensure proposer for the next height is correct.
prop := cs1.GetRoundState().Validators.GetProposer()
address := cs1.privValidator.GetPubKey().Address()
if !bytes.Equal(prop.Address, address) {
t.Fatalf("expected proposer to be validator %d. Got %X", 0, prop.Address)
}
// Wait for complete proposal.
ensureNewProposal(proposalCh, height, round)
rs := cs1.GetRoundState()
signAddVotes(cs1, types.PrecommitType, rs.ProposalBlock.Hash(), rs.ProposalBlockParts.Header(), vss[1:]...)
// Wait for new round so next validator is set.
ensureNewRound(newRoundCh, height+1, 0)
prop = cs1.GetRoundState().Validators.GetProposer()
addr := vss[1].GetPubKey().Address()
if !bytes.Equal(prop.Address, addr) {
panic(fmt.Sprintf("expected proposer to be validator %d. Got %X", 1, prop.Address))
}
}
// Now let's do it all again, but starting from round 2 instead of 0
func TestStateProposerSelection2(t *testing.T) {
cs1, vss := randConsensusState(4) // test needs more work for more than 3 validators
height := cs1.Height
newRoundCh := subscribe(cs1.eventBus, types.EventQueryNewRound)
// this time we jump in at round 2
incrementRound(vss[1:]...)
incrementRound(vss[1:]...)
round := 2
startTestRound(cs1, height, round)
ensureNewRound(newRoundCh, height, round) // wait for the new round
// everyone just votes nil. we get a new proposer each round
for i := 0; i < len(vss); i++ {
prop := cs1.GetRoundState().Validators.GetProposer()
addr := vss[(i+round)%len(vss)].GetPubKey().Address()
correctProposer := addr
if !bytes.Equal(prop.Address, correctProposer) {
panic(fmt.Sprintf("expected RoundState.Validators.GetProposer() to be validator %d. Got %X", (i+2)%len(vss), prop.Address))
}
rs := cs1.GetRoundState()
signAddVotes(cs1, types.PrecommitType, nil, rs.ProposalBlockParts.Header(), vss[1:]...)
ensureNewRound(newRoundCh, height, i+round+1) // wait for the new round event each round
incrementRound(vss[1:]...)
}
}
// a non-validator should timeout into the prevote round
func TestStateEnterProposeNoPrivValidator(t *testing.T) {
cs, _ := randConsensusState(1)
cs.SetPrivValidator(nil)
height, round := cs.Height, cs.Round
// Listen for propose timeout event
timeoutCh := subscribe(cs.eventBus, types.EventQueryTimeoutPropose)
startTestRound(cs, height, round)
// if we're not a validator, EnterPropose should timeout
ensureNewTimeout(timeoutCh, height, round, cs.config.TimeoutPropose.Nanoseconds())
if cs.GetRoundState().Proposal != nil {
t.Error("Expected to make no proposal, since no privValidator")
}
}
// a validator should not timeout of the prevote round (TODO: unless the block is really big!)
func TestStateEnterProposeYesPrivValidator(t *testing.T) {
cs, _ := randConsensusState(1)
height, round := cs.Height, cs.Round
// Listen for propose timeout event
timeoutCh := subscribe(cs.eventBus, types.EventQueryTimeoutPropose)
proposalCh := subscribe(cs.eventBus, types.EventQueryCompleteProposal)
cs.enterNewRound(height, round)
cs.startRoutines(3)
ensureNewProposal(proposalCh, height, round)
// Check that Proposal, ProposalBlock, ProposalBlockParts are set.
rs := cs.GetRoundState()
if rs.Proposal == nil {
t.Error("rs.Proposal should be set")
}
if rs.ProposalBlock == nil {
t.Error("rs.ProposalBlock should be set")
}
if rs.ProposalBlockParts.Total() == 0 {
t.Error("rs.ProposalBlockParts should be set")
}
// if we're a validator, enterPropose should not timeout
ensureNoNewTimeout(timeoutCh, cs.config.TimeoutPropose.Nanoseconds())
}
func TestStateBadProposal(t *testing.T) {
cs1, vss := randConsensusState(2)
height, round := cs1.Height, cs1.Round
vs2 := vss[1]
partSize := types.BlockPartSizeBytes
proposalCh := subscribe(cs1.eventBus, types.EventQueryCompleteProposal)
voteCh := subscribe(cs1.eventBus, types.EventQueryVote)
propBlock, _ := cs1.createProposalBlock() //changeProposer(t, cs1, vs2)
// make the second validator the proposer by incrementing round
round = round + 1
incrementRound(vss[1:]...)
// make the block bad by tampering with statehash
stateHash := propBlock.AppHash
if len(stateHash) == 0 {
stateHash = make([]byte, 32)
}
stateHash[0] = byte((stateHash[0] + 1) % 255)
propBlock.AppHash = stateHash
propBlockParts := propBlock.MakePartSet(partSize)
blockID := types.BlockID{propBlock.Hash(), propBlockParts.Header()}
proposal := types.NewProposal(vs2.Height, round, -1, blockID)
if err := vs2.SignProposal(config.ChainID(), proposal); err != nil {
t.Fatal("failed to sign bad proposal", err)
}
// set the proposal block
if err := cs1.SetProposalAndBlock(proposal, propBlock, propBlockParts, "some peer"); err != nil {
t.Fatal(err)
}
// start the machine
startTestRound(cs1, height, round)
// wait for proposal
ensureProposal(proposalCh, height, round, blockID)
// wait for prevote
ensurePrevote(voteCh, height, round)
validatePrevote(t, cs1, round, vss[0], nil)
// add bad prevote from vs2 and wait for it
signAddVotes(cs1, types.PrevoteType, propBlock.Hash(), propBlock.MakePartSet(partSize).Header(), vs2)
ensurePrevote(voteCh, height, round)
// wait for precommit
ensurePrecommit(voteCh, height, round)
validatePrecommit(t, cs1, round, -1, vss[0], nil, nil)
signAddVotes(cs1, types.PrecommitType, propBlock.Hash(), propBlock.MakePartSet(partSize).Header(), vs2)
}
//----------------------------------------------------------------------------------------------------
// FullRoundSuite
// propose, prevote, and precommit a block
func TestStateFullRound1(t *testing.T) {
cs, vss := randConsensusState(1)
height, round := cs.Height, cs.Round
// NOTE: buffer capacity of 0 ensures we can validate prevote and last commit
// before consensus can move to the next height (and cause a race condition)
cs.eventBus.Stop()
eventBus := types.NewEventBusWithBufferCapacity(0)
eventBus.SetLogger(log.TestingLogger().With("module", "events"))
cs.SetEventBus(eventBus)
eventBus.Start()
voteCh := subscribe(cs.eventBus, types.EventQueryVote)
propCh := subscribe(cs.eventBus, types.EventQueryCompleteProposal)
newRoundCh := subscribe(cs.eventBus, types.EventQueryNewRound)
// Maybe it would be better to call explicitly startRoutines(4)
startTestRound(cs, height, round)
ensureNewRound(newRoundCh, height, round)
ensureNewProposal(propCh, height, round)
propBlockHash := cs.GetRoundState().ProposalBlock.Hash()
ensurePrevote(voteCh, height, round) // wait for prevote
validatePrevote(t, cs, round, vss[0], propBlockHash)
ensurePrecommit(voteCh, height, round) // wait for precommit
// we're going to roll right into new height
ensureNewRound(newRoundCh, height+1, 0)
validateLastPrecommit(t, cs, vss[0], propBlockHash)
}
// nil is proposed, so prevote and precommit nil
func TestStateFullRoundNil(t *testing.T) {
cs, vss := randConsensusState(1)
height, round := cs.Height, cs.Round
voteCh := subscribe(cs.eventBus, types.EventQueryVote)
cs.enterPrevote(height, round)
cs.startRoutines(4)
ensurePrevote(voteCh, height, round) // prevote
ensurePrecommit(voteCh, height, round) // precommit
// should prevote and precommit nil
validatePrevoteAndPrecommit(t, cs, round, -1, vss[0], nil, nil)
}
// run through propose, prevote, precommit commit with two validators
// where the first validator has to wait for votes from the second
func TestStateFullRound2(t *testing.T) {
cs1, vss := randConsensusState(2)
vs2 := vss[1]
height, round := cs1.Height, cs1.Round
voteCh := subscribe(cs1.eventBus, types.EventQueryVote)
newBlockCh := subscribe(cs1.eventBus, types.EventQueryNewBlock)
// start round and wait for propose and prevote
startTestRound(cs1, height, round)
ensurePrevote(voteCh, height, round) // prevote
// we should be stuck in limbo waiting for more prevotes
rs := cs1.GetRoundState()
propBlockHash, propPartsHeader := rs.ProposalBlock.Hash(), rs.ProposalBlockParts.Header()
// prevote arrives from vs2:
signAddVotes(cs1, types.PrevoteType, propBlockHash, propPartsHeader, vs2)
ensurePrevote(voteCh, height, round) // prevote
ensurePrecommit(voteCh, height, round) //precommit
// the proposed block should now be locked and our precommit added
validatePrecommit(t, cs1, 0, 0, vss[0], propBlockHash, propBlockHash)
// we should be stuck in limbo waiting for more precommits
// precommit arrives from vs2:
signAddVotes(cs1, types.PrecommitType, propBlockHash, propPartsHeader, vs2)
ensurePrecommit(voteCh, height, round)
// wait to finish commit, propose in next height
ensureNewBlock(newBlockCh, height)
}
//------------------------------------------------------------------------------------------
// LockSuite
// two validators, 4 rounds.
