package consensus import ( "bytes" "context" "errors" "fmt" "io/ioutil" "os" "runtime/debug" "time" "github.com/gogo/protobuf/proto" cfg "github.com/tendermint/tendermint/config" "github.com/tendermint/tendermint/crypto" cstypes "github.com/tendermint/tendermint/internal/consensus/types" "github.com/tendermint/tendermint/internal/libs/fail" tmsync "github.com/tendermint/tendermint/internal/libs/sync" tmevents "github.com/tendermint/tendermint/libs/events" tmjson "github.com/tendermint/tendermint/libs/json" "github.com/tendermint/tendermint/libs/log" tmmath "github.com/tendermint/tendermint/libs/math" tmos "github.com/tendermint/tendermint/libs/os" "github.com/tendermint/tendermint/libs/service" tmtime "github.com/tendermint/tendermint/libs/time" "github.com/tendermint/tendermint/privval" tmproto "github.com/tendermint/tendermint/proto/tendermint/types" sm "github.com/tendermint/tendermint/state" "github.com/tendermint/tendermint/types" ) // Consensus sentinel errors var ( ErrInvalidProposalSignature = errors.New("error invalid proposal signature") ErrInvalidProposalPOLRound = errors.New("error invalid proposal POL round") ErrAddingVote = errors.New("error adding vote") ErrSignatureFoundInPastBlocks = errors.New("found signature from the same key") errPubKeyIsNotSet = errors.New("pubkey is not set. Look for \"Can't get private validator pubkey\" errors") ) var msgQueueSize = 1000 // msgs from the reactor which may update the state type msgInfo struct { Msg Message `json:"msg"` PeerID types.NodeID `json:"peer_key"` } // internally generated messages which may update the state type timeoutInfo struct { Duration time.Duration `json:"duration"` Height int64 `json:"height"` Round int32 `json:"round"` Step cstypes.RoundStepType `json:"step"` } func (ti *timeoutInfo) String() string { return fmt.Sprintf("%v ; %d/%d %v", ti.Duration, ti.Height, ti.Round, ti.Step) } // interface to the mempool type txNotifier interface { TxsAvailable() <-chan struct{} } // interface to the evidence pool type evidencePool interface { // reports conflicting votes to the evidence pool to be processed into evidence ReportConflictingVotes(voteA, voteB *types.Vote) } // State handles execution of the consensus algorithm. // It processes votes and proposals, and upon reaching agreement, // commits blocks to the chain and executes them against the application. // The internal state machine receives input from peers, the internal validator, and from a timer. type State struct { service.BaseService // config details config *cfg.ConsensusConfig privValidator types.PrivValidator // for signing votes privValidatorType types.PrivValidatorType // store blocks and commits blockStore sm.BlockStore // create and execute blocks blockExec *sm.BlockExecutor // notify us if txs are available txNotifier txNotifier // add evidence to the pool // when it's detected evpool evidencePool // internal state mtx tmsync.RWMutex cstypes.RoundState state sm.State // State until height-1. // privValidator pubkey, memoized for the duration of one block // to avoid extra requests to HSM privValidatorPubKey crypto.PubKey // state changes may be triggered by: msgs from peers, // msgs from ourself, or by timeouts peerMsgQueue chan msgInfo internalMsgQueue chan msgInfo timeoutTicker TimeoutTicker // information about about added votes and block parts are written on this channel // so statistics can be computed by reactor statsMsgQueue chan msgInfo // we use eventBus to trigger msg broadcasts in the reactor, // and to notify external subscribers, eg. through a websocket eventBus *types.EventBus // a Write-Ahead Log ensures we can recover from any kind of crash // and helps us avoid signing conflicting votes wal WAL replayMode bool // so we don't log signing errors during replay doWALCatchup bool // determines if we even try to do the catchup // for tests where we want to limit the number of transitions the state makes nSteps int // some functions can be overwritten for testing decideProposal func(height int64, round int32) doPrevote func(height int64, round int32) setProposal func(proposal *types.Proposal) error // closed when we finish shutting down done chan struct{} // synchronous pubsub between consensus state and reactor. // state only emits EventNewRoundStep and EventVote evsw tmevents.EventSwitch // for reporting metrics metrics *Metrics // wait the channel event happening for shutting down the state gracefully onStopCh chan *cstypes.RoundState } // StateOption sets an optional parameter on the State. type StateOption func(*State) // NewState returns a new State. func NewState( config *cfg.ConsensusConfig, state sm.State, blockExec *sm.BlockExecutor, blockStore sm.BlockStore, txNotifier txNotifier, evpool evidencePool, options ...StateOption, ) *State { cs := &State{ config: config, blockExec: blockExec, blockStore: blockStore, txNotifier: txNotifier, peerMsgQueue: make(chan msgInfo, msgQueueSize), internalMsgQueue: make(chan msgInfo, msgQueueSize), timeoutTicker: NewTimeoutTicker(), statsMsgQueue: make(chan msgInfo, msgQueueSize), done: make(chan struct{}), doWALCatchup: true, wal: nilWAL{}, evpool: evpool, evsw: tmevents.NewEventSwitch(), metrics: NopMetrics(), onStopCh: make(chan *cstypes.RoundState), } // set function defaults (may be overwritten before calling Start) cs.decideProposal = cs.defaultDecideProposal cs.doPrevote = cs.defaultDoPrevote cs.setProposal = cs.defaultSetProposal // We have no votes, so reconstruct LastCommit from SeenCommit. if state.LastBlockHeight > 0 { cs.reconstructLastCommit(state) } cs.updateToState(state) // NOTE: we do not call scheduleRound0 yet, we do that upon Start() cs.BaseService = *service.NewBaseService(nil, "State", cs) for _, option := range options { option(cs) } return cs } // SetLogger implements Service. func (cs *State) SetLogger(l log.Logger) { cs.BaseService.Logger = l cs.timeoutTicker.SetLogger(l) } // SetEventBus sets event bus. func (cs *State) SetEventBus(b *types.EventBus) { cs.eventBus = b cs.blockExec.SetEventBus(b) } // StateMetrics sets the metrics. func StateMetrics(metrics *Metrics) StateOption { return func(cs *State) { cs.metrics = metrics } } // String returns a string. func (cs *State) String() string { // better not to access shared variables return "ConsensusState" } // GetState returns a copy of the chain state. func (cs *State) GetState() sm.State { cs.mtx.RLock() defer cs.mtx.RUnlock() return cs.state.Copy() } // GetLastHeight returns the last height committed. // If there were no blocks, returns 0. func (cs *State) GetLastHeight() int64 { cs.mtx.RLock() defer cs.mtx.RUnlock() return cs.RoundState.Height - 1 } // GetRoundState returns a shallow copy of the internal consensus state. func (cs *State) GetRoundState() *cstypes.RoundState { cs.mtx.RLock() rs := cs.RoundState // copy cs.mtx.RUnlock() return &rs } // GetRoundStateJSON returns a json of RoundState. func (cs *State) GetRoundStateJSON() ([]byte, error) { cs.mtx.RLock() defer cs.mtx.RUnlock() return tmjson.Marshal(cs.RoundState) } // GetRoundStateSimpleJSON returns a json of RoundStateSimple func (cs *State) GetRoundStateSimpleJSON() ([]byte, error) { cs.mtx.RLock() defer cs.mtx.RUnlock() return tmjson.Marshal(cs.RoundState.RoundStateSimple()) } // GetValidators returns a copy of the current validators. func (cs *State) GetValidators() (int64, []*types.Validator) { cs.mtx.RLock() defer cs.mtx.RUnlock() return cs.state.LastBlockHeight, cs.state.Validators.Copy().Validators } // SetPrivValidator sets the private validator account for signing votes. It // immediately requests pubkey and caches it. func (cs *State) SetPrivValidator(priv types.PrivValidator) { cs.mtx.Lock() defer cs.mtx.Unlock() cs.privValidator = priv if priv != nil { switch t := priv.(type) { case *privval.RetrySignerClient: cs.privValidatorType = types.RetrySignerClient case *privval.FilePV: cs.privValidatorType = types.FileSignerClient case *privval.SignerClient: cs.privValidatorType = types.SignerClient case types.MockPV: cs.privValidatorType = types.MockSignerClient case *types.ErroringMockPV: cs.privValidatorType = types.ErrorMockSignerClient default: cs.Logger.Error("unsupported priv validator type", "err", fmt.Errorf("error privValidatorType %s", t)) } } if err := cs.updatePrivValidatorPubKey(); err != nil { cs.Logger.Error("failed to get private validator pubkey", "err", err) } } // SetTimeoutTicker sets the local timer. It may be useful to overwrite for // testing. func (cs *State) SetTimeoutTicker(timeoutTicker TimeoutTicker) { cs.mtx.Lock() cs.timeoutTicker = timeoutTicker cs.mtx.Unlock() } // LoadCommit loads the commit for a given height. func (cs *State) LoadCommit(height int64) *types.Commit { cs.mtx.RLock() defer cs.mtx.RUnlock() if height == cs.blockStore.Height() { return cs.blockStore.LoadSeenCommit(height) } return cs.blockStore.LoadBlockCommit(height) } // OnStart loads the latest state via the WAL, and starts the timeout and // receive routines. func (cs *State) OnStart() error { // We may set the WAL in testing before calling Start, so only OpenWAL if its // still the nilWAL. if _, ok := cs.wal.