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package common |
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import ( |
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"fmt" |
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"strings" |
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) |
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const ( |
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ANSIReset = "\x1b[0m" |
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ANSIBright = "\x1b[1m" |
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ANSIDim = "\x1b[2m" |
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ANSIUnderscore = "\x1b[4m" |
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ANSIBlink = "\x1b[5m" |
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ANSIReverse = "\x1b[7m" |
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ANSIHidden = "\x1b[8m" |
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ANSIFgBlack = "\x1b[30m" |
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ANSIFgRed = "\x1b[31m" |
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ANSIFgGreen = "\x1b[32m" |
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ANSIFgYellow = "\x1b[33m" |
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ANSIFgBlue = "\x1b[34m" |
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ANSIFgMagenta = "\x1b[35m" |
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ANSIFgCyan = "\x1b[36m" |
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ANSIFgWhite = "\x1b[37m" |
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ANSIBgBlack = "\x1b[40m" |
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ANSIBgRed = "\x1b[41m" |
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ANSIBgGreen = "\x1b[42m" |
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ANSIBgYellow = "\x1b[43m" |
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ANSIBgBlue = "\x1b[44m" |
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ANSIBgMagenta = "\x1b[45m" |
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ANSIBgCyan = "\x1b[46m" |
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ANSIBgWhite = "\x1b[47m" |
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) |
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// color the string s with color 'color'
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// unless s is already colored
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func treat(s string, color string) string { |
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if len(s) > 2 && s[:2] == "\x1b[" { |
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return s |
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} else { |
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return color + s + ANSIReset |
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} |
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} |
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func treatAll(color string, args ...interface{}) string { |
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var parts []string |
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for _, arg := range args { |
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parts = append(parts, treat(fmt.Sprintf("%v", arg), color)) |
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} |
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return strings.Join(parts, "") |
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} |
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func Black(args ...interface{}) string { |
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return treatAll(ANSIFgBlack, args...) |
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} |
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func Red(args ...interface{}) string { |
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return treatAll(ANSIFgRed, args...) |
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} |
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func Green(args ...interface{}) string { |
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return treatAll(ANSIFgGreen, args...) |
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} |
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func Yellow(args ...interface{}) string { |
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return treatAll(ANSIFgYellow, args...) |
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} |
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func Blue(args ...interface{}) string { |
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return treatAll(ANSIFgBlue, args...) |
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} |
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func Magenta(args ...interface{}) string { |
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return treatAll(ANSIFgMagenta, args...) |
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} |
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func Cyan(args ...interface{}) string { |
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return treatAll(ANSIFgCyan, args...) |
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} |
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func White(args ...interface{}) string { |
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return treatAll(ANSIFgWhite, args...) |
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} |