// two vals take turns proposing. val1 locks on first one, precommits nil on everything else
func TestStateLockNoPOL(t *testing.T) {
cs1, vss := randConsensusState(2)
vs2 := vss[1]
height, round := cs1.Height, cs1.Round
partSize := types.BlockPartSizeBytes
timeoutProposeCh := subscribe(cs1.eventBus, types.EventQueryTimeoutPropose)
timeoutWaitCh := subscribe(cs1.eventBus, types.EventQueryTimeoutWait)
voteCh := subscribe(cs1.eventBus, types.EventQueryVote)
proposalCh := subscribe(cs1.eventBus, types.EventQueryCompleteProposal)
newRoundCh := subscribe(cs1.eventBus, types.EventQueryNewRound)
/*
Round1 (cs1, B) // B B // B B2
*/
// start round and wait for prevote
cs1.enterNewRound(height, round)
cs1.startRoutines(0)
ensureNewRound(newRoundCh, height, round)
ensureNewProposal(proposalCh, height, round)
roundState := cs1.GetRoundState()
theBlockHash := roundState.ProposalBlock.Hash()
thePartSetHeader := roundState.ProposalBlockParts.Header()
ensurePrevote(voteCh, height, round) // prevote
// we should now be stuck in limbo forever, waiting for more prevotes
// prevote arrives from vs2:
signAddVotes(cs1, types.PrevoteType, theBlockHash, thePartSetHeader, vs2)
ensurePrevote(voteCh, height, round) // prevote
ensurePrecommit(voteCh, height, round) // precommit
// the proposed block should now be locked and our precommit added
validatePrecommit(t, cs1, round, round, vss[0], theBlockHash, theBlockHash)
// we should now be stuck in limbo forever, waiting for more precommits
// lets add one for a different block
hash := make([]byte, len(theBlockHash))
copy(hash, theBlockHash)
hash[0] = byte((hash[0] + 1) % 255)
signAddVotes(cs1, types.PrecommitType, hash, thePartSetHeader, vs2)
ensurePrecommit(voteCh, height, round) // precommit
// (note we're entering precommit for a second time this round)
// but with invalid args. then we enterPrecommitWait, and the timeout to new round
ensureNewTimeout(timeoutWaitCh, height, round, cs1.config.TimeoutPrecommit.Nanoseconds())
///
round = round + 1 // moving to the next round
ensureNewRound(newRoundCh, height, round)
t.Log("#### ONTO ROUND 1")
/*
Round2 (cs1, B) // B B2
*/
incrementRound(vs2)
// now we're on a new round and not the proposer, so wait for timeout
ensureNewTimeout(timeoutProposeCh, height, round, cs1.config.TimeoutPropose.Nanoseconds())
rs := cs1.GetRoundState()
if rs.ProposalBlock != nil {
panic("Expected proposal block to be nil")
}
// wait to finish prevote
ensurePrevote(voteCh, height, round)
// we should have prevoted our locked block
validatePrevote(t, cs1, round, vss[0], rs.LockedBlock.Hash())
// add a conflicting prevote from the other validator
signAddVotes(cs1, types.PrevoteType, hash, rs.LockedBlock.MakePartSet(partSize).Header(), vs2)
ensurePrevote(voteCh, height, round)
// now we're going to enter prevote again, but with invalid args
// and then prevote wait, which should timeout. then wait for precommit
ensureNewTimeout(timeoutWaitCh, height, round, cs1.config.TimeoutPrevote.Nanoseconds())
ensurePrecommit(voteCh, height, round) // precommit
// the proposed block should still be locked and our precommit added
// we should precommit nil and be locked on the proposal
validatePrecommit(t, cs1, round, 0, vss[0], nil, theBlockHash)
// add conflicting precommit from vs2
signAddVotes(cs1, types.PrecommitType, hash, rs.LockedBlock.MakePartSet(partSize).Header(), vs2)
ensurePrecommit(voteCh, height, round)
// (note we're entering precommit for a second time this round, but with invalid args
// then we enterPrecommitWait and timeout into NewRound
ensureNewTimeout(timeoutWaitCh, height, round, cs1.config.TimeoutPrecommit.Nanoseconds())
round = round + 1 // entering new round
ensureNewRound(newRoundCh, height, round)
t.Log("#### ONTO ROUND 2")
/*
Round3 (vs2, _) // B, B2
*/
incrementRound(vs2)
ensureNewProposal(proposalCh, height, round)
rs = cs1.GetRoundState()
// now we're on a new round and are the proposer
if !bytes.Equal(rs.ProposalBlock.Hash(), rs.LockedBlock.Hash()) {
panic(fmt.Sprintf("Expected proposal block to be locked block. Got %v, Expected %v", rs.ProposalBlock, rs.LockedBlock))
}
ensurePrevote(voteCh, height, round) // prevote
validatePrevote(t, cs1, round, vss[0], rs.LockedBlock.Hash())
signAddVotes(cs1, types.PrevoteType, hash, rs.ProposalBlock.MakePartSet(partSize).Header(), vs2)
ensurePrevote(voteCh, height, round)
ensureNewTimeout(timeoutWaitCh, height, round, cs1.config.TimeoutPrevote.Nanoseconds())
ensurePrecommit(voteCh, height, round) // precommit
validatePrecommit(t, cs1, round, 0, vss[0], nil, theBlockHash) // precommit nil but be locked on proposal
signAddVotes(cs1, types.PrecommitType, hash, rs.ProposalBlock.MakePartSet(partSize).Header(), vs2) // NOTE: conflicting precommits at same height
ensurePrecommit(voteCh, height, round)
ensureNewTimeout(timeoutWaitCh, height, round, cs1.config.TimeoutPrecommit.Nanoseconds())
cs2, _ := randConsensusState(2) // needed so generated block is different than locked block
// before we time out into new round, set next proposal block
prop, propBlock := decideProposal(cs2, vs2, vs2.Height, vs2.Round+1)
if prop == nil || propBlock == nil {
t.Fatal("Failed to create proposal block with vs2")
}
incrementRound(vs2)
round = round + 1 // entering new round
ensureNewRound(newRoundCh, height, round)
t.Log("#### ONTO ROUND 3")
/*
Round4 (vs2, C) // B C // B C
*/
// now we're on a new round and not the proposer
// so set the proposal block
if err := cs1.SetProposalAndBlock(prop, propBlock, propBlock.MakePartSet(partSize), ""); err != nil {
t.Fatal(err)
}
ensureNewProposal(proposalCh, height, round)
ensurePrevote(voteCh, height, round) // prevote
// prevote for locked block (not proposal)
validatePrevote(t, cs1, 3, vss[0], cs1.LockedBlock.Hash())
// prevote for proposed block
