package consensus import ( "bytes" "context" "fmt" "testing" "time" "github.com/stretchr/testify/assert" "github.com/stretchr/testify/require" cstypes "github.com/tendermint/tendermint/consensus/types" tmevents "github.com/tendermint/tendermint/libs/events" cmn "github.com/tendermint/tendermint/libs/common" "github.com/tendermint/tendermint/libs/log" tmpubsub "github.com/tendermint/tendermint/libs/pubsub" p2pdummy "github.com/tendermint/tendermint/p2p/dummy" "github.com/tendermint/tendermint/types" ) func init() { config = ResetConfig("consensus_state_test") } func ensureProposeTimeout(timeoutPropose time.Duration) time.Duration { return time.Duration(timeoutPropose.Nanoseconds()*2) * time.Nanosecond } /* ProposeSuite x * TestProposerSelection0 - round robin ordering, round 0 x * TestProposerSelection2 - round robin ordering, round 2++ x * TestEnterProposeNoValidator - timeout into prevote round x * TestEnterPropose - finish propose without timing out (we have the proposal) x * TestBadProposal - 2 vals, bad proposal (bad block state hash), should prevote and precommit nil FullRoundSuite x * TestFullRound1 - 1 val, full successful round x * TestFullRoundNil - 1 val, full round of nil x * TestFullRound2 - 2 vals, both required for full round LockSuite x * TestLockNoPOL - 2 vals, 4 rounds. one val locked, precommits nil every round except first. x * TestLockPOLRelock - 4 vals, one precommits, other 3 polka at next round, so we unlock and precomit the polka x * TestLockPOLUnlock - 4 vals, one precommits, other 3 polka nil at next round, so we unlock and precomit nil x * TestLockPOLSafety1 - 4 vals. We shouldn't change lock based on polka at earlier round x * TestLockPOLSafety2 - 4 vals. After unlocking, we shouldn't relock based on polka at earlier round * TestNetworkLock - once +1/3 precommits, network should be locked * TestNetworkLockPOL - once +1/3 precommits, the block with more recent polka is committed SlashingSuite x * TestSlashingPrevotes - a validator prevoting twice in a round gets slashed x * TestSlashingPrecommits - a validator precomitting twice in a round gets slashed CatchupSuite * TestCatchup - if we might be behind and we've seen any 2/3 prevotes, round skip to new round, precommit, or prevote HaltSuite x * TestHalt1 - if we see +2/3 precommits after timing out into new round, we should still commit */ //---------------------------------------------------------------------------------------------------- // ProposeSuite func TestStateProposerSelection0(t *testing.T) { cs1, vss := randConsensusState(4) height, round := cs1.Height, cs1.Round newRoundCh := subscribe(cs1.eventBus, types.EventQueryNewRound) proposalCh := subscribe(cs1.eventBus, types.EventQueryCompleteProposal) startTestRound(cs1, height, round) // Wait for new round so proposer is set. ensureNewRound(newRoundCh, height, round) // Commit a block and ensure proposer for the next height is correct. prop := cs1.GetRoundState().Validators.GetProposer() if !bytes.Equal(prop.Address, cs1.privValidator.GetAddress()) { t.Fatalf("expected proposer to be validator %d. Got %X", 0, prop.Address) } // Wait for complete proposal. ensureNewProposal(proposalCh, height, round) rs := cs1.GetRoundState() signAddVotes(cs1, types.PrecommitType, rs.ProposalBlock.Hash(), rs.ProposalBlockParts.Header(), vss[1:]...) // Wait for new round so next validator is set. ensureNewRound(newRoundCh, height+1, 0) prop = cs1.GetRoundState().Validators.GetProposer() if !bytes.Equal(prop.Address, vss[1].GetAddress()) { panic(fmt.Sprintf("expected proposer to be validator %d. Got %X", 1, prop.Address)) } } // Now let's do it all again, but starting from round 2 instead of 0 func TestStateProposerSelection2(t *testing.T) { cs1, vss := randConsensusState(4) // test needs more work for more than 3 validators height := cs1.Height newRoundCh := subscribe(cs1.eventBus, types.EventQueryNewRound) // this time we jump in at round 2 incrementRound(vss[1:]...) incrementRound(vss[1:]...) round := 2 startTestRound(cs1, height, round) ensureNewRound(newRoundCh, height, round) // wait for the new round // everyone just votes nil. we get a new proposer each round for i := 0; i < len(vss); i++ { prop := cs1.GetRoundState().Validators.GetProposer() correctProposer := vss[(i+round)%len(vss)].GetAddress() if !bytes.Equal(prop.Address, correctProposer) { panic(fmt.Sprintf("expected RoundState.Validators.GetProposer() to be validator %d. Got %X", (i+2)%len(vss), prop.Address)) } rs := cs1.GetRoundState() signAddVotes(cs1, types.PrecommitType, nil, rs.ProposalBlockParts.Header(), vss[1:]...) ensureNewRound(newRoundCh, height, i+round+1) // wait for the new round event each round incrementRound(vss[1:]...) } } // a non-validator should timeout into the prevote round func TestStateEnterProposeNoPrivValidator(t *testing.T) { cs, _ := randConsensusState(1) cs.SetPrivValidator(nil) height, round := cs.Height, cs.Round // Listen for propose timeout event timeoutCh := subscribe(cs.eventBus, types.EventQueryTimeoutPropose) startTestRound(cs, height, round) // if we're not a validator, EnterPropose should timeout ensureNewTimeout(timeoutCh, height, round, cs.config.TimeoutPropose.Nanoseconds()) if cs.GetRoundState().Proposal != nil { t.Error("Expected to make no proposal, since no privValidator") } } // a validator should not timeout of the prevote round (TODO: unless the block is really big!) func TestStateEnterProposeYesPrivValidator(t *testing.T) { cs, _ := randConsensusState(1) height, round := cs.Height, cs.Round // Listen for propose timeout event timeoutCh := subscribe(cs.eventBus, types.EventQueryTimeoutPropose) proposalCh := subscribe(cs.eventBus, types.EventQueryCompleteProposal) cs.enterNewRound(height, round) cs.startRoutines(3) ensureNewProposal(proposalCh, height, round) // Check that Proposal, ProposalBlock, ProposalBlockParts are set. rs := cs.GetRoundState() if rs.Proposal == nil { t.Error("rs.Proposal should be set") } if rs.ProposalBlock == nil { t.Error("rs.ProposalBlock should be set") } if rs.ProposalBlockParts.Total() == 0 { t.Error("rs.ProposalBlockParts should be set") } // if we're a validator, enterPropose should not timeout ensureNoNewTimeout(timeoutCh, cs.config.TimeoutPropose.Nanoseconds()) } func TestStateBadProposal(t *testing.T) { cs1, vss := randConsensusState(2) height, round := cs1.Height, cs1.Round vs2 := vss[1] partSize := types.BlockPartSizeBytes proposalCh := subscribe(cs1.eventBus, types.EventQueryCompleteProposal) voteCh := subscribe(cs1.eventBus, types.EventQueryVote) propBlock, _ := cs1.createProposalBlock() //changeProposer(t, cs1, vs2) // make the second validator the proposer by incrementing round round = round + 1 incrementRound(vss[1:]...) // make the block bad by tampering with statehash stateHash := propBlock.AppHash if len(stateHash) == 0 { stateHash = make([]byte, 32) } stateHash[0] = byte((stateHash[0] + 1) % 255) propBlock.AppHash = stateHash propBlockParts := propBlock.MakePartSet(partSize) blockID := types.BlockID{propBlock.Hash(), propBlockParts.Header()} proposal := types.NewProposal(vs2.Height, round, -1, blockID) if err := vs2.SignProposal(config.ChainID(), proposal); err != nil { t.Fatal("failed to sign bad proposal", err) } // set the proposal block if err := cs1.SetProposalAndBlock(proposal, propBlock, propBlockParts, "some peer"); err != nil { t.Fatal(err) } // start the machine startTestRound(cs1, height, round) // wait for proposal ensureProposal(proposalCh, height, round, blockID) // wait for prevote ensurePrevote(voteCh, height, round) validatePrevote(t, cs1, round, vss[0], nil) // add bad prevote from vs2 and wait for it signAddVotes(cs1, types.PrevoteType, propBlock.Hash(), propBlock.MakePartSet(partSize).Header(), vs2) ensurePrevote(voteCh, height, round) // wait for precommit ensurePrecommit(voteCh, height, round) validatePrecommit(t, cs1, round, -1, vss[0], nil, nil) signAddVotes(cs1, types.PrecommitType, propBlock.Hash(), propBlock.MakePartSet(partSize).Header(), vs2) } //---------------------------------------------------------------------------------------------------- // FullRoundSuite // propose, prevote, and precommit a block func TestStateFullRound1(t *testing.T) { cs, vss := randConsensusState(1) height, round := cs.Height, cs.Round // NOTE: buffer capacity of 0 ensures we can validate prevote and last commit // before consensus can move to the next height (and cause a race condition) cs.eventBus.Stop() eventBus := types.NewEventBusWithBufferCapacity(0) eventBus.SetLogger(log.TestingLogger().With("module", "events")) cs.SetEventBus(eventBus) eventBus.Start() voteCh := subscribe(cs.eventBus, types.EventQueryVote) propCh := subscribe(cs.eventBus, types.EventQueryCompleteProposal) newRoundCh := subscribe(cs.eventBus, types.EventQueryNewRound) // Maybe it would be better to call explicitly startRoutines(4) startTestRound(cs, height, round) ensureNewRound(newRoundCh, height, round) ensureNewProposal(propCh, height, round) propBlockHash := cs.GetRoundState().ProposalBlock.Hash() ensurePrevote(voteCh, height, round) // wait for prevote validatePrevote(t, cs, round, vss[0], propBlockHash) ensurePrecommit(voteCh, height, round) // wait for precommit // we're going to roll right into new height ensureNewRound(newRoundCh, height+1, 0) validateLastPrecommit(t, cs, vss[0], propBlockHash) } // nil is proposed, so prevote and precommit nil func TestStateFullRoundNil(t *testing.T) { cs, vss := randConsensusState(1) height, round := cs.Height, cs.Round voteCh := subscribe(cs.eventBus, types.EventQueryVote) cs.enterPrevote(height, round) cs.startRoutines(4) ensurePrevote(voteCh, height, round) // prevote ensurePrecommit(voteCh, height, round) // precommit // should prevote and precommit nil validatePrevoteAndPrecommit(t, cs, round, -1, vss[0], nil, nil) } // run through propose, prevote, precommit commit with two validators // where the first validator has to wait for votes from the second func TestStateFullRound2(t *testing.T) { cs1, vss := randConsensusState(2) vs2 := vss[1] height, round := cs1.Height, cs1.Round voteCh := subscribe(cs1.eventBus, types.EventQueryVote) newBlockCh := subscribe(cs1.eventBus, types.EventQueryNewBlock) // start round and wait for propose and prevote startTestRound(cs1, height, round) ensurePrevote(voteCh, height, round) // prevote // we should be stuck in limbo waiting for more prevotes rs := cs1.GetRoundState() propBlockHash, propPartsHeader := rs.ProposalBlock.Hash(), rs.ProposalBlockParts.Header() // prevote arrives from vs2: signAddVotes(cs1, types.PrevoteType, propBlockHash, propPartsHeader, vs2) ensurePrevote(voteCh, height, round) // prevote ensurePrecommit(voteCh, height, round) //precommit // the proposed block should now be locked and our precommit added validatePrecommit(t, cs1, 0, 0, vss[0], propBlockHash, propBlockHash) // we should be stuck in limbo waiting for more precommits // precommit arrives from vs2: signAddVotes(cs1, types.PrecommitType, propBlockHash, propPartsHeader, vs2) ensurePrecommit(voteCh, height, round) // wait to finish commit, propose in next height ensureNewBlock(newBlockCh, height) } //------------------------------------------------------------------------------------------ // LockSuite // two validators, 4 rounds. // two vals take turns proposing. val1 locks on first one, precommits nil on everything else func TestStateLockNoPOL(t *testing.T) { cs1, vss := randConsensusState(2) vs2 := vss[1] height, round := cs1.Height, cs1.Round partSize := types.BlockPartSizeBytes timeoutProposeCh := subscribe(cs1.eventBus, types.EventQueryTimeoutPropose) timeoutWaitCh := subscribe(cs1.eventBus, types.EventQueryTimeoutWait) voteCh := subscribe(cs1.eventBus, types.EventQueryVote) proposalCh := subscribe(cs1.eventBus, types.EventQueryCompleteProposal) newRoundCh := subscribe(cs1.eventBus, types.EventQueryNewRound) /* Round1 (cs1, B) // B B // B B2 */ // start round and wait for prevote cs1.enterNewRound(height, round) cs1.startRoutines(0) ensureNewRound(newRoundCh, height, round) ensureNewProposal(proposalCh, height, round) roundState := cs1.GetRoundState() theBlockHash := roundState.ProposalBlock.Hash() thePartSetHeader := roundState.ProposalBlockParts.Header() ensurePrevote(voteCh, height, round) // prevote // we should now be stuck in limbo forever, waiting for more prevotes // prevote arrives from vs2: signAddVotes(cs1, types.PrevoteType, theBlockHash, thePartSetHeader, vs2) ensurePrevote(voteCh, height, round) // prevote ensurePrecommit(voteCh, height, round) // precommit // the proposed block should now be locked and our precommit added validatePrecommit(t, cs1, round, round, vss[0], theBlockHash, theBlockHash) // we should now be stuck in limbo forever, waiting for more precommits // lets add one for a different block hash := make([]byte, len(theBlockHash)) copy(hash, theBlockHash) hash[0] = byte((hash[0] + 1) % 255) signAddVotes(cs1, types.PrecommitType, hash, thePartSetHeader, vs2) ensurePrecommit(voteCh, height, round) // precommit // (note we're entering precommit for a second time this round) // but with invalid args. then we