package main import ( "fmt" "time" e2e "github.com/tendermint/tendermint/test/e2e/pkg" ) // Wait waits for a number of blocks to be produced, and for all nodes to catch // up with it. func Wait(testnet *e2e.Testnet, blocks int64) error { block, _, err := waitForHeight(testnet, 0) if err != nil { return err } return WaitUntil(testnet, block.Height+blocks) } // WaitUntil waits until a given height has been reached. func WaitUntil(testnet *e2e.Testnet, height int64) error { logger.Info(fmt.Sprintf("Waiting for all nodes to reach height %v...", height)) _, err := waitForAllNodes(testnet, height, waitingTime(len(testnet.Nodes))) if err != nil { return err } return nil } // waitingTime estimates how long it should take for a node to reach the height. // More nodes in a network implies we may expect a slower network and may have to wait longer. func waitingTime(nodes int) time.Duration { return time.Duration(20+(nodes*4)) * time.Second }