signAddVotes(cs1, types.PrevoteType, propBlock.Hash(), propBlock.MakePartSet(partSize).Header(), vs2)
ensurePrevote(voteCh, height, round)
ensureNewTimeout(timeoutWaitCh, height, round, cs1.config.TimeoutPrevote.Nanoseconds())
ensurePrecommit(voteCh, height, round)
validatePrecommit(t, cs1, round, 0, vss[0], nil, theBlockHash) // precommit nil but locked on proposal
signAddVotes(cs1, types.PrecommitType, propBlock.Hash(), propBlock.MakePartSet(partSize).Header(), vs2) // NOTE: conflicting precommits at same height
ensurePrecommit(voteCh, height, round)
}
// 4 vals, one precommits, other 3 polka at next round, so we unlock and precomit the polka
func TestStateLockPOLRelock(t *testing.T) {
cs1, vss := randConsensusState(4)
vs2, vs3, vs4 := vss[1], vss[2], vss[3]
height, round := cs1.Height, cs1.Round
partSize := types.BlockPartSizeBytes
timeoutWaitCh := subscribe(cs1.eventBus, types.EventQueryTimeoutWait)
proposalCh := subscribe(cs1.eventBus, types.EventQueryCompleteProposal)
addr := cs1.privValidator.GetPubKey().Address()
voteCh := subscribeToVoter(cs1, addr)
newRoundCh := subscribe(cs1.eventBus, types.EventQueryNewRound)
newBlockCh := subscribe(cs1.eventBus, types.EventQueryNewBlockHeader)
// everything done from perspective of cs1
/*
Round1 (cs1, B) // B B B B// B nil B nil
eg. vs2 and vs4 didn't see the 2/3 prevotes
*/
// start round and wait for propose and prevote
startTestRound(cs1, height, round)
ensureNewRound(newRoundCh, height, round)
ensureNewProposal(proposalCh, height, round)
rs := cs1.GetRoundState()
theBlockHash := rs.ProposalBlock.Hash()
theBlockParts := rs.ProposalBlockParts.Header()
ensurePrevote(voteCh, height, round) // prevote
signAddVotes(cs1, types.PrevoteType, theBlockHash, theBlockParts, vs2, vs3, vs4)
ensurePrecommit(voteCh, height, round) // our precommit
// the proposed block should now be locked and our precommit added
validatePrecommit(t, cs1, round, round, vss[0], theBlockHash, theBlockHash)
// add precommits from the rest
signAddVotes(cs1, types.PrecommitType, nil, types.PartSetHeader{}, vs2, vs4)
signAddVotes(cs1, types.PrecommitType, theBlockHash, theBlockParts, vs3)
// before we timeout to the new round set the new proposal
prop, propBlock := decideProposal(cs1, vs2, vs2.Height, vs2.Round+1)
propBlockParts := propBlock.MakePartSet(partSize)
propBlockHash := propBlock.Hash()
incrementRound(vs2, vs3, vs4)
// timeout to new round
ensureNewTimeout(timeoutWaitCh, height, round, cs1.config.TimeoutPrecommit.Nanoseconds())
round = round + 1 // moving to the next round
//XXX: this isnt guaranteed to get there before the timeoutPropose ...
if err := cs1.SetProposalAndBlock(prop, propBlock, propBlockParts, "some peer"); err != nil {
t.Fatal(err)
}
ensureNewRound(newRoundCh, height, round)
t.Log("### ONTO ROUND 1")
/*
Round2 (vs2, C) // B C C C // C C C _)
cs1 changes lock!
*/
// now we're on a new round and not the proposer
// but we should receive the proposal
ensureNewProposal(proposalCh, height, round)
// go to prevote, prevote for locked block (not proposal), move on
ensurePrevote(voteCh, height, round)
validatePrevote(t, cs1, round, vss[0], theBlockHash)
// now lets add prevotes from everyone else for the new block
signAddVotes(cs1, types.PrevoteType, propBlockHash, propBlockParts.Header(), vs2, vs3, vs4)
ensurePrecommit(voteCh, height, round)
// we should have unlocked and locked on the new block
validatePrecommit(t, cs1, round, round, vss[0], propBlockHash, propBlockHash)
signAddVotes(cs1, types.PrecommitType, propBlockHash, propBlockParts.Header(), vs2, vs3)
ensureNewBlockHeader(newBlockCh, height, propBlockHash)
ensureNewRound(newRoundCh, height+1, 0)
}
// 4 vals, one precommits, other 3 polka at next round, so we unlock and precomit the polka
func TestStateLockPOLUnlock(t *testing.T) {
cs1, vss := randConsensusState(4)
vs2, vs3, vs4 := vss[1], vss[2], vss[3]
height, round := cs1.Height, cs1.Round
partSize := types.BlockPartSizeBytes
proposalCh := subscribe(cs1.eventBus, types.EventQueryCompleteProposal)
timeoutWaitCh := subscribe(cs1.eventBus, types.EventQueryTimeoutWait)
newRoundCh := subscribe(cs1.eventBus, types.EventQueryNewRound)
unlockCh := subscribe(cs1.eventBus, types.EventQueryUnlock)
addr := cs1.privValidator.GetPubKey().Address()
voteCh := subscribeToVoter(cs1, addr)
// everything done from perspective of cs1
/*
Round1 (cs1, B) // B B B B // B nil B nil
eg. didn't see the 2/3 prevotes
*/
// start round and wait for propose and prevote
startTestRound(cs1, height, round)
ensureNewRound(newRoundCh, height, round)
ensureNewProposal(proposalCh, height, round)
rs := cs1.GetRoundState()
theBlockHash := rs.ProposalBlock.Hash()
theBlockParts := rs.ProposalBlockParts.Header()
ensurePrevote(voteCh, height, round)
validatePrevote(t, cs1, round, vss[0], theBlockHash)
signAddVotes(cs1, types.PrevoteType, theBlockHash, theBlockParts, vs2, vs3, vs4)
ensurePrecommit(voteCh, height, round)
// the proposed block should now be locked and our precommit added
validatePrecommit(t, cs1, round, round, vss[0], theBlockHash, theBlockHash)
rs = cs1.GetRoundState()
// add precommits from the rest
signAddVotes(cs1, types.PrecommitType, nil, types.PartSetHeader{}, vs2, vs4)
signAddVotes(cs1, types.PrecommitType, theBlockHash, theBlockParts, vs3)
// before we time out into new round, set next proposal block
prop, propBlock := decideProposal(cs1, vs2, vs2.Height, vs2.Round+1)
propBlockParts := propBlock.MakePartSet(partSize)
// timeout to new round
ensureNewTimeout(timeoutWaitCh, height, round, cs1.config.TimeoutPrecommit.Nanoseconds())
rs = cs1.GetRoundState()
lockedBlockHash := rs.LockedBlock.Hash()
incrementRound(vs2, vs3, vs4)
round = round + 1 // moving to the next round
ensureNewRound(newRoundCh, height, round)
t.Log("#### ONTO ROUND 1")
/*
Round2 (vs2, C) // B nil nil nil // nil nil nil _
cs1 unlocks!