(nilWAL); ok { if err := cs.loadWalFile(); err != nil { return err } } // We may have lost some votes if the process crashed reload from consensus // log to catchup. if cs.doWALCatchup { repairAttempted := false LOOP: for { err := cs.catchupReplay(cs.Height) switch { case err == nil: break LOOP case !IsDataCorruptionError(err): cs.Logger.Error("error on catchup replay; proceeding to start state anyway", "err", err) break LOOP case repairAttempted: return err } cs.Logger.Error("the WAL file is corrupted; attempting repair", "err", err) // 1) prep work if err := cs.wal.Stop(); err != nil { return err } repairAttempted = true // 2) backup original WAL file corruptedFile := fmt.Sprintf("%s.CORRUPTED", cs.config.WalFile()) if err := tmos.CopyFile(cs.config.WalFile(), corruptedFile); err != nil { return err } cs.Logger.Debug("backed up WAL file", "src", cs.config.WalFile(), "dst", corruptedFile) // 3) try to repair (WAL file will be overwritten!) if err := repairWalFile(corruptedFile, cs.config.WalFile()); err != nil { cs.Logger.Error("the WAL repair failed", "err", err) return err } cs.Logger.Info("successful WAL repair") // reload WAL file if err := cs.loadWalFile(); err != nil { return err } } } if err := cs.evsw.Start(); err != nil { return err } // we need the timeoutRoutine for replay so // we don't block on the tick chan. // NOTE: we will get a build up of garbage go routines // firing on the tockChan until the receiveRoutine is started // to deal with them (by that point, at most one will be valid) if err := cs.timeoutTicker.Start(); err != nil { return err } // Double Signing Risk Reduction if err := cs.checkDoubleSigningRisk(cs.Height); err != nil { return err } // now start the receiveRoutine go cs.receiveRoutine(0) // schedule the first round! // use GetRoundState so we don't race the receiveRoutine for access cs.scheduleRound0(cs.GetRoundState()) return nil } // timeoutRoutine: receive requests for timeouts on tickChan and fire timeouts on tockChan // receiveRoutine: serializes processing of proposoals, block parts, votes; coordinates state transitions func (cs *State) startRoutines(maxSteps int) { err := cs.timeoutTicker.Start() if err != nil { cs.Logger.Error("failed to start timeout ticker", "err", err) return } go cs.receiveRoutine(maxSteps) } // loadWalFile loads WAL data from file. It overwrites cs.wal. func (cs *State) loadWalFile() error { wal, err := cs.OpenWAL(cs.config.WalFile()) if err != nil { cs.Logger.Error("failed to load state WAL", "err", err) return err } cs.wal = wal return nil } // OnStop implements service.Service. func (cs *State) OnStop() { // If the node is committing a new block, wait until it is finished! if cs.GetRoundState().Step == cstypes.RoundStepCommit { select { case <-cs.onStopCh: case <-time.After(cs.config.TimeoutCommit): cs.Logger.Error("OnStop: timeout waiting for commit to finish", "time", cs.config.TimeoutCommit) } } close(cs.onStopCh) if err := cs.evsw.Stop(); err != nil { cs.Logger.Error("failed trying to stop eventSwitch", "error", err) } if err := cs.timeoutTicker.Stop(); err != nil { cs.Logger.Error("failed trying to stop timeoutTicket", "error", err) } // WAL is stopped in receiveRoutine. } // Wait waits for the the main routine to return. // NOTE: be sure to Stop() the event switch and drain // any event channels or this may deadlock func (cs *State) Wait() { <-cs.done } // OpenWAL opens a file to log all consensus messages and timeouts for // deterministic accountability. func (cs *State) OpenWAL(walFile string) (WAL, error) { wal, err := NewWAL(walFile) if err != nil { cs.Logger.Error("failed to open WAL", "file", walFile, "err", err) return nil, err } wal.SetLogger(cs.Logger.With("wal", walFile)) if err := wal.Start(); err != nil { cs.Logger.Error("failed to start WAL", "err", err) return nil, err } return wal, nil } //------------------------------------------------------------ // Public interface for passing messages into the consensus state, possibly causing a state transition. // If peerID == "", the msg is considered internal. // Messages are added to the appropriate queue (peer or internal). // If the queue is full, the function may block. // TODO: should these return anything or let callers just use events? // AddVote inputs a vote. func (cs *State) AddVote(vote *types.Vote, peerID types.NodeID) (added bool, err error) { if peerID == "" { cs.internalMsgQueue <- msgInfo{&VoteMessage{vote}, ""} } else { cs.peerMsgQueue <- msgInfo{&VoteMessage{vote}, peerID} } // TODO: wait for event?! return false, nil } // SetProposal inputs a proposal. func (cs *State) SetProposal(proposal *types.Proposal, peerID types.NodeID) error { if peerID == "" { cs.internalMsgQueue <- msgInfo{&ProposalMessage{proposal}, ""} } else { cs.peerMsgQueue <- msgInfo{&ProposalMessage{proposal}, peerID} } // TODO: wait for event?! return nil } // AddProposalBlockPart inputs a part of the proposal block. func (cs *State) AddProposalBlockPart(height int64, round int32, part *types.Part, peerID types.NodeID) error { if peerID == "" { cs.internalMsgQueue <- msgInfo{&BlockPartMessage{height, round, part}, ""} } else { cs.peerMsgQueue <- msgInfo{&BlockPartMessage{height, round, part}, peerID} } // TODO: wait for event?! return nil } // SetProposalAndBlock inputs the proposal and all block parts. func (cs *State) SetProposalAndBlock( proposal *types.Proposal, block *types.Block, parts *types.PartSet, peerID types.NodeID, ) error { if err := cs.SetProposal(proposal, peerID); err != nil { return err } for i := 0; i < int(parts.Total()); i++ { part := parts.GetPart(i) if err := cs.AddProposalBlockPart(proposal.Height, proposal.Round, part, peerID); err != nil { return err } } return nil } //------------------------------------------------------------ // internal functions for managing the state func (cs *State) updateHeight(height int64) { cs.metrics.Height.Set(float64(height)) cs.Height = height } func (cs *State) updateRoundStep(round int32, step cstypes.RoundStepType) { cs.Round = round cs.Step = step } // enterNewRound(height, 0) at cs.StartTime. func (cs *State) scheduleRound0(rs *cstypes.RoundState) { // cs.Logger.Info("scheduleRound0", "now", tmtime.Now(), "startTime", cs.StartTime) sleepDuration := rs.StartTime.Sub(tmtime.Now()) cs.scheduleTimeout(sleepDuration, rs.Height, 0, cstypes.RoundStepNewHeight) } // Attempt to schedule a timeout (by sending timeoutInfo on the tickChan) func (cs *State) scheduleTimeout(duration time.Duration, height int64, round int32, step cstypes.RoundStepType) { cs.timeoutTicker.ScheduleTimeout(timeoutInfo{duration, height, round, step}) } // send a msg into the receiveRoutine regarding our own proposal, block part, or vote func (cs *State) sendInternalMessage(mi msgInfo) { select { case cs.internalMsgQueue <- mi: default: // NOTE: using the go-routine means our votes can // be processed out of order. // TODO: use CList here for strict determinism and // attempt push to internalMsgQueue in receiveRoutine cs.Logger.Debug("internal msg queue is full; using a go-routine") go func() { cs.internalMsgQueue <- mi }() } } // Reconstruct LastCommit from SeenCommit, which we saved along with the block, // (which happens even before saving the state) func (cs *State) reconstructLastCommit(state sm.State) { seenCommit := cs.blockStore.LoadSeenCommit(state.LastBlockHeight) if seenCommit == nil { panic(fmt.Sprintf( "failed to reconstruct last commit; seen commit for height %v not found", state.LastBlockHeight, )) } lastPrecommits := types.CommitToVoteSet(state.ChainID, seenCommit, state.LastValidators) if !lastPrecommits.HasTwoThirdsMajority() { panic("failed to reconstruct last commit; does not have +2/3 maj") } cs.LastCommit = lastPrecommits } // Updates State and increments height to match that of state. // The round becomes 0 and cs.Step becomes cstypes.RoundStepNewHeight. func (cs *State) updateToState(state sm.State) { if cs.CommitRound > -1 && 0 < cs.Height && cs.Height != state.LastBlockHeight { panic(fmt.Sprintf( "updateToState() expected state height of %v but found %v", cs.Height, state.LastBlockHeight, )) } if !cs.state.IsEmpty() { if cs.state.LastBlockHeight > 0 && cs.state.LastBlockHeight+1 != cs.Height { // This might happen when someone else is mutating cs.state. // Someone forgot to pass in state.Copy() somewhere?! panic(fmt.Sprintf( "inconsistent cs.state.LastBlockHeight+1 %v vs cs.Height %v", cs.state.LastBlockHeight+1, cs.Height, )) } if cs.state.LastBlockHeight > 0 && cs.Height == cs.state.InitialHeight { panic(fmt.Sprintf( "inconsistent cs.state.LastBlockHeight %v, expected 0 for initial height %v", cs.state.LastBlockHeight, cs.state.InitialHeight, )) } // If state isn't further out than cs.state, just ignore. // This happens when SwitchToConsensus() is called in the reactor. // We don't want to reset e.g. the Votes, but we still want to // signal the new round step, because other services (eg. txNotifier) // depend on having an up-to-date peer state! if state.LastBlockHeight <= cs.state.LastBlockHeight { cs.Logger.Debug( "ignoring updateToState()", "new_height", state.LastBlockHeight+1, "old_height", cs.state.LastBlockHeight+1, ) cs.newStep() return } } // Reset fields based on state. validators := state.Validators switch { case state.LastBlockHeight == 0: // Very first commit should be empty. cs.LastCommit = (*types.VoteSet)(nil) case cs.CommitRound > -1 && cs.Votes != nil: // Otherwise, use cs.Votes if !cs.Votes.Precommits(cs.CommitRound).HasTwoThirdsMajority() { panic(fmt.Sprintf( "wanted to form a commit, but precommits (H/R: %d/%d) didn't have 2/3+: %v", state.LastBlockHeight, cs.CommitRound, cs.Votes.Precommits(cs.CommitRound), )) } cs.LastCommit = cs.Votes.Precommits(cs.CommitRound) case cs.LastCommit == nil: // NOTE: when Tendermint starts, it has no votes. reconstructLastCommit // must be called to reconstruct LastCommit from SeenCommit. panic(fmt.Sprintf( "last commit cannot be empty after initial block (H:%d)", state.LastBlockHeight+1, )) } // Next desired block height height := state.LastBlockHeight + 1 if height == 1 { height = state.InitialHeight } // RoundState fields cs.updateHeight(height) cs.updateRoundStep(0, cstypes.RoundStepNewHeight) if cs.CommitTime.IsZero() { // "Now" makes it easier to sync up dev nodes. // We add timeoutCommit to allow transactions // to be gathered for the first block. // And alternative solution that relies on clocks: // cs.StartTime = state.LastBlockTime.Add(timeoutCommit) cs.StartTime = cs.config.Commit(tmtime.Now()) } else { cs.StartTime = cs.config.Commit(cs.CommitTime) } cs.Validators = validators cs.Proposal = nil cs.ProposalBlock = nil cs.ProposalBlockParts = nil cs.LockedRound = -1 cs.LockedBlock = nil cs.LockedBlockParts = nil cs.ValidRound = -1 cs.ValidBlock = nil cs.ValidBlockParts = nil cs.Votes = cstypes.NewHeightVoteSet(state.ChainID, height, validators) cs.CommitRound = -1 cs.LastValidators = state.LastValidators cs.TriggeredTimeoutPrecommit = false cs.state = state // Finally, broadcast RoundState cs.newStep() } func (cs *State) newStep() { rs := cs.RoundStateEvent() if err := cs.wal.Write(rs); err != nil { cs.Logger.Error("failed writing to WAL", "err", err) } cs.nSteps++ // newStep is called by updateToState in NewState before the eventBus is set! if cs.eventBus != nil { if err := cs.eventBus.PublishEventNewRoundStep(rs); err != nil { cs.Logger.Error("failed publishing new round step", "err", err) } cs.evsw.FireEvent(types.EventNewRoundStepValue, &cs.RoundState) } } //----------------------------------------- // the main go routines // receiveRoutine handles messages which may cause state transitions. // it's argument (n) is the number of messages to process before exiting - use 0 to run forever // It keeps the RoundState and is the only thing that updates it. // Updates (state transitions) happen on timeouts, complete proposals, and 2/3 majorities. // State must be locked before any internal state is updated. func (cs *State) receiveRoutine(maxSteps int) { onExit := func(cs *State) { // NOTE: the internalMsgQueue may have signed messages from our // priv_val that haven't hit the WAL, but its ok because // priv_val tracks LastSig // close wal now that we're done writing to it if err := cs.wal.Stop(); err != nil { cs.Logger.Error("failed trying to stop WAL", "error", err) } cs.wal.Wait() close(cs.done) } defer func() { if r := recover(); r != nil { cs.Logger.Error("CONSENSUS FAILURE!!!", "err", r, "stack", string(debug.Stack())) // stop gracefully // // NOTE: We most probably shouldn't be running any further when there is // some unexpected panic. Some unknown error happened, and so we don't // know if that will result in the validator signing an invalid thing. It // might be worthwhile to explore a mechanism for manual resuming via // some console or secure RPC system, but for now, halting the chain upon // unexpected consensus bugs sounds like the better option. onExit(cs) } }() for { if maxSteps > 0 { if cs.nSteps >= maxSteps { cs.Logger.Debug("reached max steps; exiting receive routine") cs.nSteps = 0 return } } rs := cs.RoundState var mi msgInfo select { case <-cs.txNotifier.TxsAvailable(): cs.handleTxsAvailable() case mi = <-cs.peerMsgQueue: if err := cs.wal.Write(mi); err != nil { cs.Logger.Error("failed writing to WAL", "err", err) } // handles proposals, block parts, votes // may generate internal events (votes, complete proposals, 2/3 majorities) cs.handleMsg(mi) case mi = <-cs.internalMsgQueue: err := cs.wal.WriteSync(mi) // NOTE: fsync if err != nil { panic(fmt.Sprintf( "failed to write %v msg to consensus WAL due to %v; check your file system and restart the node", mi, err, )) } if _, ok := mi.Msg.(*VoteMessage); ok { // we actually want to simulate failing during // the previous WriteSync, but this isn't easy to do. // Equivalent would be to fail here and manually remove // some bytes from the end of the wal. fail.Fail() // XXX } // handles proposals, block parts, votes cs.handleMsg(mi) case ti := <-cs.timeoutTicker.Chan(): // tockChan: if err := cs.wal.Write(ti); err != nil { cs.Logger.Error("failed writing to WAL", "err", err) } // if the timeout is relevant to the rs // go to the next step cs.handleTimeout(ti, rs) case <-cs.Quit(): onExit(cs) return } } } // state transitions on complete-proposal, 2/3-any, 2/3-one func (cs *State) handleMsg(mi msgInfo) { cs.mtx.Lock() defer cs.mtx.Unlock() var ( added bool err error ) msg, peerID := mi.Msg, mi.PeerID switch msg := msg.(type) { case *ProposalMessage: // will not cause transition. // once proposal is set, we can receive block parts err = cs.setProposal(msg.Proposal) case *BlockPartMessage: // if the proposal is complete, we'll enterPrevote or tryFinalizeCommit added, err = cs.addProposalBlockPart(msg, peerID) if added { cs.statsMsgQueue <- mi } if err != nil && msg.Round != cs.Round { cs.Logger.Debug( "received block part from wrong round", "height", cs.Height, "cs_round", cs.Round, "block_round", msg.Round, ) err = nil } case *VoteMessage: // attempt to add the vote and dupeout the validator if its a duplicate signature // if the vote gives us a 2/3-any or 2/3-one, we transition added, err = cs.tryAddVote(msg.Vote, peerID) if added { cs.statsMsgQueue <- mi } // if err == ErrAddingVote { // TODO: punish peer // We probably don't want to stop the peer here. The vote does not // necessarily comes from a malicious peer but can be just broadcasted by // a typical peer. // https://github.com/tendermint/tendermint/issues/1281 // } // NOTE: the vote is broadcast to peers by the reactor listening // for vote events // TODO: If rs.Height == vote.Height && rs.Round < vote.Round, // the peer is sending us CatchupCommit precommits. // We could make note of this and help filter in broadcastHasVoteMessage(). default: cs.Logger.Error("unknown msg type", "type", fmt.Sprintf("%T", msg)) return } if err != nil { cs.Logger.Error( "failed to process message", "height", cs.Height, "round", cs.Round, "peer", peerID, "err", err, "msg", msg, ) } } func (cs *State) handleTimeout(ti timeoutInfo, rs cstypes.RoundState) { cs.Logger.Debug("received tock", "timeout", ti.Duration, "height", ti.Height, "round", ti.Round, "step", ti.Step) // timeouts must be for current height, round, step if ti.Height != rs.Height || ti.Round < rs.Round || (ti.Round == rs.Round && ti.Step < rs.Step) { cs.Logger.Debug("ignoring tock because we are ahead", "height", rs.Height, "round", rs.Round, "step", rs.Step) return } // the timeout will now cause a state transition cs.mtx.Lock() defer cs.mtx.Unlock() switch ti.Step { case cstypes.RoundStepNewHeight: // NewRound event fired from enterNewRound. // XXX: should we fire timeout here (for timeout commit)? cs.enterNewRound(ti.Height, 0) case cstypes.RoundStepNewRound: cs.enterPropose(ti.Height, 0) case cstypes.RoundStepPropose: if err := cs.eventBus.PublishEventTimeoutPropose(cs.RoundStateEvent()); err != nil { cs.Logger.Error("failed publishing timeout propose", "err", err) } cs.enterPrevote(ti.Height, ti.Round) case cstypes.RoundStepPrevoteWait: if err := cs.eventBus.PublishEventTimeoutWait(cs.RoundStateEvent()); err != nil { cs.Logger.Error("failed publishing timeout wait", "err", err) } cs.enterPrecommit(ti.Height, ti.Round) case cstypes.RoundStepPrecommitWait: if err := cs.eventBus.PublishEventTimeoutWait(cs.RoundStateEvent()); err != nil { cs.Logger.Error("failed publishing timeout