/*
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Consensus State Machine Overview:
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* Propose, Prevote, Precommit represent state machine stages. (aka RoundStep, or step).
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Each take a predetermined amount of time depending on the round number.
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* The Commit step can be entered by two means:
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1. After the Precommit step, +2/3 Precommits were found
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2. At any time, +2/3 Commits were found
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* Once in the Commit stage, two conditions must both be satisfied
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before proceeding to the next height NewHeight.
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* The Propose step of the next height does not begin until
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at least Delta duration *after* +2/3 Commits were found.
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The step stays at NewHeight until this timeout occurs before
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proceeding to Propose.
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+-------------------------------------+
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| |
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v |(Wait til CommitTime + Delta)
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+-----------+ +-----+-----+
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+----------> | Propose +--------------+ | NewHeight |
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| +-----------+ | +-----------+
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| | ^
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| | |
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| | |
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|(Else) v |
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+-----+-----+ +-----------+ |
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| Precommit | <------------------------+ Prevote | |
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+-----+-----+ +-----------+ |
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|(If +2/3 Precommits found) |
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| |
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| + (When +2/3 Commits found) |
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| | |
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v v |
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+------------------------------------------------------------------------------+
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| Commit | |
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| | |
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| +----------------+ * Save Block | |
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| |Get Block Parts |---> * Stage Block +--+ + |
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| +----------------+ * Broadcast Commit | * Setup New Height |
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| | * Move Commits set to |
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| +--> LastCommits to continue |
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| | collecting commits |
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| +-----------------+ | * Broadcast New State |
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| |Get +2/3 Commits |--> * Set CommitTime +--+ |
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| +-----------------+ |
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| |
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+------------------------------------------------------------------------------+
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*/
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package consensus
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import (
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"bytes"
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"errors"
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"fmt"
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"math"
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"sync"
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"sync/atomic"
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"time"
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. "github.com/tendermint/tendermint/account"
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. "github.com/tendermint/tendermint/binary"
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. "github.com/tendermint/tendermint/block"
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. "github.com/tendermint/tendermint/common"
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. "github.com/tendermint/tendermint/config"
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. "github.com/tendermint/tendermint/consensus/types"
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"github.com/tendermint/tendermint/mempool"
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"github.com/tendermint/tendermint/state"
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)
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type RoundStep uint8
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type RoundActionType uint8
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const (
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RoundStepNewHeight = RoundStep(0x00) // Round0 for new height started, wait til CommitTime + Delta
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RoundStepNewRound = RoundStep(0x01) // Pseudostep, immediately goes to RoundStepPropose
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RoundStepPropose = RoundStep(0x10) // Did propose, gossip proposal
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RoundStepPrevote = RoundStep(0x11) // Did prevote, gossip prevotes
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RoundStepPrecommit = RoundStep(0x12) // Did precommit, gossip precommits
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RoundStepCommit = RoundStep(0x20) // Entered commit state machine
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RoundActionPropose = RoundActionType(0xA0) // Propose and goto RoundStepPropose
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RoundActionPrevote = RoundActionType(0xA1) // Prevote and goto RoundStepPrevote
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RoundActionPrecommit = RoundActionType(0xA2) // Precommit and goto RoundStepPrecommit
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RoundActionTryCommit = RoundActionType(0xC0) // Goto RoundStepCommit, or RoundStepPropose for next round.
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RoundActionCommit = RoundActionType(0xC1) // Goto RoundStepCommit upon +2/3 commits
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RoundActionTryFinalize = RoundActionType(0xC2) // Maybe goto RoundStepPropose for next round.
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roundDuration0 = 60 * time.Second // The first round is 60 seconds long.
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roundDurationDelta = 15 * time.Second // Each successive round lasts 15 seconds longer.
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roundDeadlinePrevote = float64(1.0 / 3.0) // When the prevote is due.
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roundDeadlinePrecommit = float64(2.0 / 3.0) // When the precommit vote is due.
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newHeightDelta = roundDuration0 / 3 // The time to wait between commitTime and startTime of next consensus rounds.
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)
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var (
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ErrInvalidProposalSignature = errors.New("Error invalid proposal signature")
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)
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type RoundAction struct {
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Height uint // The block height for which consensus is reaching for.
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Round uint // The round number at given height.
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Action RoundActionType // Action to perform.
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}
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//-----------------------------------------------------------------------------
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// Immutable when returned from ConsensusState.GetRoundState()
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type RoundState struct {
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Height uint // Height we are working on
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Round uint
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Step RoundStep
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StartTime time.Time
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CommitTime time.Time // Time when +2/3 commits were found
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Validators *state.ValidatorSet
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Proposal *Proposal
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ProposalBlock *Block
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ProposalBlockParts *PartSet
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ProposalPOL *POL
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ProposalPOLParts *PartSet
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LockedBlock *Block
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LockedBlockParts *PartSet
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LockedPOL *POL // Rarely needed, so no LockedPOLParts.