*/
//XXX: this isnt guaranteed to get there before the timeoutPropose ...
if err := cs1.SetProposalAndBlock(prop, propBlock, propBlockParts, "some peer"); err != nil {
t.Fatal(err)
}
ensureNewProposal(proposalCh, height, round)
// go to prevote, prevote for locked block (not proposal)
ensurePrevote(voteCh, height, round)
validatePrevote(t, cs1, round, vss[0], lockedBlockHash)
// now lets add prevotes from everyone else for nil (a polka!)
signAddVotes(cs1, types.PrevoteType, nil, types.PartSetHeader{}, vs2, vs3, vs4)
// the polka makes us unlock and precommit nil
ensureNewUnlock(unlockCh, height, round)
ensurePrecommit(voteCh, height, round)
// we should have unlocked and committed nil
// NOTE: since we don't relock on nil, the lock round is -1
validatePrecommit(t, cs1, round, -1, vss[0], nil, nil)
signAddVotes(cs1, types.PrecommitType, nil, types.PartSetHeader{}, vs2, vs3)
ensureNewRound(newRoundCh, height, round+1)
}
// 4 vals
// a polka at round 1 but we miss it
// then a polka at round 2 that we lock on
// then we see the polka from round 1 but shouldn't unlock
func TestStateLockPOLSafety1(t *testing.T) {
cs1, vss := randConsensusState(4)
vs2, vs3, vs4 := vss[1], vss[2], vss[3]
height, round := cs1.Height, cs1.Round
partSize := types.BlockPartSizeBytes
proposalCh := subscribe(cs1.eventBus, types.EventQueryCompleteProposal)
timeoutProposeCh := subscribe(cs1.eventBus, types.EventQueryTimeoutPropose)
timeoutWaitCh := subscribe(cs1.eventBus, types.EventQueryTimeoutWait)
newRoundCh := subscribe(cs1.eventBus, types.EventQueryNewRound)
addr := cs1.privValidator.GetPubKey().Address()
voteCh := subscribeToVoter(cs1, addr)
// start round and wait for propose and prevote
startTestRound(cs1, cs1.Height, round)
ensureNewRound(newRoundCh, height, round)
ensureNewProposal(proposalCh, height, round)
rs := cs1.GetRoundState()
propBlock := rs.ProposalBlock
ensurePrevote(voteCh, height, round)
validatePrevote(t, cs1, round, vss[0], propBlock.Hash())
// the others sign a polka but we don't see it
prevotes := signVotes(types.PrevoteType, propBlock.Hash(), propBlock.MakePartSet(partSize).Header(), vs2, vs3, vs4)
t.Logf("old prop hash %v", fmt.Sprintf("%X", propBlock.Hash()))
// we do see them precommit nil
signAddVotes(cs1, types.PrecommitType, nil, types.PartSetHeader{}, vs2, vs3, vs4)
// cs1 precommit nil
ensurePrecommit(voteCh, height, round)
ensureNewTimeout(timeoutWaitCh, height, round, cs1.config.TimeoutPrecommit.Nanoseconds())
t.Log("### ONTO ROUND 1")
prop, propBlock := decideProposal(cs1, vs2, vs2.Height, vs2.Round+1)
propBlockHash := propBlock.Hash()
propBlockParts := propBlock.MakePartSet(partSize)
incrementRound(vs2, vs3, vs4)
round = round + 1 // moving to the next round
ensureNewRound(newRoundCh, height, round)
//XXX: this isnt guaranteed to get there before the timeoutPropose ...
if err := cs1.SetProposalAndBlock(prop, propBlock, propBlockParts, "some peer"); err != nil {
t.Fatal(err)
}
/*Round2
// we timeout and prevote our lock
// a polka happened but we didn't see it!
*/
ensureNewProposal(proposalCh, height, round)
rs = cs1.GetRoundState()
if rs.LockedBlock != nil {
panic("we should not be locked!")
}
t.Logf("new prop hash %v", fmt.Sprintf("%X", propBlockHash))
// go to prevote, prevote for proposal block
ensurePrevote(voteCh, height, round)
validatePrevote(t, cs1, round, vss[0], propBlockHash)
// now we see the others prevote for it, so we should lock on it
signAddVotes(cs1, types.PrevoteType, propBlockHash, propBlockParts.Header(), vs2, vs3, vs4)
ensurePrecommit(voteCh, height, round)
// we should have precommitted
validatePrecommit(t, cs1, round, round, vss[0], propBlockHash, propBlockHash)
signAddVotes(cs1, types.PrecommitType, nil, types.PartSetHeader{}, vs2, vs3, vs4)
ensureNewTimeout(timeoutWaitCh, height, round, cs1.config.TimeoutPrecommit.Nanoseconds())
incrementRound(vs2, vs3, vs4)
round = round + 1 // moving to the next round
ensureNewRound(newRoundCh, height, round)
t.Log("### ONTO ROUND 2")
/*Round3
we see the polka from round 1 but we shouldn't unlock!
*/
// timeout of propose
ensureNewTimeout(timeoutProposeCh, height, round, cs1.config.TimeoutPropose.Nanoseconds())
// finish prevote
ensurePrevote(voteCh, height, round)
// we should prevote what we're locked on
validatePrevote(t, cs1, round, vss[0], propBlockHash)
newStepCh := subscribe(cs1.eventBus, types.EventQueryNewRoundStep)
// before prevotes from the previous round are added
// add prevotes from the earlier round
addVotes(cs1, prevotes...)
t.Log("Done adding prevotes!")
ensureNoNewRoundStep(newStepCh)
}
// 4 vals.
// polka P0 at R0, P1 at R1, and P2 at R2,
// we lock on P0 at R0, don't see P1, and unlock using P2 at R2
// then we should make sure we don't lock using P1
// What we want:
// dont see P0, lock on P1 at R1, dont unlock using P0 at R2
func TestStateLockPOLSafety2(t *testing.T) {
cs1, vss := randConsensusState(4)
vs2, vs3, vs4 := vss[1], vss[2], vss[3]
height, round := cs1.Height, cs1.Round
partSize := types.BlockPartSizeBytes
proposalCh := subscribe(cs1.eventBus, types.EventQueryCompleteProposal)
timeoutWaitCh := subscribe(cs1.eventBus, types.EventQueryTimeoutWait)
newRoundCh := subscribe(cs1.eventBus, types.EventQueryNewRound)
unlockCh := subscribe(cs1.eventBus, types.EventQueryUnlock)
addr := cs1.privValidator.GetPubKey().Address()
voteCh := subscribeToVoter(cs1, addr)
// the block for R0: gets polkad but we miss it
// (even though we signed it, shhh)
_, propBlock0 := decideProposal(cs1, vss[0], height, round)
propBlockHash0 := propBlock0.Hash()
propBlockParts0 := propBlock0.MakePartSet(partSize)
propBlockID0 := types.BlockID{propBlockHash0, propBlockParts0.Header()}
// the others sign a polka but we don't see it
prevotes := signVotes(types.PrevoteType, propBlockHash0, propBlockParts0.Header(), vs2, vs3, vs4)
// the block for round 1
prop1, propBlock1 := decideProposal(cs1, vs2, vs2.Height, vs2.Round+1)
propBlockHash1 := propBlock1.Hash()
propBlockParts1 := propBlock1.MakePartSet(partSize)
incrementRound(vs2, vs3, vs4)
round = round + 1 // moving to the next round
t.Log("### ONTO Round 1")
// jump in at round 1
startTestRound(cs1, height, round)
ensureNewRound(newRoundCh, height, round)
if err := cs1.SetProposalAndBlock(prop1, propBlock1, propBlockParts1, "some peer"); err != nil {
t.Fatal(err)
}
ensureNewProposal(proposalCh, height, round)
ensurePrevote(voteCh, height, round)
validatePrevote(t, cs1, round, vss[0], propBlockHash1)
signAddVotes(cs1, types.PrevoteType, propBlockHash1, propBlockParts1.Header(), vs2, vs3, vs4)
ensurePrecommit(voteCh, height, round)
// the proposed block should now be locked and our precommit added
validatePrecommit(t, cs1, round, round, vss[0], propBlockHash1, propBlockHash1)
// add precommits from the rest
signAddVotes(cs1, types.PrecommitType, nil, types.PartSetHeader{}, vs2, vs4)
signAddVotes(cs1, types.PrecommitType, propBlockHash1, propBlockParts1.Header(), vs3)
incrementRound(vs2, vs3, vs4)
// timeout of precommit wait to new round
ensureNewTimeout(timeoutWaitCh, height, round, cs1.config.TimeoutPrecommit.Nanoseconds())
round = round + 1 // moving to the next round
// in round 2 we see the polkad block from round 0
newProp := types.NewProposal(height, round, 0, propBlockID0)
if err := vs3.SignProposal(config.ChainID(), newProp); err != nil {
t.Fatal(err)
}
if err := cs1.SetProposalAndBlock(newProp, propBlock0, propBlockParts0, "some peer"); err != nil {
t.Fatal(err)
}
// Add the pol votes
addVotes(cs1, prevotes...)