wait", "err", err) } cs.enterPrecommit(ti.Height, ti.Round) cs.enterNewRound(ti.Height, ti.Round+1) default: panic(fmt.Sprintf("invalid timeout step: %v", ti.Step)) } } func (cs *State) handleTxsAvailable() { cs.mtx.Lock() defer cs.mtx.Unlock() // We only need to do this for round 0. if cs.Round != 0 { return } switch cs.Step { case cstypes.RoundStepNewHeight: // timeoutCommit phase if cs.needProofBlock(cs.Height) { // enterPropose will be called by enterNewRound return } // +1ms to ensure RoundStepNewRound timeout always happens after RoundStepNewHeight timeoutCommit := cs.StartTime.Sub(tmtime.Now()) + 1*time.Millisecond cs.scheduleTimeout(timeoutCommit, cs.Height, 0, cstypes.RoundStepNewRound) case cstypes.RoundStepNewRound: // after timeoutCommit cs.enterPropose(cs.Height, 0) } } //----------------------------------------------------------------------------- // State functions // Used internally by handleTimeout and handleMsg to make state transitions // Enter: `timeoutNewHeight` by startTime (commitTime+timeoutCommit), // or, if SkipTimeoutCommit==true, after receiving all precommits from (height,round-1) // Enter: `timeoutPrecommits` after any +2/3 precommits from (height,round-1) // Enter: +2/3 precommits for nil at (height,round-1) // Enter: +2/3 prevotes any or +2/3 precommits for block or any from (height, round) // NOTE: cs.StartTime was already set for height. func (cs *State) enterNewRound(height int64, round int32) { logger := cs.Logger.With("height", height, "round", round) if cs.Height != height || round < cs.Round || (cs.Round == round && cs.Step != cstypes.RoundStepNewHeight) { logger.Debug( "entering new round with invalid args", "current", fmt.Sprintf("%v/%v/%v", cs.Height, cs.Round, cs.Step), ) return } if now := tmtime.Now(); cs.StartTime.After(now) { logger.Debug("need to set a buffer and log message here for sanity", "start_time", cs.StartTime, "now", now) } logger.Debug("entering new round", "current", fmt.Sprintf("%v/%v/%v", cs.Height, cs.Round, cs.Step)) // increment validators if necessary validators := cs.Validators if cs.Round < round { validators = validators.Copy() validators.IncrementProposerPriority(tmmath.SafeSubInt32(round, cs.Round)) } // Setup new round // we don't fire newStep for this step, // but we fire an event, so update the round step first cs.updateRoundStep(round, cstypes.RoundStepNewRound) cs.Validators = validators if round == 0 { // We've already reset these upon new height, // and meanwhile we might have received a proposal // for round 0. } else { logger.Debug("resetting proposal info") cs.Proposal = nil cs.ProposalBlock = nil cs.ProposalBlockParts = nil } cs.Votes.SetRound(tmmath.SafeAddInt32(round, 1)) // also track next round (round+1) to allow round-skipping cs.TriggeredTimeoutPrecommit = false if err := cs.eventBus.PublishEventNewRound(cs.NewRoundEvent()); err != nil { cs.Logger.Error("failed publishing new round", "err", err) } cs.metrics.Rounds.Set(float64(round)) // Wait for txs to be available in the mempool // before we enterPropose in round 0. If the last block changed the app hash, // we may need an empty "proof" block, and enterPropose immediately. waitForTxs := cs.config.WaitForTxs() && round == 0 && !cs.needProofBlock(height) if waitForTxs { if cs.config.CreateEmptyBlocksInterval > 0 { cs.scheduleTimeout(cs.config.CreateEmptyBlocksInterval, height, round, cstypes.RoundStepNewRound) } } else { cs.enterPropose(height, round) } } // needProofBlock returns true on the first height (so the genesis app hash is signed right away) // and where the last block (height-1) caused the app hash to change func (cs *State) needProofBlock(height int64) bool { if height == cs.state.InitialHeight { return true } lastBlockMeta := cs.blockStore.LoadBlockMeta(height - 1) if lastBlockMeta == nil { panic(fmt.Sprintf("needProofBlock: last block meta for height %d not found", height-1)) } return !bytes.Equal(cs.state.AppHash, lastBlockMeta.Header.AppHash) } // Enter (CreateEmptyBlocks): from enterNewRound(height,round) // Enter (CreateEmptyBlocks, CreateEmptyBlocksInterval > 0 ): // after enterNewRound(height,round), after timeout of CreateEmptyBlocksInterval // Enter (!CreateEmptyBlocks) : after enterNewRound(height,round), once txs are in the mempool func (cs *State) enterPropose(height int64, round int32) { logger := cs.Logger.With("height", height, "round", round) if cs.Height != height || round < cs.Round || (cs.Round == round && cstypes.RoundStepPropose <= cs.Step) { logger.Debug( "entering propose step with invalid args", "current", fmt.Sprintf("%v/%v/%v", cs.Height, cs.Round, cs.Step), ) return } logger.Debug("entering propose step", "current", fmt.Sprintf("%v/%v/%v", cs.Height, cs.Round, cs.Step)) defer func() { // Done enterPropose: cs.updateRoundStep(round, cstypes.RoundStepPropose) cs.newStep() // If we have the whole proposal + POL, then goto Prevote now. // else, we'll enterPrevote when the rest of the proposal is received (in AddProposalBlockPart), // or else after timeoutPropose if cs.isProposalComplete() { cs.enterPrevote(height, cs.Round) } }() // If we don't get the proposal and all block parts quick enough, enterPrevote cs.scheduleTimeout(cs.config.Propose(round), height, round, cstypes.RoundStepPropose) // Nothing more to do if we're not a validator if cs.privValidator == nil { logger.Debug("node is not a validator") return } logger.Debug("node is a validator") if cs.privValidatorPubKey == nil { // If this node is a validator & proposer in the current round, it will // miss the opportunity to create a block. logger.Error("propose step; empty priv validator public key", "err", errPubKeyIsNotSet) return } address := cs.privValidatorPubKey.Address() // if not a validator, we're done if !cs.Validators.HasAddress(address) { logger.Debug("node is not a validator", "addr", address, "vals", cs.Validators) return } if cs.isProposer(address) { logger.Debug( "propose step; our turn to propose", "proposer", address, ) cs.decideProposal(height, round) } else { logger.Debug( "propose step; not our turn to propose", "proposer", cs.Validators.GetProposer().Address, ) } } func (cs *State) isProposer(address []byte) bool { return bytes.Equal(cs.Validators.GetProposer().Address, address) } func (cs *State) defaultDecideProposal(height int64, round int32) { var block *types.Block var blockParts *types.PartSet // Decide on block if cs.ValidBlock != nil { // If there is valid block, choose that. block, blockParts = cs.ValidBlock, cs.ValidBlockParts } else { // Create a new proposal block from state/txs from the mempool. block, blockParts = cs.createProposalBlock() if block == nil { return } } // Flush the WAL. Otherwise, we may not recompute the same proposal to sign, // and the privValidator will refuse to sign anything. if err := cs.wal.FlushAndSync(); err != nil { cs.Logger.Error("failed flushing WAL to disk") } // Make proposal propBlockID := types.BlockID{Hash: block.Hash(), PartSetHeader: blockParts.Header()} proposal := types.NewProposal(height, round, cs.ValidRound, propBlockID) p := proposal.ToProto() // wait the max amount we would wait for a proposal ctx, cancel := context.WithTimeout(context.TODO(), cs.config.TimeoutPropose) defer cancel() if err := cs.privValidator.SignProposal(ctx, cs.state.ChainID, p); err == nil { proposal.Signature = p.Signature // send proposal and block parts on internal msg queue cs.sendInternalMessage(msgInfo{&ProposalMessage{proposal}, ""}) for i := 0; i < int(blockParts.Total()); i++ { part := blockParts.GetPart(i) cs.sendInternalMessage(msgInfo{&BlockPartMessage{cs.Height, cs.Round, part}, ""}) } cs.Logger.Debug("signed proposal", "height", height, "round", round, "proposal", proposal) } else if !cs.replayMode { cs.Logger.Error("propose step; failed signing proposal", "height", height, "round", round, "err", err) } } // Returns true if the proposal block is complete && // (if POLRound was proposed, we have +2/3 prevotes from there). func (cs *State) isProposalComplete() bool { if cs.Proposal == nil || cs.ProposalBlock == nil { return false } // we have the proposal. if there's a POLRound, // make sure we have the prevotes from it too if cs.Proposal.POLRound < 0 { return true } // if this is false the proposer is lying or we haven't received the POL yet return cs.Votes.Prevotes(cs.Proposal.POLRound).HasTwoThirdsMajority() } // Create the next block to propose and return it. Returns nil block upon error. // // We really only need to return the parts, but the block is returned for // convenience so we can log the proposal block. // // NOTE: keep it side-effect free for clarity. // CONTRACT: cs.privValidator is not nil. func (cs *State) createProposalBlock() (block *types.Block, blockParts *types.PartSet) { if cs.privValidator == nil { panic("entered createProposalBlock with privValidator being nil") } var commit *types.Commit switch { case