package common
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import (
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"errors"
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"fmt"
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"sync/atomic"
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"github.com/tendermint/tendermint/libs/log"
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)
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var (
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ErrAlreadyStarted = errors.New("already started")
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ErrAlreadyStopped = errors.New("already stopped")
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)
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// Service defines a service that can be started, stopped, and reset.
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type Service interface {
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// Start the service.
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// If it's already started or stopped, will return an error.
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// If OnStart() returns an error, it's returned by Start()
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Start() error
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OnStart() error
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// Stop the service.
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// If it's already stopped, will return an error.
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// OnStop must never error.
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Stop() error
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OnStop()
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// Reset the service.
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// Panics by default - must be overwritten to enable reset.
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Reset() error
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OnReset() error
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// Return true if the service is running
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IsRunning() bool
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// Quit returns a channel, which is closed once service is stopped.
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Quit() <-chan struct{}
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// String representation of the service
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String() string
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// SetLogger sets a logger.
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SetLogger(log.Logger)
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}
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/*
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Classical-inheritance-style service declarations. Services can be started, then
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stopped, then optionally restarted.
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Users can override the OnStart/OnStop methods. In the absence of errors, these
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methods are guaranteed to be called at most once. If OnStart returns an error,
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service won't be marked as started, so the user can call Start again.
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A call to Reset will panic, unless OnReset is overwritten, allowing
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OnStart/OnStop to be called again.
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The caller must ensure that Start and Stop are not called concurrently.
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It is ok to call Stop without calling Start first.
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Typical usage:
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type FooService struct {
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BaseService
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// private fields
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}
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func NewFooService() *FooService {
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fs := &FooService{
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// init
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}
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fs.BaseService = *NewBaseService(log, "FooService", fs)
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return fs
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}
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func (fs *FooService) OnStart() error {
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fs.BaseService.OnStart() // Always call the overridden method.
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// initialize private fields
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// start subroutines, etc.
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}
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func (fs *FooService) OnStop() error {
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fs.BaseService.OnStop() // Always call the overridden method.
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// close/destroy private fields
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// stop subroutines, etc.
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}
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*/
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type BaseService struct {
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Logger log.Logger
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name string
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started uint32 // atomic
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stopped uint32 // atomic
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quit chan struct{}
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// The "subclass" of BaseService
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impl Service
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}
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// NewBaseService creates a new BaseService.
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func NewBaseService(logger log.Logger, name string, impl Service) *BaseService {
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if logger == nil {
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logger = log.NewNopLogger()
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}
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return &BaseService{
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Logger: logger,
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name: name,
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quit: make(chan struct{}),
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impl: impl,
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}
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}
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// SetLogger implements Service by setting a logger.
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func (bs *BaseService) SetLogger(l log.Logger) {
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bs.Logger = l
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}
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// Start implements Service by calling OnStart (if defined). An error will be
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// returned if the service is already running or stopped. Not to start the
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// stopped service, you need to call Reset.
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func (bs *BaseService) Start() error {
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if atomic.CompareAndSwapUint32(&bs.started, 0, 1) {
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if atomic.LoadUint32(&bs.stopped) == 1 {
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bs.Logger.Error(Fmt("Not starting %v -- already stopped", bs.name), "impl", bs.impl)
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return ErrAlreadyStopped
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}
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bs.Logger.Info(Fmt("Starting %v", bs.name), "impl", bs.impl)
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err := bs.impl.OnStart()
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if err != nil {
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// revert flag
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atomic.StoreUint32(&bs.started, 0)
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return err
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}
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return nil
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}
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bs.Logger.Debug(Fmt("Not starting %v -- already started", bs.name), "impl", bs.impl)
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return ErrAlreadyStarted
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}
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// OnStart implements Service by doing nothing.
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// NOTE: Do not put anything in here,
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// that way users don't need to call BaseService.OnStart()
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func (bs *BaseService) OnStart() error { return nil }
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// Stop implements Service by calling OnStop (if defined) and closing quit
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// channel. An error will be returned if the service is already stopped.
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func (bs *BaseService) Stop() error {
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if atomic.CompareAndSwapUint32(&bs.stopped, 0, 1) {
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bs.Logger.Info(Fmt("Stopping %v", bs.name), "impl", bs.impl)
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bs.impl.OnStop()
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close(bs.quit)
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return nil
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}
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bs.Logger.Debug(Fmt("Stopping %v (ignoring: already stopped)", bs.name), "impl", bs.impl)
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return ErrAlreadyStopped
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}
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// OnStop implements Service by doing nothing.
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// NOTE: Do not put anything in here,
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// that way users don't need to call BaseService.OnStop()
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func (bs *BaseService) OnStop() {}
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// Reset implements Service by calling OnReset callback (if defined). An error
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// will be returned if the service is running.
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func (bs *BaseService) Reset() error {
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if !atomic.CompareAndSwapUint32(&bs.stopped, 1, 0) {
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bs.Logger.Debug(Fmt("Can't reset %v. Not stopped", bs.name), "impl", bs.impl)
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return fmt.Errorf("can't reset running %s", bs.name)
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}
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// whether or not we've started, we can reset
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atomic.CompareAndSwapUint32(&bs.started, 1, 0)
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bs.quit = make(chan struct{})
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return bs.impl.OnReset()
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}
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// OnReset implements Service by panicking.
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func (bs *BaseService) OnReset() error {
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PanicSanity("The service cannot be reset")
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return nil
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}
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// IsRunning implements Service by returning true or false depending on the
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// service's state.
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func (bs *BaseService) IsRunning() bool {
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return atomic.LoadUint32(&bs.started) == 1 && atomic.LoadUint32(&bs.stopped) == 0
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}
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// Wait blocks until the service is stopped.
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func (bs *BaseService) Wait() {
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<-bs.quit
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}
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// String implements Servce by returning a string representation of the service.
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func (bs *BaseService) String() string {
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return bs.name
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}
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// Quit Implements Service by returning a quit channel.
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func (bs *BaseService) Quit() <-chan struct{} {
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return bs.quit
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}
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