ensureNewRound(newRoundCh, height, round)
t.Log("### ONTO Round 2")
/*Round2
// now we see the polka from round 1, but we shouldnt unlock
*/
ensureNewProposal(proposalCh, height, round)
ensureNoNewUnlock(unlockCh)
ensurePrevote(voteCh, height, round)
validatePrevote(t, cs1, round, vss[0], propBlockHash1)
}
// 4 vals.
// polka P0 at R0 for B0. We lock B0 on P0 at R0. P0 unlocks value at R1.
// What we want:
// P0 proposes B0 at R3.
func TestProposeValidBlock(t *testing.T) {
cs1, vss := randConsensusState(4)
vs2, vs3, vs4 := vss[1], vss[2], vss[3]
height, round := cs1.Height, cs1.Round
partSize := types.BlockPartSizeBytes
proposalCh := subscribe(cs1.eventBus, types.EventQueryCompleteProposal)
timeoutWaitCh := subscribe(cs1.eventBus, types.EventQueryTimeoutWait)
timeoutProposeCh := subscribe(cs1.eventBus, types.EventQueryTimeoutPropose)
newRoundCh := subscribe(cs1.eventBus, types.EventQueryNewRound)
unlockCh := subscribe(cs1.eventBus, types.EventQueryUnlock)
addr := cs1.privValidator.GetPubKey().Address()
voteCh := subscribeToVoter(cs1, addr)
// start round and wait for propose and prevote
startTestRound(cs1, cs1.Height, round)
ensureNewRound(newRoundCh, height, round)
ensureNewProposal(proposalCh, height, round)
rs := cs1.GetRoundState()
propBlock := rs.ProposalBlock
propBlockHash := propBlock.Hash()
ensurePrevote(voteCh, height, round)
validatePrevote(t, cs1, round, vss[0], propBlockHash)
// the others sign a polka
signAddVotes(cs1, types.PrevoteType, propBlockHash, propBlock.MakePartSet(partSize).Header(), vs2, vs3, vs4)
ensurePrecommit(voteCh, height, round)
// we should have precommitted
validatePrecommit(t, cs1, round, round, vss[0], propBlockHash, propBlockHash)
signAddVotes(cs1, types.PrecommitType, nil, types.PartSetHeader{}, vs2, vs3, vs4)
ensureNewTimeout(timeoutWaitCh, height, round, cs1.config.TimeoutPrecommit.Nanoseconds())
incrementRound(vs2, vs3, vs4)
round = round + 1 // moving to the next round
ensureNewRound(newRoundCh, height, round)
t.Log("### ONTO ROUND 2")
// timeout of propose
ensureNewTimeout(timeoutProposeCh, height, round, cs1.config.TimeoutPropose.Nanoseconds())
ensurePrevote(voteCh, height, round)
validatePrevote(t, cs1, round, vss[0], propBlockHash)
signAddVotes(cs1, types.PrevoteType, nil, types.PartSetHeader{}, vs2, vs3, vs4)
ensureNewUnlock(unlockCh, height, round)
ensurePrecommit(voteCh, height, round)
// we should have precommitted
validatePrecommit(t, cs1, round, -1, vss[0], nil, nil)
incrementRound(vs2, vs3, vs4)
incrementRound(vs2, vs3, vs4)
signAddVotes(cs1, types.PrecommitType, nil, types.PartSetHeader{}, vs2, vs3, vs4)
round = round + 2 // moving to the next round
ensureNewRound(newRoundCh, height, round)
t.Log("### ONTO ROUND 3")
ensureNewTimeout(timeoutWaitCh, height, round, cs1.config.TimeoutPrecommit.Nanoseconds())
round = round + 1 // moving to the next round
ensureNewRound(newRoundCh, height, round)
t.Log("### ONTO ROUND 4")
ensureNewProposal(proposalCh, height, round)
rs = cs1.GetRoundState()
assert.True(t, bytes.Equal(rs.ProposalBlock.Hash(), propBlockHash))
assert.True(t, bytes.Equal(rs.ProposalBlock.Hash(), rs.ValidBlock.Hash()))
assert.True(t, rs.Proposal.POLRound == rs.ValidRound)
assert.True(t, bytes.Equal(rs.Proposal.BlockID.Hash, rs.ValidBlock.Hash()))
}
// What we want:
// P0 miss to lock B but set valid block to B after receiving delayed prevote.
func TestSetValidBlockOnDelayedPrevote(t *testing.T) {
cs1, vss := randConsensusState(4)
vs2, vs3, vs4 := vss[1], vss[2], vss[3]
height, round := cs1.Height, cs1.Round
partSize := types.BlockPartSizeBytes
proposalCh := subscribe(cs1.eventBus, types.EventQueryCompleteProposal)
timeoutWaitCh := subscribe(cs1.eventBus, types.EventQueryTimeoutWait)
newRoundCh := subscribe(cs1.eventBus, types.EventQueryNewRound)
validBlockCh := subscribe(cs1.eventBus, types.EventQueryValidBlock)
addr := cs1.privValidator.GetPubKey().Address()
voteCh := subscribeToVoter(cs1, addr)
// start round and wait for propose and prevote
startTestRound(cs1, cs1.Height, round)
ensureNewRound(newRoundCh, height, round)
ensureNewProposal(proposalCh, height, round)
rs := cs1.GetRoundState()
propBlock := rs.ProposalBlock
propBlockHash := propBlock.Hash()
propBlockParts := propBlock.MakePartSet(partSize)
ensurePrevote(voteCh, height, round)
validatePrevote(t, cs1, round, vss[0], propBlockHash)
// vs2 send prevote for propBlock
signAddVotes(cs1, types.PrevoteType, propBlockHash, propBlockParts.Header(), vs2)
// vs3 send prevote nil
signAddVotes(cs1, types.PrevoteType, nil, types.PartSetHeader{}, vs3)
ensureNewTimeout(timeoutWaitCh, height, round, cs1.config.TimeoutPrevote.Nanoseconds())
ensurePrecommit(voteCh, height, round)
// we should have precommitted
validatePrecommit(t, cs1, round, -1, vss[0], nil, nil)
rs = cs1.GetRoundState()
assert.True(t, rs.ValidBlock == nil)
assert.True(t, rs.ValidBlockParts == nil)
assert.True(t, rs.ValidRound == -1)
// vs2 send (delayed) prevote for propBlock
signAddVotes(cs1, types.PrevoteType, propBlockHash, propBlockParts.Header(), vs4)
ensureNewValidBlock(validBlockCh, height, round)
rs = cs1.GetRoundState()
assert.True(t, bytes.Equal(rs.ValidBlock.Hash(), propBlockHash))
assert.True(t, rs.ValidBlockParts.Header().Equals(propBlockParts.Header()))
assert.True(t, rs.ValidRound == round)
}
// What we want:
// P0 miss to lock B as Proposal Block is missing, but set valid block to B after
// receiving delayed Block Proposal.