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Prevotes *VoteSet
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Precommits *VoteSet
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Commits *VoteSet
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LastCommits *VoteSet
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PrivValidator *state.PrivValidator
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}
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func (rs *RoundState) String() string {
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return rs.StringIndented("")
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}
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func (rs *RoundState) StringIndented(indent string) string {
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return fmt.Sprintf(`RoundState{
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%s H:%v R:%v S:%v
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%s StartTime: %v
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%s CommitTime: %v
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%s Validators: %v
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%s Proposal: %v
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%s ProposalBlock: %v %v
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%s ProposalPOL: %v %v
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%s LockedBlock: %v %v
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%s LockedPOL: %v
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%s Prevotes: %v
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%s Precommits: %v
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%s Commits: %v
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%s LastCommits: %v
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%s}`,
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indent, rs.Height, rs.Round, rs.Step,
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indent, rs.StartTime,
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indent, rs.CommitTime,
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indent, rs.Validators.StringIndented(indent+" "),
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indent, rs.Proposal,
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indent, rs.ProposalBlockParts.StringShort(), rs.ProposalBlock.StringShort(),
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indent, rs.ProposalPOLParts.StringShort(), rs.ProposalPOL.StringShort(),
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indent, rs.LockedBlockParts.StringShort(), rs.LockedBlock.StringShort(),
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indent, rs.LockedPOL.StringShort(),
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indent, rs.Prevotes.StringIndented(indent+" "),
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indent, rs.Precommits.StringIndented(indent+" "),
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indent, rs.Commits.StringIndented(indent+" "),
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indent, rs.LastCommits.StringShort(),
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indent)
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}
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func (rs *RoundState) StringShort() string {
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return fmt.Sprintf(`RS{%v/%v/%X %v}`,
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rs.Height, rs.Round, rs.Step, rs.StartTime)
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}
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//-----------------------------------------------------------------------------
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// Tracks consensus state across block heights and rounds.
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type ConsensusState struct {
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started uint32
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stopped uint32
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quit chan struct{}
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blockStore *BlockStore
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mempoolReactor *mempool.MempoolReactor
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runActionCh chan RoundAction
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newStepCh chan *RoundState
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mtx sync.Mutex
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RoundState
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state *state.State // State until height-1.
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stagedBlock *Block // Cache last staged block.
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stagedState *state.State // Cache result of staged block.
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}
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func NewConsensusState(state *state.State, blockStore *BlockStore, mempoolReactor *mempool.MempoolReactor) *ConsensusState {
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cs := &ConsensusState{
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quit: make(chan struct{}),
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blockStore: blockStore,
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mempoolReactor: mempoolReactor,
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runActionCh: make(chan RoundAction, 1),
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newStepCh: make(chan *RoundState, 1),
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}
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cs.updateToState(state)
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return cs
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}
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func (cs *ConsensusState) GetRoundState() *RoundState {
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cs.mtx.Lock()
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defer cs.mtx.Unlock()
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return cs.getRoundState()
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}
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func (cs *ConsensusState) getRoundState() *RoundState {
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rs := cs.RoundState // copy
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return &rs
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}
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func (cs *ConsensusState) NewStepCh() chan *RoundState {
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return cs.newStepCh
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}
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func (cs *ConsensusState) Start() {
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if atomic.CompareAndSwapUint32(&cs.started, 0, 1) {
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log.Info("Starting ConsensusState")
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go cs.stepTransitionRoutine()
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}
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}
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func (cs *ConsensusState) Stop() {
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if atomic.CompareAndSwapUint32(&cs.stopped, 0, 1) {
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log.Info("Stopping ConsensusState")
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close(cs.quit)
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}
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}
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func (cs *ConsensusState) IsStopped() bool {
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return atomic.LoadUint32(&cs.stopped) == 1
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}
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func (cs *ConsensusState) queueAction(ra RoundAction) {
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go func() {
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cs.runActionCh <- ra
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}()
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}
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// Source of all round state transitions (and votes).
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func (cs *ConsensusState) stepTransitionRoutine() {
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// For clarity, all state transitions that happen after some timeout are here.
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// Schedule the next action by pushing a RoundAction{} to cs.runActionCh.
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scheduleNextAction := func() {
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go func() {
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// NOTE: We can push directly to runActionCh because
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// we're running in a separate goroutine, which avoids deadlocks.
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rs := cs.getRoundState()
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round, roundStartTime, roundDuration, _, elapsedRatio := calcRoundInfo(rs.StartTime)
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log.Debug("Called scheduleNextAction. round:%v roundStartTime:%v elapsedRatio:%v", round, roundStartTime, elapsedRatio)
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switch rs.Step {
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case RoundStepNewHeight:
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// We should run RoundActionPropose when rs.StartTime passes.
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if elapsedRatio < 0 {
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// startTime is in the future.
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time.Sleep(time.Duration((-1.0 * elapsedRatio) * float64(roundDuration)))
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}
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cs.runActionCh <- RoundAction{rs.Height, rs.Round, RoundActionPropose}
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case RoundStepNewRound:
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// Pseudostep: Immediately goto propose.
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cs.runActionCh <- RoundAction{rs.Height, rs.Round, RoundActionPropose}
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case RoundStepPropose:
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// Wake up when it's time to vote.
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time.Sleep(time.Duration((roundDeadlinePrevote - elapsedRatio) * float64(roundDuration)))
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cs.runActionCh <- RoundAction{rs.Height, rs.Round, RoundActionPrevote}
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case RoundStepPrevote:
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// Wake up when it's time to precommit.
