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// nolint:unused
package v2
import (
"fmt"
"math"
"math/rand"
"time"
"github.com/tendermint/tendermint/p2p"
)
type Event interface{}
type blockState int
const (
blockStateUnknown blockState = iota
blockStateNew
blockStatePending
blockStateReceived
blockStateProcessed
)
func (e blockState) String() string {
switch e {
case blockStateUnknown:
return "Unknown"
case blockStateNew:
return "New"
case blockStatePending:
return "Pending"
case blockStateReceived:
return "Received"
case blockStateProcessed:
return "Processed"
default:
return fmt.Sprintf("unknown blockState: %d", e)
}
}
type peerState int
const (
peerStateNew = iota
peerStateReady
peerStateRemoved
)
func (e peerState) String() string {
switch e {
case peerStateNew:
return "New"
case peerStateReady:
return "Ready"
case peerStateRemoved:
return "Removed"
default:
return fmt.Sprintf("unknown peerState: %d", e)
}
}
type scPeer struct {
peerID p2p.ID
state peerState
height int64
lastTouched time.Time
lastRate int64
}
func newScPeer(peerID p2p.ID) *scPeer {
return &scPeer{
peerID: peerID,
state: peerStateNew,
height: -1,
lastTouched: time.Time{},
}
}
// The schedule is a composite data structure which allows a scheduler to keep
// track of which blocks have been scheduled into which state.
type schedule struct {
initHeight int64
// a list of blocks in which blockState
blockStates map[int64]blockState
// a map of peerID to schedule specific peer struct `scPeer` used to keep
// track of peer specific state
peers map[p2p.ID]*scPeer
// a map of heights to the peer we are waiting for a response from
pendingBlocks map[int64]p2p.ID
// the time at which a block was put in blockStatePending
pendingTime map[int64]time.Time
// the peerID of the peer which put the block in blockStateReceived
receivedBlocks map[int64]p2p.ID
}
func newSchedule(initHeight int64) *schedule {
sc := schedule{
initHeight: initHeight,
blockStates: make(map[int64]blockState),
peers: make(map[p2p.ID]*scPeer),
pendingBlocks: make(map[int64]p2p.ID),
pendingTime: make(map[int64]time.Time),
receivedBlocks: make(map[int64]p2p.ID),
}
sc.setStateAtHeight(initHeight, blockStateNew)
return &sc
}
func (sc *schedule) addPeer(peerID p2p.ID) error {
if _, ok := sc.peers[peerID]; ok {
return fmt.Errorf("Cannot add duplicate peer %s", peerID)
}
sc.peers[peerID] = newScPeer(peerID)
return nil
}
func (sc *schedule) touchPeer(peerID p2p.ID, time time.Time) error {
peer, ok := sc.peers[peerID]
if !ok {
return fmt.Errorf("Couldn't find peer %s", peerID)
}
if peer.state == peerStateRemoved {
return fmt.Errorf("Tried to touch peer in peerStateRemoved")
}
peer.lastTouched = time
return nil
}
func (sc *schedule) removePeer(peerID p2p.ID) error {
peer, ok := sc.peers[peerID]
if !ok {
return fmt.Errorf("Couldn't find peer %s", peerID)
}
if peer.state == peerStateRemoved {
return fmt.Errorf("Tried to remove peer %s in peerStateRemoved", peerID)
}
for height, pendingPeerID := range sc.pendingBlocks {
if pendingPeerID == peerID {
sc.setStateAtHeight(height, blockStateNew)
delete(sc.pendingTime, height)
delete(sc.pendingBlocks, height)
}
}
for height, rcvPeerID := range sc.receivedBlocks {
if rcvPeerID == peerID {
sc.setStateAtHeight(height, blockStateNew)
delete(sc.receivedBlocks, height)
}
}
peer.state = peerStateRemoved
return nil
}
func (sc *schedule) setPeerHeight(peerID p2p.ID, height int64) error {
peer, ok := sc.peers[peerID]
if !ok {
return fmt.Errorf("Can't find peer %s", peerID)
}
if peer.state == peerStateRemoved {
return fmt.Errorf("Cannot set peer height for a peer in peerStateRemoved")
}
if height < peer.height {
return fmt.Errorf("Cannot move peer height lower. from %d to %d", peer.height, height)
}
peer.height = height
peer.state = peerStateReady
for i := sc.minHeight(); i <= height; i++ {
if sc.getStateAtHeight(i) == blockStateUnknown {
sc.setStateAtHeight(i, blockStateNew)
}
}
return nil
}
func (sc *schedule) getStateAtHeight(height int64) blockState {
if height < sc.initHeight {
return blockStateProcessed
} else if state, ok := sc.blockStates[height]; ok {
return state
} else {
return blockStateUnknown
}
}
func (sc *schedule) getPeersAtHeight(height int64) []*scPeer {
peers := []*scPeer{}
for _, peer := range sc.peers {
if peer.height >= height {
peers = append(peers, peer)
