package e2e_test import ( "bytes" "testing" "github.com/stretchr/testify/require" e2e "github.com/tendermint/tendermint/test/e2e/pkg" "github.com/tendermint/tendermint/types" ) // Tests that validator sets are available and correct according to // scheduled validator updates. func TestValidator_Sets(t *testing.T) { testNode(t, func(t *testing.T, node e2e.Node) { client, err := node.Client() require.NoError(t, err) status, err := client.Status(ctx) require.NoError(t, err) first := status.SyncInfo.EarliestBlockHeight // for nodes that have to catch up, we should only // check the validator sets for nodes after this // point, to avoid inconsistencies with backfill. if node.StartAt > first { first = node.StartAt } last := status.SyncInfo.LatestBlockHeight // skip first block if node is pruning blocks, to avoid race conditions if node.RetainBlocks > 0 { first++ } valSchedule := newValidatorSchedule(*node.Testnet) valSchedule.Increment(first - node.Testnet.InitialHeight) for h := first; h <= last; h++ { validators := []*types.Validator{} perPage := 100 for page := 1; ; page++ { resp, err := client.Validators(ctx, &(h), &(page), &perPage) require.NoError(t, err) validators = append(validators, resp.Validators...) if len(validators) == resp.Total { break } } require.Equal(t, valSchedule.Set.Validators, validators, "incorrect validator set at height %v", h) valSchedule.Increment(1) } }) } // Tests that a validator proposes blocks when it's supposed to. It tolerates some // missed blocks, e.g. due to testnet perturbations. func TestValidator_Propose(t *testing.T) { blocks := fetchBlockChain(t) testNode(t, func(t *testing.T, node e2e.Node) { if node.Mode != e2e.ModeValidator { return } address := node.PrivvalKey.PubKey().Address() valSchedule := newValidatorSchedule(*node.Testnet) expectCount := 0 proposeCount := 0 for _, block := range blocks { if bytes.Equal(valSchedule.Set.Proposer.Address, address) { expectCount++ if bytes.Equal(block.ProposerAddress, address) { proposeCount++ } } valSchedule.Increment(1) } require.False(t, proposeCount == 0 && expectCount > 0, "node did not propose any blocks (expected %v)", expectCount) if expectCount > 5 { require.GreaterOrEqual(t, proposeCount, 3, "validator didn't propose even 3 blocks") } }) } // Tests that a validator signs blocks when it's supposed to. It tolerates some // missed blocks, e.g. due to testnet perturbations. func TestValidator_Sign(t *testing.T) { blocks := fetchBlockChain(t) testNode(t, func(t *testing.T, node e2e.Node) { if node.Mode != e2e.ModeValidator { return } address := node.PrivvalKey.PubKey().Address() valSchedule := newValidatorSchedule(*node.Testnet) expectCount := 0 signCount := 0 for _, block := range blocks[1:] { // Skip first block, since it has no signatures signed := false for _, sig := range block.LastCommit.Signatures { if bytes.Equal(sig.ValidatorAddress, address) { signed = true break } } if valSchedule.Set.HasAddress(address) { expectCount++ if signed { signCount++ } } else { require.False(t, signed, "unexpected signature for block %v", block.LastCommit.Height) } valSchedule.Increment(1) } require.False(t, signCount == 0 && expectCount > 0, "validator did not sign any blocks (expected %v)", expectCount) if expectCount > 7 { require.GreaterOrEqual(t, signCount, 3, "validator didn't sign even 3 blocks (expected %v)", expectCount) } }) } // validatorSchedule is a validator set iterator, which takes into account // validator set updates. type validatorSchedule struct { Set *types.ValidatorSet height int64 updates map[int64]map[*e2e.Node]int64 } func newValidatorSchedule(testnet e2e.Testnet) *validatorSchedule { valMap := testnet.Validators // genesis validators if v, ok := testnet.ValidatorUpdates[0]; ok { // InitChain validators valMap = v } return &validatorSchedule{ height: testnet.InitialHeight, Set: types.NewValidatorSet(makeVals(valMap)), updates: testnet.ValidatorUpdates, } } func (s *validatorSchedule) Increment(heights int64) { for i := int64(0); i < heights; i++ { s.height++ if s.height > 2 { // validator set updates are offset by 2, since they only take effect // two blocks after they're returned. if update, ok := s.updates[s.height-2]; ok { if err := s.Set.UpdateWithChangeSet(makeVals(update)); err != nil { panic(err) } } } s.Set.IncrementProposerPriority(1) } } func makeVals(valMap map[*e2e.Node]int64) []*types.Validator { vals := make([]*types.Validator, 0, len(valMap)) for node, power := range valMap { vals = append(vals, types.NewValidator(node.PrivvalKey.PubKey(), power)) } return vals }