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time.Sleep(time.Duration((roundDeadlinePrecommit - elapsedRatio) * float64(roundDuration)))
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cs.runActionCh <- RoundAction{rs.Height, rs.Round, RoundActionPrecommit}
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case RoundStepPrecommit:
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// Wake up when the round is over.
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time.Sleep(time.Duration((1.0 - elapsedRatio) * float64(roundDuration)))
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cs.runActionCh <- RoundAction{rs.Height, rs.Round, RoundActionTryCommit}
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case RoundStepCommit:
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// There's nothing to scheudle, we're waiting for
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// ProposalBlockParts.IsComplete() &&
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// Commits.HasTwoThirdsMajority()
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panic("The next action from RoundStepCommit is not scheduled by time")
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default:
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panic("Should not happen")
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}
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}()
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}
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scheduleNextAction()
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// NOTE: All ConsensusState.RunAction*() calls come from here.
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// Since only one routine calls them, it is safe to assume that
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// the RoundState Height/Round/Step won't change concurrently.
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// However, other fields like Proposal could change concurrent
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// due to gossip routines.
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ACTION_LOOP:
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for {
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var roundAction RoundAction
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select {
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case roundAction = <-cs.runActionCh:
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case <-cs.quit:
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return
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}
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height, round, action := roundAction.Height, roundAction.Round, roundAction.Action
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rs := cs.GetRoundState()
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log.Info("Running round action A:%X %v", action, rs.StringShort())
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// Continue if action is not relevant
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if height != rs.Height {
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continue
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}
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// If action <= RoundActionPrecommit, the round must match too.
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if action <= RoundActionPrecommit && round != rs.Round {
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continue
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}
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// Run action
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switch action {
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case RoundActionPropose:
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if rs.Step != RoundStepNewHeight && rs.Step != RoundStepNewRound {
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continue ACTION_LOOP
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}
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cs.RunActionPropose(rs.Height, rs.Round)
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scheduleNextAction()
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continue ACTION_LOOP
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case RoundActionPrevote:
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if rs.Step >= RoundStepPrevote {
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continue ACTION_LOOP
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}
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cs.RunActionPrevote(rs.Height, rs.Round)
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scheduleNextAction()
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continue ACTION_LOOP
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case RoundActionPrecommit:
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if rs.Step >= RoundStepPrecommit {
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continue ACTION_LOOP
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}
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cs.RunActionPrecommit(rs.Height, rs.Round)
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scheduleNextAction()
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continue ACTION_LOOP
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case RoundActionTryCommit:
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if rs.Step >= RoundStepCommit {
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continue ACTION_LOOP
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}
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if rs.Precommits.HasTwoThirdsMajority() {
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// Enter RoundStepCommit and commit.
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cs.RunActionCommit(rs.Height)
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continue ACTION_LOOP
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} else {
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// Could not commit, move onto next round.
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cs.SetupNewRound(rs.Height, rs.Round+1)
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// cs.Step is now at RoundStepNewRound
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scheduleNextAction()
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continue ACTION_LOOP
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}
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case RoundActionCommit:
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if rs.Step >= RoundStepCommit {
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continue ACTION_LOOP
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}
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// Enter RoundStepCommit and commit.
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cs.RunActionCommit(rs.Height)
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continue ACTION_LOOP
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case RoundActionTryFinalize:
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if cs.TryFinalizeCommit(rs.Height) {
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// Now at new height
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// cs.Step is at RoundStepNewHeight or RoundStepNewRound.
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scheduleNextAction()
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continue ACTION_LOOP
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} else {
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// do not schedule next action.
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continue ACTION_LOOP
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}
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default:
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panic("Unknown action")
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}
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// For clarity, ensure that all switch cases call "continue"
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panic("Should not happen.")
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}
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}
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// Updates ConsensusState and increments height to match that of state.
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// If calculated round is greater than 0 (based on BlockTime or calculated StartTime)
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// then also sets up the appropriate round, and cs.Step becomes RoundStepNewRound.
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// Otherwise the round is 0 and cs.Step becomes RoundStepNewHeight.
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func (cs *ConsensusState) updateToState(state *state.State) {
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// Sanity check state.
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if cs.Height > 0 && cs.Height != state.LastBlockHeight {
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Panicf("updateToState() expected state height of %v but found %v",
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cs.Height, state.LastBlockHeight)
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}
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// Reset fields based on state.
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validators := state.BondedValidators
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height := state.LastBlockHeight + 1 // next desired block height
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cs.Height = height
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cs.Round = 0
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cs.Step = RoundStepNewHeight
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if cs.CommitTime.IsZero() {
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cs.StartTime = state.LastBlockTime.Add(newHeightDelta)
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} else {
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cs.StartTime = cs.CommitTime.Add(newHeightDelta)
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}
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cs.CommitTime = time.Time{}
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cs.Validators = validators
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cs.Proposal = nil
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cs.ProposalBlock = nil
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cs.ProposalBlockParts = nil
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|
cs.ProposalPOL = nil
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cs.ProposalPOLParts = nil
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|
cs.LockedBlock = nil
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cs.LockedBlockParts = nil
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cs.LockedPOL = nil
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cs.Prevotes = NewVoteSet(height, 0, VoteTypePrevote, validators)
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cs.Precommits = NewVoteSet(height, 0, VoteTypePrecommit, validators)
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cs.LastCommits = cs.Commits
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cs.Commits = NewVoteSet(height, 0, VoteTypeCommit, validators)
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cs.state = state
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cs.stagedBlock = nil
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cs.stagedState = nil
|
|
|
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// Update the round if we need to.
