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Ethan Buchman 57ff919d50 godep 10 years ago
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README.md Include peer round states in the dump_consensus_state RPC call. 10 years ago
binary.go Support uint64 , but still support int/uint varints. 10 years ago
byteslice.go Support uint64 , but still support int/uint varints. 10 years ago
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README.md

NOTICE

This documentation is out of date.

  • 0x00 is reserved as a nil byte for RegisterInterface
  • moved TypeByte() into RegisterInterface/ConcreteType
  • Pointers that don't have a declared TypeByte() are encoded with a leading 0x00 (nil) or 0x01.

tendermint/binary

The binary submodule encodes primary types and structs into bytes.

Primary types

uint*, int*, string, time, byteslice and byteslice-slice types can be encoded and decoded with the following methods:

The following writes o uint64 to w io.Writer, and increments n and/or sets err

WriteUint64(o uint64, w io.Writer, n *int64, err *error)

// Typical usage:
buf, n, err := new(bytes.Buffer), new(int64), new(error)
WriteUint64(uint64(x), buf, n, err)
if *err != nil {
    panic(err)
}

The following reads a uint64 from r io.Reader, and increments n and/or sets err

var o = ReadUint64(r io.Reader, n *int64, err *error)

Similar methods for uint32, uint16, uint8, int64, int32, int16, int8 exist. Protobuf variable length encoding is done with uint and int types:

WriteUvarint(o uint, w io.Writer, n *int64, err *error)
var o = ReadUvarint(r io.Reader, n *int64, err *error)

Byteslices can be written with:

WriteByteSlice(bz []byte, w io.Writer, n *int64, err *error)

Byteslices (and all slices such as byteslice-slices) are prepended with uvarint encoded length, so ReadByteSlice() knows how many bytes to read.

Note that there is no type information encoded -- the caller is assumed to know what types to decode.

Struct Types

Struct types can be automatically encoded with reflection. Unlike json-encoding, no field name or type information is encoded. Field values are simply encoded in order.

type Foo struct {
    MyString        string
    MyUint32        uint32
    myPrivateBytes  []byte
}

foo := Foo{"my string", math.MaxUint32, []byte("my private bytes")}

buf, n, err := new(bytes.Buffer), new(int64), new(error)
WriteBinary(foo, buf, n, err)

// fmt.Printf("%X", buf.Bytes()) gives:
// 096D7920737472696E67FFFFFFFF
// 09:                           uvarint encoded length of string "my string"
//   6D7920737472696E67:         bytes of string "my string"
//                     FFFFFFFF: bytes for MaxUint32 
// Note that the unexported "myPrivateBytes" isn't encoded.

foo2 := ReadBinary(Foo{}, buf, n, err).(Foo)

// Or, to decode onto a pointer:
foo2 := ReadBinary(&Foo{}, buf, n, err).(*Foo)

WriteBinary and ReadBinary can encode/decode structs recursively. However, interface field values are a bit more complicated.

type Greeter interface {
	Greet() string
}

type Dog struct{}
func (d Dog) Greet() string { return "Woof!" }

type Cat struct{}
func (c Cat) Greet() string { return "Meow!" }

type Foo struct {
	Greeter
}

foo := Foo{Dog{}}

buf, n, err := new(bytes.Buffer), new(int64), new(error)
WriteBinary(foo, buf, n, err)

// This errors because we don't know whether to read a Dog or Cat.
foo2 := ReadBinary(Foo{}, buf, n, err)

In the above example, ReadBinary() fails because the Greeter field for Foo{} is ambiguous -- it could be either a Dog{} or a Cat{}, like a union structure. The solution is to declare the concrete implementation types for interfaces:

type Dog struct{}
func (d Dog) TypeByte() byte { return GreeterTypeDog }
func (d Dog) Greet() string { return "Woof!" }

type Cat struct{}
func (c Cat) TypeByte() byte { return GreeterTypeCat }
func (c Cat) Greet() string { return "Meow!" }

var _ = RegisterInterface(
	struct{Greeter}{},
	ConcreteType{Dog{}},
	ConcreteType{Cat{}},
})

NOTE: The TypeByte() is written and expected to be read even when the struct is encoded or decoded directly:

WriteBinary(Dog{}, buf, n, err)        // Writes GreeterTypeDog byte
dog_ := ReadBinary(Dog{}, buf, n, err) // Expects to read GreeterTypeDog byte
dog := dog_.(Dog)                      // ok if *err != nil, otherwise dog_ == nil.