This specification in done in parallel with updates on the verification specification. So some hyperlinks have to be placed to the correct files eventually.
The light client implements a read operation of a header from the blockchain, by communicating with full nodes, a so-called primary and several so-called witnesses. As some full nodes may be faulty, this functionality must be implemented in a fault-tolerant way.
In the Tendermint blockchain, the validator set may change with every new block. The staking and unbonding mechanism induces a security model: starting at time Time of the header, more than two-thirds of the next validators of a new block are correct for the duration of TrustedPeriod.
Light Client Verification implements the fault-tolerant read operation designed for this security model. That is, it is safe if the model assumptions are satisfied and makes progress if it communicates to a correct primary.
However, if the security model is violated, faulty peers (that have been validators at some point in the past) may launch attacks on the Tendermint network, and on the light client. These attacks as well as an axiomatization of blocks in general are defined in a document that contains the definitions that are currently in detection.md.
If there is a light client attack (but no successful attack on the network), the safety of the verification step may be violated (as we operate outside its basic assumption). The light client also contains a defense mechanism against light clients attacks, called detection.
Light Client Detection implements a cross check of the result of the verification step. If there is a light client attack, and the light client is connected to a correct peer, the light client as a whole is safe, that is, it will not operate on invalid blocks. However, in this case it cannot successfully read, as inconsistent blocks are in the system. However, in this case the detection performs a distributed computation that results in so-called evidence. Evidence can be used to prove to a correct full node that there has been a light client attack.
Light Client Evidence Accountability is a protocol run on a full node to check whether submitted evidence indeed proves the existence of a light client attack. Further, from the evidence and its own knowledge about the blockchain, the full node computes a set of bonded full nodes (that at some point had more than one third of the voting power) that participated in the attack that will be reported via ABCI to the application.
In this document we specify
The details of these two protocols are captured in their own documents, as is the accountability protocol.
Another related line is IBC attack detection and submission at the relayer, as well as attack verification at the IBC handler. This will call for yet another spec.
This document is work in progress. In order to develop the specification step-by-step, it assumes certain details of verification and detection that are not specified in the respective current versions yet. This inconsistencies will be addresses over several upcoming PRs.
Upon initialization, the light client gets as input a header of the blockchain, or the genesis file of the blockchain, and eventually stores a header of the blockchain.
The light client gets a sequence of heights as inputs. For each input height targetHeight, it eventually stores the header of height targetHeight.
The light client never stores a header which is not in the blockchain.
The light client communicates with remote processes only via the verification and the detection protocols. The respective assumptions are given there.
In case of light client attacks, the sequential problem statement cannot always be satisfied. The lightclient cannot decide which block is from the chain and which is not. As a result, the light client just creates evidence, submits it, and terminates. For the liveness property, we thus add the possibility that instead of adding a lightblock, we also might terminate in case there is an attack.
The light client either runs forever or it terminates on attack.
The light client has a local data structure called LightStore that contains light blocks (that contain a header).
The light store exposes functions to query and update it. They are specified here.
TODO: reference light store invariant [LCV-INV-LS-ROOT.2] once verification is merged
It is always the case that every header in LightStore was generated by an instance of Tendermint consensus.
Whenever the light client gets a new height h as input,
Observe that the "existence of a lightclient attack" just means that some node has generated a conflicting block. It does not necessarily mean that a (faulty) peer sends such a block to "our" lightclient. Thus, even if there is an attack somewhere in the system, our lightclient might still continue to operate normally.
[LC-DIST-SAFE.1] is guaranteed by the detector; in particular it follows from [LCD-DIST-INV-STORE.1] [LCD-DIST-LIVE.1]
We provide a specification for a sequential Light Client Supervisor.
The local code for verification is presented by a sequential function
Sequential-Supervisor
to highlight the control flow of this
functionality. Each lightblock is first verified with a primary, and then
cross-checked with secondaries, and if all goes well, the lightblock
is
added (with the attribute "trusted") to the
lightstore. Intermiate lightblocks that were used to verify the target
block but were not cross-checked are stored as "verified"
We note that if a different concurrency model is considered for an implementation, the semantics of the lightstore might change: In a concurrent implementation, we might do verification for some height h, add the lightblock to the lightstore, and start concurrent threads that
- do verification for the next height h' != h
- do cross-checking for height h. If we find an attack, we remove h from the lightstore.