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round := calcRound(cs.StartTime)
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if round > 0 {
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cs.setupNewRound(round)
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|
}
|
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|
|
// If we've timed out, then send rebond tx.
|
|
if cs.PrivValidator != nil && cs.state.UnbondingValidators.HasAddress(cs.PrivValidator.Address) {
|
|
rebondTx := &RebondTx{
|
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Address: cs.PrivValidator.Address,
|
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Height: cs.Height + 1,
|
|
}
|
|
rebondTx.Signature = cs.PrivValidator.SignRebondTx(rebondTx)
|
|
cs.mempoolReactor.BroadcastTx(rebondTx)
|
|
}
|
|
}
|
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|
|
// After the call cs.Step becomes RoundStepNewRound.
|
|
func (cs *ConsensusState) setupNewRound(round uint) {
|
|
// Sanity check
|
|
if round == 0 {
|
|
panic("setupNewRound() should never be called for round 0")
|
|
}
|
|
|
|
// Increment all the way to round.
|
|
validators := cs.Validators.Copy()
|
|
validators.IncrementAccum(round - cs.Round)
|
|
|
|
cs.Round = round
|
|
cs.Step = RoundStepNewRound
|
|
cs.Validators = validators
|
|
cs.Proposal = nil
|
|
cs.ProposalBlock = nil
|
|
cs.ProposalBlockParts = nil
|
|
cs.ProposalPOL = nil
|
|
cs.ProposalPOLParts = nil
|
|
cs.Prevotes = NewVoteSet(cs.Height, round, VoteTypePrevote, validators)
|
|
cs.Prevotes.AddFromCommits(cs.Commits)
|
|
cs.Precommits = NewVoteSet(cs.Height, round, VoteTypePrecommit, validators)
|
|
cs.Precommits.AddFromCommits(cs.Commits)
|
|
}
|
|
|
|
func (cs *ConsensusState) SetPrivValidator(priv *state.PrivValidator) {
|
|
cs.mtx.Lock()
|
|
defer cs.mtx.Unlock()
|
|
cs.PrivValidator = priv
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
// Set up the round to desired round and set step to RoundStepNewRound
|
|
func (cs *ConsensusState) SetupNewRound(height uint, desiredRound uint) bool {
|
|
cs.mtx.Lock()
|
|
defer cs.mtx.Unlock()
|
|
if cs.Height != height {
|
|
return false
|
|
}
|
|
if desiredRound <= cs.Round {
|
|
return false
|
|
}
|
|
cs.setupNewRound(desiredRound)
|
|
// c.Step is now RoundStepNewRound
|
|
cs.newStepCh <- cs.getRoundState()
|
|
return true
|
|
}
|
|
|
|
func (cs *ConsensusState) RunActionPropose(height uint, round uint) {
|
|
cs.mtx.Lock()
|
|
defer cs.mtx.Unlock()
|
|
if cs.Height != height || cs.Round != round {
|
|
return
|
|
}
|
|
defer func() {
|
|
cs.Step = RoundStepPropose
|
|
cs.newStepCh <- cs.getRoundState()
|
|
}()
|
|
|
|
// Nothing to do if it's not our turn.
|
|
if cs.PrivValidator == nil || !bytes.Equal(cs.Validators.Proposer().Address, cs.PrivValidator.Address) {
|
|
return
|
|
}
|
|
|
|
var block *Block
|
|
var blockParts *PartSet
|
|
var pol *POL
|
|
var polParts *PartSet
|
|
|
|
// Decide on block and POL
|
|
if cs.LockedBlock != nil {
|
|
// If we're locked onto a block, just choose that.
|
|
block = cs.LockedBlock
|
|
blockParts = cs.LockedBlockParts
|
|
pol = cs.LockedPOL
|
|
} else {
|
|
// Otherwise we should create a new proposal.
|
|
var validation *Validation
|
|
if cs.Height == 1 {
|
|
// We're creating a proposal for the first block.
|
|
// The validation is empty.
|
|
validation = &Validation{}
|
|
} else {
|
|
// We need to create a proposal.
|
|
// If we don't have enough commits from the last height,
|
|
// we can't do anything.
|
|
if !cs.LastCommits.HasTwoThirdsMajority() {
|
|
return
|
|
} else {
|
|
validation = cs.LastCommits.MakeValidation()
|
|
}
|
|
}
|
|
txs := cs.mempoolReactor.Mempool.GetProposalTxs()
|
|
block = &Block{
|
|
Header: &Header{
|
|
Network: Config.Network,
|
|
Height: cs.Height,
|
|
Time: time.Now(),
|
|
Fees: 0, // TODO fees
|
|
NumTxs: uint(len(txs)),
|
|
LastBlockHash: cs.state.LastBlockHash,
|
|
LastBlockParts: cs.state.LastBlockParts,
|
|
StateHash: nil, // Will set afterwards.
|
|
},
|
|
Validation: validation,
|
|
Data: &Data{
|
|
Txs: txs,
|
|
},
|
|
}
|
|
|
|
// Set the block.Header.StateHash.
