package types
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import (
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"fmt"
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. "github.com/tendermint/tendermint/common"
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)
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//------------------------------------------------------------------------------------------------
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var (
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GlobalPermissionsAddress = Zero256[:20]
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GlobalPermissionsAddress256 = Zero256
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DougAddress = append([]byte{0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, []byte("THISISDOUG")...)
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DougAddress256 = LeftPadWord256(DougAddress)
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)
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// A particular permission
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type PermFlag uint64
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// Base permission references are like unix (the index is already bit shifted)
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const (
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Root PermFlag = 1 << iota // 1
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Send // 2
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Call // 4
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CreateContract // 8
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CreateAccount // 16
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Bond // 32
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Name // 64
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DefaultBBPB = Send | Call | CreateContract | CreateAccount | Bond | Name
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NumBasePermissions uint = 7
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TopBasePermission PermFlag = 1 << (NumBasePermissions - 1)
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AllSet PermFlag = (1 << 63) - 1 + (1 << 63)
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)
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//---------------------------------------------------------------------------------------------
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// Base chain permissions struct
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type BasePermissions struct {
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// bit array with "has"/"doesn't have" for each permission
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Perms PermFlag
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// bit array with "set"/"not set" for each permission (not-set should fall back to global)
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SetBit PermFlag
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}
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func NewBasePermissions() *BasePermissions {
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return &BasePermissions{0, 0}
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}
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// Get a permission value. ty should be a power of 2.
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// ErrValueNotSet is returned if the permission's set bit is off,
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// and should be caught by caller so the global permission can be fetched
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func (p *BasePermissions) Get(ty PermFlag) (bool, error) {
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if ty == 0 {
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return false, ErrInvalidPermission(ty)
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}
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if p.SetBit&ty == 0 {
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return false, ErrValueNotSet(ty)
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}
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return p.Perms&ty > 0, nil
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}
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// Set a permission bit. Will set the permission's set bit to true.
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func (p *BasePermissions) Set(ty PermFlag, value bool) error {
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if ty == 0 {
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return ErrInvalidPermission(ty)
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}
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p.SetBit |= ty
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if value {
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p.Perms |= ty
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} else {
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p.Perms &= ^ty
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}
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return nil
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}
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// Set the permission's set bit to false
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func (p *BasePermissions) Unset(ty PermFlag) error {
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if ty == 0 {
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return ErrInvalidPermission(ty)
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}
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p.SetBit &= ^ty
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return nil
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}
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func (p *BasePermissions) Copy() *BasePermissions {
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if p == nil {
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return nil
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}
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return &BasePermissions{
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Perms: p.Perms,
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SetBit: p.SetBit,
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}
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}
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func (p *BasePermissions) String() string {
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return fmt.Sprintf("Base: %b; Set: %b", p.Perms, p.SetBit)
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}
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//---------------------------------------------------------------------------------------------
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type AccountPermissions struct {
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Base *BasePermissions
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Roles []string
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}
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func NewAccountPermissions() *AccountPermissions {
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return &AccountPermissions{
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Base: NewBasePermissions(),
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Roles: []string{},
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}
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}
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// Returns true if the role is found
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func (aP *AccountPermissions) HasRole(role string) bool {
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role = string(LeftPadBytes([]byte(role), 32))
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for _, r := range aP.Roles {
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if r == role {
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return true
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}
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}
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return false
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}
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// Returns true if the role is added, and false if it already exists
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func (aP *AccountPermissions) AddRole(role string) bool {
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role = string(LeftPadBytes([]byte(role), 32))
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for _, r := range aP.Roles {
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if r == role {
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return false
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}
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}
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aP.Roles = append(aP.Roles, role)
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return true
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}
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// Returns true if the role is removed, and false if it is not found
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func (aP *AccountPermissions) RmRole(role string) bool {
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role = string(LeftPadBytes([]byte(role), 32))
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for i, r := range aP.Roles {
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if r == role {
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post := []string{}
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if len(aP.Roles) > i+1 {
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post = aP.Roles[i+1:]
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}
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aP.Roles = append(aP.Roles[:i], post...)
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return true
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}
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}
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return false
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}
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func (aP *AccountPermissions) Copy() *AccountPermissions {
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if aP == nil {
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return nil
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}
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r := make([]string, len(aP.Roles))
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copy(r, aP.Roles)
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return &AccountPermissions{
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Base: aP.Base.Copy(),
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Roles: r,
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}
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}
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func NewDefaultAccountPermissions() *AccountPermissions {
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return &AccountPermissions{
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Base: &BasePermissions{
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Perms: DefaultBBPB,
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SetBit: AllSet,
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},
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Roles: []string{},
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}
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}
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