- the user might already start to use h
Thus, this concurrency model changes the semantics of the lightstore (not all lightblocks that are read by the user are trusted; they may be removed if we find a problem). Whether this is desirable, and whether the gain in performance is worth it, we keep for future versions/discussion of lightclient protocols.
A fixed set of full nodes is provided in the configuration upon initialization. Initially this set is partitioned into
The detector shall maintain the following invariants:
and the following transition invariant
Replace_Primary(root-of-trust LightBlock)
Replace_Secondary(addr Address, root-of-trust LightBlock)
The core data structure of the protocol is the LightBlock.
type LightBlock struct {
Header Header
Commit Commit
Validators ValidatorSet
NextValidators ValidatorSet
Provider PeerID
}
LightBlocks are stored in a structure which stores all LightBlock from initialization or received from peers.
type LightStore struct {
...
}
We use the functions that the LightStore exposes, which are defined in the verification specification.
The lightclient is initialized with LCInitData
type LCInitData struct {
lightBlock LightBlock
genesisDoc GenesisDoc
}
where only one of the components must be provided. GenesisDoc
is
defined in the Tendermint
Types.
type GenesisDoc struct {
GenesisTime time.Time `json:"genesis_time"`
ChainID string `json:"chain_id"`
InitialHeight int64 `json:"initial_height"`
ConsensusParams *tmproto.ConsensusParams `json:"consensus_params,omitempty"`
Validators []GenesisValidator `json:"validators,omitempty"`
AppHash tmbytes.HexBytes `json:"app_hash"`
AppState json.RawMessage `json:"app_state,omitempty"`
}
We use the following function
makeblock
so that we create a lightblock from the genesis
file in order to do verification based on the data from the genesis
file using the same verification function we use in normal operation.
func makeblock (genesisDoc GenesisDoc) (lightBlock LightBlock))
In the Sequential-Supervisor, it is always the case that the primary and all secondaries agree on lightStore.Latest().
We have to assume that the initialization data (the lightblock or the genesis file) are consistent with the blockchain. This is subjective initialization and it cannot be checked locally.
The peer list contains a primary and a secondary.
If the invariant is violated, the light client does not have enough peers to download headers from. As a result, the light client needs to terminate in case this invariant is violated.
The supervisor implements the functionality of the lightclient. It is initialized with a genesis file or with a lightblock the user trusts. This initialization is subjective, that is, the security of the lightclient is based on the validity of the input. If the genesis file or the lightblock deviate from the actual ones on the blockchain, the lightclient provides no guarantees.
After initialization, the supervisor awaits an input, that is, the height of the next lightblock that should be obtained. Then it downloads, verifies, and cross-checks a lightblock, and if all tests go through, the light block (and possibly other lightblocks) are added to the lightstore, which is returned in an output event to the user.
The following main loop does the interaction with the user (input, output) and calls the following two functions:
InitLightClient
: it initializes the lightstore either with the
provided lightblock or with the lightblock that corresponds to the
first block generated by the blockchain (by the validators defined
by the genesis file)VerifyAndDetect
: takes as input a lightstore and a height and
returns the updated lightstore.func Sequential-Supervisor (initdata LCInitData) (Error) {
lightStore,result := InitLightClient(initData);
if result != OK {
return result;
}
loop {
// get the next height
nextHeight := input();
lightStore,result := VerifyAndDetect(lightStore, nextHeight);
if result == OK {
output(LightStore.Get(targetHeight));
// we only output a trusted lightblock
}
else {
return result
}
// QUESTION: is it OK to generate output event in normal case,
// and terminate with failure in the (light client) attack case?