func TestSetValidBlockOnDelayedProposal(t *testing.T) {
cs1, vss := randConsensusState(4)
vs2, vs3, vs4 := vss[1], vss[2], vss[3]
height, round := cs1.Height, cs1.Round
partSize := types.BlockPartSizeBytes
timeoutWaitCh := subscribe(cs1.eventBus, types.EventQueryTimeoutWait)
timeoutProposeCh := subscribe(cs1.eventBus, types.EventQueryTimeoutPropose)
newRoundCh := subscribe(cs1.eventBus, types.EventQueryNewRound)
validBlockCh := subscribe(cs1.eventBus, types.EventQueryValidBlock)
addr := cs1.privValidator.GetPubKey().Address()
voteCh := subscribeToVoter(cs1, addr)
proposalCh := subscribe(cs1.eventBus, types.EventQueryCompleteProposal)
round = round + 1 // move to round in which P0 is not proposer
incrementRound(vs2, vs3, vs4)
startTestRound(cs1, cs1.Height, round)
ensureNewRound(newRoundCh, height, round)
ensureNewTimeout(timeoutProposeCh, height, round, cs1.config.TimeoutPropose.Nanoseconds())
ensurePrevote(voteCh, height, round)
validatePrevote(t, cs1, round, vss[0], nil)
prop, propBlock := decideProposal(cs1, vs2, vs2.Height, vs2.Round+1)
propBlockHash := propBlock.Hash()
propBlockParts := propBlock.MakePartSet(partSize)
// vs2, vs3 and vs4 send prevote for propBlock
signAddVotes(cs1, types.PrevoteType, propBlockHash, propBlockParts.Header(), vs2, vs3, vs4)
ensureNewValidBlock(validBlockCh, height, round)
ensureNewTimeout(timeoutWaitCh, height, round, cs1.config.TimeoutPrevote.Nanoseconds())
ensurePrecommit(voteCh, height, round)
validatePrecommit(t, cs1, round, -1, vss[0], nil, nil)
if err := cs1.SetProposalAndBlock(prop, propBlock, propBlockParts, "some peer"); err != nil {
t.Fatal(err)
}
ensureNewProposal(proposalCh, height, round)
rs := cs1.GetRoundState()
assert.True(t, bytes.Equal(rs.ValidBlock.Hash(), propBlockHash))
assert.True(t, rs.ValidBlockParts.Header().Equals(propBlockParts.Header()))
assert.True(t, rs.ValidRound == round)
}
// 4 vals, 3 Nil Precommits at P0
// What we want:
// P0 waits for timeoutPrecommit before starting next round
func TestWaitingTimeoutOnNilPolka(t *testing.T) {
cs1, vss := randConsensusState(4)
vs2, vs3, vs4 := vss[1], vss[2], vss[3]
height, round := cs1.Height, cs1.Round
timeoutWaitCh := subscribe(cs1.eventBus, types.EventQueryTimeoutWait)
newRoundCh := subscribe(cs1.eventBus, types.EventQueryNewRound)
// start round
startTestRound(cs1, height, round)
ensureNewRound(newRoundCh, height, round)
signAddVotes(cs1, types.PrecommitType, nil, types.PartSetHeader{}, vs2, vs3, vs4)
ensureNewTimeout(timeoutWaitCh, height, round, cs1.config.TimeoutPrecommit.Nanoseconds())
ensureNewRound(newRoundCh, height, round+1)
}
// 4 vals, 3 Prevotes for nil from the higher round.
// What we want:
// P0 waits for timeoutPropose in the next round before entering prevote
func TestWaitingTimeoutProposeOnNewRound(t *testing.T) {
cs1, vss := randConsensusState(4)
vs2, vs3, vs4 := vss[1], vss[2], vss[3]
height, round := cs1.Height, cs1.Round
timeoutWaitCh := subscribe(cs1.eventBus, types.EventQueryTimeoutPropose)
newRoundCh := subscribe(cs1.eventBus, types.EventQueryNewRound)
addr := cs1.privValidator.GetPubKey().Address()
voteCh := subscribeToVoter(cs1, addr)
// start round
startTestRound(cs1, height, round)
ensureNewRound(newRoundCh, height, round)
ensurePrevote(voteCh, height, round)
incrementRound(vss[1:]...)
signAddVotes(cs1, types.PrevoteType, nil, types.PartSetHeader{}, vs2, vs3, vs4)
round = round + 1 // moving to the next round
ensureNewRound(newRoundCh, height, round)
rs := cs1.GetRoundState()
assert.True(t, rs.Step == cstypes.RoundStepPropose) // P0 does not prevote before timeoutPropose expires
ensureNewTimeout(timeoutWaitCh, height, round, cs1.config.TimeoutPropose.Nanoseconds())
ensurePrevote(voteCh, height, round)
validatePrevote(t, cs1, round, vss[0], nil)
}
// 4 vals, 3 Precommits for nil from the higher round.
// What we want:
// P0 jump to higher round, precommit and start precommit wait
func TestRoundSkipOnNilPolkaFromHigherRound(t *testing.T) {
cs1, vss := randConsensusState(4)
vs2, vs3, vs4 := vss[1], vss[2], vss[3]
height, round := cs1.Height, cs1.Round
timeoutWaitCh := subscribe(cs1.eventBus, types.EventQueryTimeoutWait)
newRoundCh := subscribe(cs1.eventBus, types.EventQueryNewRound)
addr := cs1.privValidator.GetPubKey().Address()
voteCh := subscribeToVoter(cs1, addr)
// start round
startTestRound(cs1, height, round)
ensureNewRound(newRoundCh, height, round)
ensurePrevote(voteCh, height, round)
incrementRound(vss[1:]...)
signAddVotes(cs1, types.PrecommitType, nil, types.PartSetHeader{}, vs2, vs3, vs4)
round = round + 1 // moving to the next round
ensureNewRound(newRoundCh, height, round)
ensurePrecommit(voteCh, height, round)
validatePrecommit(t, cs1, round, -1, vss[0], nil, nil)
ensureNewTimeout(timeoutWaitCh, height, round, cs1.config.TimeoutPrecommit.Nanoseconds())
round = round + 1 // moving to the next round
ensureNewRound(newRoundCh, height, round)
}
// 4 vals, 3 Prevotes for nil in the current round.