|
|
// TODO: we could cache the resulting state to cs.stagedState.
|
|
cs.state.Copy().AppendBlock(block, PartSetHeader{}, false)
|
|
|
|
blockParts = NewPartSetFromData(BinaryBytes(block))
|
|
pol = cs.LockedPOL // If exists, is a PoUnlock.
|
|
}
|
|
|
|
if pol != nil {
|
|
polParts = NewPartSetFromData(BinaryBytes(pol))
|
|
}
|
|
|
|
// Make proposal
|
|
proposal := NewProposal(cs.Height, cs.Round, blockParts.Header(), polParts.Header())
|
|
proposal.Signature = cs.PrivValidator.SignProposal(proposal)
|
|
|
|
// Set fields
|
|
cs.Proposal = proposal
|
|
cs.ProposalBlock = block
|
|
cs.ProposalBlockParts = blockParts
|
|
cs.ProposalPOL = pol
|
|
cs.ProposalPOLParts = polParts
|
|
}
|
|
|
|
// Prevote for LockedBlock if we're locked, or ProposealBlock if valid.
|
|
// Otherwise vote nil.
|
|
func (cs *ConsensusState) RunActionPrevote(height uint, round uint) {
|
|
cs.mtx.Lock()
|
|
defer cs.mtx.Unlock()
|
|
if cs.Height != height || cs.Round != round {
|
|
Panicf("RunActionPrevote(%v/%v), expected %v/%v", height, round, cs.Height, cs.Round)
|
|
}
|
|
defer func() {
|
|
cs.Step = RoundStepPrevote
|
|
cs.newStepCh <- cs.getRoundState()
|
|
}()
|
|
|
|
// If a block is locked, prevote that.
|
|
if cs.LockedBlock != nil {
|
|
cs.signAddVote(VoteTypePrevote, cs.LockedBlock.Hash(), cs.LockedBlockParts.Header())
|
|
return
|
|
}
|
|
|
|
// If ProposalBlock is nil, prevote nil.
|
|
if cs.ProposalBlock == nil {
|
|
log.Warning("ProposalBlock is nil")
|
|
cs.signAddVote(VoteTypePrevote, nil, PartSetHeader{})
|
|
return
|
|
}
|
|
|
|
// Try staging cs.ProposalBlock
|
|
err := cs.stageBlock(cs.ProposalBlock, cs.ProposalBlockParts)
|
|
if err != nil {
|
|
// ProposalBlock is invalid, prevote nil.
|
|
log.Warning("ProposalBlock is invalid: %v", err)
|
|
cs.signAddVote(VoteTypePrevote, nil, PartSetHeader{})
|
|
return
|
|
}
|
|
|
|
// Prevote cs.ProposalBlock
|
|
cs.signAddVote(VoteTypePrevote, cs.ProposalBlock.Hash(), cs.ProposalBlockParts.Header())
|
|
return
|
|
}
|
|
|
|
// Lock & Precommit the ProposalBlock if we have enough prevotes for it,
|
|
// or unlock an existing lock if +2/3 of prevotes were nil.
|
|
func (cs *ConsensusState) RunActionPrecommit(height uint, round uint) {
|
|
cs.mtx.Lock()
|
|
defer cs.mtx.Unlock()
|
|
if cs.Height != height || cs.Round != round {
|
|
Panicf("RunActionPrecommit(%v/%v), expected %v/%v", height, round, cs.Height, cs.Round)
|
|
}
|
|
defer func() {
|
|
cs.Step = RoundStepPrecommit
|
|
cs.newStepCh <- cs.getRoundState()
|
|
}()
|
|
|
|
hash, partsHeader, ok := cs.Prevotes.TwoThirdsMajority()
|
|
if !ok {
|
|
// If we don't have two thirds of prevotes,
|
|
// don't do anything at all.
|
|
return
|
|
}
|
|
|
|
// Remember this POL. (hash may be nil)
|
|
cs.LockedPOL = cs.Prevotes.MakePOL()
|
|
|
|
// If +2/3 prevoted nil. Just unlock.
|
|
if len(hash) == 0 {
|
|
cs.LockedBlock = nil
|
|
cs.LockedBlockParts = nil
|
|
return
|
|
}
|
|
|
|
// If +2/3 prevoted for already locked block, precommit it.
|
|
if cs.LockedBlock.HashesTo(hash) {
|
|
cs.signAddVote(VoteTypePrecommit, hash, partsHeader)
|
|
return
|
|
}
|
|
|
|
// If +2/3 prevoted for cs.ProposalBlock, lock it and precommit it.
|
|
if cs.ProposalBlock.HashesTo(hash) {
|
|
// Validate the block.
|
|
if err := cs.stageBlock(cs.ProposalBlock, cs.ProposalBlockParts); err != nil {
|
|
// Prevent zombies.
|
|
log.Warning("+2/3 prevoted for an invalid block: %v", err)
|
|
return
|
|
}
|
|
cs.LockedBlock = cs.ProposalBlock
|
|
cs.LockedBlockParts = cs.ProposalBlockParts
|
|
cs.signAddVote(VoteTypePrecommit, hash, partsHeader)
|
|
return
|
|
}
|
|
|
|
// We don't have the block that validators prevoted.