cs.Height == cs.state.InitialHeight: // We're creating a proposal for the first block. // The commit is empty, but not nil. commit = types.NewCommit(0, 0, types.BlockID{}, nil) case cs.LastCommit.HasTwoThirdsMajority(): // Make the commit from LastCommit commit = cs.LastCommit.MakeCommit() default: // This shouldn't happen. cs.Logger.Error("propose step; cannot propose anything without commit for the previous block") return } if cs.privValidatorPubKey == nil { // If this node is a validator & proposer in the current round, it will // miss the opportunity to create a block. cs.Logger.Error("propose step; empty priv validator public key", "err", errPubKeyIsNotSet) return } proposerAddr := cs.privValidatorPubKey.Address() return cs.blockExec.CreateProposalBlock(cs.Height, cs.state, commit, proposerAddr) } // Enter: `timeoutPropose` after entering Propose. // Enter: proposal block and POL is ready. // Prevote for LockedBlock if we're locked, or ProposalBlock if valid. // Otherwise vote nil. func (cs *State) enterPrevote(height int64, round int32) { logger := cs.Logger.With("height", height, "round", round) if cs.Height != height || round < cs.Round || (cs.Round == round && cstypes.RoundStepPrevote <= cs.Step) { logger.Debug( "entering prevote step with invalid args", "current", fmt.Sprintf("%v/%v/%v", cs.Height, cs.Round, cs.Step), ) return } defer func() { // Done enterPrevote: cs.updateRoundStep(round, cstypes.RoundStepPrevote) cs.newStep() }() logger.Debug("entering prevote step", "current", fmt.Sprintf("%v/%v/%v", cs.Height, cs.Round, cs.Step)) // Sign and broadcast vote as necessary cs.doPrevote(height, round) // Once `addVote` hits any +2/3 prevotes, we will go to PrevoteWait // (so we have more time to try and collect +2/3 prevotes for a single block) } func (cs *State) defaultDoPrevote(height int64, round int32) { logger := cs.Logger.With("height", height, "round", round) // If a block is locked, prevote that. if cs.LockedBlock != nil { logger.Debug("prevote step; already locked on a block; prevoting locked block") cs.signAddVote(tmproto.PrevoteType, cs.LockedBlock.Hash(), cs.LockedBlockParts.Header()) return } // If ProposalBlock is nil, prevote nil. if cs.ProposalBlock == nil { logger.Debug("prevote step: ProposalBlock is nil") cs.signAddVote(tmproto.PrevoteType, nil, types.PartSetHeader{}) return } // Validate proposal block err := cs.blockExec.ValidateBlock(cs.state, cs.ProposalBlock) if err != nil { // ProposalBlock is invalid, prevote nil. logger.Error("prevote step: ProposalBlock is invalid", "err", err) cs.signAddVote(tmproto.PrevoteType, nil, types.PartSetHeader{}) return } // Prevote cs.ProposalBlock // NOTE: the proposal signature is validated when it is received, // and the proposal block parts are validated as they are received (against the merkle hash in the proposal) logger.Debug("prevote step: ProposalBlock is valid") cs.signAddVote(tmproto.PrevoteType, cs.ProposalBlock.Hash(), cs.ProposalBlockParts.Header()) } // Enter: any +2/3 prevotes at next round. func (cs *State) enterPrevoteWait(height int64, round int32) { logger := cs.Logger.With("height", height, "round", round) if cs.Height != height || round < cs.Round || (cs.Round == round && cstypes.RoundStepPrevoteWait <= cs.Step) { logger.Debug( "entering prevote wait step with invalid args", "current", fmt.Sprintf("%v/%v/%v", cs.Height, cs.Round, cs.Step), ) return } if !cs.Votes.Prevotes(round).HasTwoThirdsAny() { panic(fmt.Sprintf( "entering prevote wait step (%v/%v), but prevotes does not have any +2/3 votes", height, round, )) } logger.Debug("entering prevote wait step", "current", fmt.Sprintf("%v/%v/%v", cs.Height, cs.Round, cs.Step)) defer func() { // Done enterPrevoteWait: cs.updateRoundStep(round, cstypes.RoundStepPrevoteWait) cs.newStep() }() // Wait for some more prevotes; enterPrecommit cs.scheduleTimeout(cs.config.Prevote(round), height, round, cstypes.RoundStepPrevoteWait) } // Enter: `timeoutPrevote` after any +2/3 prevotes. // Enter: `timeoutPrecommit` after any +2/3 precommits. // Enter: +2/3 precomits for block or nil. // Lock & precommit the ProposalBlock if we have enough prevotes for it (a POL in this round) // else, unlock an existing lock and precommit nil if +2/3 of prevotes were nil, // else, precommit nil otherwise. func (cs *State) enterPrecommit(height int64, round int32) { logger := cs.Logger.With("height", height, "round", round) if cs.Height != height || round < cs.Round || (cs.Round == round && cstypes.RoundStepPrecommit <= cs.Step) { logger.Debug( "entering precommit step with invalid args", "current", fmt.Sprintf("%v/%v/%v", cs.Height, cs.Round, cs.Step), ) return } logger.Debug("entering precommit step", "current", fmt.Sprintf("%v/%v/%v", cs.Height, cs.Round, cs.Step)) defer func() { // Done enterPrecommit: cs.updateRoundStep(round, cstypes.RoundStepPrecommit) cs.newStep() }() // check for a polka blockID, ok := cs.Votes.Prevotes(round).TwoThirdsMajority() // If we don't have a polka, we must precommit nil. if !ok { if cs.LockedBlock != nil { logger.Debug("precommit step; no +2/3 prevotes during enterPrecommit while we are locked; precommitting nil") } else { logger.Debug("precommit step; no +2/3 prevotes during enterPrecommit; precommitting nil") } cs.signAddVote(tmproto.PrecommitType, nil, types.PartSetHeader{}) return } // At this point +2/3 prevoted for a particular block or nil. if err := cs.eventBus.PublishEventPolka(cs.RoundStateEvent()); err != nil { logger.Error("failed publishing polka", "err", err) } // the latest POLRound should be this round. polRound, _ := cs.Votes.POLInfo() if polRound < round { panic(fmt.Sprintf("this POLRound should be %v but got %v", round, polRound)) } // +2/3 prevoted nil. Unlock and precommit nil. if len(blockID.Hash) == 0 { if cs.LockedBlock == nil { logger.Debug("precommit step; +2/3 prevoted for nil") } else { logger.Debug("precommit step; +2/3 prevoted for nil; unlocking") cs.LockedRound = -1 cs.LockedBlock = nil cs.LockedBlockParts = nil if err := cs.eventBus.PublishEventUnlock(cs.RoundStateEvent()); err != nil { logger.Error("failed publishing event unlock", "err", err) } } cs.signAddVote(tmproto.PrecommitType, nil, types.PartSetHeader{}) return } // At this point, +2/3 prevoted for a particular block. // If we're already locked on that block, precommit it, and update the LockedRound if cs.LockedBlock.HashesTo(blockID.Hash) { logger.Debug("precommit step; +2/3 prevoted locked block; relocking") cs.LockedRound = round if err := cs.eventBus.PublishEventRelock(cs.RoundStateEvent()); err != nil { logger.Error("failed publishing event relock", "err", err) } cs.signAddVote(tmproto.PrecommitType, blockID.Hash, blockID.PartSetHeader) return } // If +2/3 prevoted for proposal block, stage and precommit it if cs.ProposalBlock.HashesTo(blockID.Hash) { logger.Debug("precommit step; +2/3 prevoted proposal block; locking", "hash", blockID.Hash) // Validate the block. if err := cs.blockExec.ValidateBlock(cs.state, cs.ProposalBlock); err != nil { panic(fmt.Sprintf("precommit step; +2/3 prevoted for an invalid block: %v", err)) } cs.LockedRound = round cs.LockedBlock = cs.ProposalBlock cs.LockedBlockParts = cs.ProposalBlockParts if err := cs.eventBus.PublishEventLock(cs.RoundStateEvent()); err != nil { logger.Error("failed publishing event lock", "err", err) } cs.signAddVote(tmproto.PrecommitType, blockID.Hash, blockID.PartSetHeader) return } // There was a polka in this round for a block we don't have. // Fetch that block, unlock, and precommit nil. // The +2/3 prevotes for this round is the POL for our unlock. logger.Debug("precommit step; +2/3 prevotes for a block we do not have; voting nil", "block_id", blockID) cs.LockedRound = -1 cs.LockedBlock = nil cs.LockedBlockParts = nil if !cs.ProposalBlockParts.HasHeader(blockID.PartSetHeader) { cs.ProposalBlock = nil cs.ProposalBlockParts = types.NewPartSetFromHeader(blockID.PartSetHeader) } if err := cs.eventBus.PublishEventUnlock(cs.RoundStateEvent()); err != nil { logger.Error("failed publishing event unlock", "err", err) } cs.signAddVote(tmproto.PrecommitType, nil, types.PartSetHeader{}) } // Enter: any +2/3 precommits for next round. func (cs *State) enterPrecommitWait(height int64, round int32) { logger := cs.Logger.With("height", height, "round", round) if cs.Height != height || round < cs.Round || (cs.Round == round && cs.TriggeredTimeoutPrecommit) { logger.Debug( "entering precommit wait step with invalid args", "triggered_timeout", cs.TriggeredTimeoutPrecommit, "current", fmt.Sprintf("%v/%v", cs.Height, cs.Round), ) return } if !cs.Votes.Precommits(round).HasTwoThirdsAny() { panic(fmt.Sprintf( "entering precommit wait step (%v/%v), but precommits does not have any +2/3 votes", height, round, )) } logger.Debug("entering precommit wait step", "current", fmt.Sprintf("%v/%v/%v", cs.Height, cs.Round, cs.Step)) defer