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Remove CList, moved to go-clist

pull/1842/head
Jae Kwon 9 years ago
parent
commit
dbd04eadeb
1 changed files with 0 additions and 279 deletions
  1. +0
    -279
      clist.go

+ 0
- 279
clist.go View File

@ -1,279 +0,0 @@
package common
/*
The purpose of CList is to provide a goroutine-safe linked-list.
This list can be traversed concurrently by any number of goroutines.
However, removed CElements cannot be added back.
NOTE: Not all methods of container/list are (yet) implemented.
NOTE: Removed elements need to NukePrev or NukeNext consistently
to ensure garbage collection of removed elements.
*/
import (
"sync"
"sync/atomic"
"unsafe"
)
// CElement is an element of a linked-list
// Traversal from a CElement are goroutine-safe.
type CElement struct {
next unsafe.Pointer
nextWg *sync.WaitGroup
prev unsafe.Pointer
prevWg *sync.WaitGroup
removed uint32
Value interface{}
}
// Blocking implementation of Next().
// May return nil iff CElement was tail and got removed.
func (e *CElement) NextWait() *CElement {
for {
e.nextWg.Wait()
next := e.Next()
if next == nil {
if e.Removed() {
return nil
} else {
continue
}
} else {
return next
}
}
}
// Blocking implementation of Prev().
// May return nil iff CElement was head and got removed.
func (e *CElement) PrevWait() *CElement {
for {
e.prevWg.Wait()
prev := e.Prev()
if prev == nil {
if e.Removed() {
return nil
} else {
continue
}
} else {
return prev
}
}
}
// Nonblocking, may return nil if at the end.
func (e *CElement) Next() *CElement {
return (*CElement)(atomic.LoadPointer(&e.next))
}
// Nonblocking, may return nil if at the end.
func (e *CElement) Prev() *CElement {
return (*CElement)(atomic.LoadPointer(&e.prev))
}
func (e *CElement) Removed() bool {
return atomic.LoadUint32(&(e.removed)) > 0
}
func (e *CElement) DetachNext() {
e.setNextAtomic(nil)
e.nextWg.Done()
}
func (e *CElement) DetachPrev() {
e.setPrevAtomic(nil)
e.prevWg.Done()
}
func (e *CElement) setNextAtomic(next *CElement) {
for {
oldNext := atomic.LoadPointer(&e.next)
if !atomic.CompareAndSwapPointer(&(e.next), oldNext, unsafe.Pointer(next)) {
continue
}
if next == nil && oldNext != nil { // We for-loop in NextWait() so race is ok
e.nextWg.Add(1)
}
if next != nil && oldNext == nil {
e.nextWg.Done()
}
return
}
}
func (e *CElement) setPrevAtomic(prev *CElement) {
for {
oldPrev := atomic.LoadPointer(&e.prev)
if !atomic.CompareAndSwapPointer(&(e.prev), oldPrev, unsafe.Pointer(prev)) {
continue
}
if prev == nil && oldPrev != nil { // We for-loop in PrevWait() so race is ok
e.prevWg.Add(1)
}
if prev != nil && oldPrev == nil {
e.prevWg.Done()
}
return
}
}
func (e *CElement) setRemovedAtomic() {
atomic.StoreUint32(&(e.removed), 1)
}
//--------------------------------------------------------------------------------
// CList represents a linked list.
// The zero value for CList is an empty list ready to use.
// Operations are goroutine-safe.
type CList struct {
mtx sync.Mutex
wg *sync.WaitGroup
head *CElement // first element
tail *CElement // last element
len int // list length
}
func (l *CList) Init() *CList {
l.mtx.Lock()
defer l.mtx.Unlock()
l.wg = waitGroup1()
l.head = nil
l.tail = nil
l.len = 0
return l
}
func NewCList() *CList { return new(CList).Init() }
func (l *CList) Len() int {
l.mtx.Lock()
defer l.mtx.Unlock()
return l.len
}
func (l *CList) Front() *CElement {
l.mtx.Lock()
defer l.mtx.Unlock()
return l.head
}
func (l *CList) FrontWait() *CElement {
for {
l.mtx.Lock()
head := l.head
wg := l.wg
l.mtx.Unlock()
if head == nil {
wg.Wait()
} else {
return head
}
}
}
func (l *CList) Back() *CElement {
l.mtx.Lock()
defer l.mtx.Unlock()
return l.tail
}
func (l *CList) BackWait() *CElement {
for {
l.mtx.Lock()
tail := l.tail
wg := l.wg
l.mtx.Unlock()
if tail == nil {
wg.Wait()
} else {
return tail
}
}
}
func (l *CList) PushBack(v interface{}) *CElement {
l.mtx.Lock()
defer l.mtx.Unlock()
// Construct a new element
e := &CElement{
prev: nil,
prevWg: waitGroup1(),
next: nil,
nextWg: waitGroup1(),
Value: v,
}
// Release waiters on FrontWait/BackWait maybe
if l.len == 0 {
l.wg.Done()
}
l.len += 1
// Modify the tail
if l.tail == nil {
l.head = e
l.tail = e
} else {
l.tail.setNextAtomic(e)
e.setPrevAtomic(l.tail)
l.tail = e
}
return e
}
// CONTRACT: Caller must call e.DetachPrev() and/or e.DetachNext() to avoid memory leaks.
// NOTE: As per the contract of CList, removed elements cannot be added back.
func (l *CList) Remove(e *CElement) interface{} {
l.mtx.Lock()
defer l.mtx.Unlock()
prev := e.Prev()
next := e.Next()
if l.head == nil || l.tail == nil {
PanicSanity("Remove(e) on empty CList")
}
if prev == nil && l.head != e {
PanicSanity("Remove(e) with false head")
}
if next == nil && l.tail != e {
PanicSanity("Remove(e) with false tail")
}
// If we're removing the only item, make CList FrontWait/BackWait wait.
if l.len == 1 {
l.wg.Add(1)
}
l.len -= 1
// Modify e.prev and e.next and connect
if prev != nil {
prev.setNextAtomic(next)
}
if next != nil {
next.setPrevAtomic(prev)
}
// Mark e as removed so NextWait/PrevWait can return.
e.setRemovedAtomic()
// Set .Done() on e, otherwise waiters will wait forever.
if prev == nil {
e.prevWg.Done()
}
if next == nil {
e.nextWg.Done()
}
return e.Value
}
func waitGroup1() (wg *sync.WaitGroup) {
wg = &sync.WaitGroup{}
wg.Add(1)
return
}

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