|
|
// Unlock if we're locked.
|
|
cs.LockedBlock = nil
|
|
cs.LockedBlockParts = nil
|
|
return
|
|
}
|
|
|
|
// Enter commit step. See the diagram for details.
|
|
// There are two ways to enter this step:
|
|
// * After the Precommit step with +2/3 precommits, or,
|
|
// * Upon +2/3 commits regardless of current step
|
|
// Either way this action is run at most once per round.
|
|
func (cs *ConsensusState) RunActionCommit(height uint) {
|
|
cs.mtx.Lock()
|
|
defer cs.mtx.Unlock()
|
|
if cs.Height != height {
|
|
Panicf("RunActionCommit(%v), expected %v", height, cs.Height)
|
|
}
|
|
defer func() {
|
|
cs.Step = RoundStepCommit
|
|
cs.newStepCh <- cs.getRoundState()
|
|
}()
|
|
|
|
// Sanity check.
|
|
// There are two ways to enter:
|
|
// 1. +2/3 precommits at the end of RoundStepPrecommit
|
|
// 2. +2/3 commits at any time
|
|
hash, partsHeader, ok := cs.Precommits.TwoThirdsMajority()
|
|
if !ok {
|
|
hash, partsHeader, ok = cs.Commits.TwoThirdsMajority()
|
|
if !ok {
|
|
panic("RunActionCommit() expects +2/3 precommits or commits")
|
|
}
|
|
}
|
|
|
|
// Clear the Locked* fields and use cs.Proposed*
|
|
if cs.LockedBlock.HashesTo(hash) {
|
|
cs.ProposalBlock = cs.LockedBlock
|
|
cs.ProposalBlockParts = cs.LockedBlockParts
|
|
cs.LockedBlock = nil
|
|
cs.LockedBlockParts = nil
|
|
cs.LockedPOL = nil
|
|
}
|
|
|
|
// If we don't have the block being committed, set up to get it.
|
|
if !cs.ProposalBlock.HashesTo(hash) {
|
|
if !cs.ProposalBlockParts.HasHeader(partsHeader) {
|
|
// We're getting the wrong block.
|
|
// Set up ProposalBlockParts and keep waiting.
|
|
cs.ProposalBlock = nil
|
|
cs.ProposalBlockParts = NewPartSetFromHeader(partsHeader)
|
|
|
|
} else {
|
|
// We just need to keep waiting.
|
|
}
|
|
} else {
|
|
// We have the block, so save/stage/sign-commit-vote.
|
|
cs.saveCommitVoteBlock(cs.ProposalBlock, cs.ProposalBlockParts)
|
|
}
|
|
|
|
// If we have the block AND +2/3 commits, queue RoundActionTryFinalize.
|
|
// Round will immediately become finalized.
|
|
if cs.ProposalBlock.HashesTo(hash) && cs.Commits.HasTwoThirdsMajority() {
|
|
cs.queueAction(RoundAction{cs.Height, cs.Round, RoundActionTryFinalize})
|
|
}
|
|
|
|
}
|
|
|
|
// Returns true if Finalize happened, which increments height && sets
|
|
// the step to RoundStepNewHeight (or RoundStepNewRound, but probably not).
|
|
func (cs *ConsensusState) TryFinalizeCommit(height uint) bool {
|
|
cs.mtx.Lock()
|
|
defer cs.mtx.Unlock()
|
|
|
|
if cs.Height != height {
|
|
Panicf("TryFinalizeCommit(%v), expected %v", height, cs.Height)
|
|
}
|
|
|
|
if cs.Step == RoundStepCommit &&
|
|
cs.Commits.HasTwoThirdsMajority() &&
|
|
cs.ProposalBlockParts.IsComplete() {
|
|
|
|
// Sanity check
|
|
if cs.ProposalBlock == nil {
|
|
Panicf("Expected ProposalBlock to exist")
|
|
}
|
|
hash, header, _ := cs.Commits.TwoThirdsMajority()
|
|
if !cs.ProposalBlock.HashesTo(hash) {
|
|
Panicf("Expected ProposalBlock to hash to commit hash")
|
|
}
|
|
if !cs.ProposalBlockParts.HasHeader(header) {
|
|
Panicf("Expected ProposalBlockParts header to be commit header")
|
|
}
|
|
|
|
err := cs.stageBlock(cs.ProposalBlock, cs.ProposalBlockParts)
|
|
if err == nil {
|
|
log.Debug("Finalizing commit of block: %v", cs.ProposalBlock)
|
|
// Increment height.
|
|
cs.updateToState(cs.stagedState)
|
|
// cs.Step is now RoundStepNewHeight or RoundStepNewRound
|
|
cs.newStepCh <- cs.getRoundState()
|
|
return true
|
|
} else {
|
|
// Prevent zombies.
|
|
// TODO: Does this ever happen?
|
|
Panicf("+2/3 committed an invalid block: %v", err)
|
|
}
|
|
}
|
|
return false
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
func (cs *ConsensusState) SetProposal(proposal *Proposal) error {
|
|
cs.mtx.Lock()
|
|
defer cs.mtx.Unlock()
|
|
|
|
// Already have one
|
|
if cs.Proposal != nil {
|
|
return nil
|
|
}
|
|
|
|
// Does not apply
|
|
if proposal.Height != cs.Height || proposal.Round != cs.Round {
|
|
return nil
|
|
}
|
|
|
|
// We don't care about the proposal if we're already in RoundStepCommit.
