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package state
import (
"bytes"
"fmt"
"io/ioutil"
"sync"
"time"
abci "github.com/tendermint/abci/types"
cmn "github.com/tendermint/tmlibs/common"
dbm "github.com/tendermint/tmlibs/db"
"github.com/tendermint/tmlibs/log"
wire "github.com/tendermint/go-wire"
"github.com/tendermint/tendermint/state/txindex"
"github.com/tendermint/tendermint/state/txindex/null"
"github.com/tendermint/tendermint/types"
)
var (
stateKey = []byte("stateKey")
abciResponsesKey = []byte("abciResponsesKey")
)
func calcValidatorsKey(height int) []byte {
return []byte(cmn.Fmt("validatorsKey:%v", height))
}
//-----------------------------------------------------------------------------
// State represents the latest committed state of the Tendermint consensus,
// including the last committed block and validator set.
// Newly committed blocks are validated and executed against the State.
// NOTE: not goroutine-safe.
type State struct {
// mtx for writing to db
mtx sync.Mutex
db dbm.DB
// should not change
GenesisDoc *types.GenesisDoc
ChainID string
// These fields are updated by SetBlockAndValidators.
// LastBlockHeight=0 at genesis (ie. block(H=0) does not exist)
// LastValidators is used to validate block.LastCommit.
LastBlockHeight int
LastBlockID types.BlockID
LastBlockTime time.Time
Validators *types.ValidatorSet
LastValidators *types.ValidatorSet
// AppHash is updated after Commit
AppHash []byte
TxIndexer txindex.TxIndexer `json:"-"` // Transaction indexer
// When a block returns a validator set change via EndBlock,
// the change only applies to the next block.
// So, if s.LastBlockHeight causes a valset change,
// we set s.LastHeightValidatorsChanged = s.LastBlockHeight + 1
LastHeightValidatorsChanged int
logger log.Logger
}
// GetState loads the most recent state from the database,
// or creates a new one from the given genesisFile and persists the result
// to the database.
func GetState(stateDB dbm.DB, genesisFile string) *State {
state := LoadState(stateDB)
if state == nil {
state = MakeGenesisStateFromFile(stateDB, genesisFile)
state.Save()
}
return state
}
// LoadState loads the State from the database.
func LoadState(db dbm.DB) *State {
return loadState(db, stateKey)
}
func loadState(db dbm.DB, key []byte) *State {
s := &State{db: db, TxIndexer: &null.TxIndex{}}
buf := db.Get(key)
if len(buf) == 0 {
return nil
} else {
r, n, err := bytes.NewReader(buf), new(int), new(error)
wire.ReadBinaryPtr(&s, r, 0, n, err)
if *err != nil {
// DATA HAS BEEN CORRUPTED OR THE SPEC HAS CHANGED
cmn.Exit(cmn.Fmt("LoadState: Data has been corrupted or its spec has changed: %v\n", *err))
}
// TODO: ensure that buf is completely read.
}
return s
}
// SetLogger sets the logger on the State.
func (s *State) SetLogger(l log.Logger) {
s.logger = l
}
// Copy makes a copy of the State for mutating.
func (s *State) Copy() *State {
return &State{
db: s.db,
GenesisDoc: s.GenesisDoc,
ChainID: s.ChainID,
LastBlockHeight: s.LastBlockHeight,
LastBlockID: s.LastBlockID,
LastBlockTime: s.LastBlockTime,
Validators: s.Validators.Copy(),
LastValidators: s.LastValidators.Copy(),
AppHash: s.AppHash,
TxIndexer: s.TxIndexer, // pointer here, not value
LastHeightValidatorsChanged: s.LastHeightValidatorsChanged,
logger: s.logger,
}
}
// Save persists the State to the database.
func (s *State) Save() {
s.mtx.Lock()
defer s.mtx.Unlock()
s.saveValidatorsInfo()
s.db.SetSync(stateKey, s.Bytes())
}
// SaveABCIResponses persists the ABCIResponses to the database.
