- state.MakeBlock takes a proposerAddr
- validateBlock only checks that the ProposerAddress is in the validator
set
- fix raceyness from bad proposer test:
- use privValidator to get the proposer address (instead of racy
state)
- note we had to remove the test that checked the correct proposer was
included for higher rounds because we don't have a good way to test
this with multiple consensus states and not using the
privValidator.Address while calling createProposalBlock was a hack!
* p2p/pex: Allow configured seed nodes to be offline
Previously you couldn't startup tendermint if a seed node was offline.
This now allows you to startup tendermint, as long as all seed node addresses
are formatted correctly. In the event that all seed nodes are down,
and the address book is empty, then it crashes with an informative error msg.
(This case doesn't occur if no seeds were specified)
Closes#1716
* (Squash this) Address melekes' comments
* (squash this) fix package imports
* (squash this) fix pex_reactor comment
* (squash this) add a test case
1) no need to stop the ticker in createTestGroup() method
2) now there is a symmetry - we start the ticker in OnStart(), we stop it
in OnStop()
Refs #2072
Refs #2072
We most probably shouldn't be running any further when there is some
unexpected panic. Some unknown error happened, and so we don't know if
that will result in the validator signing an invalid thing. It might be
worthwhile to explore a mechanism for manual resuming via some console
or secure RPC system, but for now, halting the chain upon unexpected
consensus bugs sounds like the better option.
This is to reduce wait times when initially connecting. This still runs checks
such as whether you still want additional peers.
A test case has been created, which fails if this change is not included.
This uses the stdlib's method of creating a tempfile in our write
file atomimc method, with a few modifications. We use a 64 bit number
rather than 32 bit, and therefore a corresponding LCG. This is to
reduce collision probability. (Note we currently used 32 bytes previously,
so this is likely a concern)
We handle reseeding the LCG in such a way that multiple threads are
even less likely to reuse the same seed.