|
|
if cs.Step == RoundStepCommit {
|
|
return nil
|
|
}
|
|
|
|
// Verify signature
|
|
if !cs.Validators.Proposer().PubKey.VerifyBytes(SignBytes(proposal), proposal.Signature) {
|
|
return ErrInvalidProposalSignature
|
|
}
|
|
|
|
cs.Proposal = proposal
|
|
cs.ProposalBlockParts = NewPartSetFromHeader(proposal.BlockParts)
|
|
cs.ProposalPOLParts = NewPartSetFromHeader(proposal.POLParts)
|
|
return nil
|
|
}
|
|
|
|
// NOTE: block is not necessarily valid.
|
|
// NOTE: This function may increment the height.
|
|
func (cs *ConsensusState) AddProposalBlockPart(height uint, round uint, part *Part) (added bool, err error) {
|
|
cs.mtx.Lock()
|
|
defer cs.mtx.Unlock()
|
|
|
|
// Blocks might be reused, so round mismatch is OK
|
|
if cs.Height != height {
|
|
return false, nil
|
|
}
|
|
|
|
// We're not expecting a block part.
|
|
if cs.ProposalBlockParts == nil {
|
|
return false, nil // TODO: bad peer? Return error?
|
|
}
|
|
|
|
added, err = cs.ProposalBlockParts.AddPart(part)
|
|
if err != nil {
|
|
return added, err
|
|
}
|
|
if added && cs.ProposalBlockParts.IsComplete() {
|
|
var n int64
|
|
var err error
|
|
cs.ProposalBlock = ReadBinary(&Block{}, cs.ProposalBlockParts.GetReader(), &n, &err).(*Block)
|
|
// If we're already in the commit step, try to finalize round.
|
|
if cs.Step == RoundStepCommit {
|
|
cs.queueAction(RoundAction{cs.Height, cs.Round, RoundActionTryFinalize})
|
|
}
|
|
// XXX If POL is valid, consider unlocking.
|
|
return true, err
|
|
}
|
|
return true, nil
|
|
}
|
|
|
|
// NOTE: POL is not necessarily valid.
|
|
func (cs *ConsensusState) AddProposalPOLPart(height uint, round uint, part *Part) (added bool, err error) {
|
|
cs.mtx.Lock()
|
|
defer cs.mtx.Unlock()
|
|
|
|
if cs.Height != height || cs.Round != round {
|
|
return false, nil
|
|
}
|
|
|
|
// We're not expecting a POL part.
|
|
if cs.ProposalPOLParts == nil {
|
|
return false, nil // TODO: bad peer? Return error?
|
|
}
|
|
|
|
added, err = cs.ProposalPOLParts.AddPart(part)
|
|
if err != nil {
|
|
return added, err
|
|
}
|
|
if added && cs.ProposalPOLParts.IsComplete() {
|
|
var n int64
|
|
var err error
|
|
cs.ProposalPOL = ReadBinary(&POL{}, cs.ProposalPOLParts.GetReader(), &n, &err).(*POL)
|
|
return true, err
|
|
}
|
|
return true, nil
|
|
}
|
|
|
|
func (cs *ConsensusState) AddVote(address []byte, vote *Vote) (added bool, index uint, err error) {
|
|
cs.mtx.Lock()
|
|
defer cs.mtx.Unlock()
|
|
|
|
return cs.addVote(address, vote)
|
|
}
|
|
|
|
// TODO: Maybe move this out of here?
|
|
func (cs *ConsensusState) LoadHeaderValidation(height uint) (*Header, *Validation) {
|
|
meta := cs.blockStore.LoadBlockMeta(height)
|
|
if meta == nil {
|
|
return nil, nil
|
|
}
|
|
validation := cs.blockStore.LoadBlockValidation(height)
|
|
return meta.Header, validation
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
func (cs *ConsensusState) addVote(address []byte, vote *Vote) (added bool, index uint, err error) {
|
|
switch vote.Type {
|
|
case VoteTypePrevote:
|
|
// Prevotes checks for height+round match.
|
|
return cs.Prevotes.Add(address, vote)
|
|
case VoteTypePrecommit:
|
|
// Precommits checks for height+round match.
|
|
return cs.Precommits.Add(address, vote)
|
|
case VoteTypeCommit:
|
|
if vote.Height == cs.Height {
|
|
// No need to check if vote.Round < cs.Round ...
|
|
// Prevotes && Precommits already checks that.