enterPrecommitWait, and the timeout to new round ensureNewTimeout(timeoutWaitCh, height, round, cs1.config.TimeoutPrecommit.Nanoseconds()) /// round = round + 1 // moving to the next round ensureNewRound(newRoundCh, height, round) t.Log("#### ONTO ROUND 1") /* Round2 (cs1, B) // B B2 */ incrementRound(vs2) // now we're on a new round and not the proposer, so wait for timeout ensureNewTimeout(timeoutProposeCh, height, round, cs1.config.TimeoutPropose.Nanoseconds()) rs := cs1.GetRoundState() if rs.ProposalBlock != nil { panic("Expected proposal block to be nil") } // wait to finish prevote ensurePrevote(voteCh, height, round) // we should have prevoted our locked block validatePrevote(t, cs1, round, vss[0], rs.LockedBlock.Hash()) // add a conflicting prevote from the other validator signAddVotes(cs1, types.PrevoteType, hash, rs.LockedBlock.MakePartSet(partSize).Header(), vs2) ensurePrevote(voteCh, height, round) // now we're going to enter prevote again, but with invalid args // and then prevote wait, which should timeout. then wait for precommit ensureNewTimeout(timeoutWaitCh, height, round, cs1.config.TimeoutPrevote.Nanoseconds()) ensurePrecommit(voteCh, height, round) // precommit // the proposed block should still be locked and our precommit added // we should precommit nil and be locked on the proposal validatePrecommit(t, cs1, round, 0, vss[0], nil, theBlockHash) // add conflicting precommit from vs2 signAddVotes(cs1, types.PrecommitType, hash, rs.LockedBlock.MakePartSet(partSize).Header(), vs2) ensurePrecommit(voteCh, height, round) // (note we're entering precommit for a second time this round, but with invalid args // then we enterPrecommitWait and timeout into NewRound ensureNewTimeout(timeoutWaitCh, height, round, cs1.config.TimeoutPrecommit.Nanoseconds()) round = round + 1 // entering new round ensureNewRound(newRoundCh, height, round) t.Log("#### ONTO ROUND 2") /* Round3 (vs2, _) // B, B2 */ incrementRound(vs2) ensureNewProposal(proposalCh, height, round) rs = cs1.GetRoundState() // now we're on a new round and are the proposer if !bytes.Equal(rs.ProposalBlock.Hash(), rs.LockedBlock.Hash()) { panic(fmt.Sprintf("Expected proposal block to be locked block. Got %v, Expected %v", rs.ProposalBlock, rs.LockedBlock)) } ensurePrevote(voteCh, height, round) // prevote validatePrevote(t, cs1, round, vss[0], rs.LockedBlock.Hash()) signAddVotes(cs1, types.PrevoteType, hash, rs.ProposalBlock.MakePartSet(partSize).Header(), vs2) ensurePrevote(voteCh, height, round) ensureNewTimeout(timeoutWaitCh, height, round, cs1.config.TimeoutPrevote.Nanoseconds()) ensurePrecommit(voteCh, height, round) // precommit validatePrecommit(t, cs1, round, 0, vss[0], nil, theBlockHash) // precommit nil but be locked on proposal signAddVotes(cs1, types.PrecommitType, hash, rs.ProposalBlock.MakePartSet(partSize).Header(), vs2) // NOTE: conflicting precommits at same height ensurePrecommit(voteCh, height, round) ensureNewTimeout(timeoutWaitCh, height, round, cs1.config.TimeoutPrecommit.Nanoseconds()) cs2, _ := randConsensusState(2) // needed so generated block is different than locked block // before we time out into new round, set next proposal block prop, propBlock := decideProposal(cs2, vs2, vs2.Height, vs2.Round+1) if prop == nil || propBlock == nil { t.Fatal("Failed to create proposal block with vs2") } incrementRound(vs2) round = round + 1 // entering new round ensureNewRound(newRoundCh, height, round) t.Log("#### ONTO ROUND 3") /* Round4 (vs2, C) // B C // B C */ // now we're on a new round and not the proposer // so set the proposal block if err := cs1.SetProposalAndBlock(prop, propBlock, propBlock.MakePartSet(partSize), ""); err != nil { t.Fatal(err) } ensureNewProposal(proposalCh, height, round) ensurePrevote(voteCh, height, round) // prevote // prevote for locked block (not proposal) validatePrevote(t, cs1, 3, vss[0], cs1.LockedBlock.Hash()) // prevote for proposed block signAddVotes(cs1, types.PrevoteType, propBlock.Hash(), propBlock.MakePartSet(partSize).Header(), vs2) ensurePrevote(voteCh, height, round) ensureNewTimeout(timeoutWaitCh, height, round, cs1.config.TimeoutPrevote.Nanoseconds()) ensurePrecommit(voteCh, height, round) validatePrecommit(t, cs1, round, 0, vss[0], nil, theBlockHash) // precommit nil but locked on proposal signAddVotes(cs1, types.PrecommitType, propBlock.Hash(), propBlock.MakePartSet(partSize).Header(), vs2) // NOTE: conflicting precommits at same height ensurePrecommit(voteCh, height, round) } // 4 vals, one precommits, other 3 polka at next round, so we unlock and precomit the polka func TestStateLockPOLRelock(t *testing.T) { cs1, vss := randConsensusState(4) vs2, vs3, vs4 := vss[1], vss[2], vss[3] height, round := cs1.Height, cs1.Round partSize := types.BlockPartSizeBytes timeoutWaitCh := subscribe(cs1.eventBus, types.EventQueryTimeoutWait) proposalCh := subscribe(cs1.eventBus, types.EventQueryCompleteProposal) voteCh := subscribeToVoter(cs1, cs1.privValidator.GetAddress()) newRoundCh := subscribe(cs1.eventBus, types.EventQueryNewRound) newBlockCh := subscribe(cs1.eventBus, types.EventQueryNewBlockHeader) // everything done from perspective of cs1 /* Round1 (cs1, B) // B B B B// B nil B nil eg. vs2 and vs4 didn't see the 2/3 prevotes */ // start round and wait for propose and prevote startTestRound(cs1, height, round) ensureNewRound(newRoundCh, height, round) ensureNewProposal(proposalCh, height, round) rs := cs1.GetRoundState() theBlockHash := rs.ProposalBlock.Hash() theBlockParts := rs.ProposalBlockParts.Header() ensurePrevote(voteCh, height, round) // prevote signAddVotes(cs1, types.PrevoteType, theBlockHash, theBlockParts, vs2, vs3, vs4) ensurePrecommit(voteCh, height, round) // our precommit // the proposed block should now be locked and our precommit added validatePrecommit(t, cs1, round, round, vss[0], theBlockHash, theBlockHash) // add precommits from the rest signAddVotes(cs1, types.PrecommitType, nil, types.PartSetHeader{}, vs2, vs4) signAddVotes(cs1, types.PrecommitType, theBlockHash, theBlockParts, vs3) // before we timeout to the new round set the new proposal prop, propBlock := decideProposal(cs1, vs2, vs2.Height, vs2.Round+1) propBlockParts := propBlock.MakePartSet(partSize) propBlockHash := propBlock.Hash() incrementRound(vs2, vs3, vs4) // timeout to new round ensureNewTimeout(timeoutWaitCh, height, round, cs1.config.TimeoutPrecommit.Nanoseconds()) round = round + 1 // moving to the next round //XXX: this isnt guaranteed to get there before the timeoutPropose ... if err := cs1.SetProposalAndBlock(prop, propBlock, propBlockParts, "some peer"); err != nil { t.Fatal(err) } ensureNewRound(newRoundCh, height, round) t.Log("### ONTO ROUND 1") /* Round2 (vs2, C) // B C C C // C C C _) cs1 changes lock! */ // now we're on a new round and not the proposer // but we should receive the proposal ensureNewProposal(proposalCh, height, round) // go to prevote, prevote for locked block (not proposal), move on ensurePrevote(voteCh, height, round) validatePrevote(t, cs1, round, vss[0], theBlockHash) // now lets add prevotes from everyone else for the new block signAddVotes(cs1, types.PrevoteType, propBlockHash, propBlockParts.Header(), vs2, vs3, vs4) ensurePrecommit(voteCh, height, round) // we should have unlocked and locked on the new block validatePrecommit(t, cs1, round, round, vss[0], propBlockHash, propBlockHash) signAddVotes(cs1, types.PrecommitType, propBlockHash, propBlockParts.Header(), vs2, vs3) ensureNewBlockHeader(newBlockCh, height, propBlockHash) ensureNewRound(newRoundCh, height+1, 0) } // 4 vals, one precommits, other 3 polka at next round, so we unlock and precomit the polka func TestStateLockPOLUnlock(t *testing.T) { cs1, vss := randConsensusState(4) vs2, vs3, vs4 := vss[1], vss[2], vss[3] height, round := cs1.Height, cs1.Round partSize := types.BlockPartSizeBytes proposalCh := subscribe(cs1.eventBus, types.EventQueryCompleteProposal) timeoutWaitCh := subscribe(cs1.eventBus, types.EventQueryTimeoutWait) newRoundCh := subscribe(cs1.eventBus, types.EventQueryNewRound) unlockCh := subscribe(cs1.eventBus, types.EventQueryUnlock) voteCh := subscribeToVoter(cs1, cs1.privValidator.GetAddress()) // everything done from perspective of cs1 /* Round1 (cs1, B) // B B B B // B nil B nil eg. didn't see the 2/3 prevotes */ // start round and wait for propose and prevote startTestRound(cs1, height, round) ensureNewRound(newRoundCh, height, round) ensureNewProposal(proposalCh, height, round) rs := cs1.GetRoundState() theBlockHash := rs.ProposalBlock.Hash() theBlockParts := rs.ProposalBlockParts.Header() ensurePrevote(voteCh, height, round) validatePrevote(t, cs1, round, vss[0], theBlockHash) signAddVotes(cs1, types.PrevoteType, theBlockHash, theBlockParts, vs2, vs3, vs4) ensurePrecommit(voteCh, height, round) // the proposed block should now be locked and our precommit added validatePrecommit(t, cs1, round, round, vss[0], theBlockHash, theBlockHash) rs = cs1.GetRoundState() // add precommits from the rest signAddVotes(cs1, types.PrecommitType, nil, types.PartSetHeader{}, vs2, vs4) signAddVotes(cs1, types.PrecommitType, theBlockHash, theBlockParts, vs3) // before we time out into new round, set next proposal block prop, propBlock := decideProposal(cs1, vs2, vs2.Height, vs2.Round+1) propBlockParts := propBlock.MakePartSet(partSize) // timeout to new round ensureNewTimeout(timeoutWaitCh, height, round, cs1.config.TimeoutPrecommit.Nanoseconds()) rs = cs1.GetRoundState() lockedBlockHash := rs.LockedBlock.Hash() incrementRound(vs2, vs3, vs4) round = round + 1 // moving to the next round ensureNewRound(newRoundCh, height, round) t.Log("#### ONTO ROUND 1") /* Round2 (vs2, C) // B nil nil nil // nil nil nil _ cs1 unlocks! */ //XXX: this isnt guaranteed to get there before the timeoutPropose ... if err := cs1.SetProposalAndBlock(prop, propBlock, propBlockParts, "some peer"); err != nil { t.Fatal(err) } ensureNewProposal(proposalCh, height, round) // go to prevote, prevote for locked block (not proposal) ensurePrevote(voteCh, height, round) validatePrevote(t, cs1, round, vss[0], lockedBlockHash) // now lets add prevotes from everyone else for nil (a polka!) signAddVotes(cs1, types.PrevoteType, nil, types.PartSetHeader{}, vs2, vs3, vs4) // the polka makes us unlock and precommit nil ensureNewUnlock(unlockCh, height, round) ensurePrecommit(voteCh, height, round) // we should have unlocked and committed nil // NOTE: since we don't relock on nil, the lock round is -1 validatePrecommit(t, cs1, round, -1, vss[0], nil, nil) signAddVotes(cs1, types.PrecommitType, nil, types.PartSetHeader{}, vs2, vs3) ensureNewRound(newRoundCh, height, round+1) } // 4 vals // a polka at round 1 but we miss it // then a polka at round 2 that we lock on // then we see the polka from round 1 but shouldn't unlock func TestStateLockPOLSafety1(t *testing.T) { cs1, vss := randConsensusState(4) vs2, vs3, vs4 := vss[1], vss[2], vss[3] height, round := cs1.Height, cs1.Round partSize := types.BlockPartSizeBytes proposalCh := subscribe(cs1.eventBus, types.EventQueryCompleteProposal) timeoutProposeCh := subscribe(cs1.eventBus, types.EventQueryTimeoutPropose) timeoutWaitCh := subscribe(cs1.eventBus, types.EventQueryTimeoutWait) newRoundCh := subscribe(cs1.eventBus, types.EventQueryNewRound) voteCh := subscribeToVoter(cs1, cs1.privValidator.GetAddress()) // start round and wait for propose and prevote startTestRound(cs1, cs1.Height, round) ensureNewRound(newRoundCh, height, round) ensureNewProposal(proposalCh, height, round) rs := cs1.GetRoundState() propBlock := rs.ProposalBlock ensurePrevote(voteCh, height, round) validatePrevote(t, cs1, round, vss[0], propBlock.Hash()) // the others sign a polka but we don't see it prevotes := signVotes(types.PrevoteType, propBlock.Hash(), propBlock.MakePartSet(partSize).Header(), vs2, vs3, vs4) t.Logf("old prop hash %v", fmt.Sprintf("%X", propBlock.Hash())) // we do see them precommit nil signAddVotes(cs1, types.PrecommitType, nil, types.PartSetHeader{}, vs2, vs3, vs4) // cs1 precommit nil ensurePrecommit(voteCh, height, round) ensureNewTimeout(timeoutWaitCh, height, round, cs1.config.TimeoutPrecommit.Nanoseconds()) t.Log("### ONTO ROUND 1") prop, propBlock := decideProposal(cs1, vs2, vs2.Height, vs2.Round+1) propBlockHash := propBlock.Hash() propBlockParts := propBlock.MakePartSet(partSize) incrementRound(vs2, vs3, vs4) round = round + 1 // moving to the next round ensureNewRound(newRoundCh, height, round) //XXX: this isnt guaranteed to get there before the timeoutPropose ... if err := cs1.SetProposalAndBlock(prop, propBlock, propBlockParts, "some peer"); err != nil { t.Fatal(err) } /*Round2 // we timeout and prevote our lock // a polka happened but we didn't see it! */ ensureNewProposal(proposalCh, height, round) rs = cs1.GetRoundState() if rs.LockedBlock != nil { panic("we should not be locked!") } t.Logf("new prop hash %v", fmt.Sprintf("%X", propBlockHash)) // go to prevote, prevote for proposal block ensurePrevote(voteCh, height, round) validatePrevote(t, cs1, round, vss[0], propBlockHash) // now we see the others prevote for it, so we should lock on