package consensus
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import (
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"errors"
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"sync"
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"time"
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. "github.com/tendermint/tendermint/binary"
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. "github.com/tendermint/tendermint/blocks"
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. "github.com/tendermint/tendermint/common"
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. "github.com/tendermint/tendermint/mempool"
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. "github.com/tendermint/tendermint/state"
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)
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const (
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RoundStepStart = uint8(0x00) // Round started.
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RoundStepPropose = uint8(0x01) // Did propose, broadcasting proposal.
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RoundStepVote = uint8(0x02) // Did vote, broadcasting votes.
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RoundStepPrecommit = uint8(0x03) // Did precommit, broadcasting precommits.
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RoundStepCommit = uint8(0x04) // We committed at this round -- do not progress to the next round.
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)
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var (
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ErrInvalidProposalSignature = errors.New("Error invalid proposal signature")
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consensusStateKey = []byte("consensusState")
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)
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// Immutable when returned from ConsensusState.GetRoundState()
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type RoundState struct {
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Height uint32 // Height we are working on
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Round uint16
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Step uint8
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StartTime time.Time
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Validators *ValidatorSet
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Proposer *Validator
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Proposal *Proposal
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ProposalBlock *Block
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ProposalBlockPartSet *PartSet
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ProposalPOL *POL
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ProposalPOLPartSet *PartSet
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LockedBlock *Block
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LockedPOL *POL
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Votes *VoteSet
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Precommits *VoteSet
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Commits *VoteSet
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PrivValidator *PrivValidator
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}
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//-------------------------------------
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// Tracks consensus state across block heights and rounds.
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type ConsensusState struct {
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blockStore *BlockStore
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mempool *Mempool
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mtx sync.Mutex
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RoundState
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state *State // State until height-1.
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stagedBlock *Block // Cache last staged block.
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stagedState *State // Cache result of staged block.
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}
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func NewConsensusState(state *State, blockStore *BlockStore, mempool *Mempool) *ConsensusState {
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cs := &ConsensusState{
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blockStore: blockStore,
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mempool: mempool,
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}
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cs.updateToState(state)
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return cs
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}
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func (cs *ConsensusState) GetRoundState() *RoundState {
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cs.mtx.Lock()
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defer cs.mtx.Unlock()
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rs := cs.RoundState // copy
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return &rs
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}
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func (cs *ConsensusState) updateToState(state *State) {
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// Sanity check state.
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stateHeight := state.Height
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if stateHeight > 0 && stateHeight != cs.Height+1 {
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Panicf("updateToState() expected state height of %v but found %v", cs.Height+1, stateHeight)
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}
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// Reset fields based on state.
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height := state.Height
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validators := state.BondedValidators
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cs.Height = height
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cs.Round = 0
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cs.Step = RoundStepStart
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cs.StartTime = state.CommitTime.Add(newBlockWaitDuration)
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cs.Validators = validators
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cs.Proposer = validators.Proposer()
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cs.Proposal = nil
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cs.ProposalBlock = nil
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cs.ProposalBlockPartSet = nil
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cs.ProposalPOL = nil
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cs.ProposalPOLPartSet = nil
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cs.LockedBlock = nil
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cs.LockedPOL = nil
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cs.Votes = NewVoteSet(height, 0, VoteTypeBare, validators)
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cs.Precommits = NewVoteSet(height, 0, VoteTypePrecommit, validators)
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cs.Commits = NewVoteSet(height, 0, VoteTypeCommit, validators)
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cs.state = state
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cs.stagedBlock = nil
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cs.stagedState = nil
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// Update the round if we need to.
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round := calcRound(cs.StartTime)
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if round > 0 {
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cs.setupRound(round)
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}
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}
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func (cs *ConsensusState) SetupRound(round uint16) {
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cs.mtx.Lock()
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defer cs.mtx.Unlock()
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if cs.Round >= round {
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Panicf("ConsensusState round %v not lower than desired round %v", cs.Round, round)
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}
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cs.setupRound(round)
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}
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func (cs *ConsensusState) setupRound(round uint16) {
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// Increment all the way to round.
