package consensus import ( "bytes" "sync" "time" . "github.com/tendermint/tendermint/binary" . "github.com/tendermint/tendermint/blocks" . "github.com/tendermint/tendermint/common" . "github.com/tendermint/tendermint/state" ) var ( consensusStateKey = []byte("consensusState") ) // Tracks consensus state across block heights and rounds. type ConsensusState struct { mtx sync.Mutex height uint32 // Height we are working on. validatorsR0 map[uint64]*Validator // A copy of the validators at round 0 lockedProposal *BlockPartSet // A BlockPartSet of the locked proposal. startTime time.Time // Start of round 0 for this height. commits *VoteSet // Commits for this height. roundState *RoundState // The RoundState object for the current round. } func NewConsensusState(state *State) *ConsensusState { cs := &ConsensusState{} cs.Update(state) return cs } func (cs *ConsensusState) LockProposal(blockPartSet *BlockPartSet) { cs.mtx.Lock() defer cs.mtx.Unlock() cs.lockedProposal = blockPartSet } func (cs *ConsensusState) UnlockProposal() { cs.mtx.Lock() defer cs.mtx.Unlock() cs.lockedProposal = nil } func (cs *ConsensusState) LockedProposal() *BlockPartSet { cs.mtx.Lock() defer cs.mtx.Unlock() return cs.lockedProposal } func (cs *ConsensusState) RoundState() *RoundState { cs.mtx.Lock() defer cs.mtx.Unlock() return cs.roundState } func (cs *ConsensusState) Update(state *State) { cs.mtx.Lock() defer cs.mtx.Unlock() // Sanity check state. stateHeight := state.Height() if stateHeight > 0 && stateHeight != cs.height+1 { Panicf("Update() expected state height of %v but found %v", cs.height+1, stateHeight) } // Reset fields based on state. cs.height = stateHeight cs.validatorsR0 = state.Validators().Copy() // NOTE: immutable. cs.lockedProposal = nil cs.startTime = state.commitTime // XXX is this what we want? cs.commits = NewVoteSet(stateHeight, 0, VoteTypeCommit, cs.validatorsR0) // Setup the roundState cs.roundState = nil cs.setupRound(0) } // If cs.roundSTate isn't at round, set up new roundState at round. func (cs *ConsensusState) SetupRound(round uint16) { cs.mtx.Lock() defer cs.mtx.Unlock() if cs.roundState != nil && cs.roundState.Round >= round { return } cs.setupRound(round) } // Initialize roundState for given round. // Involves incrementing validators for each past rand. func (cs *ConsensusState) setupRound(round uint16) { // Increment validator accums as necessary. // We need to start with cs.validatorsR0 or cs.roundState.Validators var validators map[uint64]*Validator = nil var validatorsRound uint16 if cs.roundState == nil { // We have no roundState so we start from validatorsR0 at round 0. validators = copyValidators(cs.validatorsR0) validatorsRound = 0 } else { // We have a previous roundState so we start from that. validators = copyValidators(cs.roundState.Validators) validatorsRound = cs.roundState.Round } // Increment all the way to round. for r := validatorsRound; r < round; r++ { incrementAccum(validators) } roundState := NewRoundState(cs.height, round, cs.startTime, validators, cs.commits) cs.roundState = roundState } //----------------------------------------------------------------------------- const ( RoundStepStart = uint8(0x00) // Round started. RoundStepProposal = uint8(0x01) // Did propose, broadcasting proposal. RoundStepBareVotes = uint8(0x02) // Did vote bare, broadcasting bare votes. RoundStepPrecommits = uint8(0x03) // Did precommit, broadcasting precommits. RoundStepCommitOrUnlock = uint8(0x04) // We committed at this round -- do not progress to the next round. ) //----------------------------------------------------------------------------- // RoundState encapsulates all the state needed to engage in the consensus protocol. type RoundState struct { Height uint32 // Immutable Round uint16 // Immutable StartTime time.Time // Time in which consensus started for this height. Expires time.Time // Time after which this round is expired. Proposer *Validator // The proposer to propose a block for this round. Validators map[uint64]*Validator // All validators with modified accumPower for this round. BlockPartSet *BlockPartSet // All block parts received for this round. RoundBareVotes *VoteSet // All votes received for this round. RoundPrecommits *VoteSet // All precommits received for this round. Commits *VoteSet // A shared object for all commit votes of this height. mtx sync.Mutex step uint8 // mutable } func NewRoundState(height uint32, round uint16, startTime time.Time, validators map[uint64]*Validator, commits *VoteSet) *RoundState { proposer := getProposer(validators) blockPartSet := NewBlockPartSet(height, round, &(proposer.Account)) roundBareVotes := NewVoteSet(height, round, VoteTypeBare, validators) roundPrecommits := NewVoteSet(height, round, VoteTypePrecommit, validators) rs := &RoundState{ Height: height, Round: round, StartTime: startTime, Expires: calcRoundStartTime(round+1, startTime), Proposer: proposer, Validators: validators, BlockPartSet: blockPartSet, RoundBareVotes: roundBareVotes, RoundPrecommits: roundPrecommits, Commits: commits, step: RoundStepStart, } return rs } func (rs *RoundState) AddVote(vote *Vote) (bool, error) { switch vote.Type { case VoteTypeBare: return rs.RoundBareVotes.AddVote(vote) case VoteTypePrecommit: return rs.RoundPrecommits.AddVote(vote) case VoteTypeCommit: return rs.Commits.AddVote(vote) default: panic("Unknown vote type") } } func (rs *RoundState) Expired() bool { return time.Now().After(rs.Expires) } func (rs *RoundState) Step() uint8 { rs.mtx.Lock() defer rs.mtx.Unlock() return rs.step } func (rs *RoundState) SetStep(step uint8) bool { rs.mtx.Lock() defer rs.mtx.Unlock() if rs.step < step { rs.step = step return true } else { return false } }