func() { // Done enterPrecommitWait: cs.TriggeredTimeoutPrecommit = true cs.newStep() }() // wait for some more precommits; enterNewRound cs.scheduleTimeout(cs.config.Precommit(round), height, round, cstypes.RoundStepPrecommitWait) } // Enter: +2/3 precommits for block func (cs *State) enterCommit(height int64, commitRound int32) { logger := cs.Logger.With("height", height, "commit_round", commitRound) if cs.Height != height || cstypes.RoundStepCommit <= cs.Step { logger.Debug( "entering commit step with invalid args", "current", fmt.Sprintf("%v/%v/%v", cs.Height, cs.Round, cs.Step), ) return } logger.Debug("entering commit step", "current", fmt.Sprintf("%v/%v/%v", cs.Height, cs.Round, cs.Step)) defer func() { // Done enterCommit: // keep cs.Round the same, commitRound points to the right Precommits set. cs.updateRoundStep(cs.Round, cstypes.RoundStepCommit) cs.CommitRound = commitRound cs.CommitTime = tmtime.Now() cs.newStep() // Maybe finalize immediately. cs.tryFinalizeCommit(height) }() blockID, ok := cs.Votes.Precommits(commitRound).TwoThirdsMajority() if !ok { panic("RunActionCommit() expects +2/3 precommits") } // The Locked* fields no longer matter. // Move them over to ProposalBlock if they match the commit hash, // otherwise they'll be cleared in updateToState. if cs.LockedBlock.HashesTo(blockID.Hash) { logger.Debug("commit is for a locked block; set ProposalBlock=LockedBlock", "block_hash", blockID.Hash) cs.ProposalBlock = cs.LockedBlock cs.ProposalBlockParts = cs.LockedBlockParts } // If we don't have the block being committed, set up to get it. if !cs.ProposalBlock.HashesTo(blockID.Hash) { if !cs.ProposalBlockParts.HasHeader(blockID.PartSetHeader) { logger.Info( "commit is for a block we do not know about; set ProposalBlock=nil", "proposal", cs.ProposalBlock.Hash(), "commit", blockID.Hash, ) // We're getting the wrong block. // Set up ProposalBlockParts and keep waiting. cs.ProposalBlock = nil cs.ProposalBlockParts = types.NewPartSetFromHeader(blockID.PartSetHeader) if err := cs.eventBus.PublishEventValidBlock(cs.RoundStateEvent()); err != nil { logger.Error("failed publishing valid block", "err", err) } cs.evsw.FireEvent(types.EventValidBlockValue, &cs.RoundState) } } } // If we have the block AND +2/3 commits for it, finalize. func (cs *State) tryFinalizeCommit(height int64) { logger := cs.Logger.With("height", height) if cs.Height != height { panic(fmt.Sprintf("tryFinalizeCommit() cs.Height: %v vs height: %v", cs.Height, height)) } blockID, ok := cs.Votes.Precommits(cs.CommitRound).TwoThirdsMajority() if !ok || len(blockID.Hash) == 0 { logger.Error("failed attempt to finalize commit; there was no +2/3 majority or +2/3 was for nil") return } if !cs.ProposalBlock.HashesTo(blockID.Hash) { // TODO: this happens every time if we're not a validator (ugly logs) // TODO: ^^ wait, why does it matter that we're a validator? logger.Debug( "failed attempt to finalize commit; we do not have the commit block", "proposal_block", cs.ProposalBlock.Hash(), "commit_block", blockID.Hash, ) return } cs.finalizeCommit(height) } // Increment height and goto cstypes.RoundStepNewHeight func (cs *State) finalizeCommit(height int64) { logger := cs.Logger.With("height", height) if cs.Height != height || cs.Step != cstypes.RoundStepCommit { logger.Debug( "entering finalize commit step", "current", fmt.Sprintf("%v/%v/%v", cs.Height, cs.Round, cs.Step), ) return } blockID, ok := cs.Votes.Precommits(cs.CommitRound).TwoThirdsMajority() block, blockParts := cs.ProposalBlock, cs.ProposalBlockParts if !ok { panic("cannot finalize commit; commit does not have 2/3 majority") } if !blockParts.HasHeader(blockID.PartSetHeader) { panic("expected ProposalBlockParts header to be commit header") } if !block.HashesTo(blockID.Hash) { panic("cannot finalize commit; proposal block does not hash to commit hash") } if err := cs.blockExec.ValidateBlock(cs.state, block); err != nil { panic(fmt.Errorf("+2/3 committed an invalid block: %w", err)) } logger.Info( "finalizing commit of block", "hash", block.Hash(), "root", block.AppHash, "num_txs", len(block.Txs), ) logger.Debug(fmt.Sprintf("%v", block)) fail.Fail() // XXX // Save to blockStore. if cs.blockStore.Height() < block.Height { // NOTE: the seenCommit is local justification to commit this block, // but may differ from the LastCommit included in the next block precommits := cs.Votes.Precommits(cs.CommitRound) seenCommit := precommits.MakeCommit() cs.blockStore.SaveBlock(block, blockParts, seenCommit) } else { // Happens during replay if we already saved the block but didn't commit logger.Debug("calling finalizeCommit on already stored block", "height", block.Height) } fail.Fail() // XXX // Write EndHeightMessage{} for this height, implying that the blockstore // has saved the block. // // If we crash before writing this EndHeightMessage{}, we will recover by // running ApplyBlock during the ABCI handshake when we restart. If we // didn't save the block to the blockstore before writing // EndHeightMessage{}, we'd have to change WAL replay -- currently it // complains about replaying for heights where an #ENDHEIGHT entry already // exists. // // Either way, the State should not be resumed until we // successfully call ApplyBlock (ie. later here, or in Handshake after // restart). endMsg := EndHeightMessage{height} if err := cs.wal.WriteSync(endMsg); err != nil { // NOTE: fsync panic(fmt.Sprintf( "failed to write %v msg to consensus WAL due to %v; check your file system and restart the node", endMsg, err, )) } fail.Fail() // XXX // Create a copy of the state for staging and an event cache for txs. stateCopy := cs.state.Copy() // Execute and commit the block, update and save the state, and update the mempool. // NOTE The block.AppHash wont reflect these txs until the next block. stateCopy, err := cs.blockExec.ApplyBlock( stateCopy, types.BlockID{ Hash: block.Hash(), PartSetHeader: blockParts.Header(), }, block, ) if err != nil { logger.Error("failed to apply block", "err", err) return } fail.Fail() // XXX // must be called before we update state cs.RecordMetrics(height, block) // NewHeightStep! cs.updateToState(stateCopy) fail.Fail() // XXX // Private validator might have changed it's key pair => refetch pubkey. if err := cs.updatePrivValidatorPubKey(); err != nil { logger.Error("failed to get private validator pubkey", "err", err) } // cs.StartTime is already set. // Schedule Round0 to start soon. cs.scheduleRound0(&cs.RoundState) // By here, // * cs.Height has been increment to height+1 // * cs.Step is now cstypes.RoundStepNewHeight // * cs.StartTime is set to when we will start round0. } func (cs *State) RecordMetrics(height int64, block *types.Block) { cs.metrics.Validators.Set(float64(cs.Validators.Size())) cs.metrics.ValidatorsPower.Set(float64(cs.Validators.TotalVotingPower())) var ( missingValidators int missingValidatorsPower int64 ) // height=0 -> MissingValidators and MissingValidatorsPower are both 0. // Remember that the first LastCommit is intentionally empty, so it's not // fair to increment missing validators number. if height > cs.state.InitialHeight { // Sanity check that commit size matches validator set size - only applies // after first block. var ( commitSize = block.LastCommit.Size() valSetLen = len(cs.LastValidators.Validators) address types.Address ) if commitSize != valSetLen { cs.Logger.Error(fmt.Sprintf("commit size (%d) doesn't match valset length (%d) at height %d\n\n%v\n\n%v", commitSize, valSetLen, block.Height, block.LastCommit.Signatures, cs.LastValidators.Validators)) return } if cs.privValidator != nil { if cs.privValidatorPubKey == nil { // Metrics won't be updated, but it's not critical. cs.Logger.Error(fmt.Sprintf("recordMetrics: %v", errPubKeyIsNotSet)) } else { address = cs.privValidatorPubKey.Address() } } for i, val := range cs.LastValidators.Validators { commitSig := block.LastCommit.Signatures[i] if commitSig.Absent() { missingValidators++ missingValidatorsPower += val.VotingPower } if bytes.Equal(val.Address, address) { label := []string{ "validator_address", val.Address.String(), } cs.metrics.ValidatorPower.With(label...).Set(float64(val.VotingPower)) if commitSig.ForBlock() { cs.metrics.ValidatorLastSignedHeight.With(label...).Set(float64(height)) } else { cs.metrics.ValidatorMissedBlocks.With(label...).Add(float64(1)) } } } } cs.metrics.MissingValidators.Set(float64(missingValidators)) cs.metrics.MissingValidatorsPower.Set(float64(missingValidatorsPower)) // NOTE: byzantine validators power and count is only for consensus evidence i.e. duplicate vote var ( byzantineValidatorsPower int64 byzantineValidatorsCount int64 ) for _, ev := range block.Evidence.Evidence { if dve, ok := ev.