// What we want:
// P0 wait for timeoutPropose to expire before sending prevote.
func TestWaitTimeoutProposeOnNilPolkaForTheCurrentRound(t *testing.T) {
cs1, vss := randConsensusState(4)
vs2, vs3, vs4 := vss[1], vss[2], vss[3]
height, round := cs1.Height, 1
timeoutProposeCh := subscribe(cs1.eventBus, types.EventQueryTimeoutPropose)
newRoundCh := subscribe(cs1.eventBus, types.EventQueryNewRound)
addr := cs1.privValidator.GetPubKey().Address()
voteCh := subscribeToVoter(cs1, addr)
// start round in which PO is not proposer
startTestRound(cs1, height, round)
ensureNewRound(newRoundCh, height, round)
incrementRound(vss[1:]...)
signAddVotes(cs1, types.PrevoteType, nil, types.PartSetHeader{}, vs2, vs3, vs4)
ensureNewTimeout(timeoutProposeCh, height, round, cs1.config.TimeoutPropose.Nanoseconds())
ensurePrevote(voteCh, height, round)
validatePrevote(t, cs1, round, vss[0], nil)
}
// What we want:
// P0 emit NewValidBlock event upon receiving 2/3+ Precommit for B but hasn't received block B yet
func TestEmitNewValidBlockEventOnCommitWithoutBlock(t *testing.T) {
cs1, vss := randConsensusState(4)
vs2, vs3, vs4 := vss[1], vss[2], vss[3]
height, round := cs1.Height, 1
incrementRound(vs2, vs3, vs4)
partSize := types.BlockPartSizeBytes
newRoundCh := subscribe(cs1.eventBus, types.EventQueryNewRound)
validBlockCh := subscribe(cs1.eventBus, types.EventQueryValidBlock)
_, propBlock := decideProposal(cs1, vs2, vs2.Height, vs2.Round)
propBlockHash := propBlock.Hash()
propBlockParts := propBlock.MakePartSet(partSize)
// start round in which PO is not proposer
startTestRound(cs1, height, round)
ensureNewRound(newRoundCh, height, round)
// vs2, vs3 and vs4 send precommit for propBlock
signAddVotes(cs1, types.PrecommitType, propBlockHash, propBlockParts.Header(), vs2, vs3, vs4)
ensureNewValidBlock(validBlockCh, height, round)
rs := cs1.GetRoundState()
assert.True(t, rs.Step == cstypes.RoundStepCommit)
assert.True(t, rs.ProposalBlock == nil)
assert.True(t, rs.ProposalBlockParts.Header().Equals(propBlockParts.Header()))
}
// What we want:
// P0 receives 2/3+ Precommit for B for round 0, while being in round 1. It emits NewValidBlock event.
// After receiving block, it executes block and moves to the next height.
func TestCommitFromPreviousRound(t *testing.T) {
cs1, vss := randConsensusState(4)
vs2, vs3, vs4 := vss[1], vss[2], vss[3]
height, round := cs1.Height, 1
partSize := types.BlockPartSizeBytes
newRoundCh := subscribe(cs1.eventBus, types.EventQueryNewRound)
validBlockCh := subscribe(cs1.eventBus, types.EventQueryValidBlock)
proposalCh := subscribe(cs1.eventBus, types.EventQueryCompleteProposal)
prop, propBlock := decideProposal(cs1, vs2, vs2.Height, vs2.Round)
propBlockHash := propBlock.Hash()
propBlockParts := propBlock.MakePartSet(partSize)
// start round in which PO is not proposer
startTestRound(cs1, height, round)
ensureNewRound(newRoundCh, height, round)
// vs2, vs3 and vs4 send precommit for propBlock for the previous round
signAddVotes(cs1, types.PrecommitType, propBlockHash, propBlockParts.Header(), vs2, vs3, vs4)
ensureNewValidBlock(validBlockCh, height, round)
rs := cs1.GetRoundState()
assert.True(t, rs.Step == cstypes.RoundStepCommit)
assert.True(t, rs.CommitRound == vs2.Round)
assert.True(t, rs.ProposalBlock == nil)
assert.True(t, rs.ProposalBlockParts.Header().Equals(propBlockParts.Header()))
if err := cs1.SetProposalAndBlock(prop, propBlock, propBlockParts, "some peer"); err != nil {
t.Fatal(err)
}
ensureNewProposal(proposalCh, height, round)
ensureNewRound(newRoundCh, height+1, 0)
}
type fakeTxNotifier struct {
ch chan struct{}
}
func (n *fakeTxNotifier) TxsAvailable() <-chan struct{} {
return n.ch
}
func (n *fakeTxNotifier) Notify() {
n.ch <- struct{}{}
}
func TestStartNextHeightCorrectly(t *testing.T) {
cs1, vss := randConsensusState(4)
cs1.config.SkipTimeoutCommit = false
cs1.txNotifier = &fakeTxNotifier{ch: make(chan struct{})}
vs2, vs3, vs4 := vss[1], vss[2], vss[3]
height, round := cs1.Height, cs1.Round
proposalCh := subscribe(cs1.eventBus, types.EventQueryCompleteProposal)
timeoutProposeCh := subscribe(cs1.eventBus, types.EventQueryTimeoutPropose)
newRoundCh := subscribe(cs1.eventBus, types.EventQueryNewRound)
newBlockHeader := subscribe(cs1.eventBus, types.EventQueryNewBlockHeader)
addr := cs1.privValidator.GetPubKey().Address()
voteCh := subscribeToVoter(cs1, addr)
// start round and wait for propose and prevote
startTestRound(cs1, height, round)
ensureNewRound(newRoundCh, height, round)
ensureNewProposal(proposalCh, height, round)
rs := cs1.GetRoundState()
theBlockHash := rs.ProposalBlock.Hash()
theBlockParts := rs.ProposalBlockParts.Header()
ensurePrevote(voteCh, height, round)
validatePrevote(t, cs1, round, vss[0], theBlockHash)
signAddVotes(cs1, types.PrevoteType, theBlockHash, theBlockParts, vs2, vs3, vs4)
ensurePrecommit(voteCh, height, round)
// the proposed block should now be locked and our precommit added
validatePrecommit(t, cs1, round, round, vss[0], theBlockHash, theBlockHash)
rs = cs1.GetRoundState()
// add precommits
signAddVotes(cs1, types.PrecommitType, nil, types.PartSetHeader{}, vs2)
signAddVotes(cs1, types.PrecommitType, theBlockHash, theBlockParts, vs3)
signAddVotes(cs1, types.PrecommitType, theBlockHash, theBlockParts, vs4)
ensureNewBlockHeader(newBlockHeader, height, theBlockHash)
rs = cs1.GetRoundState()
assert.True(t, rs.TriggeredTimeoutPrecommit)
cs1.txNotifier.(*fakeTxNotifier).Notify()
ensureNewTimeout(timeoutProposeCh, height+1, round, cs1.config.TimeoutPropose.Nanoseconds())
rs = cs1.GetRoundState()
assert.False(t, rs.TriggeredTimeoutPrecommit, "triggeredTimeoutPrecommit should be false at the beginning of each round")
}
//------------------------------------------------------------------------------------------
// SlashingSuite
// TODO: Slashing
/*
func TestStateSlashingPrevotes(t *testing.T) {
cs1, vss := randConsensusState(2)
vs2 := vss[1]
proposalCh := subscribe(cs1.eventBus, types.EventQueryCompleteProposal)
timeoutWaitCh := subscribe(cs1.eventBus, types.EventQueryTimeoutWait)
newRoundCh := subscribe(cs1.eventBus, types.EventQueryNewRound)
voteCh := subscribeToVoter(cs1, cs1.privValidator.GetAddress())
// start round and wait for propose and prevote
startTestRound(cs1, cs1.Height, 0)
<-newRoundCh
re := <-proposalCh
<-voteCh // prevote
rs := re.(types.EventDataRoundState).RoundState.(*cstypes.RoundState)
// we should now be stuck in limbo forever, waiting for more prevotes
// add one for a different block should cause us to go into prevote wait
hash := rs.ProposalBlock.Hash()
hash[0] = byte(hash[0]+1) % 255
signAddVotes(cs1, types.PrevoteType, hash, rs.ProposalBlockParts.Header(), vs2)
<-timeoutWaitCh
// NOTE: we have to send the vote for different block first so we don't just go into precommit round right
// away and ignore more prevotes (and thus fail to slash!)
