package types import ( "time" "github.com/tendermint/go-wire" ) // Functions to generate eventId strings // Reserved func EventStringBond() string { return "Bond" } func EventStringUnbond() string { return "Unbond" } func EventStringRebond() string { return "Rebond" } func EventStringDupeout() string { return "Dupeout" } func EventStringFork() string { return "Fork" } func EventStringNewBlock() string { return "NewBlock" } func EventStringNewRound() string { return "NewRound" } func EventStringTimeoutPropose() string { return "TimeoutPropose" } func EventStringCompleteProposal() string { return "CompleteProposal" } func EventStringPolka() string { return "Polka" } func EventStringUnlock() string { return "Unlock" } func EventStringLock() string { return "Lock" } func EventStringRelock() string { return "Relock" } func EventStringTimeoutWait() string { return "TimeoutWait" } func EventStringVote() string { return "Vote" } func EventStringApp() string { return "App" } //---------------------------------------- const ( EventDataTypeNewBlock = byte(0x01) EventDataTypeFork = byte(0x02) EventDataTypeTx = byte(0x03) EventDataTypeApp = byte(0x04) // Custom app event EventDataTypeRoundState = byte(0x11) EventDataTypeVote = byte(0x12) ) type EventData interface { AssertIsEventData() } var _ = wire.RegisterInterface( struct{ EventData }{}, wire.ConcreteType{EventDataNewBlock{}, EventDataTypeNewBlock}, // wire.ConcreteType{EventDataFork{}, EventDataTypeFork }, wire.ConcreteType{EventDataTx{}, EventDataTypeTx}, wire.ConcreteType{EventDataApp{}, EventDataTypeApp}, wire.ConcreteType{EventDataRoundState{}, EventDataTypeRoundState}, wire.ConcreteType{EventDataVote{}, EventDataTypeVote}, ) // Most event messages are basic types (a block, a transaction) // but some (an input to a call tx or a receive) are more exotic type EventDataNewBlock struct { Block *Block `json:"block"` } // All txs fire EventDataTx type EventDataTx struct { Tx Tx `json:"tx"` Return []byte `json:"return"` Exception string `json:"exception"` } type EventDataApp struct { Key string `json:"key"` Data []byte `json:"bytes"` } // We fire the most recent round state that led to the event // (ie. NewRound will have the previous rounds state) type EventDataRoundState struct { CurrentTime time.Time `json:"current_time"` Height int `json:"height"` Round int `json:"round"` Step string `json:"step"` StartTime time.Time `json:"start_time"` CommitTime time.Time `json:"commit_time"` Proposal *Proposal `json:"proposal"` ProposalBlock *Block `json:"proposal_block"` LockedRound int `json:"locked_round"` LockedBlock *Block `json:"locked_block"` POLRound int `json:"pol_round"` } type EventDataVote struct { Index int Address []byte Vote *Vote } func (_ EventDataNewBlock) AssertIsEventData() {} func (_ EventDataTx) AssertIsEventData() {} func (_ EventDataApp) AssertIsEventData() {} func (_ EventDataRoundState) AssertIsEventData() {} func (_ EventDataVote) AssertIsEventData() {}