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package types
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import (
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// for registering TMEventData as events.EventData
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"github.com/tendermint/go-events"
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"github.com/tendermint/go-wire"
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)
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// Functions to generate eventId strings
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// Reserved
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func EventStringBond() string { return "Bond" }
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func EventStringUnbond() string { return "Unbond" }
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func EventStringRebond() string { return "Rebond" }
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func EventStringDupeout() string { return "Dupeout" }
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func EventStringFork() string { return "Fork" }
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func EventStringNewBlock() string { return "NewBlock" }
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func EventStringNewBlockHeader() string { return "NewBlockHeader" }
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func EventStringNewRound() string { return "NewRound" }
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func EventStringNewRoundStep() string { return "NewRoundStep" }
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func EventStringTimeoutPropose() string { return "TimeoutPropose" }
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func EventStringCompleteProposal() string { return "CompleteProposal" }
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func EventStringPolka() string { return "Polka" }
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func EventStringUnlock() string { return "Unlock" }
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func EventStringLock() string { return "Lock" }
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func EventStringRelock() string { return "Relock" }
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func EventStringTimeoutWait() string { return "TimeoutWait" }
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func EventStringVote() string { return "Vote" }
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//----------------------------------------
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// implements events.EventData
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type TMEventData interface {
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events.EventData
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// AssertIsTMEventData()
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}
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const (
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EventDataTypeNewBlock = byte(0x01)
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EventDataTypeFork = byte(0x02)
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EventDataTypeTx = byte(0x03)
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EventDataTypeNewBlockHeader = byte(0x04)
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EventDataTypeRoundState = byte(0x11)
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EventDataTypeVote = byte(0x12)
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)
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var _ = wire.RegisterInterface(
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struct{ TMEventData }{},
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wire.ConcreteType{EventDataNewBlock{}, EventDataTypeNewBlock},
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wire.ConcreteType{EventDataNewBlockHeader{}, EventDataTypeNewBlockHeader},
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// wire.ConcreteType{EventDataFork{}, EventDataTypeFork },
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wire.ConcreteType{EventDataTx{}, EventDataTypeTx},
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wire.ConcreteType{EventDataRoundState{}, EventDataTypeRoundState},
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wire.ConcreteType{EventDataVote{}, EventDataTypeVote},
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)
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// Most event messages are basic types (a block, a transaction)
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// but some (an input to a call tx or a receive) are more exotic
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type EventDataNewBlock struct {
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Block *Block `json:"block"`
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}
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// light weight event for benchmarking
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type EventDataNewBlockHeader struct {
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Header *Header `json:"header"`
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}
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// All txs fire EventDataTx
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type EventDataTx struct {
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Tx Tx `json:"tx"`
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Result []byte `json:"result"`
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Log string `json:"log"`
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Error string `json:"error"`
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}
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// NOTE: This goes into the replay WAL
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type EventDataRoundState struct {
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Height int `json:"height"`
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Round int `json:"round"`
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Step string `json:"step"`
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// private, not exposed to websockets
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RoundState interface{} `json:"-"`
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}
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type EventDataVote struct {
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Index int
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Address []byte
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Vote *Vote
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}
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func (_ EventDataNewBlock) AssertIsTMEventData() {}
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func (_ EventDataNewBlockHeader) AssertIsTMEventData() {}
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func (_ EventDataTx) AssertIsTMEventData() {}
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func (_ EventDataRoundState) AssertIsTMEventData() {}
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func (_ EventDataVote) AssertIsTMEventData() {}
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