it signAddVotes(cs1, types.PrevoteType, propBlockHash, propBlockParts.Header(), vs2, vs3, vs4) ensurePrecommit(voteCh, height, round) // we should have precommitted validatePrecommit(t, cs1, round, round, vss[0], propBlockHash, propBlockHash) signAddVotes(cs1, types.PrecommitType, nil, types.PartSetHeader{}, vs2, vs3, vs4) ensureNewTimeout(timeoutWaitCh, height, round, cs1.config.TimeoutPrecommit.Nanoseconds()) incrementRound(vs2, vs3, vs4) round = round + 1 // moving to the next round ensureNewRound(newRoundCh, height, round) t.Log("### ONTO ROUND 2") /*Round3 we see the polka from round 1 but we shouldn't unlock! */ // timeout of propose ensureNewTimeout(timeoutProposeCh, height, round, cs1.config.TimeoutPropose.Nanoseconds()) // finish prevote ensurePrevote(voteCh, height, round) // we should prevote what we're locked on validatePrevote(t, cs1, round, vss[0], propBlockHash) newStepCh := subscribe(cs1.eventBus, types.EventQueryNewRoundStep) // before prevotes from the previous round are added // add prevotes from the earlier round addVotes(cs1, prevotes...) t.Log("Done adding prevotes!") ensureNoNewRoundStep(newStepCh) } // 4 vals. // polka P0 at R0, P1 at R1, and P2 at R2, // we lock on P0 at R0, don't see P1, and unlock using P2 at R2 // then we should make sure we don't lock using P1 // What we want: // dont see P0, lock on P1 at R1, dont unlock using P0 at R2 func TestStateLockPOLSafety2(t *testing.T) { cs1, vss := randConsensusState(4) vs2, vs3, vs4 := vss[1], vss[2], vss[3] height, round := cs1.Height, cs1.Round partSize := types.BlockPartSizeBytes proposalCh := subscribe(cs1.eventBus, types.EventQueryCompleteProposal) timeoutWaitCh := subscribe(cs1.eventBus, types.EventQueryTimeoutWait) newRoundCh := subscribe(cs1.eventBus, types.EventQueryNewRound) unlockCh := subscribe(cs1.eventBus, types.EventQueryUnlock) voteCh := subscribeToVoter(cs1, cs1.privValidator.GetAddress()) // the block for R0: gets polkad but we miss it // (even though we signed it, shhh) _, propBlock0 := decideProposal(cs1, vss[0], height, round) propBlockHash0 := propBlock0.Hash() propBlockParts0 := propBlock0.MakePartSet(partSize) propBlockID0 := types.BlockID{propBlockHash0, propBlockParts0.Header()} // the others sign a polka but we don't see it prevotes := signVotes(types.PrevoteType, propBlockHash0, propBlockParts0.Header(), vs2, vs3, vs4) // the block for round 1 prop1, propBlock1 := decideProposal(cs1, vs2, vs2.Height, vs2.Round+1) propBlockHash1 := propBlock1.Hash() propBlockParts1 := propBlock1.MakePartSet(partSize) incrementRound(vs2, vs3, vs4) round = round + 1 // moving to the next round t.Log("### ONTO Round 1") // jump in at round 1 startTestRound(cs1, height, round) ensureNewRound(newRoundCh, height, round) if err := cs1.SetProposalAndBlock(prop1, propBlock1, propBlockParts1, "some peer"); err != nil { t.Fatal(err) } ensureNewProposal(proposalCh, height, round) ensurePrevote(voteCh, height, round) validatePrevote(t, cs1, round, vss[0], propBlockHash1) signAddVotes(cs1, types.PrevoteType, propBlockHash1, propBlockParts1.Header(), vs2, vs3, vs4) ensurePrecommit(voteCh, height, round) // the proposed block should now be locked and our precommit added validatePrecommit(t, cs1, round, round, vss[0], propBlockHash1, propBlockHash1) // add precommits from the rest signAddVotes(cs1, types.PrecommitType, nil, types.PartSetHeader{}, vs2, vs4) signAddVotes(cs1, types.PrecommitType, propBlockHash1, propBlockParts1.Header(), vs3) incrementRound(vs2, vs3, vs4) // timeout of precommit wait to new round ensureNewTimeout(timeoutWaitCh, height, round, cs1.config.TimeoutPrecommit.Nanoseconds()) round = round + 1 // moving to the next round // in round 2 we see the polkad block from round 0 newProp := types.NewProposal(height, round, 0, propBlockID0) if err := vs3.SignProposal(config.ChainID(), newProp); err != nil { t.Fatal(err) } if err := cs1.SetProposalAndBlock(newProp, propBlock0, propBlockParts0, "some peer"); err != nil { t.Fatal(err) } // Add the pol votes addVotes(cs1, prevotes...) ensureNewRound(newRoundCh, height, round) t.Log("### ONTO Round 2") /*Round2 // now we see the polka from round 1, but we shouldnt unlock */ ensureNewProposal(proposalCh, height, round) ensureNoNewUnlock(unlockCh) ensurePrevote(voteCh, height, round) validatePrevote(t, cs1, round, vss[0], propBlockHash1) } // 4 vals. // polka P0 at R0 for B0. We lock B0 on P0 at R0. P0 unlocks value at R1. // What we want: // P0 proposes B0 at R3. func TestProposeValidBlock(t *testing.T) { cs1, vss := randConsensusState(4) vs2, vs3, vs4 := vss[1], vss[2], vss[3] height, round := cs1.Height, cs1.Round partSize := types.BlockPartSizeBytes proposalCh := subscribe(cs1.eventBus, types.EventQueryCompleteProposal) timeoutWaitCh := subscribe(cs1.eventBus, types.EventQueryTimeoutWait) timeoutProposeCh := subscribe(cs1.eventBus, types.EventQueryTimeoutPropose) newRoundCh := subscribe(cs1.eventBus, types.EventQueryNewRound) unlockCh := subscribe(cs1.eventBus, types.EventQueryUnlock) voteCh := subscribeToVoter(cs1, cs1.privValidator.GetAddress()) // start round and wait for propose and prevote startTestRound(cs1, cs1.Height, round) ensureNewRound(newRoundCh, height, round) ensureNewProposal(proposalCh, height, round) rs := cs1.GetRoundState() propBlock := rs.ProposalBlock propBlockHash := propBlock.Hash() ensurePrevote(voteCh, height, round) validatePrevote(t, cs1, round, vss[0], propBlockHash) // the others sign a polka signAddVotes(cs1, types.PrevoteType, propBlockHash, propBlock.MakePartSet(partSize).Header(), vs2, vs3, vs4) ensurePrecommit(voteCh, height, round) // we should have precommitted validatePrecommit(t, cs1, round, round, vss[0], propBlockHash, propBlockHash) signAddVotes(cs1, types.PrecommitType, nil, types.PartSetHeader{}, vs2, vs3, vs4) ensureNewTimeout(timeoutWaitCh, height, round, cs1.config.TimeoutPrecommit.Nanoseconds()) incrementRound(vs2, vs3, vs4) round = round + 1 // moving to the next round ensureNewRound(newRoundCh, height, round) t.Log("### ONTO ROUND 2") // timeout of propose ensureNewTimeout(timeoutProposeCh, height, round, cs1.config.TimeoutPropose.Nanoseconds()) ensurePrevote(voteCh, height, round) validatePrevote(t, cs1, round, vss[0], propBlockHash) signAddVotes(cs1, types.PrevoteType, nil, types.PartSetHeader{}, vs2, vs3, vs4) ensureNewUnlock(unlockCh, height, round) ensurePrecommit(voteCh, height, round) // we should have precommitted validatePrecommit(t, cs1, round, -1, vss[0], nil, nil) incrementRound(vs2, vs3, vs4) incrementRound(vs2, vs3, vs4) signAddVotes(cs1, types.PrecommitType, nil, types.PartSetHeader{}, vs2, vs3, vs4) round = round + 2 // moving to the next round ensureNewRound(newRoundCh, height, round) t.Log("### ONTO ROUND 3") ensureNewTimeout(timeoutWaitCh, height, round, cs1.config.TimeoutPrecommit.Nanoseconds()) round = round + 1 // moving to the next round ensureNewRound(newRoundCh, height, round) t.Log("### ONTO ROUND 4") ensureNewProposal(proposalCh, height, round) rs = cs1.GetRoundState() assert.True(t, bytes.Equal(rs.ProposalBlock.Hash(), propBlockHash)) assert.True(t, bytes.Equal(rs.ProposalBlock.Hash(), rs.ValidBlock.Hash())) assert.True(t, rs.Proposal.POLRound == rs.ValidRound) assert.True(t, bytes.Equal(rs.Proposal.BlockID.Hash, rs.ValidBlock.Hash())) } // What we want: // P0 miss to lock B but set valid block to B after receiving delayed prevote. func TestSetValidBlockOnDelayedPrevote(t *testing.T) { cs1, vss := randConsensusState(4) vs2, vs3, vs4 := vss[1], vss[2], vss[3] height, round := cs1.Height, cs1.Round partSize := types.BlockPartSizeBytes proposalCh := subscribe(cs1.eventBus, types.EventQueryCompleteProposal) timeoutWaitCh := subscribe(cs1.eventBus, types.EventQueryTimeoutWait) newRoundCh := subscribe(cs1.eventBus, types.EventQueryNewRound) validBlockCh := subscribe(cs1.eventBus, types.EventQueryValidBlock) voteCh := subscribeToVoter(cs1, cs1.privValidator.GetAddress()) // start round and wait for propose and prevote startTestRound(cs1, cs1.Height, round) ensureNewRound(newRoundCh, height, round) ensureNewProposal(proposalCh, height, round) rs := cs1.GetRoundState() propBlock := rs.ProposalBlock propBlockHash := propBlock.Hash() propBlockParts := propBlock.MakePartSet(partSize) ensurePrevote(voteCh, height, round) validatePrevote(t, cs1, round, vss[0], propBlockHash) // vs2 send prevote for propBlock signAddVotes(cs1, types.PrevoteType, propBlockHash, propBlockParts.Header(), vs2) // vs3 send prevote nil signAddVotes(cs1, types.PrevoteType, nil, types.PartSetHeader{}, vs3) ensureNewTimeout(timeoutWaitCh, height, round, cs1.config.TimeoutPrevote.Nanoseconds()) ensurePrecommit(voteCh, height, round) // we should have precommitted validatePrecommit(t, cs1, round, -1, vss[0], nil, nil) rs = cs1.GetRoundState() assert.True(t, rs.ValidBlock == nil) assert.True(t, rs.ValidBlockParts == nil) assert.True(t, rs.ValidRound == -1) // vs2 send (delayed) prevote for propBlock signAddVotes(cs1, types.PrevoteType, propBlockHash, propBlockParts.Header(), vs4) ensureNewValidBlock(validBlockCh, height, round) rs = cs1.GetRoundState() assert.True(t, bytes.Equal(rs.ValidBlock.Hash(), propBlockHash)) assert.True(t, rs.ValidBlockParts.Header().Equals(propBlockParts.Header())) assert.True(t, rs.ValidRound == round) } // regression for #2518 func TestNoHearbeatWhenNotValidator(t *testing.T) { cs, _ := randConsensusState(4) cs.Validators = types.NewValidatorSet(nil) // make sure we are not in the validator set cs.evsw.AddListenerForEvent("testing", types.EventProposalHeartbeat, func(data tmevents.EventData) { t.Errorf("Should not have broadcasted heartbeat") }) go cs.proposalHeartbeat(10, 1) cs.Stop() // if a faulty implementation sends an event, we should wait here a little bit to make sure we don't miss it by prematurely leaving the test method time.Sleep((proposalHeartbeatIntervalSeconds + 1) * time.Second) } // regression for #2518 func TestHearbeatWhenWeAreValidator(t *testing.T) { cs, _ := randConsensusState(4) heartbeatCh := subscribe(cs.eventBus, types.EventQueryProposalHeartbeat) go cs.proposalHeartbeat(10, 1) ensureProposalHeartbeat(heartbeatCh) } // What we want: // P0 miss to lock B as Proposal Block is missing, but set valid block to B after // receiving delayed Block Proposal. func TestSetValidBlockOnDelayedProposal(t *testing.T) { cs1, vss := randConsensusState(4) vs2, vs3, vs4 := vss[1], vss[2], vss[3] height, round := cs1.Height, cs1.Round partSize := types.BlockPartSizeBytes timeoutWaitCh := subscribe(cs1.eventBus, types.EventQueryTimeoutWait) timeoutProposeCh := subscribe(cs1.eventBus, types.EventQueryTimeoutPropose) newRoundCh := subscribe(cs1.eventBus, types.EventQueryNewRound) validBlockCh := subscribe(cs1.eventBus, types.EventQueryValidBlock) voteCh := subscribeToVoter(cs1, cs1.privValidator.GetAddress()) proposalCh := subscribe(cs1.eventBus, types.EventQueryCompleteProposal) round = round + 1 // move to round in which P0 is not proposer incrementRound(vs2, vs3, vs4) startTestRound(cs1, cs1.Height, round) ensureNewRound(newRoundCh, height, round) ensureNewTimeout(timeoutProposeCh, height, round, cs1.config.TimeoutPropose.Nanoseconds()) ensurePrevote(voteCh, height, round) validatePrevote(t, cs1, round, vss[0], nil) prop, propBlock := decideProposal(cs1, vs2, vs2.Height, vs2.Round+1) propBlockHash := propBlock.Hash() propBlockParts := propBlock.MakePartSet(partSize) // vs2, vs3 and vs4 send prevote for propBlock signAddVotes(cs1, types.PrevoteType, propBlockHash, propBlockParts.Header(), vs2, vs3, vs4) ensureNewValidBlock(validBlockCh, height, round) ensureNewTimeout(timeoutWaitCh, height, round, cs1.config.TimeoutPrevote.Nanoseconds()) ensurePrecommit(voteCh, height, round) validatePrecommit(t, cs1, round, -1, vss[0], nil, nil) if err := cs1.SetProposalAndBlock(prop, propBlock, propBlockParts, "some peer"); err != nil { t.Fatal(err) } ensureNewProposal(proposalCh, height, round) rs := cs1.GetRoundState() assert.True(t, bytes.Equal(rs.ValidBlock.Hash(), propBlockHash)) assert.True(t, rs.ValidBlockParts.Header().Equals(propBlockParts.Header())) assert.True(t, rs.ValidRound == round) } // 4 vals, 3 Nil Precommits at P0 // What we want: // P0 waits for timeoutPrecommit before starting next round func TestWaitingTimeoutOnNilPolka(t *testing.T) { cs1, vss := randConsensusState(4) vs2, vs3, vs4 := vss[1], vss[2], vss[3] height, round := cs1.Height, cs1.Round timeoutWaitCh := subscribe(cs1.eventBus, types.EventQueryTimeoutWait) newRoundCh := subscribe(cs1.eventBus, types.EventQueryNewRound) // start round startTestRound(cs1, height, round) ensureNewRound(newRoundCh, height, round) signAddVotes(cs1, types.PrecommitType, nil, types.PartSetHeader{}, vs2, vs3, vs4) ensureNewTimeout(timeoutWaitCh, height, round, cs1.config.TimeoutPrecommit.Nanoseconds()) ensureNewRound(newRoundCh, height, round+1) } // 4 vals, 3 Prevotes for nil from the higher round. // What we want: // P0 waits for timeoutPropose in the next round before entering prevote func TestWaitingTimeoutProposeOnNewRound(t *testing.T) { cs1, vss := randConsensusState(4) vs2, vs3, vs4 := vss[1], vss[2], vss[3] height, round := cs1.Height, cs1.Round timeoutWaitCh := subscribe(cs1.eventBus, types.EventQueryTimeoutPropose) newRoundCh := subscribe(cs1.eventBus, types.EventQueryNewRound) voteCh := subscribeToVoter(cs1, cs1.privValidator.GetAddress()) // start round startTestRound(cs1, height, round) ensureNewRound(newRoundCh, height, round) ensurePrevote(voteCh, height, round) incrementRound(vss[1:]...) signAddVotes(cs1, types.PrevoteType, nil, types.PartSetHeader{}, vs2, vs3, vs4) round = round + 1 // moving to the next round ensureNewRound(newRoundCh, height, round) rs := cs1.GetRoundState() assert.True(t, rs.Step == cstypes.RoundStepPropose) // P0 does not prevote before timeoutPropose expires ensureNewTimeout(timeoutWaitCh, height, round, cs1.config.TimeoutPropose.Nanoseconds()) ensurePrevote(voteCh, height, round) validatePrevote(t, cs1, round, vss[0], nil) } // 4 vals, 3 Precommits for nil from the higher round. // What we want: // P0 jump to higher round, precommit and start precommit wait func TestRoundSkipOnNilPolkaFromHigherRound(t *testing.T) { cs1, vss := randConsensusState(4) vs2, vs3, vs4 := vss[1], vss[2], vss[3] height, round := cs1.Height, cs1.Round timeoutWaitCh := subscribe(cs1.eventBus, types.EventQueryTimeoutWait) newRoundCh := subscribe(cs1.eventBus, types.EventQueryNewRound) voteCh := subscribeToVoter(cs1, cs1.privValidator.GetAddress()) // start round startTestRound(cs1, height, round) ensureNewRound(newRoundCh, height, round) ensurePrevote(voteCh, height, round) incrementRound(vss[1:]...) signAddVotes(cs1, types.PrecommitType, nil, types.PartSetHeader{}, vs2, vs3, vs4) round = round + 1 // moving to the next round ensureNewRound(newRoundCh, height, round) ensurePrecommit(voteCh, height, round) validatePrecommit(t, cs1, round, -1, vss[0], nil, nil) ensureNewTimeout(timeoutWaitCh, height, round, cs1.config.TimeoutPrecommit.Nanoseconds()) round = round + 1 // moving to the next round ensureNewRound(newRoundCh, height, round) } // 4 vals, 3 Prevotes for nil in the current round. // What we want: // P0 wait for timeoutPropose to expire before sending prevote. func TestWaitTimeoutProposeOnNilPolkaForTheCurrentRound(t *testing.T) { cs1, vss := randConsensusState(4) vs2, vs3, vs4 := vss[1], vss[2], vss[3] height, round := cs1.Height, 1 timeoutProposeCh := subscribe(cs1.eventBus, types.EventQueryTimeoutPropose) newRoundCh := subscribe(cs1.eventBus, types.EventQueryNewRound) voteCh := subscribeToVoter(cs1, cs1.privValidator.GetAddress()) // start round in which PO is not proposer startTestRound(cs1, height, round) ensureNewRound(newRoundCh, height, round) incrementRound(vss[1:]...) signAddVotes(cs1, types.PrevoteType, nil, types.PartSetHeader{}, vs2, vs3, vs4) ensureNewTimeout(timeoutProposeCh, height, round, cs1.config.TimeoutPropose.Nanoseconds()) ensurePrevote(voteCh, height, round) validatePrevote(t, cs1, round, vss[0], nil) } // What we want: // P0 emit NewValidBlock event upon receiving 2/3+ Precommit for B but hasn't received block B yet func TestEmitNewValidBlockEventOnCommitWithoutBlock(t *testing.T) { cs1, vss := randConsensusState(4) vs2, vs3, vs4 := vss[1], vss[2], vss[3] height, round := cs1.Height, 1 incrementRound(vs2, vs3, vs4) partSize := types.BlockPartSizeBytes newRoundCh := subscribe(cs1.eventBus, types.EventQueryNewRound) validBlockCh := subscribe(cs1.eventBus, types.EventQueryValidBlock) _, propBlock := decideProposal(cs1, vs2, vs2.Height, vs2.Round) propBlockHash := propBlock.Hash() propBlockParts := propBlock.MakePartSet(partSize) // start round in which PO is not proposer startTestRound(cs1, height, round) ensureNewRound(newRoundCh, height, round) // vs2, vs3 and vs4 send precommit for propBlock signAddVotes(cs1, types.PrecommitType, propBlockHash, propBlockParts.Header(), vs2, vs3, vs4) ensureNewValidBlock(validBlockCh, height, round) rs := cs1.GetRoundState() assert.True(t, rs.Step == cstypes.RoundStepCommit) assert.True(t, rs.ProposalBlock == nil) assert.True(t, rs.ProposalBlockParts.Header().Equals(propBlockParts.Header())) } // What we want: // P0 receives 2/3+ Precommit for B for round 0, while being in round 1. It emits NewValidBlock event. // After receiving block, it executes block and moves to the next height. func TestCommitFromPreviousRound(t *testing.T) { cs1, vss := randConsensusState(4) vs2, vs3, vs4 := vss[1], vss[2], vss[3] height, round := cs1.Height, 1 partSize := types.BlockPartSizeBytes newRoundCh := subscribe(cs1.eventBus, types.EventQueryNewRound) validBlockCh := subscribe(cs1.eventBus, types.EventQueryValidBlock) proposalCh := subscribe(cs1.eventBus, types.EventQueryCompleteProposal) prop, propBlock := decideProposal(cs1, vs2, vs2.Height, vs2.Round) propBlockHash := propBlock.Hash() propBlockParts := propBlock.MakePartSet(partSize) // start round in which PO is not proposer startTestRound(cs1, height, round) ensureNewRound(newRoundCh, height, round) // vs2, vs3 and vs4 send precommit for propBlock for the previous round signAddVotes(cs1, types.PrecommitType, propBlockHash, propBlockParts.Header(), vs2, vs3, vs4) ensureNewValidBlock(validBlockCh, height, round) rs := cs1.GetRoundState() assert.True(t, rs.Step == cstypes.RoundStepCommit) assert.True(t, rs.CommitRound == vs2.Round) assert.True(t, rs.ProposalBlock == nil) assert.True(t, rs.ProposalBlockParts.Header().Equals(propBlockParts.Header())) if err := cs1.SetProposalAndBlock(prop, propBlock, propBlockParts, "some peer"); err != nil { t.Fatal(err) } ensureNewProposal(proposalCh, height, round) ensureNewRound(newRoundCh, height+1, 0) } //------------------------------------------------------------------------------------------ // SlashingSuite // TODO: Slashing /* func TestStateSlashingPrevotes(t *testing.T) { cs1, vss := randConsensusState(2) vs2 := vss[1] proposalCh := subscribe(cs1.eventBus, types.EventQueryCompleteProposal) timeoutWaitCh := subscribe(cs1.eventBus, types.EventQueryTimeoutWait) newRoundCh := subscribe(cs1.eventBus, types.EventQueryNewRound) voteCh := subscribeToVoter(cs1, cs1.privValidator.GetAddress()) // start round and wait for propose and prevote startTestRound(cs1, cs1.Height, 0) <-newRoundCh re := <-proposalCh <-voteCh // prevote rs := re.(types.EventDataRoundState).RoundState.