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package main
import (
"fmt"
"time"
e2e "github.com/tendermint/tendermint/test/e2e/pkg"
)
// Wait waits for a number of blocks to be produced, and for all nodes to catch
// up with it.
func Wait(testnet *e2e.Testnet, blocks int64) error {
block, _, err := waitForHeight(testnet, 0)
if err != nil {
return err
}
return WaitUntil(testnet, block.Height+blocks)
}
// WaitUntil waits until a given height has been reached.
func WaitUntil(testnet *e2e.Testnet, height int64) error {
logger.Info(fmt.Sprintf("Waiting for all nodes to reach height %v...", height))
_, err := waitForAllNodes(testnet, height, waitingTime(len(testnet.Nodes)))
if err != nil {
return err
}
return nil
}
// waitingTime estimates how long it should take for a node to reach the height.
// More nodes in a network implies we may expect a slower network and may have to wait longer.
func waitingTime(nodes int) time.Duration {
return time.Duration(20+(nodes*4)) * time.Second
}