package common import ( "sync/atomic" "time" ) /* ThrottleTimer fires an event at most "dur" after each .Set() call. If a short burst of .Set() calls happens, ThrottleTimer fires once. If a long continuous burst of .Set() calls happens, ThrottleTimer fires at most once every "dur". */ type ThrottleTimer struct { Ch chan struct{} quit chan struct{} dur time.Duration timer *time.Timer isSet uint32 } func NewThrottleTimer(dur time.Duration) *ThrottleTimer { var ch = make(chan struct{}) var quit = make(chan struct{}) var t = &ThrottleTimer{Ch: ch, dur: dur, quit: quit} t.timer = time.AfterFunc(dur, t.fireHandler) t.timer.Stop() return t } func (t *ThrottleTimer) fireHandler() { select { case t.Ch <- struct{}{}: atomic.StoreUint32(&t.isSet, 0) case <-t.quit: } } func (t *ThrottleTimer) Set() { if atomic.CompareAndSwapUint32(&t.isSet, 0, 1) { t.timer.Reset(t.dur) } } func (t *ThrottleTimer) Stop() bool { close(t.quit) return t.timer.Stop() }