|
|
cs.Prevotes.Add(address, vote)
|
|
cs.Precommits.Add(address, vote)
|
|
added, index, err = cs.Commits.Add(address, vote)
|
|
if added && cs.Commits.HasTwoThirdsMajority() && cs.CommitTime.IsZero() {
|
|
cs.CommitTime = time.Now()
|
|
log.Debug("Set CommitTime to %v", cs.CommitTime)
|
|
if cs.Step < RoundStepCommit {
|
|
cs.queueAction(RoundAction{cs.Height, cs.Round, RoundActionCommit})
|
|
} else {
|
|
cs.queueAction(RoundAction{cs.Height, cs.Round, RoundActionTryFinalize})
|
|
}
|
|
}
|
|
return added, index, err
|
|
}
|
|
if vote.Height+1 == cs.Height {
|
|
return cs.LastCommits.Add(address, vote)
|
|
}
|
|
return false, 0, nil
|
|
default:
|
|
panic("Unknown vote type")
|
|
}
|
|
}
|
|
|
|
func (cs *ConsensusState) stageBlock(block *Block, blockParts *PartSet) error {
|
|
if block == nil {
|
|
panic("Cannot stage nil block")
|
|
}
|
|
|
|
// Already staged?
|
|
if cs.stagedBlock == block {
|
|
return nil
|
|
}
|
|
|
|
// Create a copy of the state for staging
|
|
stateCopy := cs.state.Copy()
|
|
|
|
// Commit block onto the copied state.
|
|
// NOTE: Basic validation is done in state.AppendBlock().
|
|
err := stateCopy.AppendBlock(block, blockParts.Header(), true)
|
|
if err != nil {
|
|
return err
|
|
} else {
|
|
cs.stagedBlock = block
|
|
cs.stagedState = stateCopy
|
|
return nil
|
|
}
|
|
}
|
|
|
|
func (cs *ConsensusState) signAddVote(type_ byte, hash []byte, header PartSetHeader) *Vote {
|
|
if cs.PrivValidator == nil || !cs.Validators.HasAddress(cs.PrivValidator.Address) {
|
|
return nil
|
|
}
|
|
vote := &Vote{
|
|
Height: cs.Height,
|
|
Round: cs.Round,
|
|
Type: type_,
|
|
BlockHash: hash,
|
|
BlockParts: header,
|
|
}
|
|
vote.Signature = cs.PrivValidator.SignVote(vote)
|
|
cs.addVote(cs.PrivValidator.Address, vote)
|
|
return vote
|
|
}
|
|
|
|
func (cs *ConsensusState) saveCommitVoteBlock(block *Block, blockParts *PartSet) {
|
|
|
|
// The proposal must be valid.
|
|
if err := cs.stageBlock(block, blockParts); err != nil {
|
|
// Prevent zombies.
|
|
log.Warning("+2/3 precommitted an invalid block: %v", err)
|
|
return
|
|
}
|
|
|
|
// Save to blockStore
|
|
cs.blockStore.SaveBlock(block, blockParts)
|
|
|
|
// Save the state
|
|
cs.stagedState.Save()
|
|
|
|
// Update mempool.
|
|
cs.mempoolReactor.Mempool.ResetForBlockAndState(block, cs.stagedState)
|
|
|
|
cs.signAddVote(VoteTypeCommit, block.Hash(), blockParts.Header())
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
// total duration of given round
|
|
func calcRoundDuration(round uint) time.Duration {
|
|
return roundDuration0 + roundDurationDelta*time.Duration(round)
|
|
}
|
|
|
|
// startTime is when round zero started.
|
|
func calcRoundStartTime(round uint, startTime time.Time) time.Time {
|
|
return startTime.Add(roundDuration0*time.Duration(round) +
|
|
roundDurationDelta*(time.Duration((int64(round)*int64(round)-int64(round))/2)))
|
|
}
|
|
|
|
// calculates the current round given startTime of round zero.
|
|
// NOTE: round is zero if startTime is in the future.
|
|
func calcRound(startTime time.Time) uint {
|
|
now := time.Now()
|
|
if now.Before(startTime) {
|
|
return 0
|
|
}
|
|
// Start + D_0 * R + D_delta * (R^2 - R)/2 <= Now; find largest integer R.
|
|
// D_delta * R^2 + (2D_0 - D_delta) * R + 2(Start - Now) <= 0.
|
|
// AR^2 + BR + C <= 0; A = D_delta, B = (2_D0 - D_delta), C = 2(Start - Now).
|
|
// R = Floor((-B + Sqrt(B^2 - 4AC))/2A)
|
|
A := float64(roundDurationDelta)
|
|
B := 2.0*float64(roundDuration0) - float64(roundDurationDelta)
|
|
C := 2.0 * float64(startTime.Sub(now))
|
|
R := math.Floor((-B + math.Sqrt(B*B-4.0*A*C)) / (2 * A))
|
|
if math.IsNaN(R) {
|
|
panic("Could not calc round, should not happen")
|
|
}
|
|
if R > math.MaxInt32 {
|
|
Panicf("Could not calc round, round overflow: %v", R)
|
|
}
|
|
if R < 0 {
|
|
return 0
|
|
}
|
|
return uint(R)
|
|
}
|
|
|
|
// convenience
|
|
// NOTE: elapsedRatio can be negative if startTime is in the future.
|
|
func calcRoundInfo(startTime time.Time) (round uint, roundStartTime time.Time, roundDuration time.Duration,
|
|
roundElapsed time.Duration, elapsedRatio float64) {
|
|
round = calcRound(startTime)
|
|
roundStartTime = calcRoundStartTime(round, startTime)
|
|
roundDuration = calcRoundDuration(round)
|
|
roundElapsed = time.Now().Sub(roundStartTime)
|
|
elapsedRatio = float64(roundElapsed) / float64(roundDuration)
|
|
return
|
|
}
|