package types import ( // for registering TMEventData as events.EventData "github.com/tendermint/go-events" "github.com/tendermint/go-wire" ) // Functions to generate eventId strings // Reserved func EventStringBond() string { return "Bond" } func EventStringUnbond() string { return "Unbond" } func EventStringRebond() string { return "Rebond" } func EventStringDupeout() string { return "Dupeout" } func EventStringFork() string { return "Fork" } func EventStringNewBlock() string { return "NewBlock" } func EventStringNewBlockHeader() string { return "NewBlockHeader" } func EventStringNewRound() string { return "NewRound" } func EventStringNewRoundStep() string { return "NewRoundStep" } func EventStringTimeoutPropose() string { return "TimeoutPropose" } func EventStringCompleteProposal() string { return "CompleteProposal" } func EventStringPolka() string { return "Polka" } func EventStringUnlock() string { return "Unlock" } func EventStringLock() string { return "Lock" } func EventStringRelock() string { return "Relock" } func EventStringTimeoutWait() string { return "TimeoutWait" } func EventStringVote() string { return "Vote" } //---------------------------------------- // implements events.EventData type TMEventData interface { events.EventData // AssertIsTMEventData() } const ( EventDataTypeNewBlock = byte(0x01) EventDataTypeFork = byte(0x02) EventDataTypeTx = byte(0x03) EventDataTypeNewBlockHeader = byte(0x04) EventDataTypeRoundState = byte(0x11) EventDataTypeVote = byte(0x12) ) var _ = wire.RegisterInterface( struct{ TMEventData }{}, wire.ConcreteType{EventDataNewBlock{}, EventDataTypeNewBlock}, wire.ConcreteType{EventDataNewBlockHeader{}, EventDataTypeNewBlockHeader}, // wire.ConcreteType{EventDataFork{}, EventDataTypeFork }, wire.ConcreteType{EventDataTx{}, EventDataTypeTx}, wire.ConcreteType{EventDataRoundState{}, EventDataTypeRoundState}, wire.ConcreteType{EventDataVote{}, EventDataTypeVote}, ) // Most event messages are basic types (a block, a transaction) // but some (an input to a call tx or a receive) are more exotic type EventDataNewBlock struct { Block *Block `json:"block"` } // light weight event for benchmarking type EventDataNewBlockHeader struct { Header *Header `json:"header"` } // All txs fire EventDataTx type EventDataTx struct { Tx Tx `json:"tx"` Result []byte `json:"result"` Log string `json:"log"` Error string `json:"error"` } // NOTE: This goes into the replay WAL type EventDataRoundState struct { Height int `json:"height"` Round int `json:"round"` Step string `json:"step"` // private, not exposed to websockets RoundState interface{} `json:"-"` } type EventDataVote struct { Index int Address []byte Vote *Vote } func (_ EventDataNewBlock) AssertIsTMEventData() {} func (_ EventDataNewBlockHeader) AssertIsTMEventData() {} func (_ EventDataTx) AssertIsTMEventData() {} func (_ EventDataRoundState) AssertIsTMEventData() {} func (_ EventDataVote) AssertIsTMEventData() {}