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validators := cs.Validators.Copy()
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for r := cs.Round; r < round; r++ {
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validators.IncrementAccum()
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}
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cs.Round = round
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cs.Step = RoundStepStart
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cs.Validators = validators
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cs.Proposer = validators.Proposer()
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cs.Proposal = nil
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cs.ProposalBlock = nil
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cs.ProposalBlockPartSet = nil
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cs.ProposalPOL = nil
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cs.ProposalPOLPartSet = nil
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cs.Votes = NewVoteSet(cs.Height, round, VoteTypeBare, validators)
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cs.Votes.AddVotesFromCommits(cs.Commits)
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cs.Precommits = NewVoteSet(cs.Height, round, VoteTypePrecommit, validators)
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cs.Precommits.AddVotesFromCommits(cs.Commits)
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}
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func (cs *ConsensusState) SetStep(step byte) {
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cs.mtx.Lock()
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defer cs.mtx.Unlock()
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if cs.Step < step {
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cs.Step = step
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} else {
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panic("step regression")
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}
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}
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func (cs *ConsensusState) SetPrivValidator(priv *PrivValidator) {
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cs.mtx.Lock()
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defer cs.mtx.Unlock()
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cs.PrivValidator = priv
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}
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func (cs *ConsensusState) SetProposal(proposal *Proposal) error {
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cs.mtx.Lock()
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defer cs.mtx.Unlock()
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// Already have one
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if cs.Proposal != nil {
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return nil
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}
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// Invalid.
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if proposal.Height != cs.Height || proposal.Round != cs.Round {
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return nil
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}
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// Verify signature
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if !cs.Proposer.Verify(proposal) {
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return ErrInvalidProposalSignature
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}
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cs.Proposal = proposal
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cs.ProposalBlockPartSet = NewPartSetFromMetadata(proposal.BlockPartsTotal, proposal.BlockPartsHash)
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cs.ProposalPOLPartSet = NewPartSetFromMetadata(proposal.POLPartsTotal, proposal.POLPartsHash)
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return nil
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}
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func (cs *ConsensusState) MakeProposal() {
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cs.mtx.Lock()
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defer cs.mtx.Unlock()
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if cs.PrivValidator == nil || cs.Proposer.Id != cs.PrivValidator.Id {
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return
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}
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var block *Block
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var blockPartSet *PartSet
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var pol *POL
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var polPartSet *PartSet
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// Decide on block and POL
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if cs.LockedBlock != nil {
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// If we're locked onto a block, just choose that.
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block = cs.LockedBlock
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pol = cs.LockedPOL
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} else {
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// TODO: make use of state returned from MakeProposalBlock()
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block, _ = cs.mempool.MakeProposalBlock()
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pol = cs.LockedPOL // If exists, is a PoUnlock.
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}
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blockPartSet = NewPartSetFromData(BinaryBytes(block))
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if pol != nil {
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polPartSet = NewPartSetFromData(BinaryBytes(pol))
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}
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// Make proposal
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proposal := NewProposal(cs.Height, cs.Round, blockPartSet.Total(), blockPartSet.RootHash(),
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polPartSet.Total(), polPartSet.RootHash())
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cs.PrivValidator.Sign(proposal)
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// Set fields
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cs.Proposal = proposal
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cs.ProposalBlock = block
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cs.ProposalBlockPartSet = blockPartSet
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cs.ProposalPOL = pol
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cs.ProposalPOLPartSet = polPartSet
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}
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// NOTE: block is not necessarily valid.
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func (cs *ConsensusState) AddProposalBlockPart(height uint32, round uint16, part *Part) (added bool, err error) {
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cs.mtx.Lock()
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defer cs.mtx.Unlock()
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// Blocks might be reused, so round mismatch is OK
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if cs.Height != height {
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return false, nil
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}
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// We're not expecting a block part.
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if cs.ProposalBlockPartSet != nil {
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return false, nil // TODO: bad peer? Return error?
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}
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added, err = cs.ProposalBlockPartSet.AddPart(part)
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if err != nil {
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return added, err
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}
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if added && cs.ProposalBlockPartSet.IsComplete() {
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var n int64
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var err error
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cs.ProposalBlock = ReadBlock(cs.ProposalBlockPartSet.GetReader(), &n, &err)
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return true, err
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}
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return true, nil
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}
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// NOTE: POL is not necessarily valid.
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func (cs *ConsensusState) AddProposalPOLPart(height uint32, round uint16, part *Part) (added bool, err error) {
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cs.mtx.Lock()
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defer cs.mtx.Unlock()
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if cs.Height != height || cs.Round != round {
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return false, nil
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}
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// We're not expecting a POL part.
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if cs.ProposalPOLPartSet != nil {
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return false, nil // TODO: bad peer? Return error?
