package crawler import ( "fmt" "time" . "github.com/tendermint/tendermint/common" ctypes "github.com/tendermint/tendermint/rpc/core/types" cclient "github.com/tendermint/tendermint/rpc/core_client" "github.com/tendermint/tendermint/types" ) const ( CheckQueueBufferSize = 100 NodeQueueBufferSize = 100 GetPeersTickerSeconds = 5 ) //--------------------------------------------------------------------------------------- // crawler.Node // A node is a peer on the network type Node struct { Host string P2PPort uint16 RPCPort uint16 failed int connected bool client *NodeClient LastSeen time.Time ChainID string BlockHeight int BlockHistory map[int]time.Time // when we saw each block NetInfo *ctypes.ResultNetInfo Validator bool // other peers we heard about this peer from heardFrom map[string]struct{} } func (n *Node) Address() string { return fmt.Sprintf("%s:%d", n.Host, n.RPCPort) } // Set the basic status and chain_id info for a node from RPC responses func (n *Node) SetInfo(status *ctypes.ResultStatus, netinfo *ctypes.ResultNetInfo) { n.LastSeen = time.Now() n.ChainID = status.NodeInfo.ChainID n.BlockHeight = status.LatestBlockHeight n.NetInfo = netinfo // n.Validator } // A node client is used to talk to a node over rpc and websockets type NodeClient struct { rpc cclient.Client ws *cclient.WSClient } // Create a new client for the node at the given addr func NewNodeClient(addr string) *NodeClient { return &NodeClient{ rpc: cclient.NewClient("http://"+addr, "JSONRPC"), ws: cclient.NewWSClient("ws://" + addr + "/events"), } } // A simple wrapper for mediating access to the maps type nodeInfo struct { host string // the new nodes address port uint16 // node's listening port from string // the peer that told us about this node connected bool // move node from nodePool to nodes disconnected bool // move node from nodes to nodePool } func (ni nodeInfo) unpack() (string, uint16, string, bool, bool) { return ni.host, ni.port, ni.from, ni.connected, ni.disconnected } // crawler.Node //--------------------------------------------------------------------------------------- // crawler.Crawler // A crawler has a local node, a set of potential nodes in the nodePool, and connected nodes. // Maps are only accessed by one go-routine, mediated by the checkQueue type Crawler struct { QuitService self *Node client *NodeClient checkQueue chan nodeInfo nodePool map[string]*Node nodes map[string]*Node nodeQueue chan *Node } // Create a new Crawler using the local RPC server at addr func NewCrawler(host string, port uint16) *Crawler { crawler := &Crawler{ self: &Node{Host: host, RPCPort: port, client: NewNodeClient(fmt.Sprintf("%s:%d", host, port))}, checkQueue: make(chan nodeInfo, CheckQueueBufferSize), nodePool: make(map[string]*Node), nodes: make(map[string]*Node), nodeQueue: make(chan *Node, NodeQueueBufferSize), } crawler.QuitService = *NewQuitService(log, "Crawler", crawler) return crawler } func (c *Crawler) OnStart() error { // connect to local node first, set info, // and fire peers onto the checkQueue if err := c.pollNode(c.self); err != nil { return err } // connect to weboscket, subscribe to local events // and run the read loop to listen for new blocks _, err := c.self.client.ws.Start() if err != nil { return err } if err := c.self.client.ws.Subscribe(types.EventStringNewBlock()); err != nil { return err } go c.readLoop(c.self) // add ourselves to the nodes list c.nodes[c.self.Address()] = c.self // nodes we hear about get put on the checkQueue // by pollNode and are handled in the checkLoop. // if its a node we're not already connected to, // it gets put on the nodeQueue and // we attempt to connect in the connectLoop go c.checkLoop() go c.connectLoop() return nil } // listen for events from the node and ping it for peers on a ticker func (c *Crawler) readLoop(node *Node) { eventsCh := node.client.ws.EventsCh getPeersTicker := time.Tick(time.Second * GetPeersTickerSeconds) for { select { case eventMsg := <-eventsCh: // update the node with his new info if err := c.consumeMessage(eventMsg, node); err != nil { // lost the node, put him back on the checkQueu c.checkNode(nodeInfo{ host: node.Host, port: node.RPCPort, disconnected: true, }) } case <-getPeersTicker: if err := c.pollNode(node); err != nil { // lost the node, put him back on the checkQueu c.checkNode(nodeInfo{ host: node.Host, port: node.RPCPort, disconnected: true, }) } case <-c.Quit: return } } } func (c *Crawler) consumeMessage(eventMsg ctypes.ResultEvent, node *Node) error { block := eventMsg.Data.(*types.EventDataNewBlock).Block node.LastSeen = time.Now() node.BlockHeight = block.Height node.BlockHistory[block.Height] = node.LastSeen return nil } // check nodes against the nodePool map one at a time // acts as a mutex on nodePool and nodes func (c *Crawler) checkLoop() { for { select { case ni := <-c.checkQueue: host, port, from, connected, disconnected := ni.unpack() addr := fmt.Sprintf("%s:%d", host, port) // check if we need to swap node between maps (eg. its connected or disconnected) // NOTE: once we hear about a node, we never forget ... if connected { n, _ := c.nodePool[addr] c.nodes[addr] = n delete(c.nodePool, addr) continue } else if disconnected { n, _ := c.nodes[addr] c.nodePool[addr] = n delete(c.nodes, addr) continue } // TODO: if address is badly formed // we should punish ni.from _ = from n, ok := c.nodePool[addr] // create the node if unknown if !ok { n = &Node{Host: host, RPCPort: port} c.nodePool[addr] = n } else if n.connected { // should be removed soon continue } // queue it for connecting to c.nodeQueue <- n case <-c.Quit: return } } } // read off the nodeQueue and attempt to connect to nodes func (c *Crawler) connectLoop() { for { select { case node := <-c.nodeQueue: go c.connectToNode(node) case <-c.Quit: // close all connections for addr, node := range c.nodes { _, _ = addr, node // TODO: close conn } return } } } func (c *Crawler) connectToNode(node *Node) { addr := node.Address() node.client = NewNodeClient(addr) _, err := node.client.ws.Start() if err != nil { fmt.Println("err on ws start:", err) // set failed, return } // remove from nodePool, add to nodes c.checkNode(nodeInfo{ host: node.Host, port: node.RPCPort, connected: true, }) if err := c.pollNode(node); err != nil { // TODO: we had a good ws con // but failed on rpc?! // try again or something ... // if we still fail, report and disconnect } fmt.Println("Successfully connected to node", node.Address()) // blocks (until quit or err) c.readLoop(node) } func (c *Crawler) checkNode(ni nodeInfo) { c.checkQueue <- ni } func (c *Crawler) pollNode(node *Node) error { // get the status info status, err := node.client.rpc.Status() if err != nil { return err } // get peers and net info netinfo, err := node.client.rpc.NetInfo() if err != nil { return err } // set the info for the node node.SetInfo(status, netinfo) // fire each peer on the checkQueue for _, p := range netinfo.Peers { c.checkNode(nodeInfo{ host: p.Host, port: p.RPCPort, from: node.Address(), }) } return nil }