(*types.DuplicateVoteEvidence); ok { if _, val := cs.Validators.GetByAddress(dve.VoteA.ValidatorAddress); val != nil { byzantineValidatorsCount++ byzantineValidatorsPower += val.VotingPower } } } cs.metrics.ByzantineValidators.Set(float64(byzantineValidatorsCount)) cs.metrics.ByzantineValidatorsPower.Set(float64(byzantineValidatorsPower)) if height > 1 { lastBlockMeta := cs.blockStore.LoadBlockMeta(height - 1) if lastBlockMeta != nil { cs.metrics.BlockIntervalSeconds.Observe( block.Time.Sub(lastBlockMeta.Header.Time).Seconds(), ) } } cs.metrics.NumTxs.Set(float64(len(block.Data.Txs))) cs.metrics.TotalTxs.Add(float64(len(block.Data.Txs))) cs.metrics.BlockSizeBytes.Observe(float64(block.Size())) cs.metrics.CommittedHeight.Set(float64(block.Height)) } //----------------------------------------------------------------------------- func (cs *State) defaultSetProposal(proposal *types.Proposal) error { // Already have one // TODO: possibly catch double proposals if cs.Proposal != nil { return nil } // Does not apply if proposal.Height != cs.Height || proposal.Round != cs.Round { return nil } // Verify POLRound, which must be -1 or in range [0, proposal.Round). if proposal.POLRound < -1 || (proposal.POLRound >= 0 && proposal.POLRound >= proposal.Round) { return ErrInvalidProposalPOLRound } p := proposal.ToProto() // Verify signature if !cs.Validators.GetProposer().PubKey.VerifySignature( types.ProposalSignBytes(cs.state.ChainID, p), proposal.Signature, ) { return ErrInvalidProposalSignature } proposal.Signature = p.Signature cs.Proposal = proposal // We don't update cs.ProposalBlockParts if it is already set. // This happens if we're already in cstypes.RoundStepCommit or if there is a valid block in the current round. // TODO: We can check if Proposal is for a different block as this is a sign of misbehavior! if cs.ProposalBlockParts == nil { cs.ProposalBlockParts = types.NewPartSetFromHeader(proposal.BlockID.PartSetHeader) } cs.Logger.Info("received proposal", "proposal", proposal) return nil } // NOTE: block is not necessarily valid. // Asynchronously triggers either enterPrevote (before we timeout of propose) or tryFinalizeCommit, // once we have the full block. func (cs *State) addProposalBlockPart(msg *BlockPartMessage, peerID types.NodeID) (added bool, err error) { height, round, part := msg.Height, msg.Round, msg.Part // Blocks might be reused, so round mismatch is OK if cs.Height != height { cs.Logger.Debug("received block part from wrong height", "height", height, "round", round) return false, nil } // We're not expecting a block part. if cs.ProposalBlockParts == nil { // NOTE: this can happen when we've gone to a higher round and // then receive parts from the previous round - not necessarily a bad peer. cs.Logger.Debug( "received a block part when we are not expecting any", "height", height, "round", round, "index", part.Index, "peer", peerID, ) return false, nil } added, err = cs.ProposalBlockParts.AddPart(part) if err != nil { return added, err } if cs.ProposalBlockParts.ByteSize() > cs.state.ConsensusParams.Block.MaxBytes { return added, fmt.Errorf("total size of proposal block parts exceeds maximum block bytes (%d > %d)", cs.ProposalBlockParts.ByteSize(), cs.state.ConsensusParams.Block.MaxBytes, ) } if added && cs.ProposalBlockParts.IsComplete() { bz, err := ioutil.ReadAll(cs.ProposalBlockParts.GetReader()) if err != nil { return added, err } var pbb = new(tmproto.Block) err = proto.Unmarshal(bz, pbb) if err != nil { return added, err } block, err := types.BlockFromProto(pbb) if err != nil { return added, err } cs.ProposalBlock = block // NOTE: it's possible to receive complete proposal blocks for future rounds without having the proposal cs.Logger.Info("received complete proposal block", "height", cs.ProposalBlock.Height, "hash", cs.ProposalBlock.Hash()) if err := cs.eventBus.PublishEventCompleteProposal(cs.CompleteProposalEvent()); err != nil { cs.Logger.Error("failed publishing event complete proposal", "err", err) } // Update Valid* if we can. prevotes := cs.Votes.Prevotes(cs.Round) blockID, hasTwoThirds := prevotes.TwoThirdsMajority() if hasTwoThirds && !blockID.IsZero() && (cs.ValidRound < cs.Round) { if cs.ProposalBlock.HashesTo(blockID.Hash) { cs.Logger.Debug( "updating valid block to new proposal block", "valid_round", cs.Round, "valid_block_hash", cs.ProposalBlock.Hash(), ) cs.ValidRound = cs.Round cs.ValidBlock = cs.ProposalBlock cs.ValidBlockParts = cs.ProposalBlockParts } // TODO: In case there is +2/3 majority in Prevotes set for some // block and cs.ProposalBlock contains different block, either // proposer is faulty or voting power of faulty processes is more // than 1/3. We should trigger in the future accountability // procedure at this point. } if cs.Step <= cstypes.RoundStepPropose && cs.isProposalComplete() { // Move onto the next step cs.enterPrevote(height, cs.Round) if hasTwoThirds { // this is optimisation as this will be triggered when prevote is added cs.enterPrecommit(height, cs.Round) } } else if cs.Step == cstypes.RoundStepCommit { // If we're waiting on the proposal block... cs.tryFinalizeCommit(height) } return added, nil } return added, nil } // Attempt to add the vote. if its a duplicate signature, dupeout the validator func (cs *State) tryAddVote(vote *types.Vote, peerID types.NodeID) (bool, error) { added, err := cs.addVote(vote, peerID) if err != nil { // If the vote height is off, we'll just ignore it, // But if it's a conflicting sig, add it to the cs.evpool. // If it's otherwise invalid, punish peer. // nolint: gocritic if voteErr, ok := err.(*types.ErrVoteConflictingVotes); ok { if cs.privValidatorPubKey == nil { return false, errPubKeyIsNotSet } if bytes.Equal(vote.ValidatorAddress, cs.privValidatorPubKey.Address()) { cs.Logger.Error( "found conflicting vote from ourselves; did you unsafe_reset a validator?", "height", vote.Height, "round", vote.Round, "type", vote.Type, ) return added, err } // report conflicting votes to the evidence pool cs.evpool.ReportConflictingVotes(voteErr.VoteA, voteErr.VoteB) cs.Logger.Debug( "found and sent conflicting votes to the evidence pool", "vote_a", voteErr.VoteA, "vote_b", voteErr.VoteB, ) return added, err } else if errors.Is(err, types.ErrVoteNonDeterministicSignature) { cs.Logger.Debug("vote has non-deterministic signature", "err", err) } else { // Either // 1) bad peer OR // 2) not a bad peer? this can also err sometimes with "Unexpected step" OR // 3) tmkms use with multiple validators connecting to a single tmkms instance // (https://github.com/tendermint/tendermint/issues/3839). cs.Logger.Info("failed attempting to add vote", "err", err) return added, ErrAddingVote } } return added, nil } func (cs *State) addVote(vote *types.Vote, peerID types.NodeID) (added bool, err error) { cs.Logger.Debug( "adding vote", "vote_height", vote.Height, "vote_type", vote.Type, "val_index", vote.ValidatorIndex, "cs_height", cs.Height, ) // A precommit for the previous height? // These come in while we wait timeoutCommit if vote.Height+1 == cs.Height && vote.Type == tmproto.PrecommitType { if cs.Step != cstypes.RoundStepNewHeight { // Late precommit at prior height is ignored cs.Logger.Debug("precommit vote came in after commit timeout and has been ignored", "vote", vote) return } added, err = cs.LastCommit.AddVote(vote) if !added { return } cs.Logger.Debug("added vote to last precommits", "last_commit", cs.LastCommit.StringShort()) if err := cs.eventBus.PublishEventVote(types.EventDataVote{Vote: vote}); err != nil { return added, err } cs.evsw.FireEvent(types.EventVoteValue, vote) // if we can skip timeoutCommit and have all the votes now, if cs.config.SkipTimeoutCommit && cs.LastCommit.HasAll() { // go straight to new round (skip timeout commit) // cs.scheduleTimeout(time.Duration(0), cs.Height, 0, cstypes.RoundStepNewHeight) cs.enterNewRound(cs.Height, 0) } return } // Height mismatch is ignored. // Not necessarily a bad peer, but not favorable behavior. if vote.Height != cs.Height { cs.Logger.Debug("vote ignored and not added", "vote_height", vote.Height, "cs_height", cs.Height, "peer", peerID) return } height := cs.Height added, err = cs.Votes.AddVote(vote, peerID) if !added { // Either duplicate, or error upon cs.Votes.AddByIndex() return } if err := cs.eventBus.PublishEventVote(types.EventDataVote{Vote: vote}); err != nil { return added, err } cs.evsw.FireEvent(types.EventVoteValue, vote) switch vote.Type { case tmproto.PrevoteType: prevotes := cs.Votes.Prevotes(vote.Round) cs.Logger.Debug("added vote to prevote", "vote", vote, "prevotes", prevotes.StringShort()) // If +2/3 prevotes for a block or nil for *any* round: if blockID, ok := prevotes.TwoThirdsMajority(); ok { // There was a polka! // If we're locked but this is a recent polka, unlock. // If it matches our ProposalBlock, update the ValidBlock // Unlock if `cs.LockedRound < vote.Round <= cs.Round` // NOTE: If vote.Round > cs.Round, we'll deal with it when we get to vote.Round if (cs.LockedBlock != nil) && (cs.LockedRound < vote.Round) && (vote.Round <= cs.Round) && !cs.LockedBlock.HashesTo(blockID.Hash) { cs.Logger.Debug("unlocking because of POL", "locked_round", cs.LockedRound, "pol_round", vote.Round) cs.LockedRound = -1 cs.LockedBlock = nil cs.LockedBlockParts = nil if err := cs.eventBus.PublishEventUnlock(cs.RoundStateEvent()); err != nil { return added, err } } // Update Valid* if we can. // NOTE: our proposal block may be nil or not what received a polka.. if len(blockID.Hash) != 0 && (cs.ValidRound < vote.Round) && (vote.Round == cs.Round) { if cs.ProposalBlock.HashesTo(blockID.Hash) { cs.Logger.Debug("updating valid block because of POL", "valid_round", cs.ValidRound, "pol_round", vote.Round) cs.ValidRound = vote.Round cs.ValidBlock = cs.ProposalBlock cs.ValidBlockParts = cs.ProposalBlockParts } else { cs.Logger.Debug( "valid block we do not know about; set ProposalBlock=nil", "proposal", cs.ProposalBlock.Hash(), "block_id", blockID.Hash, ) // we're getting the wrong block cs.ProposalBlock = nil } if !cs.ProposalBlockParts.HasHeader(blockID.PartSetHeader) { cs.ProposalBlockParts = types.NewPartSetFromHeader(blockID.PartSetHeader) } cs.evsw.FireEvent(types.EventValidBlockValue, &cs.RoundState) if err := cs.eventBus.PublishEventValidBlock(cs.RoundStateEvent()); err != nil { return added, err } } } // If +2/3 prevotes for *anything* for future round: switch { case cs.Round < vote.Round && prevotes.HasTwoThirdsAny(): // Round-skip if there is any 2/3+ of votes ahead of us cs.enterNewRound(height, vote.Round) case cs.Round == vote.Round && cstypes.RoundStepPrevote <= cs.Step: // current round blockID, ok := prevotes.TwoThirdsMajority() if ok && (cs.isProposalComplete() || len(blockID.Hash) == 0) { cs.enterPrecommit(height, vote.Round) } else if prevotes.HasTwoThirdsAny() { cs.enterPrevoteWait(height, vote.Round) } case cs.Proposal != nil && 0 <= cs.Proposal.POLRound && cs.Proposal.POLRound == vote.Round: // If the proposal is now complete, enter prevote of cs.Round. if cs.isProposalComplete() { cs.enterPrevote(height, cs.Round) } } case tmproto.PrecommitType: precommits := cs.Votes.Precommits(vote.Round) cs.Logger.Debug("added vote to precommit", "height", vote.Height, "round", vote.Round, "validator", vote.ValidatorAddress.String(), "vote_timestamp", vote.Timestamp, "data", precommits.LogString()) blockID, ok := precommits.TwoThirdsMajority() if ok { // Executed as TwoThirdsMajority could be from a higher round cs.enterNewRound(height, vote.Round) cs.enterPrecommit(height, vote.Round) if len(blockID.Hash) != 0 { cs.enterCommit(height, vote.Round) if cs.config.SkipTimeoutCommit && precommits.HasAll() { cs.enterNewRound(cs.Height, 0) } } else { cs.enterPrecommitWait(height, vote.Round) } } else if cs.Round <= vote.Round && precommits.HasTwoThirdsAny() { cs.enterNewRound(height, vote.Round) cs.enterPrecommitWait(height, vote.Round) } default: panic(fmt.Sprintf("unexpected vote type %v", vote.Type)) } return added, err } // CONTRACT: cs.privValidator is not nil. func (cs *State) signVote( msgType tmproto.SignedMsgType, hash []byte, header types.PartSetHeader, ) (*types.Vote, error) { // Flush the WAL. Otherwise, we may not recompute the same vote to sign, // and the privValidator will refuse to sign anything. if err := cs.wal.FlushAndSync(); err != nil { return nil, err } if cs.privValidatorPubKey == nil { return nil, errPubKeyIsNotSet } addr := cs.privValidatorPubKey.Address() valIdx, _ := cs.Validators.GetByAddress(addr) vote := &types.Vote{ ValidatorAddress: addr, ValidatorIndex: valIdx, Height: cs.Height, Round: cs.Round, Timestamp: cs.voteTime(), Type: msgType, BlockID: types.BlockID{Hash: hash, PartSetHeader: header}, } v := vote.ToProto() // If the signedMessageType is for precommit, // use our local precommit Timeout as the max wait time for getting a singed commit. The same goes for prevote. var timeout time.Duration switch msgType { case tmproto.PrecommitType: timeout = cs.config.TimeoutPrecommit case tmproto.PrevoteType: timeout = cs.config.TimeoutPrevote default: timeout = time.Second } ctx, cancel := context.WithTimeout(context.TODO(), timeout) defer cancel() err := cs.privValidator.SignVote(ctx, cs.state.ChainID, v) vote.Signature = v.Signature return vote, err } // voteTime ensures monotonicity of the time a validator votes on. // It ensures that for a prior block with a BFT-timestamp of T, // any vote from this validator will have time at least time T + 1ms. // This is needed, as monotonicity of time is a guarantee that BFT time provides. func (cs *State) voteTime() time.Time { now := tmtime.Now() minVoteTime := now // Minimum time increment between blocks const timeIota = time.Millisecond // TODO: We should remove next line in case we don't vote for v in case cs.ProposalBlock == nil, // even if cs.LockedBlock != nil. See https://docs.tendermint.com/master/spec/. if cs.LockedBlock != nil { // See the BFT time spec https://docs.tendermint.com/master/spec/consensus/bft-time.html minVoteTime = cs.LockedBlock.Time.Add(timeIota) } else if cs.ProposalBlock != nil { minVoteTime = cs.ProposalBlock.Time.Add(timeIota) } if now.After(minVoteTime) { return now } return minVoteTime } // sign the vote and publish on internalMsgQueue func (cs *State) signAddVote(msgType tmproto.SignedMsgType, hash []byte, header types.PartSetHeader) *types.Vote { if cs.privValidator == nil { // the node does not have a key return nil } if cs.privValidatorPubKey == nil { // Vote won't be signed, but it's not critical. cs.Logger.Error(fmt.Sprintf("signAddVote: %v", errPubKeyIsNotSet)) return nil } // If the node not in the validator set, do nothing. if !cs.Validators.HasAddress(cs.privValidatorPubKey.Address()) { return nil } // TODO: pass pubKey to signVote vote, err := cs.signVote(msgType, hash, header) if err == nil { cs.sendInternalMessage(msgInfo{&VoteMessage{vote}, ""}) cs.Logger.Debug("signed and pushed vote", "height", cs.Height, "round", cs.Round, "vote", vote) return vote } cs.Logger.Error("failed signing vote", "height", cs.Height, "round", cs.Round, "vote", vote, "err", err) return nil } // updatePrivValidatorPubKey get's the private validator public key and // memoizes it. This func returns an error if the private validator is not // responding or responds with an error. func (cs *State) updatePrivValidatorPubKey() error { if cs.privValidator == nil { return nil } var timeout time.Duration if cs.config.TimeoutPrecommit > cs.config.TimeoutPrevote { timeout = cs.config.TimeoutPrecommit } else { timeout = cs.config.TimeoutPrevote } // no GetPubKey retry beyond the proposal/voting in RetrySignerClient if cs.Step >= cstypes.RoundStepPrecommit && cs.privValidatorType == types.RetrySignerClient { timeout = 0 } // set context timeout depending on the configuration and the State step, // this helps in avoiding blocking of the remote signer connection. ctx, cancel := context.WithTimeout(context.TODO(), timeout) defer cancel() pubKey, err := cs.privValidator.GetPubKey(ctx) if err != nil { return err } cs.privValidatorPubKey = pubKey return nil } // look back to check existence of the node's consensus votes before joining consensus func (cs *State) checkDoubleSigningRisk(height int64) error { if cs.privValidator != nil && cs.privValidatorPubKey != nil && cs.config.DoubleSignCheckHeight > 0 && height > 0 { valAddr := cs.privValidatorPubKey.Address() doubleSignCheckHeight := cs.config.DoubleSignCheckHeight if doubleSignCheckHeight > height { doubleSignCheckHeight = height } for i := int64(1); i < doubleSignCheckHeight; i++ { lastCommit := cs.blockStore.LoadSeenCommit(height - i) if lastCommit != nil { for sigIdx, s := range lastCommit.Signatures { if s.BlockIDFlag == types.BlockIDFlagCommit && bytes.Equal(s.ValidatorAddress, valAddr) { cs.Logger.Info("found signature from the same key", "sig", s, "idx", sigIdx, "height", height-i) return ErrSignatureFoundInPastBlocks } } } } } return nil } //--------------------------------------------------------- func CompareHRS(h1 int64, r1 int32, s1 cstypes.RoundStepType, h2 int64, r2 int32, s2 cstypes.RoundStepType) int { if h1 < h2 { return -1 } else if h1 > h2 { return 1 } if r1 < r2 { return -1 } else if r1 > r2 { return 1 } if s1 < s2 { return -1 } else if s1 > s2 { return 1 } return 0 } // repairWalFile decodes messages from src (until the decoder errors) and // writes them to dst. func repairWalFile(src, dst string) error { in, err := os.Open(src) if err != nil { return err } defer in.Close() out, err := os.Create(dst) if err != nil { return err } defer out.Close() var ( dec = NewWALDecoder(in) enc = NewWALEncoder(out) ) // best-case repair (until first error is encountered) for { msg, err := dec.Decode() if err != nil { break } err = enc.Encode(msg) if err != nil { return fmt.Errorf("failed to encode msg: %w", err) } } return nil }