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}
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added, err = cs.ProposalPOLPartSet.AddPart(part)
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if err != nil {
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return added, err
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}
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if added && cs.ProposalPOLPartSet.IsComplete() {
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var n int64
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var err error
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cs.ProposalPOL = ReadPOL(cs.ProposalPOLPartSet.GetReader(), &n, &err)
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return true, err
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}
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return true, nil
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}
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func (cs *ConsensusState) AddVote(vote *Vote) (added bool, err error) {
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switch vote.Type {
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case VoteTypeBare:
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// Votes checks for height+round match.
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return cs.Votes.AddVote(vote)
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case VoteTypePrecommit:
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// Precommits checks for height+round match.
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return cs.Precommits.AddVote(vote)
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case VoteTypeCommit:
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// Commits checks for height match.
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cs.Votes.AddVote(vote)
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cs.Precommits.AddVote(vote)
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return cs.Commits.AddVote(vote)
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default:
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panic("Unknown vote type")
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}
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}
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// Lock the ProposalBlock if we have enough votes for it,
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// or unlock an existing lock if +2/3 of votes were nil.
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// Returns a blockhash if a block was locked.
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func (cs *ConsensusState) LockOrUnlock(height uint32, round uint16) []byte {
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cs.mtx.Lock()
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defer cs.mtx.Unlock()
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if cs.Height != height || cs.Round != round {
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return nil
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}
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if hash, _, ok := cs.Votes.TwoThirdsMajority(); ok {
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// Remember this POL. (hash may be nil)
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cs.LockedPOL = cs.Votes.MakePOL()
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if len(hash) == 0 {
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// +2/3 voted nil. Just unlock.
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cs.LockedBlock = nil
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return nil
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} else if cs.ProposalBlock.HashesTo(hash) {
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// +2/3 voted for proposal block
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// Validate the block.
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// See note on ZombieValidators to see why.
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if cs.stageBlock(cs.ProposalBlock) != nil {
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log.Warning("+2/3 voted for an invalid block.")
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return nil
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}
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cs.LockedBlock = cs.ProposalBlock
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return hash
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} else if cs.LockedBlock.HashesTo(hash) {
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// +2/3 voted for already locked block
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// cs.LockedBlock = cs.LockedBlock
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return hash
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} else {
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// We don't have the block that hashes to hash.
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// Unlock if we're locked.
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cs.LockedBlock = nil
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return nil
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}
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} else {
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return nil
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}
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}
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func (cs *ConsensusState) Commit(height uint32, round uint16) *Block {
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cs.mtx.Lock()
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defer cs.mtx.Unlock()
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if cs.Height != height || cs.Round != round {
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return nil
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}
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if hash, commitTime, ok := cs.Precommits.TwoThirdsMajority(); ok {
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// There are some strange cases that shouldn't happen
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// (unless voters are duplicitous).
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// For example, the hash may not be the one that was
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// proposed this round. These cases should be identified
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// and warn the administrator. We should err on the side of
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// caution and not, for example, sign a block.
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// TODO: Identify these strange cases.
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var block *Block
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if cs.LockedBlock.HashesTo(hash) {
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block = cs.LockedBlock
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} else if cs.ProposalBlock.HashesTo(hash) {
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block = cs.ProposalBlock
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} else {
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return nil
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}
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// The proposal must be valid.
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if err := cs.stageBlock(block); err != nil {
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log.Warning("Network is commiting an invalid proposal? %v", err)
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return nil
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}
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// Save to blockStore
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err := cs.blockStore.SaveBlock(block)
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if err != nil {
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return nil
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}
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// What was staged becomes committed.
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state := cs.stagedState
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state.Save(commitTime)
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cs.updateToState(state)
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// Update mempool.
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cs.mempool.ResetForBlockAndState(block, state)
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return block
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}
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return nil
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}
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func (cs *ConsensusState) stageBlock(block *Block) error {
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// Already staged?
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if cs.stagedBlock == block {
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return nil
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}
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// Basic validation is done in state.CommitBlock().
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//err := block.ValidateBasic()
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//if err != nil {
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// return err
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//}
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// Create a copy of the state for staging
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stateCopy := cs.state.Copy() // Deep copy the state before staging.
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// Commit block onto the copied state.
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err := stateCopy.AppendBlock(block)
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if err != nil {
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return err
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} else {
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cs.stagedBlock = block
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cs.stagedState = stateCopy
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return nil
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}
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}
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