}
}
return peers
}
func (sc *schedule) peersInactiveSince(duration time.Duration, now time.Time) []p2p.ID {
peers := []p2p.ID{}
for _, peer := range sc.peers {
if now.Sub(peer.lastTouched) > duration {
peers = append(peers, peer.peerID)
}
}
return peers
}
func (sc *schedule) peersSlowerThan(minSpeed int64) []p2p.ID {
peers := []p2p.ID{}
for _, peer := range sc.peers {
if peer.lastRate < minSpeed {
peers = append(peers, peer.peerID)
}
}
return peers
}
func (sc *schedule) setStateAtHeight(height int64, state blockState) {
sc.blockStates[height] = state
}
func (sc *schedule) markReceived(peerID p2p.ID, height int64, size int64, now time.Time) error {
peer, ok := sc.peers[peerID]
if !ok {
return fmt.Errorf("Can't find peer %s", peerID)
}
if peer.state == peerStateRemoved {
return fmt.Errorf("Cannot receive blocks from removed peer %s", peerID)
}
if state := sc.getStateAtHeight(height); state != blockStatePending || sc.pendingBlocks[height] != peerID {
return fmt.Errorf("Received block %d from peer %s without being requested", height, peerID)
}
pendingTime, ok := sc.pendingTime[height]
if !ok || now.Sub(pendingTime) <= 0 {
return fmt.Errorf("Clock error. Block %d received at %s but requested at %s",
height, pendingTime, now)
}
peer.lastRate = size / int64(now.Sub(pendingTime).Seconds())
sc.setStateAtHeight(height, blockStateReceived)
delete(sc.pendingBlocks, height)
delete(sc.pendingTime, height)
sc.receivedBlocks[height] = peerID
return nil
}
func (sc *schedule) markPending(peerID p2p.ID, height int64, time time.Time) error {
peer, ok := sc.peers[peerID]
if !ok {
return fmt.Errorf("Can't find peer %s", peerID)
}
state := sc.getStateAtHeight(height)
if state != blockStateNew {
return fmt.Errorf("Block %d should be in blockStateNew but was %s", height, state)
}
if peer.state != peerStateReady {
return fmt.Errorf("Cannot schedule %d from %s in %s", height, peerID, peer.state)
}
if height > peer.height {
return fmt.Errorf("Cannot request height %d from peer %s who is at height %d",
height, peerID, peer.height)
}
sc.setStateAtHeight(height, blockStatePending)
sc.pendingBlocks[height] = peerID
// XXX: to make this more accurate we can introduce a message from
// the IO routine which indicates the time the request was put on the wire
sc.pendingTime[height] = time
return nil
}
func (sc *schedule) markProcessed(height int64) error {
state := sc.getStateAtHeight(height)
if state != blockStateReceived {
return fmt.Errorf("Can't mark height %d received from block state %s", height, state)
}
delete(sc.receivedBlocks, height)
sc.setStateAtHeight(height, blockStateProcessed)
return nil
}
// allBlockProcessed returns true if all blocks are in blockStateProcessed and
// determines if the schedule has been completed
func (sc *schedule) allBlocksProcessed() bool {
for _, state := range sc.blockStates {
if state != blockStateProcessed {
return false
}
}
return true
}
// highest block | state == blockStateNew
func (sc *schedule) maxHeight() int64 {
var max int64 = 0
for height, state := range sc.blockStates {
if state == blockStateNew && height > max {
max = height
}
}
return max
}
// lowest block | state == blockStateNew
func (sc *schedule) minHeight() int64 {
var min int64 = math.MaxInt64
for height, state := range sc.blockStates {
if state == blockStateNew && height < min {
min = height
}
}
return min
}
func (sc *schedule) pendingFrom(peerID p2p.ID) []int64 {
heights := []int64{}
for height, pendingPeerID := range sc.pendingBlocks {
if pendingPeerID == peerID {
heights = append(heights, height)
}
}
return heights
}
func (sc *schedule) selectPeer(peers []*scPeer) *scPeer {
// FIXME: properPeerSelector
s := rand.NewSource(time.Now().Unix())
r := rand.New(s)
return peers[r.Intn(len(peers))]
}
// XXX: this duplicates the logic of peersInactiveSince and peersSlowerThan
func (sc *schedule) prunablePeers(peerTimout time.Duration, minRecvRate int64, now time.Time) []p2p.ID {
prunable := []p2p.ID{}
for peerID, peer := range sc.peers {
if now.Sub(peer.lastTouched) > peerTimout || peer.lastRate < minRecvRate {
prunable = append(prunable, peerID)
}
}
return prunable
}
func (sc *schedule) numBlockInState(targetState blockState) uint32 {
var num uint32 = 0
for _, state := range sc.blockStates {
if state == targetState {
num++
}
}
return num
}