(*cstypes.RoundState) // we should now be stuck in limbo forever, waiting for more prevotes // add one for a different block should cause us to go into prevote wait hash := rs.ProposalBlock.Hash() hash[0] = byte(hash[0]+1) % 255 signAddVotes(cs1, types.PrevoteType, hash, rs.ProposalBlockParts.Header(), vs2) <-timeoutWaitCh // NOTE: we have to send the vote for different block first so we don't just go into precommit round right // away and ignore more prevotes (and thus fail to slash!) // add the conflicting vote signAddVotes(cs1, types.PrevoteType, rs.ProposalBlock.Hash(), rs.ProposalBlockParts.Header(), vs2) // XXX: Check for existence of Dupeout info } func TestStateSlashingPrecommits(t *testing.T) { cs1, vss := randConsensusState(2) vs2 := vss[1] proposalCh := subscribe(cs1.eventBus, types.EventQueryCompleteProposal) timeoutWaitCh := subscribe(cs1.eventBus, types.EventQueryTimeoutWait) newRoundCh := subscribe(cs1.eventBus, types.EventQueryNewRound) voteCh := subscribeToVoter(cs1, cs1.privValidator.GetAddress()) // start round and wait for propose and prevote startTestRound(cs1, cs1.Height, 0) <-newRoundCh re := <-proposalCh <-voteCh // prevote // add prevote from vs2 signAddVotes(cs1, types.PrevoteType, rs.ProposalBlock.Hash(), rs.ProposalBlockParts.Header(), vs2) <-voteCh // precommit // we should now be stuck in limbo forever, waiting for more prevotes // add one for a different block should cause us to go into prevote wait hash := rs.ProposalBlock.Hash() hash[0] = byte(hash[0]+1) % 255 signAddVotes(cs1, types.PrecommitType, hash, rs.ProposalBlockParts.Header(), vs2) // NOTE: we have to send the vote for different block first so we don't just go into precommit round right // away and ignore more prevotes (and thus fail to slash!) // add precommit from vs2 signAddVotes(cs1, types.PrecommitType, rs.ProposalBlock.Hash(), rs.ProposalBlockParts.Header(), vs2) // XXX: Check for existence of Dupeout info } */ //------------------------------------------------------------------------------------------ // CatchupSuite //------------------------------------------------------------------------------------------ // HaltSuite // 4 vals. // we receive a final precommit after going into next round, but others might have gone to commit already! func TestStateHalt1(t *testing.T) { cs1, vss := randConsensusState(4) vs2, vs3, vs4 := vss[1], vss[2], vss[3] height, round := cs1.Height, cs1.Round partSize := types.BlockPartSizeBytes proposalCh := subscribe(cs1.eventBus, types.EventQueryCompleteProposal) timeoutWaitCh := subscribe(cs1.eventBus, types.EventQueryTimeoutWait) newRoundCh := subscribe(cs1.eventBus, types.EventQueryNewRound) newBlockCh := subscribe(cs1.eventBus, types.EventQueryNewBlock) voteCh := subscribeToVoter(cs1, cs1.privValidator.GetAddress()) // start round and wait for propose and prevote startTestRound(cs1, height, round) ensureNewRound(newRoundCh, height, round) ensureNewProposal(proposalCh, height, round) rs := cs1.GetRoundState() propBlock := rs.ProposalBlock propBlockParts := propBlock.MakePartSet(partSize) ensurePrevote(voteCh, height, round) signAddVotes(cs1, types.PrevoteType, propBlock.Hash(), propBlockParts.Header(), vs2, vs3, vs4) ensurePrecommit(voteCh, height, round) // the proposed block should now be locked and our precommit added validatePrecommit(t, cs1, round, round, vss[0], propBlock.Hash(), propBlock.Hash()) // add precommits from the rest signAddVotes(cs1, types.PrecommitType, nil, types.PartSetHeader{}, vs2) // didnt receive proposal signAddVotes(cs1, types.PrecommitType, propBlock.Hash(), propBlockParts.Header(), vs3) // we receive this later, but vs3 might receive it earlier and with ours will go to commit! precommit4 := signVote(vs4, types.PrecommitType, propBlock.Hash(), propBlockParts.Header()) incrementRound(vs2, vs3, vs4) // timeout to new round ensureNewTimeout(timeoutWaitCh, height, round, cs1.config.TimeoutPrecommit.Nanoseconds()) round = round + 1 // moving to the next round ensureNewRound(newRoundCh, height, round) rs = cs1.GetRoundState() t.Log("### ONTO ROUND 1") /*Round2 // we timeout and prevote our lock // a polka happened but we didn't see it! */ // go to prevote, prevote for locked block ensurePrevote(voteCh, height, round) validatePrevote(t, cs1, round, vss[0], rs.LockedBlock.Hash()) // now we receive the precommit from the previous round addVotes(cs1, precommit4) // receiving that precommit should take us straight to commit ensureNewBlock(newBlockCh, height) ensureNewRound(newRoundCh, height+1, 0) } func TestStateOutputsBlockPartsStats(t *testing.T) { // create dummy peer cs, _ := randConsensusState(1) peer := p2pdummy.NewPeer() // 1) new block part parts := types.NewPartSetFromData(cmn.RandBytes(100), 10) msg := &BlockPartMessage{ Height: 1, Round: 0, Part: parts.GetPart(0), } cs.ProposalBlockParts = types.NewPartSetFromHeader(parts.Header()) cs.handleMsg(msgInfo{msg, peer.ID()}) statsMessage := <-cs.statsMsgQueue require.Equal(t, msg, statsMessage.Msg, "") require.Equal(t, peer.ID(), statsMessage.PeerID, "") // sending the same part from different peer cs.handleMsg(msgInfo{msg, "peer2"}) // sending the part with the same height, but different round msg.Round = 1 cs.handleMsg(msgInfo{msg, peer.ID()}) // sending the part from the smaller height msg.Height = 0 cs.handleMsg(msgInfo{msg, peer.ID()}) // sending the part from the bigger height msg.Height = 3 cs.handleMsg(msgInfo{msg, peer.ID()}) select { case <-cs.statsMsgQueue: t.Errorf("Should not output stats message after receiving the known block part!") case <-time.After(50 * time.Millisecond): } } func TestStateOutputVoteStats(t *testing.T) { cs, vss := randConsensusState(2) // create dummy peer peer := p2pdummy.NewPeer() vote := signVote(vss[1], types.PrecommitType, []byte("test"), types.PartSetHeader{}) voteMessage := &VoteMessage{vote} cs.handleMsg(msgInfo{voteMessage, peer.ID()}) statsMessage := <-cs.statsMsgQueue require.Equal(t, voteMessage, statsMessage.Msg, "") require.Equal(t, peer.ID(), statsMessage.PeerID, "") // sending the same part from different peer cs.handleMsg(msgInfo{&VoteMessage{vote}, "peer2"}) // sending the vote for the bigger height incrementHeight(vss[1]) vote = signVote(vss[1], types.PrecommitType, []byte("test"), types.PartSetHeader{}) cs.handleMsg(msgInfo{&VoteMessage{vote}, peer.ID()}) select { case <-cs.statsMsgQueue: t.Errorf("Should not output stats message after receiving the known vote or vote from bigger height") case <-time.After(50 * time.Millisecond): } } // subscribe subscribes test client to the given query and returns a channel with cap = 1. func subscribe(eventBus *types.EventBus, q tmpubsub.Query) <-chan interface{} { out := make(chan interface{}, 1) err := eventBus.Subscribe(context.Background(), testSubscriber, q, out) if err != nil { panic(fmt.Sprintf("failed to subscribe %s to %v", testSubscriber, q)) } return out }