package factory import ( "encoding/hex" "strings" "github.com/tendermint/tendermint/libs/rand" "github.com/tendermint/tendermint/types" ) // NodeID returns a valid NodeID based on an inputted string func NodeID(str string) types.NodeID { id, err := types.NewNodeID(strings.Repeat(str, 2*types.NodeIDByteLength)) if err != nil { panic(err) } return id } // RandomNodeID returns a randomly generated valid NodeID func RandomNodeID() types.NodeID { id, err := types.NewNodeID(hex.EncodeToString(rand.Bytes(types.NodeIDByteLength))) if err != nil { panic(err) } return id }