// add the conflicting vote
signAddVotes(cs1, types.PrevoteType, rs.ProposalBlock.Hash(), rs.ProposalBlockParts.Header(), vs2)
// XXX: Check for existence of Dupeout info
}
func TestStateSlashingPrecommits(t *testing.T) {
cs1, vss := randConsensusState(2)
vs2 := vss[1]
proposalCh := subscribe(cs1.eventBus, types.EventQueryCompleteProposal)
timeoutWaitCh := subscribe(cs1.eventBus, types.EventQueryTimeoutWait)
newRoundCh := subscribe(cs1.eventBus, types.EventQueryNewRound)
voteCh := subscribeToVoter(cs1, cs1.privValidator.GetAddress())
// start round and wait for propose and prevote
startTestRound(cs1, cs1.Height, 0)
<-newRoundCh
re := <-proposalCh
<-voteCh // prevote
// add prevote from vs2
signAddVotes(cs1, types.PrevoteType, rs.ProposalBlock.Hash(), rs.ProposalBlockParts.Header(), vs2)
<-voteCh // precommit
// we should now be stuck in limbo forever, waiting for more prevotes
// add one for a different block should cause us to go into prevote wait
hash := rs.ProposalBlock.Hash()
hash[0] = byte(hash[0]+1) % 255
signAddVotes(cs1, types.PrecommitType, hash, rs.ProposalBlockParts.Header(), vs2)
// NOTE: we have to send the vote for different block first so we don't just go into precommit round right
// away and ignore more prevotes (and thus fail to slash!)
// add precommit from vs2
signAddVotes(cs1, types.PrecommitType, rs.ProposalBlock.Hash(), rs.ProposalBlockParts.Header(), vs2)
// XXX: Check for existence of Dupeout info
}
*/
//------------------------------------------------------------------------------------------
// CatchupSuite
//------------------------------------------------------------------------------------------
// HaltSuite
// 4 vals.
// we receive a final precommit after going into next round, but others might have gone to commit already!
func TestStateHalt1(t *testing.T) {
cs1, vss := randConsensusState(4)
vs2, vs3, vs4 := vss[1], vss[2], vss[3]
height, round := cs1.Height, cs1.Round
partSize := types.BlockPartSizeBytes
proposalCh := subscribe(cs1.eventBus, types.EventQueryCompleteProposal)
timeoutWaitCh := subscribe(cs1.eventBus, types.EventQueryTimeoutWait)
newRoundCh := subscribe(cs1.eventBus, types.EventQueryNewRound)
newBlockCh := subscribe(cs1.eventBus, types.EventQueryNewBlock)
addr := cs1.privValidator.GetPubKey().Address()
voteCh := subscribeToVoter(cs1, addr)
// start round and wait for propose and prevote
startTestRound(cs1, height, round)
ensureNewRound(newRoundCh, height, round)
ensureNewProposal(proposalCh, height, round)
rs := cs1.GetRoundState()
propBlock := rs.ProposalBlock
propBlockParts := propBlock.MakePartSet(partSize)
ensurePrevote(voteCh, height, round)
signAddVotes(cs1, types.PrevoteType, propBlock.Hash(), propBlockParts.Header(), vs2, vs3, vs4)
ensurePrecommit(voteCh, height, round)
// the proposed block should now be locked and our precommit added
validatePrecommit(t, cs1, round, round, vss[0], propBlock.Hash(), propBlock.Hash())
// add precommits from the rest
signAddVotes(cs1, types.PrecommitType, nil, types.PartSetHeader{}, vs2) // didnt receive proposal
signAddVotes(cs1, types.PrecommitType, propBlock.Hash(), propBlockParts.Header(), vs3)
// we receive this later, but vs3 might receive it earlier and with ours will go to commit!
precommit4 := signVote(vs4, types.PrecommitType, propBlock.Hash(), propBlockParts.Header())
incrementRound(vs2, vs3, vs4)
// timeout to new round
ensureNewTimeout(timeoutWaitCh, height, round, cs1.config.TimeoutPrecommit.Nanoseconds())
round = round + 1 // moving to the next round
ensureNewRound(newRoundCh, height, round)
rs = cs1.GetRoundState()
t.Log("### ONTO ROUND 1")
/*Round2
// we timeout and prevote our lock
// a polka happened but we didn't see it!
*/
// go to prevote, prevote for locked block
ensurePrevote(voteCh, height, round)
validatePrevote(t, cs1, round, vss[0], rs.LockedBlock.Hash())
// now we receive the precommit from the previous round
addVotes(cs1, precommit4)
// receiving that precommit should take us straight to commit
ensureNewBlock(newBlockCh, height)
ensureNewRound(newRoundCh, height+1, 0)
}
func TestStateOutputsBlockPartsStats(t *testing.T) {
// create dummy peer
cs, _ := randConsensusState(1)
peer := p2pdummy.NewPeer()
// 1) new block part
parts := types.NewPartSetFromData(cmn.RandBytes(100), 10)
msg := &BlockPartMessage{
Height: 1,
Round: 0,
Part: parts.GetPart(0),
}
cs.ProposalBlockParts = types.NewPartSetFromHeader(parts.Header())
cs.handleMsg(msgInfo{msg, peer.ID()})
statsMessage := <-cs.statsMsgQueue
require.Equal(t, msg, statsMessage.Msg, "")
require.Equal(t, peer.ID(), statsMessage.PeerID, "")
// sending the same part from different peer
cs.handleMsg(msgInfo{msg, "peer2"})
// sending the part with the same height, but different round
msg.Round = 1
cs.handleMsg(msgInfo{msg, peer.ID()})
// sending the part from the smaller height
msg.Height = 0
cs.handleMsg(msgInfo{msg, peer.ID()})
// sending the part from the bigger height
msg.Height = 3
cs.handleMsg(msgInfo{msg, peer.ID()})
select {
case <-cs.statsMsgQueue:
t.Errorf("Should not output stats message after receiving the known block part!")
case <-time.After(50 * time.Millisecond):
}
}
func TestStateOutputVoteStats(t *testing.T) {
cs, vss := randConsensusState(2)
// create dummy peer
peer := p2pdummy.NewPeer()
vote := signVote(vss[1], types.PrecommitType, []byte("test"), types.PartSetHeader{})
voteMessage := &VoteMessage{vote}
cs.handleMsg(msgInfo{voteMessage, peer.ID()})
statsMessage := <-cs.statsMsgQueue
require.Equal(t, voteMessage, statsMessage.Msg, "")
require.Equal(t, peer.ID(), statsMessage.PeerID, "")
// sending the same part from different peer
cs.handleMsg(msgInfo{&VoteMessage{vote}, "peer2"})
// sending the vote for the bigger height
incrementHeight(vss[1])
vote = signVote(vss[1], types.PrecommitType, []byte("test"), types.PartSetHeader{})
cs.handleMsg(msgInfo{&VoteMessage{vote}, peer.ID()})
select {
case <-cs.statsMsgQueue:
t.Errorf("Should not output stats message after receiving the known vote or vote from bigger height")
case <-time.After(50 * time.Millisecond):
}
}
// subscribe subscribes test client to the given query and returns a channel with cap = 1.
func subscribe(eventBus *types.EventBus, q tmpubsub.Query) <-chan tmpubsub.Message {
sub, err := eventBus.Subscribe(context.Background(), testSubscriber, q)
if err != nil {
panic(fmt.Sprintf("failed to subscribe %s to %v", testSubscriber, q))
}
// XXX: return a subscription?
return sub.Out()
}