// This is useful in case we crash after app.Commit and before s.Save().
func (s *State) SaveABCIResponses(abciResponses *ABCIResponses) {
s.db.SetSync(abciResponsesKey, abciResponses.Bytes())
}
// LoadABCIResponses loads the ABCIResponses from the database.
func (s *State) LoadABCIResponses() *ABCIResponses {
abciResponses := new(ABCIResponses)
buf := s.db.Get(abciResponsesKey)
if len(buf) != 0 {
r, n, err := bytes.NewReader(buf), new(int), new(error)
wire.ReadBinaryPtr(abciResponses, r, 0, n, err)
if *err != nil {
// DATA HAS BEEN CORRUPTED OR THE SPEC HAS CHANGED
cmn.Exit(cmn.Fmt("LoadABCIResponses: Data has been corrupted or its spec has changed: %v\n", *err))
}
// TODO: ensure that buf is completely read.
}
return abciResponses
}
// LoadValidators loads the ValidatorSet for a given height.
func (s *State) LoadValidators(height int) (*types.ValidatorSet, error) {
v := s.loadValidators(height)
if v == nil {
return nil, ErrNoValSetForHeight{height}
}
if v.ValidatorSet == nil {
v = s.loadValidators(v.LastHeightChanged)
if v == nil {
cmn.PanicSanity(fmt.Sprintf(`Couldn't find validators at
height %d as last changed from height %d`, v.LastHeightChanged, height))
}
}
return v.ValidatorSet, nil
}
func (s *State) loadValidators(height int) *ValidatorsInfo {
buf := s.db.Get(calcValidatorsKey(height))
if len(buf) == 0 {
return nil
}
v := new(ValidatorsInfo)
r, n, err := bytes.NewReader(buf), new(int), new(error)
wire.ReadBinaryPtr(v, r, 0, n, err)
if *err != nil {
// DATA HAS BEEN CORRUPTED OR THE SPEC HAS CHANGED
cmn.Exit(cmn.Fmt("LoadValidators: Data has been corrupted or its spec has changed: %v\n", *err))
}
// TODO: ensure that buf is completely read.
return v
}
// saveValidatorsInfo persists the validator set for the next block to disk.
// It should be called from s.Save(), right before the state itself is persisted.
// If the validator set did not change after processing the latest block,
// only the last height for which the validators changed is persisted.
func (s *State) saveValidatorsInfo() {
changeHeight := s.LastHeightValidatorsChanged
nextHeight := s.LastBlockHeight + 1
vi := &ValidatorsInfo{
LastHeightChanged: changeHeight,
}
if changeHeight == nextHeight {
vi.ValidatorSet = s.Validators
}
s.db.SetSync(calcValidatorsKey(nextHeight), vi.Bytes())
}
// Equals returns true if the States are identical.
func (s *State) Equals(s2 *State) bool {
return bytes.Equal(s.Bytes(), s2.Bytes())
}
// Bytes serializes the State using go-wire.
func (s *State) Bytes() []byte {
return wire.BinaryBytes(s)
}
// SetBlockAndValidators mutates State variables to update block and validators after running EndBlock.
func (s *State) SetBlockAndValidators(header *types.Header, blockPartsHeader types.PartSetHeader, abciResponses *ABCIResponses) {
// copy the valset so we can apply changes from EndBlock
// and update s.LastValidators and s.Validators
prevValSet := s.Validators.Copy()
nextValSet := prevValSet.Copy()
// update the validator set with the latest abciResponses
if len(abciResponses.EndBlock.Diffs) > 0 {
err := updateValidators(nextValSet, abciResponses.EndBlock.Diffs)
if err != nil {
s.logger.Error("Error changing validator set", "err", err)
// TODO: err or carry on?