}
}
VerifytoLatest
, LatestTrusted
, and GetStatus
. The
information can be easily obtained from the lightstore, so that
we do not treat these requests explicitly here but just consider
the request for a block of a given height which requires more
involved computation and communication.InitLightClient
or VerifyAndDetect
)InitLightClient
or VerifyAndDetect
fails (if a attack is
detected, or if [LCV-INV-TP.1] is violated)The light client is based on subjective initialization. It has to trust the initial data given to it by the user. It cannot do any detection of attack. So either upon initialization we obtain a lightblock and just initialize the lightstore with it. Or in case of a genesis file, we download, verify, and cross-check the first block, to initialize the lightstore with this first block. The reason is that we want to maintain [LCV-INV-TP.1] from the beginning.
If the lightclient is initialized with a lightblock, one might think it may increase trust, when one cross-checks the initial light block. However, if a peer provides a conflicting lightblock, the question is to distinguish the case of a bogus block (upon which operation should proceed) from a light client attack (upon which operation should stop). In case of a bogus block, the lightclient might be forced to do backwards verification until the blocks are out of the trusting period, to make sure no previous validator set could have generated the bogus block, which effectively opens up a DoS attack on the lightclient without adding effective robustness.
func InitLightClient (initData LCInitData) (LightStore, Error) {
if LCInitData.LightBlock != nil {
// we trust the provided initial block.
newblock := LCInitData.LightBlock
}
else {
genesisBlock := makeblock(initData.genesisDoc);
result := NoResult;
while result != ResultSuccess {
current = FetchLightBlock(PeerList.primary(), genesisBlock.Header.Height + 1)
// QUESTION: is the height with "+1" OK?
if CANNOT_VERIFY = ValidAndVerify(genesisBlock, current) {
Replace_Primary();
}
else {
result = ResultSuccess
}
}
// cross-check
auxLS := new LightStore
auxLS.Add(current)
Evidences := AttackDetector(genesisBlock, auxLS)
if Evidences.Empty {
newBlock := current
}
else {
// [LC-SUMBIT-EVIDENCE.1]
submitEvidence(Evidences);
return(nil, ErrorAttack);
}
}
lightStore := new LightStore;
lightStore.Add(newBlock);
return (lightStore, OK);
}
ValidateAndComplete()
see Tendermintfunc VerifyAndDetect (lightStore LightStore, targetHeight Height)
(LightStore, Result) {
b1, r1 = lightStore.Get(targetHeight)
if r1 == true {
if b1.State == StateTrusted {
// block already there and trusted
return (lightStore, ResultSuccess)
}
else {
// We have a lightblock in the store, but it has not been
// cross-checked by now. We do that now.
root_of_trust, auxLS := lightstore.TraceTo(b1);
// Cross-check
Evidences := AttackDetector(root_of_trust, auxLS);
if Evidences.Empty {
// no attack detected, we trust the new lightblock
lightStore.Update(auxLS.Latest(),
StateTrusted,
verfiedLS.Latest().verification-root);
return (lightStore, OK);
}
else {
// there is an attack, we exit
return(lightStore, ErrorAttack);
}
}
}
// get the lightblock with maximum height smaller than targetHeight
// would typically be the heighest, if we always move forward
root_of_trust, r2 = lightStore.LatestPrevious(targetHeight);
if r2 = false {
// there is no lightblock from which we can do forward
// (skipping) verification. Thus we have to go backwards.
// No cross-check needed. We trust hashes. Therefore, we
// directly return the result
return Backwards(primary, lightStore.Lowest(), targetHeight)
}
else {
// Forward verification + detection
result := NoResult;
while result != ResultSuccess {
verifiedLS,result := VerifyToTarget(primary,
root_of_trust,
nextHeight);
if result == ResultFailure {
// pick new primary (promote a secondary to primary)
Replace_Primary(root_of_trust);
}
else if result == ResultExpired {
return (lightStore, result)
}
}
// Cross-check
Evidences := AttackDetector(root_of_trust, verifiedLS);
if Evidences.Empty {
// no attack detected, we trust the new lightblock
verifiedLS.Update(verfiedLS.Latest(),
StateTrusted,
verfiedLS.Latest().verification-root);
lightStore.store_chain(verifidLS);
return (lightStore, OK);
}
else {
// there is an attack, we exit
return(lightStore, ErrorAttack);
}
}
}