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Ethan Buchman 20b198681b
Merge pull request #1328 from tendermint/bucky/add-vote-readability
6 years ago
..
test_data update consensus/test_data/many_blocks.cswal 7 years ago
types return err if peer has sent a vote that does not match our round 6 years ago
README.md some comments 8 years ago
byzantine_test.go add a todo 6 years ago
common_test.go rename dummy to kvstore (#1223) 6 years ago
mempool_test.go consensus: return from go-routine in test 6 years ago
reactor.go mark peer as good every blocksToContributeToBecomeGoodPeer blocks 6 years ago
reactor_test.go test we record votes and block parts 6 years ago
replay.go Add app_state from genesis file in InitChain message 6 years ago
replay_file.go Add app_state from genesis file in InitChain message 6 years ago
replay_test.go Add app_state from genesis file in InitChain message 6 years ago
state.go Merge pull request #1328 from tendermint/bucky/add-vote-readability 6 years ago
state_test.go consensus: rename test funcs 7 years ago
ticker.go fixes from Jae's review 6 years ago
version.go all: no more anonymous imports 7 years ago
wal.go p2p: peer.Key -> peer.ID 7 years ago
wal_fuzz.go add gofuzz test for consensus wal 7 years ago
wal_generator.go Add app_state from genesis file in InitChain message 6 years ago
wal_test.go consensus: rename test funcs 7 years ago

README.md

The core consensus algorithm.

  • state.go - The state machine as detailed in the whitepaper
  • reactor.go - A reactor that connects the state machine to the gossip network

Go-routine summary

The reactor runs 2 go-routines for each added peer: gossipDataRoutine and gossipVotesRoutine.

The consensus state runs two persistent go-routines: timeoutRoutine and receiveRoutine. Go-routines are also started to trigger timeouts and to avoid blocking when the internalMsgQueue is really backed up.

Replay/WAL

A write-ahead log is used to record all messages processed by the receiveRoutine, which amounts to all inputs to the consensus state machine: messages from peers, messages from ourselves, and timeouts. They can be played back deterministically at startup or using the replay console.