}
// change results from this height but only applies to the next height
s.LastHeightValidatorsChanged = header.Height + 1
}
// Update validator accums and set state variables
nextValSet.IncrementAccum(1)
s.setBlockAndValidators(header.Height,
types.BlockID{header.Hash(), blockPartsHeader},
header.Time,
prevValSet, nextValSet)
}
func (s *State) setBlockAndValidators(
height int, blockID types.BlockID, blockTime time.Time,
prevValSet, nextValSet *types.ValidatorSet) {
s.LastBlockHeight = height
s.LastBlockID = blockID
s.LastBlockTime = blockTime
s.Validators = nextValSet
s.LastValidators = prevValSet
}
// GetValidators returns the last and current validator sets.
func (s *State) GetValidators() (*types.ValidatorSet, *types.ValidatorSet) {
return s.LastValidators, s.Validators
}
// Params returns the consensus parameters used for
// validating blocks
func (s *State) Params() types.ConsensusParams {
// TODO: this should move into the State proper
// when we allow the app to change it
return s.GenesisDoc.ConsensusParams
}
//------------------------------------------------------------------------
// ABCIResponses retains the responses of the various ABCI calls during block processing.
// It is persisted to disk before calling Commit.
type ABCIResponses struct {
Height int
DeliverTx []*abci.ResponseDeliverTx
EndBlock abci.ResponseEndBlock
txs types.Txs // reference for indexing results by hash
}
// NewABCIResponses returns a new ABCIResponses
func NewABCIResponses(block *types.Block) *ABCIResponses {
return &ABCIResponses{
Height: block.Height,
DeliverTx: make([]*abci.ResponseDeliverTx, block.NumTxs),
txs: block.Data.Txs,
}
}
// Bytes serializes the ABCIResponse using go-wire
func (a *ABCIResponses) Bytes() []byte {
return wire.BinaryBytes(*a)
}
//-----------------------------------------------------------------------------
// ValidatorsInfo represents the latest validator set, or the last time it changed
type ValidatorsInfo struct {
ValidatorSet *types.ValidatorSet
LastHeightChanged int
}
// Bytes serializes the ValidatorsInfo using go-wire
func (vi *ValidatorsInfo) Bytes() []byte {
return wire.BinaryBytes(*vi)
}
//------------------------------------------------------------------------
// Genesis
// MakeGenesisStateFromFile reads and unmarshals state from the given
// file.
//
// Used during replay and in tests.
func MakeGenesisStateFromFile(db dbm.DB, genDocFile string) *State {
genDocJSON, err := ioutil.ReadFile(genDocFile)
if err != nil {
cmn.Exit(cmn.Fmt("Couldn't read GenesisDoc file: %v", err))
}
genDoc, err := types.GenesisDocFromJSON(genDocJSON)
if err != nil {
cmn.Exit(cmn.Fmt("Error reading GenesisDoc: %v", err))
}
return MakeGenesisState(db, genDoc)
}
// MakeGenesisState creates state from types.GenesisDoc.
//
// Used in tests.
func MakeGenesisState(db dbm.DB, genDoc *types.GenesisDoc) *State {
err := genDoc.ValidateAndComplete()
if err != nil {
cmn.Exit(cmn.Fmt("Error in genesis file: %v", err))
}
// Make validators slice
validators := make([]*types.Validator, len(genDoc.Validators))
for i, val := range genDoc.Validators {
pubKey := val.PubKey
address := pubKey.Address()
// Make validator
validators[i] = &types.Validator{
Address: address,
PubKey: pubKey,
VotingPower: val.Amount,
}
}
return &State{
db: db,
GenesisDoc: genDoc,
ChainID: genDoc.ChainID,
LastBlockHeight: 0,
LastBlockID: types.BlockID{},
LastBlockTime: genDoc.GenesisTime,
Validators: types.NewValidatorSet(validators),
LastValidators: types.NewValidatorSet(nil),
AppHash: genDoc.AppHash,
TxIndexer: &null.TxIndex{}, // we do not need indexer during replay and in tests
LastHeightValidatorsChanged: 1,
}
}